9. Content
VR/AR comes Back!
Ubiquitous VR as AR2.0: Beyond VR/AR
UVR: Main Technical Challenges
Augmented Human: What about Human?
What Should We Do?
10. Media are …
Human’s Sensory Extension [Marshall McLuhan ’64]
Personal Media Trends
Smaller, cheaper, faster, smarter, more intimate
•Desktop, Laptop, Mobile and many problems…
What’s Next? Wearable? Then wearable AR?
http://goo.gl/K6xAIA
Personal New Media
12. Where are New Media going?
Milgram's Reality-Virtuality Continuum [94]
Azuma's Definition on AR [97]
combines real and virtual
is interactive in real time
is registered in real 3D world
R. Azuma, A Survey of Augmented Reality, Presence, Vol.6, No.4, Aug. 1997, pp. 355-385.
P. Milgram and A. F. Kishino, Taxonomy of Mixed Reality Visual Displays, IEICE Trans. on I&S, E77-D(12), pp. 1321-1329, 1994.
27. Content
VR/AR comes Back!
Ubiquitous VR as AR2.0: Beyond VR/AR
UVR: Main Technical Challenges
Augmented Human: What about Human?
What Should We Do?
32. UVR as a DigiLog Medium
Holistic Layers of Physical Spaces/Places
.
.
.
.
.
.
Real/Physical
Virtual/Cyber
Information/
Knowledge
SPACE
TIME
Layers Social networks
(wisdom)
33. Content
VR/AR comes Back!
Ubiquitous VR as AR2.0: Beyond VR/AR
UVR: Main Technical Challenges
Augmented Human: What about Human?
What Should We Do?
34. What Should We Do?
How does UVR, Context-Aware MAR, work?
Get video
from camera
Recognize
Object of
Interest
Estimate position
and orientation of
the camera
Render the
augmented
scene
Process the
interaction
Update the
status
Heterogeneous AR DB
36. CAMAR: Context-aware MAR
How does Context-aware AR work?
Get video
from camera
Recognize
Object of
Interest
Estimate position
and orientation of
the camera
Render the
augmented
scene
Process the
interaction
Update the
status
•Context-aware & Visualization
•Quantified Self for AH Platform
•Social Agent for Quality of Social
Life
37. Content
VR/AR comes Back!
Ubiquitous VR as AR2.0: Beyond VR/AR
UVR: Main Technical Challenges
Augmented Human: What about Human?
What Should We Do?
38. UVR Core Technologies
Summary : Remaining Key Challenges
Wearable platforms: Smart watch, Glasses, etc.
D-SALM: Simultaneous Object-aware Tracking and Mapping
Smart UI: Context-aware Multimodal Augmentation & infoViz
Natural Multimodal Interaction and Collaboration
UX Authoring, Capturing and Augmented Human
Social UX: Co-presence and Tele-collaboration w/ Organic & Emphatic UI
3D map-based in-situ Authoring, Storytelling & Standard for eco-system
44. Augmented Human in UVR Era
Applications of E-Personality with HQS
Personal AR Guardian
(healthcare, life coach/guard, etc.)
Sustainable self-management
with game-like competition
Personal black-box for
protecting self from criminal
46. Content
VR/AR comes Back!
Ubiquitous VR as AR2.0: Beyond VR/AR
UVR: Main Technical Challenges
Augmented Human: What about Human?
What Should We Do?
47. What Should We Do?
Deploy or Die! Obsolete or Augment?
"Do you want to sell sugared water
for the rest of your life?
Or do you want to come with me and
change the world?“
- Steve Jobs
48. Summary
VR/AR comes Back!
Ubiquitous VR as AR2.0: Beyond VR/AR
UVR: Main Technical Challenges
Augmented Human: What about Human?
What Should We Do?