3. An innovative publisher of multiplayer online games
HEAVEN MAKER PURGATORY ALMIGHTY
Fantasy Sci-fi Dark-Fantasy Civilization Management
Real-Time Strategy Action RPG Strategic Simulation
4. PURGATORY
Squad-Based Multiplayer RPG set in Orphea; a Neo-Fantasy Hive-City
HEROES
Recruit, dismiss and unlock Heroes according to your needs
6 Factions I 10 Different Heroes I 30 Evolution Paths
GAMEPLAY
Fulfill quests I Co-op with other players I Fight in PvP Battle
5. Recruit a Warband of powerful heroes and unleash your fury on the gargantuan hive-
city of Orphea. Purge the alleys from the Queen’s blasphemous foes or walk the dark
path of Corruption, serving the unnamed ones that lie beneath the city’s soil
6. PURGATORY
Squad-Based Role-Playing-Game set in the
massive Urban world of Orphea; a Neo-
Fantasy Hive-City
WARBAND
Lead a Warband of gritty heroes in the epic era of the city
of Orphea. Manage gear and weapons as you evolve and
expand your Warband with new heroes and evolutions
FAME & FORTUNE
Battle the clutches of the macabre Nihilum or the
oppressing zeal of the Messiarchy. Warbands and
heroes earn experience and reputation, unlocking new
abilities and evolution paths.
7. SINGLE PLAYER
Rally your Warband through the alleys of Orphea,
as you make your way up, from the unlit
catacombs of UnderCity to the majestic spires of
Oth-Alma, hundreds of miles upwards
MULTIPLAYER
Join a multiplayer treaty, where players join
forces in massive clashes for supremacy,
conspiring against rival alliances
THE GRUDGE
Confront rival Warbands in a furious PvP
gameplay, where primacy, fame and reputation is
determined
8. CUSTOMIZATION
15 unique heroes, 50 evolution paths, 100
abilities and Warband reputations,
numerous items and pets; all enabling
players to customize their Warband
according to their liking and play style
INJURIES
Permanent injuries, insanity and corruption
can all wear off your heroes , succumbing
them to the inevitable fate of Orphea and
her secrets
9.
10. MASSIVE
URBAN WORLD
One of the most unique game
environments to ever be seen, Orphea
is a massive Urban world, where the
vertical axis is part of the experience
itself
The city is in fact a mad collection of
Wards, connected by whirling staircases
and narrow bridges, creating an insane
architectural tapestry
Walk on slender bridges between
towering walls, travel giant pits
connecting between the city’s Wards
and experience a multi-cultural city,
built patch upon a patch
11. BROWSER BASED
Play in the browser; no downloads. No premium
payment. The game is streamed via a unique
content bundle structure, providing players
content on demand.
Downloadable version also offered to players
wishing to bypass loading times
12. Recruit a Warband
Recruit heroes
and customize your Warband
with gear and weapons
Compete Fulfill
Join friends in cooperative
mode or unleash your Warband Travel the City of Orphea and
on other’s in intense PvP mode complete Contracts (quests), alone
or with friends
Discover
Discover The hive-city of Fame & Riches
Orphea, unlock new content Collect treasures, trade and earn
and unveil its many secrets Experience and Reputation.
Both your Heroes and Warband
gain levels
Recruit & Evolve
Recruit exciting new heroes to
your Warband. Acquire Evolution
kits to customize your heroes
13. Glyphs (virtual currency)
Users can purchase extra “glyphs” in order to
Pets
amplify their experience and acquire premium Boost your Warband with Hunting
content hounds, Psi-using Owls and
demonic familiars
Evolutions
Each Evolution includes a fresh new
avatar, weapons, abilities and gaming
style to specialize one of your heroes Keys
Access to premium game zones, where
unique Contracts and items can be found
Items & Abilities
Weapons, consumables and special
abilities to boost your Warband’s
punch
New Heroes
Unlock new heroes and recruit them to your
ever-growing Warband
14. Orphea: the grim, cyclopean
world-city, home to billions
of souls and the Arch-Queen,
her holy residence and the
ruling Messiarchy that
governs all. It is a World
encapsulated within a city.
An endless tapestry of
cathedrals,, buildings and
lives.
