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HOW TO BEAT…
VITALY M. GOLOMB
@vitalyg || FB/VitalyGolomb
www.AcceleratedStartup.me
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© Copyright 2016 HP Development Company, L.P. The information contained herein is subject to change without notice.
HP Heritage
• Silicon Valley’s original startup
• Founded in 1939 by engineers 

Bill Hewlett and Dave Packard
• Initial capital: $538
• First product: Model 200A audio oscillator
• Earliest customer: Walt Disney Studios
Today
Fortune 100
company
$51B+ revenue
revenue in FY17 1
Operations in
170 countries
~50,000
employees
Fortune
Most Admired
#7 in technology
250,000+
Channel partners
18,000+
patents
3RD INDUSTRIAL REVOLUTION CHANGES EVERYTHING
2007-
3rd INDUSTRIAL
REVOLUTION
CONVERGENCE,
EXTERNAL NEURAL
NETWORKS
CYBER-PHYSICAL
SYSTEMS
1969-2000
DIGITAZATION
OF ECONOMY
ELECTRONICS,
AUTOMATED
PRODUCTION
1st INDUSTRIAL
REVOLUTION
1760-1840
STEAM, WATER,
MECHANICAL
PRODUCTION
EQUIPMENT
1860-1914
2nd INDUSTRIAL
REVOLUTION
DIVISION OF LABOR,
ELECTRICITY,
MASS
PRODUCTION
COMMUNICATE
+ MANAGE
ECONOMIC ACTIVITY
POWER + FUEL
ECONOMIC ACTIVITY
MOVE
ECONOMIC ACTIVITY
PRINTING PRESS
TELEGRAPH
COAL STEAM OIL FOSSIL
FUELS
TELEPHONE
RADIO
COMBUSTION ENGINE
AUTOMOBILE
STEAM POWERED
RAIL
INTERNET UBIQUITY
RENEWABLE ENERGY
AUTONOMY
WE
ARE
HERE
It is easier to startup
anywhere today
Than in 1999
in Silicon Valley
Hacker Rank Best Developers
1. China 2. Russia 3. Poland 4. Switzerland 5. Hungary 6. Japan 7. Taiwan 8. France 9. Czech Republic 10. Italy 11. Ukraine
12. Bulgaria 13. Singapore 14. Germany 15. Finland 16. Belgium 17. Hong Kong 18. Spain 19. Australia 20. Romania
Algorithms 1. Russia 2. Poland 3. China 4. Switzerland 5. Taiwan
Artificial Intelligence 1. Japan 2. Belgium 3. Vietnam 4. Russia 5. Ireland
US News & World Report Best Global Universities 2017
BIOLOGY, COMPUTER SCIENCE, CHEMISTRY, ENGINEERING, MATERIAL SCIENCE, MATH, PHYSICS, SPACE SCIENCE
Harvard, MIT, Stanford, Princeton, UC Berkeley, Georgia Tech, University of Texas, Cornell
University of Toronto Cambridge, Oxford Marie Curie University Ecole Polytechnic Federal Lausanne
Fudan, Trinsghua, Peking, Zhejiang, Harbin, Shanghai Jiao Tongu City University of Hong Kong Nanyang, National University of Singapore
THE NEXT WAVE NEEDS GLOBAL TECHNICAL TALENT
COMBINED WITH THE RAPID GROWTH MODEL OF SILICON VALLEY
Lets talk about
entrepreneurs
GET GOOD GRADES
GO TO A GOOD COLLEGE
GET IN A GOOD COMPANY
GET REGULAR PROMOTIONS
RETIRE, PLAY GOLF, DIE
NORMAL CAREER
STARTUP CAREER IF SUCCESSFUL
WHAT PEOPLE THINK
IT LOOKS LIKE
WHAT IT REALLY
LOOKS LIKE
“AS A STARTUP CEO,
I SLEPT LIKE A BABY.
I WOKE UP EVERY
2 HOURS AND CRIED.”
- BEN HOROWITZ
1YEARTODEVELOPANIDEA
2YEARSTOSEEIFANYONECARES
5-8YEARSTOSEEITTHROUGH
22 30 35
1
2
3
4
THISISYOU
LET’SIMPROVEYOURODDSOFSUCCESSSURVIVAL…
HOW
WHERE
WHAT
HOW
A STARTUP IS...
AN EXPERIMENT IN SEARCH
OF A BUSINESS MODEL- STEVE BLANK
SCALABLE

