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COLOR THEORY
COLOR THEORY
HISTORY
Color theory is about how
color works – the better you
understand this, the better
designer you’ll be.
The first color wheel was invented by Sir
Isaac Newton. He split white sunlight into
red, orange, yellow, green, cyan, and blue
beams; then he joined the two ends of the
color spectrum together to show the natural
progression of colors. Newton associated
each color with a note of a musical scale.
A century after Newton, Johann Wolfgang
Goethe began studying psychological
effect of colors. He noticed that blue gives
a feeling of coolness and yellow has a
warming effect. Goethe created a color
wheel showing the psychological effect
of each color. He divided all the colors
into two groups – the plus side (from red
through orange to yellow) and the minus
side (from green through violet to blue).
Colors of the plus side produce excitement
and cheerfulness. Colors of the minus side
are associated with weakness and unsettled
feelings.
The current form of color theory was
developed by Johannes Itten, a Swiss color
and art theorist who was teaching at the
School of Applied Arts in Weimar, Germany.
This school is also known as ‘Bauhaus’.
Johannes Itten developed ‘color chords’ and
modified the color wheel. Itten’s color wheel
is based on red, yellow, and blue colors as
the primary triad and includes twelve hues.
HISTORY
OF COLOR
THEORY
SIR ISAAC
NEWTON
The first color wheel was
invented by Sir Isaac
Newton 17th century. He
divided white sunlight into
a color spectrum to show
the natural progression of
colors that you see in your
basic prism. The presence
of all colors produces
white. The absence of
color is black.
JOHANN
WOLFGANG
GOETHE
Goethe took Newton’s color
wheel and investigated the
psychological effects of
colors. In 1810 he published
Theory of Colours, his thesis
on the nature, function, and
psychology of colors, and
what he considered his most
important work. Goethe’s
most intriguing theories
explore the psychological
impact of all colors on mood
and emotion that you see
reinterpreted for present day
interior design color theory
books and guides.
JOHANNES ITTEN
In terms of Modernism and color theory,
Swiss color and art theorist Johannes Itten
receives the most prominent credit as a
color wizard. Itten taught the preliminary
course at the Bauhaus School of Applied
Arts in Weimar, Germany. He wrote three
essential books on color theory: Design
and form: the Basic Course at the Bauhaus,
The Art of Color: the Subjective Experience
and Objective Rationale of Color and The
Elements of Color: A Treatise on the Color
System of Johannes Itten Based on his book
The Art of Color. He modified the color
wheel and based it on red, yellow, and blue
colors as the primary triad and includes
twelve hues. This is the standard that is still
used today.
In 1963 he published
Interaction of Color which
presented his theory that
colors were governed by
an internal and deceptive
logic.
Homage to a Square, series.
JOSEF ALBERS
Josef Albers (1888-
1976 ) was an extremely
influential artist, teacher
and established himself as
a leading color theorist of
the 20th century as well.
COLOR THEORY
COLOR THEORY
TERMINOLOGY
COLOR SYSTEMS:
ADDITIVE AND SUBTRACTIVE
There are two primary color systems – methods by
which color is reproduced: additive and subtractive (also
known as reflective). We use both on a daily basis – the
screen you’re reading this article on uses additive color
to generate all the colors you see, while the book you’re
reading uses subtractive color for its front cover.
In simple terms – anything that emits light (such as
the sun, a screen, a projector, etc) uses additive, while
everything else (which instead reflects light) uses
subtractive color.
ADDITIVE
Additive color is based on red,
green, and blue - RGB for short
Additive color works with anything
that emits or radiates light. The
mixture of different wavelengths of
light creates different colors, and
the more light you add, the brighter
and lighter the color becomes.
When using additive color, we
tend to consider the building
block (primary) colors to be Red,
Green, and Blue (RGB), and this is
the basis for all color you use on
screen. In additive color, white is the
combination of color, while black is
the absence of color.
This is standard subtractive,
printing color model. Each
color is represented by a
corresponding value of cyan,
magenta, yellow and black inks,
on a scale from 0% to 100%.
Each color is described as set of
SUBTRACTIVE
Subtractive color, like additive, has three primary
colors - Cyan, Magenta, and Yellow (CMY). In
subtractive color white is the absence of color,
while black is the combination of color, but it’s an
imperfect system.
The pigments we have available to use don’t
fully absorb light (preventing reflected color
wavelengths), so we have to add a fourth
compensating pigment to account for this
limitation.