The hive-city is an asylum
wracked with madness and
blasphemy, where insidious
intrigue and macabre horrors
consume human souls.
Orphea is a chaotic,
mistrustful place: an endless
collection of claustrophobic,
rat-filled alleys and mazy
streets. The gargantuan city
climbs up into the sky and
stabs deep into the earth for
miles in each direction, Ward
upon Ward, tower upon
tower, piercing a slate-
colored sky and digging into
the lightless, demon-haunted
depths.
15. THE ARCH-QUEEN
She is called the Last Messiah. The Purifying
Flame. The Binder of Demons.
They say the Arch-Queen is the city incarnate;
her breath is the wind and her bones are the
rock upon which Orphea rests. She rules over
the last age of mankind, preparing it for the
Wrathful final judgment of Nihilum itself.
THE MESSIARCHY
The Messiarchy’s roaring machine of faith
pervades every aspect of Orphean life,
worshipping the glory of the last messiah, the
Arch-queen, in her last reign on humankind.
Even death is no escape from the Messiarchy.
A citizen’s body may serve long after the soul
takes flight. The Academia’s physicians breathe
a mockery of life into dead flesh, leaving the
stitched-together results to prowl the streets
for paramilitary raids and enigmatic
experiments.
Thanks to it, Sanitarium hums with the
screams of the insane. Its fanatical priests and
Pax-Urbanum enforcers battle heretics,
criminal gangs and Nihilum cultists.
16. Beneath the underworld
streets of UnderCity, lies the
Nihilum, slowly seeping from
its prison in fragments and evil
dreams. Imprisoned beneath
the city for millennia, macabre
entities dwell in its malevolent
void in an ancient slumber,
awaiting worshipers who will
break the chains that hold
them.
The Nihilum’s inspires cults
devoted to mind-shattering
entities. Corrupt figures serve
them in exchange for wealth,
glory and the ancient gifts of
darkness. Under the Nihilum’s
influence, Orphea writhes
under a real intrusion of dark
forces: demonology, evil
dreams and possession.
Witch Hunters, the Inquisition
and the Messiarchy purge the
blasphemous in a constant
struggle to rid Orphea of the
Void’s grim resonance.
17. The “Grudge” is the common
expression used to describe
the ferocious conflict between
the Warbands of Orphea.
In the last era of the city, as it
crumbles into the whispering
heresy buried beneath the
streets, each man stands
alone. The warring Warbands
fight each other trying to claim
the city’s riches and darkest
secrets. Some fight for Honor.
Others fight for rulership,
supremacy, fame or even the
glory of the Arch-Queen.
Others are driven by greed
and darker doctrines best left
unspoken.
Amidst this ongoing conflict of
faith and philosophy, players
must recruit a powerful
Warband, train and gear their
men and claim the secrets of
Orphea while conspiring
against friends and foes
22. Heroes are mighty individuals
HEROES
from one of the 6 factions,
cults and orders of the City of
Orphea.
The Hero is the basic “Unit”
of the game. Though players
start the game with a single
Hero, they will slowly recruit
more heroes to their
Warband, controlling up to 4
heroes at any given moment.
Each hero can be customized
with a variety of items and
color schemes.
“Evolutions” are
specialization kits that can be
acquired in the online store.
An Evolution unlocks a
completely new avatar for
the hero, a set of fresh
portraits, new weapons and 3
novel abilities that offer a
new gaming experience for
each hero.
23. MIGHT represents the
ATTRIBUTES
Hero's Health; his ability to
sustain damage before being
taken out of action.
A Hero’s GRACE (equivalent
to mana or action-points),
SELECTED HERO
represents the amount of
continuous actions, such as
attacks and special abilities,
the hero can conduct before
having to rest.
MIGHT
Health I Hero is KO when reaches 0 Might
GRACE
Action Points I Hero can’t activate abilities
when reach 0 Grace
Heroes are also characterized
by their ability to absorb
damage during combat
PHYSICAL
(corporeal damage)
ABILITIES MENTAL
Hot Keys 1-4
XP Bar (Psi and insanity)
SPIRITUAL
(corruptive influence)
24. The Warband is a group of 1
WARBAND
to 4 Heroes, controlled by a
single player.
Players “flip” between heroes
in real time, using their skills
and abilities to confront
challenging situations.