STARTUP
TRANSITION COMPANY
BUSINESS MODEL FOUND
PRODUCT/MARKET FIT
REPEATABLE SALES MODEL
MANAGERS HIRED
BREAK-EVEN
PROFITABLE
RAPID SCALE
NEW SENIOR MANAGEMENT
~150 PEOPLE
“A STARTUP IS NOT A SMALLER
VERSION OF A LARGE COMPANY”- STEVE BLANK
THE TECHNOLOGY LIFE CYCLE “S CURVE”
PRODUCTPERFORMANCE
TIME/EFFORT/INVESTMENT/EXPERTISE
RESEARCH
MATURITY
INNOVATION SWEET SPOT
- RAPID PRODUCT 

& MARKET DEVELOPMENT
- NEW SOLUTIONS
- SHORT PRODUCT LIFE CYCLES
- LOWERING BARRIERS TO ENTRY
$0
NETREVENUE
TIME
RESEARCH
MATURITY
CONCEPT
EARLY
VALIDATION
MARKET
TRACTION
SCALE
VALIDATION
PREDICTABLE
SCALE
SEED
SERIES
A
SERIES
B
SERIES
N
IPO
Source: Jerome S. Engel 2012
STAGED FINANCING
PRODUCTPERFORMANCE
1960s 1970s 1980s 1990s 2000s 2010s
Source: Jerome S. Engel 2012
SILICON VALLEY INNOVATION CYCLES
WHERE
Source: Startup Genome
2017 GLOBAL STARTUP ECOSYSTEM RANKING
CITIES VS. COUNTRIES
Source: “Clusters and the New Economics of Competition”, Michael Porter, Harvard Business Review
Large Pools of
Private Capital
Source: Jerome S. Engel
WHAT IS AN INNOVATION CLUSTER?
Entrepreneurs
Venture
Capitalists
Major Corps/
Strategic Investors/
R&D Centers/
Potential Acquirers
Universities
Government
Professionals
Management
Public Stock
Markets
THE ECONOMIC IMPACT OF
VENTURE CAPITAL
Source: ILYA A. STREBULAEV and WILL GORNALL
VC-BACKED COMPANIES AS A PERCENTAGE OF
PUBLIC U.S. COMPANIES FOUNDED SINCE 1979
Source: ILYA A. STREBULAEV and WILL GORNALL
PERCENTAGE OF PUBLIC COMPANIES
WITH VC BACKING EACH YEAR
WHAT ENTIRE INDUSTRIES ARE BEING REINVENTED
“IN 10 YEARS, 75% OF THE FORTUNE 500 WILL BE
COMPANIES THAT HAVEN’T BEEN STARTED YET”
-BCG
HEALTHCARE
TRANSPORTATION/LOGISTICS
FINANCE & ECONOMICS
MANUFACTURING
MOTIVENTURES
THE WORLD OF TOMORROW IS BEING BUILT TODAY
Updated: Q1 2017 - March
POWERED BYCREATED BY
Escapist GamesDisneySix to Start
Zenfri
The AR Landscape
Gaming & Toys (21)
Spin MasterOctagon Studios PlaymationReach Robotics
Sphero
Lumoplay
Neobear
Popar
OsmoPantomime RabbxNovarama
Draw & Code
QuiverVision Funomena
int13
Sports & Entertainment (12)
PuttViewVntana
Table Tennis
Trainer 3000
Crypton Future
Media
CrowdOpticPaintScaping
SMT
Augmented
Climbing Wall
BitGymILMxLab
Aero Glass
Animate Objects
Social & Communications
(9)
Membit
Snap Facebook
Mybrana
PhotoBloomAR Object Theory
CampMobile Inc.
HoloLens Gatebox
Real Estate & Construction
(9)
roOomy
Plattar HoloBuilder
Paracosm
Building
Conversation
AR Pandora
VividWorks
Pointcube Shapetrace
Help LightningStrata 3D Tulip[Partpic]
Enterprise (29)
RE’FLEKTAugmate JoinPadStreye NGRAIN
iTiZZiMO
Scope AR
twnklsCN2 SAPiQagent Bosch Pristine.io
Dassault
Systemes
Fieldbit
Augment Optech4D
Upskill
DiotaGNOSYSAppearition
Ubimax
XMRealityXOEye
Technologies
Vital Enterprises
Medical & Healthcare
(9)
Medical Realities Illusio Imaging
Augmedix
Apprentice FS AccuVein
RealView
Imaging
Aira
Evena Medical InnerOptic
Education & Training
(6)
Augthat
Lifeliqe
Care4D
NASA
Seabery zSpace
Retail & eCommerce (10)
FaceCake Sayduck
INKHUNTER
Marxent
curiscope
Snap Inc.
(Cimagine)
Metaverse
Makeovers
ModiFace
Zugara
Ricoh
Travel & Tourism (5)
ArtGlass
Google
(Quest Visual)
Guidigo
Gamar
Waygo
AR Authoring & Publishing
(12)
aweZappar
Candy Lab
Blippar
VuframeVision AR
HP
Augmania
WakingAppViewAR
Arilyn
Dotty
Dolby
Laboratories
RealSpace MicrosoftDysonics
3D Content (18)
AdobeGravity Sketch CRYENGINEAutodesk Unreal Engine
Dear Reality Unity
VisiSonicsOculus SketchfabFacebook
(Two Big Ears)
JigSpace SketchUpLongcat