We call this “Key”, hence CMYK, but
essentially it’s black. Without this additional
pigment, the closest to black we’d be able
to render in print would be a muddy brown.
This is standard subtractive, printing color model.
Each color is represented by a corresponding value of
cyan, magenta, yellow and black inks, on a scale from
0% to 100%.
THE THREE COMPONENT PARTS
THAT HELP US DEFINE A COLOR
ARE HUE, SATURATION AND
BRIGHTNESS
HUE
This is the position on the color
wheel, and represents the base
color itself. This is typically
referred to in degrees (around the
color wheel), so a yellow color
will appear between 50 and 60
degrees, with the perfect yellow
appearing at 56 degrees. Green,
meanwhile, appears at 120 degrees
on the wheel at so on.
SATURATION
This is a representation of how
saturated (or rich) a color is. Low
saturation results in less overall color,
eventually becoming a shade of grey
when fully desaturated. Saturation is
normally referred to as a percentage
between 0 and 100%.
TINT
Tint is a color term commonly used by painters.
A tint is a mixing result of an original color to which has been
added white.
If you tinted a color, you've been adding white to the original
VALUE
the level of luminosity-lightness or darkness-of a
color (shade, tone, tint)
BRIGHTNESS
Lightness defines a range from dark (0%) to
fully illuminated (100%). Any original hue has
the average lightness level of 50%.
THE HSB MODEL
(OR HSL / HSV)
This color model is based on RGB
but is better suited to artists and
designers. Each color is described as
a combination of Hue, Saturation and
Brightness values which allows for
quick and intuitive color choices.
For example, in HSB model, making
an orange color brighter or darker
is a matter of playing with the
Brightness slider. In RGB model,
you’d have to move around all sliders
to find a darker tone of the same
color,with no clear idea on what you
need to do.
PRIMARY COLORS
Typically Red, Yellow and Blue.
SECONDARY COLORS
Green, orange and purple hues created by
mixing primary colors
TERTIARY COLORS
Further color hues you get by mixing a primary
color with a secondary color.
They are usually named with two words: blue-
green, red-violet, yellow-orange.
But why is this useful?
the color wheel helps you quickly grasp how colors
relate to each other and which combinations work
best through color wheel harmonies.
BASIC COLOR HARMONIES
Harmonies are created by picking colors from the wheel
according to predefined schemes, such as analogous,
complementary or triad. These combinations always look
balanced, natural and eye pleasing, just as certain note
harmonies in music.

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COLOR THEORY: A HISTORY OF COLOR WHEELS AND THEORIES

  • 2. Color theory is about how color works – the better you understand this, the better designer you’ll be.
  • 3. The first color wheel was invented by Sir Isaac Newton. He split white sunlight into red, orange, yellow, green, cyan, and blue beams; then he joined the two ends of the color spectrum together to show the natural progression of colors. Newton associated each color with a note of a musical scale. A century after Newton, Johann Wolfgang Goethe began studying psychological effect of colors. He noticed that blue gives a feeling of coolness and yellow has a warming effect. Goethe created a color wheel showing the psychological effect of each color. He divided all the colors into two groups – the plus side (from red through orange to yellow) and the minus side (from green through violet to blue). Colors of the plus side produce excitement and cheerfulness. Colors of the minus side are associated with weakness and unsettled feelings. The current form of color theory was developed by Johannes Itten, a Swiss color and art theorist who was teaching at the School of Applied Arts in Weimar, Germany. This school is also known as ‘Bauhaus’. Johannes Itten developed ‘color chords’ and modified the color wheel. Itten’s color wheel is based on red, yellow, and blue colors as the primary triad and includes twelve hues. HISTORY OF COLOR THEORY
  • 4. SIR ISAAC NEWTON The first color wheel was invented by Sir Isaac Newton 17th century. He divided white sunlight into a color spectrum to show the natural progression of colors that you see in your basic prism. The presence of all colors produces white. The absence of color is black.
  • 5. JOHANN WOLFGANG GOETHE Goethe took Newton’s color wheel and investigated the psychological effects of colors. In 1810 he published Theory of Colours, his thesis on the nature, function, and psychology of colors, and what he considered his most important work. Goethe’s most intriguing theories explore the psychological impact of all colors on mood and emotion that you see reinterpreted for present day interior design color theory books and guides.