Other Heroes in the Warband
follow the character
controlled by the player,
reacting according . HEROES
Flip between heroes using Hot Keys 5-8
WARBAND A player’s Warband can
NAME consist of any number of
Heroes, from any given
faction (even from opposing
ones), though only 4 heroes
REPUTATION can be taken into each
contract (quest).
Warbands gain ranks exactly as heroes.
Ranks unlock new abilities called Reputations Hence, strategic planning of
a Warband composition is a
vital aspect of Purgatory’s
gameplay.
25.
26. WARBAND MANAGEMENT
Managing one’s
Warband, allocating
equipment and creating
specialized Hero-Combos
(specs) create a deep
tactical gameplay.
ERADICATION SPEC
This Warband has the ultimate spec for quick-pace Witch-Hunting Contracts.
The Inquisitor is accompanied by an Arco-Deacon of House Archimedes and a Witch Hunter of the Eradicus Lamia
Order, making this Warband as lethal as it gets. The Warband is complimented with two Hunting Hounds (familiars)
27. WARBAND MANAGEMENT
HEAVY-DUTY SPEC
This Warband has a powerful, heavy damage, tanking spec.
The Pax-Urbanum Warden, required to control the two berserking monstrosities, is accompanied by a zealous Proto-
Martyr (subject to Flesh-Catharsis, enabling him to absorb massive amounts of Damage) and a Behemoth Detainee
(equipped with heavy chains). The Warden is equipped with a Scheming Raven (Pet), offering the Warband extra Psi
power and Mental resistance
28.
29. INVENTORY
HERO
ATTRIBUTES An animated avatar of the hero is
portrayed in this interface, together with
its vital attributes (Might and Grace)
INVENTORY
ABILITIES
EVOLUTIONS
Clicking a Hero’s portrait will
open the Inventory HUD. This
interface is used to manage
each and every hero in your
Warband.
Drag &d Drop Items to the
Hero’s Backpack in order to
equip them
Use the side tabs to scroll
BACKPACK between Attributes, abilities,
inventory and evolutions.
Drop items in this panel to equip the hero
with up to 7 items
30. CONTRACTS
Contractor Contracts (Quests) are given
to players by a massive array
The NPC providing the contract of NPC’s, each serving a
different faction and agenda.
By selecting contracts with
morale or factional outline,
players can steer their
Warbands into the dark side
NARRATIVE of Nihilum, the pious paths of
the Messiarchy or the
zealous, unforgiving ways of
the Rogue factions.
NPC’s with an open contract
OBJECTIVE are marked with a yellow ball
of fire above their head.
Completed contracts can be
delivered to the appropriate
NPC with a green ball of fire
floating above their head.
Warbands completing a
REWARDS contract earn additional
Reputation, a currency
Items, XP and currency rewarded for reward and additional items
completing the Contract of unique quality
31.
32.
33.
34. In Purgatory, veteran Heroes
FATALITIES
carry scars, injured limbs and
macabre nightmares. They
slowly succumb to the hands
of corruption or into an
oblivious insanity.
INJURY
Fatalities are permanent Physical injuries such as
injuries acquired by a Hero or scars, decapitated limbs, eye
an enemy. injuries and broken bones
Each weapon has a slight
chance (%) to generate a
Fatality upon a successful INSANITY
strike. Generated by Psi attacks and
mind shattering visions from
Weapons differ in their the Nihilum
fatality rate (%) and the type
of fatality they may generate
Fatalities can be removed by CORRUPTION
using specific consumables; Spiritual attacks, demonic
an Eye-Patch removes the possessions and corruptive
effect of an Injured Eye, manifestations
while a “Caleb’s Kiss” will
cure a single Insanity.
35.
36. ABILITIES
Abilities enable Heroes to
perform powerful attacks,
summon inherit forces and
even go berserk.
New abilities are unlocked
when a hero gains new levels
or when an “Evolution” kit is
acquired.
SLOTS
Allocate Ability points to amplify an ability’s
game effect
ABILITIES
Drag and drop abilities into the Hotkey slots to Ability points enable players
customize your playing style to amplify an existing ability
or acquire a new one.
Ability points can be both
acquired via the store or
gained through ranking
37.
38. REPUTATION
A Warband gains Reputation
Points (RP) for every major
accomplishment successfully
completed.