3D Mapping & Navigation (7)
Navisens
Apple
(Flyby Media)
Augmented
Pixels
Fantasmo.io
Insider
Navigation
Rapid Imaging TRX Systems
Apple
(Emotient)
neurable LightwaveSensaura
Interaction (25)
Kiwiwrnch ArcsoftOculus
(Pebbles Interfaces)
Superb Reality
Quantum
Interface
Affectiva
gestigon
GoogleNuance FacebookIntel
EyeSight
Amazon Apple
(Siri)
emteq
MacronAugumentaThe Eye TribeUmoove Microsoft
Recognition (14)
Apple
(Faceshift)
Oculus
(Zurich Eye)
CurvSurf
Twitter
(Magic Pony)
FringefySnap Inc
Blippar
Cloudpoint Labs
catchoomGoogle
Anyline
Yowza
Microsoft Waygo EligoVision
RealMax
Magic Leap
Gravity Jack
Tracking SDK (23)
Apple (Metaio)Eonite
Perception
PikkartAR-Cadia BaidueasyAR
Microsoft
PTC Vuforia
KudanInglobe VanGogh
Imaging
InfinityAR Oculus (13th
Lab)
cognitiveVR
VoidAR Dimension NXG
DAQRI
(ARToolKit)
Wikitude OccipitalSnap Inc. (Obvious
Engineering)
RatrixVisiSonics LytroHooke
3D Capture (20)
8iitsme DoubleMeQuantum
Capture
itseez3D
Matter and Form
OTOY
Humense
DacudaCapturing
Realities
Loom.aiMatterport
AutoDesk
Agisoft
Uncorporeal
Systems
obEN
Applications(109)Tools(120)Devices(59)
DAQRIGarmin WayRayContinental
Spatial (17)
UbiSony
Navdy
Lampix
Fovi3DHUDWAY Glass Global
Imagination
ZugaraPanasonic Panasonic Space
Player
SuperTouch Ops Solutions Spacee Everysight0glass BrotherGarmin
Headworn (39)
Brilliant ServiceEpson Moverio OptinventImmy ZebraODG Intel (Recon
Instruments)
RealWearStereolabsSulon Intel
(Project Alloy)
Occipital MicrosoftMagic Leap Shadow Creator Vuzix
AltoTechAtheer VuFineApplied Research
Associates
Bluester Six15Nvis HisceneRideOn LaforgeSonyCanonGlassUp castARGoogle DAQRIMeta Vrvana Penny
Lenovo
Google
Handheld (2)
Input(19)
Eye-Tracking (6)
Pupil Labs Tobii
iPal SensoMotric
Instruments
Immersix Google
(Eyefluence)
Wearable Controller (7)
Logbar
Muv Interactive
uSens Chirp
Nod Thalmic Labs
Percept-D
Controller (6)
Hayo Leap Motion
Orbecc VicoVR
Ractiv Holoneer
Output(21)
Audio (12)
Apple Motorola
Aware Vi
Bragi Ossic
Haptics (7)
AxonVR
Contact CI
IF Tech Emerge
Tactical Haptics UltraHaptics
RaonTech
Smell (2)
Olorama
Scentee
Doppler Labs Waverly Labs
Samsung Nuheara
Sony Xperia 3D Sound Labs
Components(41)
AR Display (17)
WaveOptics Kopin
Liteye Systems Lumus
Intel Innovega
3D Sensors (14)
Apple
Stereolabs
Ximmerse Structure Sensor
Fotonic Intel
Thales Visionix
Compute (7)
ARM
Qualcomm
eMagin Himax
Laster Microvision
Lusovu Fraunhofer
INOPTEC
Digilens SA Photonics
Trulife Optics Ned + AR Microsoft
Google Tango
Vayyar
Mantis Vision
Tessera PMD Sony
AMD
Intel
Movidius
Inuitive
Imagination
Nvidia
Connectivity
(3)
TPCAST
Nitero
Rivvr
Niantic
SUPER VENTURES
Performance (1)
FORGET VR, AUGMENTED REALITY IS NEXT
Source: Spoke
THE CAR IS TRANSFORMING
Source: Spoke
…AND BIG AUTOMAKERS AREN’T SITTING AROUND
MAJOR PARTNERSHIPS, INVESTMENTS, ACQUISITIONS
Source: CB Insights
A.I. IS TRANSFORMING FINANCE
THE DIGITAL HOSPITAL IS TRANSFORMING MEDICINE
…AND A LOT OF IT IS HAPPENING OUTSIDE OF U.S.
2012-2016 ANNUAL INVESTMENTS IN
VIRTUAL/AUGMENTED REALITY
2012-2016 ANNUAL INVESTMENTS IN
ARTIFICIAL INTELLIGENCE
THE MOBILE ERA IS OVER. WHAT’S NEXT?
SOURCE: CHRIS DIXON, WHAT’S NEXT IN COMPUTING?
SKATE TO WHERE THE PUCK IS GOING TO BE
3 SPEED WORLD BY 2030:
DIFFERENT REGIONS, DIFFERENT ISSUES
United States
(speed 1)
Brazil
Europe
(speed 1)
Russia
India Japan
China
(speed 2)
Sub-Saharan
Africa
(speed 3)
2.1%
Medical, AI, ICT,
Batteries
Global leadership
Innovation
GDP growth
2030
3.68%
Leapfrog technologies

