4. CELTICS OVERVIEW Team History: -Founded in 1946 - 17-Time World Champions - 2008 NBA Champions - 2 trips to the NBA Finals in the past four seasons Current Facts: - 230,000+ Twitter followers; 5th largest in N. American team sports - 5.3 million Facebook “Likes”; 2nd largest audience among North American team sports. - Celtics.com ranks Top 3 in traffic among NBA teams
5. DIGITAL LANDSCAPE Website traffic was dropping year over year (Oct 1 – July 1) 2006-07 – 19.6 million (24-wins, no playoffs) 2007-08 – 54.6 million (Roster overhaul = 17th NBA Championship) 2008-09 – 37.0 million (2nd round exit) 2009-10 – 34.0 million (NBA Finals, 11.5 million in May/June alone) 2010-11 – 60.0 million (2nd round exit, monthly traffic doubled YOY) Social platforms grew exponentiallyover last 12-18 months: Regular content engages fans and organically grows audience when fans engage with team (FB wall posts/comments/likes, re-tweets, video embeds) Traffic by Location: ~25% of traffic from inside our DMA
8. Facebook daily growth: 700-800 “Likes” per day- Who are these fans? What can we learn about them? Can we monetize them? - Facebook gaming (Farmville, MafiaWars) picking up steam - Celtics meet with Isobar North America to discuss how to get fans into the database
9. WHY FACEBOOK? Facebook “Likes” Growth: January 2009 – October 2009 Before 3-Point Play Launch
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11. Reward players for how well they know the Celtics and follow the team
41. Sponsor up-sell is a potential solution to currently unavailable in-game “inventory”
42. Play against team legends, Celtics Dancers, broadcasters & celebrity fans
43. Make prizes more experiential – Meet and greets, BTS access, and more
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Notas del editor
- Players make 3 picks, choosing 1 player for each statistical category Points Rebounds Assists Players couldn’t pick “0”; picks were assessed based on accuracy and degree of risk based on standard deviation of Players’ average statistical output.- Example: picking a player who averaged 3-4 points per game to score 28 points was unlikely, but would earn the most player points if proved accurate. Players earned bonus points for defeating a challenged opponent. Results tabulated after each game; top player over 6-7 game prize period would be awarded prize.
Overall goal: Absorb 10% of 400,000 audience when project startedGive prizes away every 2 weeks (Tickets, jerseys, etc.) Promote direct ticket sales on FacebookBuild fan engagement and affinity: Expand Celtics’ Facebook following through viral growth of game among previously unidentified fansBe first to market in pro sports and NBA with Facebook application, continue to be thought-leaders in sports marketing space.Maintain flexibility to roll game out to other platforms down the road Open source (PHP/MySQL) will allow for Celtics.com, mobile app, etc)