When a Warband gains
RANKING
enough Reputation Points, it When a Warband gains enough RP the player is
gains a new rank, unlocking notified and must select a new Reputation for
new collective abilities called his Warband
Reputations.
A Reputation is a passive
ability that boosts the entire
Warband
Reputation reflect the
Warband’s status in the city,
as its name becomes a
legend among friends and
REPUTATIONS foes.
Available Reputation abilities appear when the Reputations include benefits
Warband gains a new rank such as Contacts amidst the
Black Market, a renowned
Nemesis, Jaggermarks,
Prophecies tied to the
Warband fate and more
39.
40. Glyphs are small silver or
VIRTUAL GOODS
golden plates used as
Orphea’s main currency,
Though each Ward presents a
unique plate
(hence, glyph).
inscribing
MERCHANT
Merchants serve different factions,
Silver glyphs (soft cash) can
offering reduced price points to allied
be earned in-game through
treasure collection and Warbands
quests completion.
Gold glyphs (hard cash) must
be purchased by the player
via a microtransaction. They
can then be used to acquire a
variety of unique items and
upgrades PAYMENT CHANNELS
SMS
Landline
MERCHANDISE Credit Card
Items are shown with their respective price.
Unavailable items (limited quantity or above Social Gold
player’s capacity) are grayed out
Super Rewards
41. EVOLUTIONS
“Evolutions” are character INQUISITOR
kits that enable players to Base Hero (Melee DPS)
specialize a specific hero and
enhance its look and game
style.
12
An Evolution (acquired in the ORDER PURITAN
online store) unlocks a A master dueler of flint
completely new avatar for and blade
the hero, a set of fresh
portraits, new weapons and 3
novel abilities that offer a
new gaming experience for 18
each hero. ORDER REGNUM
A powerful Psi bearer
with zealous temper
When having multiple
Evolutions, players can
choose which evolution to 15
use according to the ORDER NIHILUM
Contract’s nature. A Binder of demons and
Pseudo science
42. Warbands tend to cater a
FAMILIARS
variety of Familiars (pets) for
combat, espionage and
apothecary needs.
Familiars include Corrupted
Servants, Witch-Hunting
Hounds, Birds of Prey and
even Pseudo-Science devices
such as the notorious
RANKING
Familiars gain ranks exactly like heroes,
Ba’alZebub; a mechanical
becoming more powerful as they advance
locust-like apparatus that
communicates with its
master through shrieks and
grind movement
Familiars follow their
NURTURING designated Master, attacking
any foe targeted by the
Some Familiars require nurturing, Warband.
usually via a requirement for
consumables. Hunting Hounds, Familiars are a great way to
for example, require fresh Meat boost a Warband’s
performance and look
prior to every contract, or else
beyond the basic 4 Hero
they will become fatigued formation.
43. WITCH-HUNTERS
“Burn this Ward to ashes….
This blasphemy must be SMITE
purged!” THE UNRIGHTEOUS
The zealous orders of Witch YOU ARE GUILTY
Hunters include ferocious
individuals dedicated to the
total eradication of demons,
witches and heretics. LETS THE
HOUNDS FEAST
Most Witch Hunters are
highly superstitious by
nature, covering parts of
their skin, forehead or face ERADICUS LAMIA
Eradicus Lamia
with tattoos of various Eradicators of witches and
Witch Hunting
omens and wards practitioners of black magic
(Jaggermarks), believing
them to have protective
measures against demons EPOS DEMONIC
Epos Demonic
and witches. Slayers of demons and vile
Demon Hunting
beings of the Nihilum
Ex-Umano
EX UMANO
FLINTLOCK RIFLE Hunters of Mutant Hunting
Heretic & Heretics, mutants
and beings that were once
The Flintlock rifle makes the Witch Hunter a powerful men
long-range threat, hurling fiery projectiles of holy fire.