Digital currency
Quality of life

Security
GDP growth
2030 5%
AI, Robotics,
Batteries
Global leadership
Energy & resources
GDP growth 2030
1.62%
Cloud market
Renewable energy
Resource efficiency
Digital single market
GDP growth 

2030
Real GDP 2010 Real GDP 2030
3D TRANSFORMATION
HYPER MOBILITY
SMART MACHINES
42
INTERNET OF ALL THINGS
Blended Reality
Experiences
43HYPER MOBILITY TODAY
44
Source: WIREDSource: Singularity Hub
HYPER MOBILITY TOMORROW
45
Source: PCMag.com
INTERNET OF ALL THINGS
SMART MACHINES
46
Source: Wired
BETTER GAMER THAN HUMAN
VIDEO GAME PLAYING A.I.
Develop a
model for
how the
flatworm
regenerates
Source: Wired Source: Wired
100 YEAR OLD SCIENCE PUZZLE
SOLVED BY ALGORITHM IN 42 HOURS
1000 units of
Pepper, the human-
like robot that feels
emotions, sold out
in a minute.
Source: PC World
2015 - FIRST ROBOT
TO RECOGNIZE AND
MIMIC HUMAN
EMOTION
3D TRANSFORMATION
DRIVING THE NEXT INDUSTRIAL REVOLUTION
Today
Industrial
Revolution
Blueprint design

