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scms 2012
one more time with feeling             virginia kuhn
                             vkuhn@cinema.usc.edu


video games will receive
their critical due
when they can
bring someone to tears
scms 2012
one more time with feeling             virginia kuhn
                             vkuhn@cinema.usc.edu




is the crying test

an appropriate measure?
narrative versus ergodic
scms 2012
                                                    virginia kuhn
one more time with feeling                vkuhn@cinema.usc.edu



Murray:

	 narrative reigns




Homer > Aristotle > Propp > Star Trek Voyager
scms 2012
                                         virginia kuhn
one more time with feeling     vkuhn@cinema.usc.edu


to mature, the medium
must include tragedy

	 catharsis without closure?

	 example:

 
 Rob’s suicide
scms 2012
                                                    virginia kuhn
one more time with feeling                vkuhn@cinema.usc.edu


Aarseth:
narrative is oppressive

	 ergodic: the amount of non trivial
	 effort necessary to traverse the text
	
	 master tropes: aporia + epiphany
scms 2012
                                                  virginia kuhn
one more time with feeling              vkuhn@cinema.usc.edu


Aarseth:

	 labyrinth: unicursal + multicursal	

	 master tropes: aporia + epiphany
scms 2012
                                    virginia kuhn
    so what?              vkuhn@cinema.usc.edu


	
	




     GPUs + gamification
gamification

urgent optimism
   
social fabric       
 
blissful productivity
          
epic meaning
scms 2012
so what?             virginia kuhn
           vkuhn@cinema.usc.edu
scms 2012
                      virginia kuhn
1000 Days   vkuhn@cinema.usc.edu
scms 2012
                      virginia kuhn
1000 Days   vkuhn@cinema.usc.edu
scms 2012
                                                                        virginia kuhn
one more time with feeling                                    vkuhn@cinema.usc.edu




thank you!

	    http://vkuhnpresents.blogspot.com/2012/03/one-more-time-with-feeling.html

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One More Time with Feeling, SCMS2012

  • 1. scms 2012 one more time with feeling virginia kuhn vkuhn@cinema.usc.edu video games will receive their critical due when they can bring someone to tears
  • 2. scms 2012 one more time with feeling virginia kuhn vkuhn@cinema.usc.edu is the crying test an appropriate measure?
  • 4. scms 2012 virginia kuhn one more time with feeling vkuhn@cinema.usc.edu Murray: narrative reigns Homer > Aristotle > Propp > Star Trek Voyager
  • 5. scms 2012 virginia kuhn one more time with feeling vkuhn@cinema.usc.edu to mature, the medium must include tragedy catharsis without closure? example: Rob’s suicide
  • 6. scms 2012 virginia kuhn one more time with feeling vkuhn@cinema.usc.edu Aarseth: narrative is oppressive ergodic: the amount of non trivial effort necessary to traverse the text master tropes: aporia + epiphany
  • 7. scms 2012 virginia kuhn one more time with feeling vkuhn@cinema.usc.edu Aarseth: labyrinth: unicursal + multicursal master tropes: aporia + epiphany
  • 8. scms 2012 virginia kuhn so what? vkuhn@cinema.usc.edu GPUs + gamification
  • 9. gamification urgent optimism     social fabric          blissful productivity            epic meaning
  • 10. scms 2012 so what? virginia kuhn vkuhn@cinema.usc.edu
  • 11. scms 2012 virginia kuhn 1000 Days vkuhn@cinema.usc.edu
  • 12. scms 2012 virginia kuhn 1000 Days vkuhn@cinema.usc.edu
  • 13. scms 2012 virginia kuhn one more time with feeling vkuhn@cinema.usc.edu thank you! http://vkuhnpresents.blogspot.com/2012/03/one-more-time-with-feeling.html

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