When things get nasty, the Witch Hunter uses an
array of forged blades and holy water to eradicate his
enemy
44. THE INQUISITION
“You have failed the Arch-
Queen, Governor... This Ward
is now under my control!” I ACCUSE YOU
The Inquisition is a secretive ACCEPT
holy order responsible for YOUR JUDGMENT
suppressing any sign of
sorcery, false religion and
macabre threats. INCINERATE THEM ALL
An Inquisitor’s arrival sparks
rumors and commotion, as
citizens speculate on the
reasons behind his visit. They “THERE IS NO REPENTANCE”
are rare and powerful agents When creating an Inquisitor, the player
who only appear during a must select to which Faction he or she
unique threats that require will belong, as the Inquisition recruits
their burning zeal. the most devoted, zealous and
prominent members of each faction.
Hence, a Witch-Hunter Inquisitor or a
Magna-Regina Inquisitor will have a
INQUISITORIAL BLADE unique look and talent-set. The only
rule is that each Warband can have a
The Inquisitorial Blade is a symbiotic weapon carried single Inquisitor at any given moment.
by each and every Inquisitor. By time, the Blade
morphs to resemble the Inquisitor’s creed, Inquisitors recruited to the Nihilum are
manifesting his passion and unique doctrine traitors that passed the lines and now
serve darker powers .
45. PAX-URBANUM
“I am the Arch-Queen’s
vigilant eye and pounding ARBITER’S
fist!” RETRIBUTION
The Pax-Urbanum enforces
the Arch-Queen’s laws FIELD COURT
throughout Orphea; A
merciless, vigilant force, that
can uproot the toughest KINETIC JUSTICE
rebellions or crush mutinies
through skill and raw
aggression.
Wardens are elite enforcers SUPREME ORACLE
with the authority to capture A powerful Pax Officer,
criminals, sentence them and master of the mind and Psi
mete out punishment.
BLACK CHAPLAIN
A potent Apothecary; master
of poisons and syringes
POWER MAUL PRIME CONSTABLE
One signature Pax-Urbanum weapon is A ruthless enforcer of the
the Power Maul, which incapacitates enemies with a Arch-Queen , equipped with
mixture of blunt force and an etheric shockwave that a lethal arsenal of weapons
disrupts their thoughts and senses.
46. MESSIARCHY
“Praise her glory, for she is
our greatest salvation and
most imminent doom…” PREACH THE SINFUL
Beyond their blood red
garments, Messiarchy
REPENT THE WICKED
Preachers wear their
affiliation on mortified flesh.
They sear holy brands into SHE HAS
their foreheads and tattoo SPOKEN TO ME
blessings on their skin. Their
backs bear the crisscross
marks of whippings.
ARCO-DEACON
Others pluck out their eyes to A holy missionary, bearer of
halve the offense of a sinful the Queen’s Grace
sight. They drive nails
through their forearms and
heads, not only to sharpen BLIND ZEALOT
their commitment to the A fervent preacher, blinded
by faith and guided by zeal
faith but also to acknowledge
that they, like all Orpheans,
are unworthy of the Queen’s ERADICATOR
mercy A tragic desperado, these
preachers practice the
mastery of fire and steam
47. PROTO-MARTYR
“Insanity is a virtue
underestimated by many in
CAGED FURY
this city ”
Flesh Catharsis is the fate of
the incurably insane when FLESH CATHARSIS
they believe themselves to
be saints or messiahs.
FALL FROM GRACE
Silently supervised by the
hooded members of the
Brotherhood of the Key,
Pseudo-Surgeons drive
hundreds of rusted nails and STEAM BOUND
metal thorns into precise Unstoppable raging monster
locations along nerves and of grotesque mask and
organs. Wounds are sealed steam-filled apparatus
with white-hot brands, and
the mouth is stitched shut to PSI BOUND
prevent blasphemous A fervent servant imprinted
speech. with Psi glyphs
Finally, a metal mask is
affixed, symbolizing the DEMON BOUND
A raging demon imprisoned
martyr’s mad sins. As a
within a war mongrel
result, the Proto-Martyr is a monstrosity
steel-faced grotesquerie: a
scarred, pierced missionary
with animalistic reflexes
48. SUB-TEMPLAR
“I have sinned. I have been
reborn in this cage of flesh. I
serve her… and her only…” UNDENIABLE OATH
The Messiarchy employs the
rite of Sub-Purgation on RINASCIMENTO
those mutated by a demonic
seed beyond Inquisitorial
exorcism or purification.