and mass production
3D

Transformation
Immersive and easier design 

and Proto-type & Final Part 

“Digital” production
Handmade

and time intensive
Pre-

Industrial
Internet
Computer aided design

and JIT machine production
Next

Industrial

Revolution
Democratization of
Design and Ubiquitous
production
3D TRANSFORMATION TOMORROW
52
Source: Neotech AMT
“Fail to plan,
plan to fail.”
- HILLARY CLINTON
BUY THE BOOK
WWW.ACCELERATEDSTARTUP.ME
@vitalyg || FB/VitalyGolomb
GET THESE SLIDES: GOLOMB.NET/KGLOBAL

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K-Global 2017 Keynote

  • 1. HOW TO BEAT… VITALY M. GOLOMB @vitalyg || FB/VitalyGolomb www.AcceleratedStartup.me
  • 2. Share and tag: @vitalyg or FB/vitalygolomb Link to slides at the end…
  • 3. © Copyright 2016 HP Development Company, L.P. The information contained herein is subject to change without notice. HP Heritage • Silicon Valley’s original startup • Founded in 1939 by engineers 
 Bill Hewlett and Dave Packard • Initial capital: $538 • First product: Model 200A audio oscillator • Earliest customer: Walt Disney Studios
  • 4. Today Fortune 100 company $51B+ revenue revenue in FY17 1 Operations in 170 countries ~50,000 employees Fortune Most Admired #7 in technology 250,000+ Channel partners 18,000+ patents
  • 5. 3RD INDUSTRIAL REVOLUTION CHANGES EVERYTHING 2007- 3rd INDUSTRIAL REVOLUTION CONVERGENCE, EXTERNAL NEURAL NETWORKS CYBER-PHYSICAL SYSTEMS 1969-2000 DIGITAZATION OF ECONOMY ELECTRONICS, AUTOMATED PRODUCTION 1st INDUSTRIAL REVOLUTION 1760-1840 STEAM, WATER, MECHANICAL PRODUCTION EQUIPMENT 1860-1914 2nd INDUSTRIAL REVOLUTION DIVISION OF LABOR, ELECTRICITY, MASS PRODUCTION COMMUNICATE + MANAGE ECONOMIC ACTIVITY POWER + FUEL ECONOMIC ACTIVITY MOVE ECONOMIC ACTIVITY PRINTING PRESS TELEGRAPH COAL STEAM OIL FOSSIL FUELS TELEPHONE RADIO COMBUSTION ENGINE AUTOMOBILE STEAM POWERED RAIL INTERNET UBIQUITY RENEWABLE ENERGY AUTONOMY WE ARE HERE
  • 6. It is easier to startup anywhere today Than in 1999 in Silicon Valley
  • 7. Hacker Rank Best Developers 1. China 2. Russia 3. Poland 4. Switzerland 5. Hungary 6. Japan 7. Taiwan 8. France 9. Czech Republic 10. Italy 11. Ukraine 12. Bulgaria 13. Singapore 14. Germany 15. Finland 16. Belgium 17. Hong Kong 18. Spain 19. Australia 20. Romania Algorithms 1. Russia 2. Poland 3. China 4. Switzerland 5. Taiwan Artificial Intelligence 1. Japan 2. Belgium 3. Vietnam 4. Russia 5. Ireland US News & World Report Best Global Universities 2017 BIOLOGY, COMPUTER SCIENCE, CHEMISTRY, ENGINEERING, MATERIAL SCIENCE, MATH, PHYSICS, SPACE SCIENCE Harvard, MIT, Stanford, Princeton, UC Berkeley, Georgia Tech, University of Texas, Cornell University of Toronto Cambridge, Oxford Marie Curie University Ecole Polytechnic Federal Lausanne Fudan, Trinsghua, Peking, Zhejiang, Harbin, Shanghai Jiao Tongu City University of Hong Kong Nanyang, National University of Singapore THE NEXT WAVE NEEDS GLOBAL TECHNICAL TALENT COMBINED WITH THE RAPID GROWTH MODEL OF SILICON VALLEY