  • 6. JOHANNES ITTEN In terms of Modernism and color theory, Swiss color and art theorist Johannes Itten receives the most prominent credit as a color wizard. Itten taught the preliminary course at the Bauhaus School of Applied Arts in Weimar, Germany. He wrote three essential books on color theory: Design and form: the Basic Course at the Bauhaus, The Art of Color: the Subjective Experience and Objective Rationale of Color and The Elements of Color: A Treatise on the Color System of Johannes Itten Based on his book The Art of Color. He modified the color wheel and based it on red, yellow, and blue colors as the primary triad and includes twelve hues. This is the standard that is still used today.
  • 7. In 1963 he published Interaction of Color which presented his theory that colors were governed by an internal and deceptive logic. Homage to a Square, series. JOSEF ALBERS Josef Albers (1888- 1976 ) was an extremely influential artist, teacher and established himself as a leading color theorist of the 20th century as well.
  • 9. COLOR SYSTEMS: ADDITIVE AND SUBTRACTIVE There are two primary color systems – methods by which color is reproduced: additive and subtractive (also known as reflective). We use both on a daily basis – the screen you’re reading this article on uses additive color to generate all the colors you see, while the book you’re reading uses subtractive color for its front cover. In simple terms – anything that emits light (such as the sun, a screen, a projector, etc) uses additive, while everything else (which instead reflects light) uses subtractive color.
  • 10. ADDITIVE Additive color is based on red, green, and blue - RGB for short Additive color works with anything that emits or radiates light. The mixture of different wavelengths of light creates different colors, and the more light you add, the brighter and lighter the color becomes. When using additive color, we tend to consider the building block (primary) colors to be Red, Green, and Blue (RGB), and this is the basis for all color you use on screen. In additive color, white is the combination of color, while black is the absence of color. This is standard subtractive, printing color model. Each color is represented by a corresponding value of cyan, magenta, yellow and black inks, on a scale from 0% to 100%. Each color is described as set of
  • 11. SUBTRACTIVE Subtractive color, like additive, has three primary colors - Cyan, Magenta, and Yellow (CMY). In subtractive color white is the absence of color, while black is the combination of color, but it’s an imperfect system. The pigments we have available to use don’t fully absorb light (preventing reflected color wavelengths), so we have to add a fourth compensating pigment to account for this limitation. We call this “Key”, hence CMYK, but essentially it’s black. Without this additional pigment, the closest to black we’d be able to render in print would be a muddy brown. This is standard subtractive, printing color model. Each color is represented by a corresponding value of cyan, magenta, yellow and black inks, on a scale from 0% to 100%.
  • 12. THE THREE COMPONENT PARTS THAT HELP US DEFINE A COLOR ARE HUE, SATURATION AND BRIGHTNESS
  • 13. HUE This is the position on the color wheel, and represents the base color itself. This is typically referred to in degrees (around the color wheel), so a yellow color will appear between 50 and 60 degrees, with the perfect yellow appearing at 56 degrees. Green, meanwhile, appears at 120 degrees on the wheel at so on.
  • 14. SATURATION This is a representation of how saturated (or rich) a color is. Low saturation results in less overall color, eventually becoming a shade of grey when fully desaturated. Saturation is normally referred to as a percentage between 0 and 100%.
  • 15. TINT Tint is a color term commonly used by painters. A tint is a mixing result of an original color to which has been added white. If you tinted a color, you've been adding white to the original
  • 16. VALUE the level of luminosity-lightness or darkness-of a color (shade, tone, tint)
  • 17.
  • 18. BRIGHTNESS Lightness defines a range from dark (0%) to fully illuminated (100%). Any original hue has the average lightness level of 50%.
  • 19. THE HSB MODEL (OR HSL / HSV) This color model is based on RGB but is better suited to artists and designers. Each color is described as a combination of Hue, Saturation and Brightness values which allows for quick and intuitive color choices. For example, in HSB model, making an orange color brighter or darker is a matter of playing with the Brightness slider. In RGB model, you’d have to move around all sliders to find a darker tone of the same color,with no clear idea on what you need to do.
  • 20. PRIMARY COLORS Typically Red, Yellow and Blue. SECONDARY COLORS Green, orange and purple hues created by mixing primary colors TERTIARY COLORS Further color hues you get by mixing a primary color with a secondary color. They are usually named with two words: blue- green, red-violet, yellow-orange. But why is this useful? the color wheel helps you quickly grasp how colors relate to each other and which combinations work best through color wheel harmonies.
  • 21. BASIC COLOR HARMONIES Harmonies are created by picking colors from the wheel according to predefined schemes, such as analogous, complementary or triad. These combinations always look balanced, natural and eye pleasing, just as certain note harmonies in music.