UNLEASHED
A legion of Pseudo-Physicians
labors under a chanting
Cardinal, stitching
armaments and sacred wards SUB MORTUM
into the candidate’s flesh. A potent war machine with
forged skeleton and driller-
A raging monster of stitched arm
tissue and smoking turbines
arises from the Rite. The Sub- SUB PURGUM
Templar is hulking hybrid of A blazing horror of engulfing
grinding brass mechanisms flames and claws of steel
and coded, tattooed muscle,
controlled by secret binding SUB-ROSUM
words and commands. A holy monstrosity of
regenerating limbs and
sacred skin
49. BEHEMOTH
“arggggg…. Remove the
chains… I have worked
enough for fools such as
UNLEASH ME
yourself…”
The Void’s corrupting TISSUE REGENERATION
essence snakes through
narrow paths into the deep
UnderCity. Exposure
produces Damnation:
AT THE BOTTOM
mutations that bend the OF THE PIT
human form into hideous
shapes and develop exotic
abilities such as unnatural
strength, fortitude and the CULT OF THE TAINTED
ability to see in the deep Touched by plague, the
darkness. Behemoth becomes a
harbinger of disease
the Behemoth is a hulking
mutant deformed by the REGIME OF FOOLS
insane screams of the Lost in delirium, the
Nihilum and the toxic steams Behemoth is haunted by
insane visions of grandness
that seeps through cracks in
the lowest floors of the Hive-
City. BROTHERHOOD
OF THE DAMNED
Corrupted by Nihilum seed,
the creature becomes an
unstoppable mutation
50. DARK EMISSARY
“He has given me his eyes…
for through me ha gazes on
the world of men and
schemes his awakening” SIGNS OF APOSTASY
A mortal champion of one of
FALSE OMEN
the Antinomian Gods, A Dark
Emissary’s possess a
formidable arsenal of
corrupted powers and STIGMATA
mutations. While lesser
cultists might be crippled by
physical changes, Dark
Emissaries become more
powerful soldiers as their EMISSARY OF PHAUST
deformities intensify. An elected of the Watcher.
blessed by numerous eyes
An Emissary’s stigmata are
signature mutations that
EMISSARY OF SITRA
provide clues as to the
An envoy chosen to carry one
identity of the Emissary’s of Sitra’s parasites
Antinomian master, gifts and
purpose. The older a Dark
Emissary is, the easier it is to EMISSARY OF ASTAROTH
determine his allegiance. His An Emissary chosen to carry
patron inscribes it on long- Astaroth’s smoldering rage to
corrupted flesh to make that the city
the most ancient Emissaries
are true avatars of the EMISSARY OF ZAZUL-MET
Antinomians. An powerful Weaver of psi
lies and tentacle organs
51. BROTHERHOOD OF THE KEY
“This city has secrets better
kept in abiding darkness”
REMINISCENCE
The Brotherhood of the Key
is an obscure sect of hooded OPUS CLAVIS
flagellants, bound to serve
the city (and the city only) by
an ancient oath. BEND REALITY
Keepers hide their features
under heavy hoods.
Numerous Glyph Keys are
hitched to their robes by thin
chains and rings of brass
Keepers refer to important
formulae on their sleeves to
assist them through their
soul-twisting burden.
Without Brotherhood
knowledge, Clavian is nothing
SPADA
The Spada is A long, thin, sharp dagger that darts
more than a set of
from a Keeper’s deep sleeves in the blink of an
meaningless symbols, though
a Keeper knows how to use eye. The Spada is wickedly sharp and inscribed
its esoteric mathematical with the sect’s strange symbols. With the proper
formulas to bend the fabric lore, a Keeper can actually bend space to cut
of reality around him. enemies at a distance
52. www.SmiteEnt.com
Erez Yerushalmi, CEO
Cell: 972-544-688538
Email: erez@SmiteEnt.com
Credits: Akizhao, Andree Willan, Oren Shved, James Gammel, Thomas Calisto, Carsten Holtmann, Theo Stilianides, Brett stebbins, Jeremy Vickery, Daniel Simon,
Candra Asionk, Rudy SH, Timo Paanan, Victor Titov, Bruno/Skazi222, David Edwards, Arik Newman, Adiel Gur, Haim Mike, Kobi Maman, Jordi Ministral,
Edvart, Malcolm Sheppard, Adrian Smith, Tamara Salatova,