  • 9. GET GOOD GRADES GO TO A GOOD COLLEGE GET IN A GOOD COMPANY GET REGULAR PROMOTIONS RETIRE, PLAY GOLF, DIE NORMAL CAREER
  • 10. STARTUP CAREER IF SUCCESSFUL WHAT PEOPLE THINK IT LOOKS LIKE WHAT IT REALLY LOOKS LIKE
  • 11. “AS A STARTUP CEO, I SLEPT LIKE A BABY. I WOKE UP EVERY 2 HOURS AND CRIED.” - BEN HOROWITZ
  • 15. HOW
  • 16. A STARTUP IS... AN EXPERIMENT IN SEARCH OF A BUSINESS MODEL- STEVE BLANK
  • 17. SCALABLE
 STARTUP TRANSITION COMPANY BUSINESS MODEL FOUND PRODUCT/MARKET FIT REPEATABLE SALES MODEL MANAGERS HIRED BREAK-EVEN PROFITABLE RAPID SCALE NEW SENIOR MANAGEMENT ~150 PEOPLE “A STARTUP IS NOT A SMALLER VERSION OF A LARGE COMPANY”- STEVE BLANK
  • 18. THE TECHNOLOGY LIFE CYCLE “S CURVE” PRODUCTPERFORMANCE TIME/EFFORT/INVESTMENT/EXPERTISE RESEARCH MATURITY INNOVATION SWEET SPOT - RAPID PRODUCT 
 & MARKET DEVELOPMENT - NEW SOLUTIONS - SHORT PRODUCT LIFE CYCLES - LOWERING BARRIERS TO ENTRY
  • 20. PRODUCTPERFORMANCE 1960s 1970s 1980s 1990s 2000s 2010s Source: Jerome S. Engel 2012 SILICON VALLEY INNOVATION CYCLES
  • 21. WHERE
  • 22. Source: Startup Genome 2017 GLOBAL STARTUP ECOSYSTEM RANKING
  • 23. CITIES VS. COUNTRIES Source: “Clusters and the New Economics of Competition”, Michael Porter, Harvard Business Review
  • 24. Large Pools of Private Capital Source: Jerome S. Engel WHAT IS AN INNOVATION CLUSTER? Entrepreneurs Venture Capitalists Major Corps/ Strategic Investors/ R&D Centers/ Potential Acquirers Universities Government Professionals Management Public Stock Markets
  • 25. THE ECONOMIC IMPACT OF VENTURE CAPITAL Source: ILYA A. STREBULAEV and WILL GORNALL VC-BACKED COMPANIES AS A PERCENTAGE OF PUBLIC U.S. COMPANIES FOUNDED SINCE 1979
  • 26. Source: ILYA A. STREBULAEV and WILL GORNALL PERCENTAGE OF PUBLIC COMPANIES WITH VC BACKING EACH YEAR
  • 27. WHAT ENTIRE INDUSTRIES ARE BEING REINVENTED “IN 10 YEARS, 75% OF THE FORTUNE 500 WILL BE COMPANIES THAT HAVEN’T BEEN STARTED YET” -BCG
  • 29. THE WORLD OF TOMORROW IS BEING BUILT TODAY
  • 30. Updated: Q1 2017 - March POWERED BYCREATED BY Escapist GamesDisneySix to Start Zenfri The AR Landscape Gaming & Toys (21) Spin MasterOctagon Studios PlaymationReach Robotics Sphero Lumoplay Neobear Popar OsmoPantomime RabbxNovarama Draw & Code QuiverVision Funomena int13 Sports & Entertainment (12) PuttViewVntana Table Tennis Trainer 3000 Crypton Future Media CrowdOpticPaintScaping SMT Augmented Climbing Wall BitGymILMxLab Aero Glass Animate Objects Social & Communications (9) Membit Snap Facebook Mybrana PhotoBloomAR Object Theory CampMobile Inc. HoloLens Gatebox Real Estate & Construction (9) roOomy Plattar HoloBuilder Paracosm Building Conversation AR Pandora VividWorks Pointcube Shapetrace Help LightningStrata 3D Tulip[Partpic] Enterprise (29) RE’FLEKTAugmate JoinPadStreye NGRAIN iTiZZiMO Scope AR twnklsCN2 SAPiQagent Bosch Pristine.io Dassault Systemes Fieldbit Augment Optech4D Upskill DiotaGNOSYSAppearition Ubimax XMRealityXOEye Technologies Vital Enterprises Medical & Healthcare (9) Medical Realities Illusio Imaging Augmedix Apprentice FS AccuVein RealView Imaging Aira Evena Medical InnerOptic Education & Training (6) Augthat Lifeliqe Care4D NASA Seabery zSpace Retail & eCommerce (10) FaceCake Sayduck INKHUNTER Marxent curiscope Snap Inc. (Cimagine) Metaverse Makeovers ModiFace Zugara Ricoh Travel & Tourism (5) ArtGlass Google (Quest Visual) Guidigo Gamar Waygo AR Authoring & Publishing (12) aweZappar Candy Lab Blippar VuframeVision AR HP Augmania WakingAppViewAR Arilyn Dotty Dolby Laboratories RealSpace MicrosoftDysonics 3D Content (18) AdobeGravity Sketch CRYENGINEAutodesk Unreal Engine Dear Reality Unity VisiSonicsOculus SketchfabFacebook (Two Big Ears) JigSpace SketchUpLongcat 3D Mapping & Navigation (7) Navisens Apple (Flyby Media) Augmented Pixels Fantasmo.io Insider Navigation Rapid Imaging TRX Systems Apple (Emotient) neurable LightwaveSensaura Interaction (25) Kiwiwrnch ArcsoftOculus (Pebbles Interfaces) Superb Reality Quantum Interface Affectiva gestigon GoogleNuance FacebookIntel EyeSight Amazon Apple (Siri) emteq MacronAugumentaThe Eye TribeUmoove Microsoft Recognition (14) Apple (Faceshift) Oculus (Zurich Eye) CurvSurf Twitter (Magic Pony) FringefySnap Inc Blippar Cloudpoint Labs catchoomGoogle Anyline Yowza Microsoft Waygo EligoVision RealMax Magic Leap Gravity Jack Tracking SDK (23) Apple (Metaio)Eonite Perception PikkartAR-Cadia BaidueasyAR Microsoft PTC Vuforia KudanInglobe VanGogh Imaging InfinityAR Oculus (13th Lab) cognitiveVR VoidAR Dimension NXG DAQRI (ARToolKit) Wikitude OccipitalSnap Inc. (Obvious Engineering) RatrixVisiSonics LytroHooke 3D Capture (20) 8iitsme DoubleMeQuantum Capture itseez3D Matter and Form OTOY Humense DacudaCapturing Realities Loom.aiMatterport AutoDesk Agisoft Uncorporeal Systems obEN Applications(109)Tools(120)Devices(59) DAQRIGarmin WayRayContinental Spatial (17) UbiSony Navdy Lampix Fovi3DHUDWAY Glass Global Imagination ZugaraPanasonic Panasonic Space Player SuperTouch Ops Solutions Spacee Everysight0glass BrotherGarmin Headworn (39) Brilliant ServiceEpson Moverio OptinventImmy ZebraODG Intel (Recon Instruments) RealWearStereolabsSulon Intel (Project Alloy) Occipital MicrosoftMagic Leap Shadow Creator Vuzix AltoTechAtheer VuFineApplied Research Associates Bluester Six15Nvis HisceneRideOn LaforgeSonyCanonGlassUp castARGoogle DAQRIMeta Vrvana Penny Lenovo Google Handheld (2) Input(19) Eye-Tracking (6) Pupil Labs Tobii iPal SensoMotric Instruments Immersix Google (Eyefluence) Wearable Controller (7) Logbar Muv Interactive uSens Chirp Nod Thalmic Labs Percept-D Controller (6) Hayo Leap Motion Orbecc VicoVR Ractiv Holoneer Output(21) Audio (12) Apple Motorola Aware Vi Bragi Ossic Haptics (7) AxonVR Contact CI IF Tech Emerge Tactical Haptics UltraHaptics RaonTech Smell (2) Olorama Scentee Doppler Labs Waverly Labs Samsung Nuheara Sony Xperia 3D Sound Labs Components(41) AR Display (17) WaveOptics Kopin Liteye Systems Lumus Intel Innovega 3D Sensors (14) Apple Stereolabs Ximmerse Structure Sensor Fotonic Intel Thales Visionix Compute (7) ARM Qualcomm eMagin Himax Laster Microvision Lusovu Fraunhofer INOPTEC Digilens SA Photonics Trulife Optics Ned + AR Microsoft Google Tango Vayyar Mantis Vision Tessera PMD Sony AMD Intel Movidius Inuitive Imagination Nvidia Connectivity (3) TPCAST Nitero Rivvr Niantic SUPER VENTURES Performance (1) FORGET VR, AUGMENTED REALITY IS NEXT Source: Spoke
  • 31. THE CAR IS TRANSFORMING Source: Spoke
  • 32. …AND BIG AUTOMAKERS AREN’T SITTING AROUND MAJOR PARTNERSHIPS, INVESTMENTS, ACQUISITIONS Source: CB Insights
  • 34. THE DIGITAL HOSPITAL IS TRANSFORMING MEDICINE
  • 35. …AND A LOT OF IT IS HAPPENING OUTSIDE OF U.S.
  • 36. 2012-2016 ANNUAL INVESTMENTS IN VIRTUAL/AUGMENTED REALITY
  • 37. 2012-2016 ANNUAL INVESTMENTS IN ARTIFICIAL INTELLIGENCE
  • 38. THE MOBILE ERA IS OVER. WHAT’S NEXT? SOURCE: CHRIS DIXON, WHAT’S NEXT IN COMPUTING?
  • 39. SKATE TO WHERE THE PUCK IS GOING TO BE
  • 40. 3 SPEED WORLD BY 2030: DIFFERENT REGIONS, DIFFERENT ISSUES United States (speed 1) Brazil Europe (speed 1) Russia India Japan China (speed 2) Sub-Saharan Africa (speed 3) 2.1% Medical, AI, ICT, Batteries Global leadership Innovation GDP growth 2030 3.68% Leapfrog technologies
 Digital currency Quality of life
 Security GDP growth 2030 5% AI, Robotics, Batteries Global leadership Energy & resources GDP growth 2030 1.62% Cloud market Renewable energy Resource efficiency Digital single market GDP growth 
 2030 Real GDP 2010 Real GDP 2030
  • 41. 3D TRANSFORMATION HYPER MOBILITY SMART MACHINES 42 INTERNET OF ALL THINGS Blended Reality Experiences
  • 43. 44 Source: WIREDSource: Singularity Hub HYPER MOBILITY TOMORROW
  • 46. Source: Wired BETTER GAMER THAN HUMAN VIDEO GAME PLAYING A.I.
  • 47. Develop a model for how the flatworm regenerates Source: Wired Source: Wired 100 YEAR OLD SCIENCE PUZZLE SOLVED BY ALGORITHM IN 42 HOURS
  • 48. 1000 units of Pepper, the human- like robot that feels emotions, sold out in a minute. Source: PC World 2015 - FIRST ROBOT TO RECOGNIZE AND MIMIC HUMAN EMOTION
  • 49. 3D TRANSFORMATION DRIVING THE NEXT INDUSTRIAL REVOLUTION Today Industrial Revolution Blueprint design
 and mass production 3D
 Transformation Immersive and easier design 
 and Proto-type & Final Part 
 “Digital” production Handmade
 and time intensive Pre-
 Industrial Internet Computer aided design
 and JIT machine production Next
 Industrial
 Revolution Democratization of Design and Ubiquitous production
  • 51. “Fail to plan, plan to fail.” - HILLARY CLINTON
  • 52. BUY THE BOOK WWW.ACCELERATEDSTARTUP.ME @vitalyg || FB/VitalyGolomb GET THESE SLIDES: GOLOMB.NET/KGLOBAL