Yode is a virtual, augmented and mixed reality production agency that creates revolutionary VR + AR solutions for businesses across multiple industries.
We provide full cycle of VR development process: whether it's design, 3D modeling, development or testing Virtual or Augmented Reality apps for any industries including advertising, education, exhibitions, healthcare and games.
2. OUR MISSION
To provide cutting-egde solution of virtual & augmented
reality technologies to our B2B partners.
3. Yode Group is a virtual, augmented and mixed reality production agency that
creates revolutionaryVR + AR solutions for businesses across multiple
industries.
We provide full cycle ofVR development process: whether it's design, 3D
modeling, development or testingVirtual or Augmented Reality apps for any
industries including advertising, education, exhibitions, healthcare and
games.
ABOUT US
4. ABOUT US
Yode is a part of Association of
Interactive Agencies & Augmented and
Virtuality Association in Russia.
Yode have a full in-house production.
Our specialist certified by Autodesk and
Unity 3D to provide.
Yode is VR production studio with
experience in the 3D modelling and
AR/VR development for more than 5
years.
5. AR/VR MARKET
The “VR interested” group represents a potential market
of 86 million people in the US, half will purchase a
headset in 2017
Total estimated revenue in AR/VR will grow up to $150
Billions in 2025. Already market more than $5 Bln in
2017.
Samsung, HTC, Facebook see VR as a market driver for
additional interest on services and sales in retail & e-
commerce.
Business areas that already start to implement AR/VR
includes exhibitions, advertising, healthcare, education,
architecture, FMCG, e-commerce.
6. We work with many of the
largest brands to deliver
meaningful virtual &
augmented reality solutions
in marketing, sales,
enterprise, education, and
entertainment.
OUR CLIENTS
8. CREATIVE STRATEGY
We create combines of creativity, imagination and
solid business strategy. We are able to find cost-
effective and impactful solutions that facilitate
education, build brand engagement and drive sales
revenue.The opportunities for your business to
createVR and AR experiences that more effectively
communicate your brand and train your workforce.
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Brand vision MarketingStrategy Experience
Retail
Travel
Pharmacy
FMCG
MULTIPLY MARKETS
Oil & Gas
Alcohol
Autodealers
Banking
9. AR PRODUCTION
We create your customAR projects - interactive
and immersive experiences for marketing,
training or service. Our engineers and designers
build holographic experiences for HoloLens and
augmented experiences with ARKit for iOs,
ARCore forAndroid with cross-media content
and solid software.
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Prototype 3D ModellingCreative Programming
10. VR PRODUCTION
We developVirtual Reality apps, that made for
real business objectives and brand needs.
Applications that educate, engage consumers
and evoke emotion.VR gives business ability to
get ahead of a new technology that is
revolutionizing human communication.
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Prototype 3D ModellingCreative Programming
11. 360VIDEO PRODUCTION
We create high end videos with broadcast
equipment and professional specialists for all
aspects of the creative process.Videos can be
uploaded to Facebook,YouTube 360, and
embedded directly in your website, apps and are
viewable on nearly any desktop, laptop, mobile
device, orVR platform.
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Virtual tours 360 videoCreative Live streaming
12. We add more dimensions to
virtual prototyping, product
building, assembly, service,
performance use-cases.This
enables engineers from
different disciplines to view
their design as its final product.
TECHNOLOGY
15. MERCEDESAR PARTS
THE CHALLENGE
Create a piece of technologicalAR content for Mercedes to showcase at COMTRANS 2017 trade
fair to showcase the benefits of using original Mercedes spare parts.
THE PRODUCT
We chose an emotive approach to differentiate Mercedes service.We created content around a
“Quality in comparison” theme that would highlight how the AR-app brings knowledge to highly
trained engineers.
The experience was showcased in COMTRANS 2017 in augmented reality on client's devices, and
showed Mercedes parts in technical context, serving as both a product demo and an immersive
case study.
THE IMPACT
17. IKEAVR RETAILTAINMENT
THE CHALLENGE
Announce and build knowledge about event "Black Friday in MEGA", involve visitors of the
shopping center to spend more time in center and return on weekend.
THE PRODUCT
VR-adventures for true fans of discounts.VR game includes several levels of interaction with well-
known brands. Back-end software with ability to collect personal info, offer discounts and promos
for guests.
Maximum involvement of the target audience in the promotion and increase of repeated visits to
the stand in the shopping center.Total coverage - 37000 people, visitors of “Black FridayVR” -
2700 people, filled survey – 1247.
THE IMPACT
19. THE CHALLENGE
THE IMPACT
JIM BEAMVR EXPERIENCE
Launch of Jim Beam Double Oak in a professional environment as part of the national exhibition
Moscow Bar Show 2017.We needed a clever way to put JBDO top of mind.
THE PRODUCT
The ImmersiveVR tour invited guests to put on a HTCViveVR-headset and be transported on a
multi-sensory journey to Jim Beam distillery in Kentucky and participate in bourbon production.
We helped immerse participants in the rich heritage of the Jim Beam with maximum involvement
of the target audience in the brand's history. Branded reach - 4000 people, listened to the master
class - 500 people, over 90% of the executives took part inVR experience.
21. TESLAVR SHOWROOM
To devise an immersive piece of content for the experientialTesla Club LA showroom.We needed
to create something that would turn potential customers into brand ambassadors.
The world's first interactive showroomTesla with a choice of car modifications: color, wheel
diameter, engine type, interior color, interior modification
Tesla Club ran theVR-project in two showrooms in LA.They reached the target of involving
potential buyers ofTesla to choose a modification of the car: coverage - 2400 people,VR
experience - 800 people, test drive - 567 people.
THE CHALLENGE
THE PRODUCT
THE IMPACT
23. LOOK, DINOSAURS!
To create of an interactive loyalty program in the retail industry for the family audience for the of
supermarket chain DIXY.
The user in the supermarket receives a set of stickers with AR /VR code, scanned with a mobile
application, and can completely immerse himself in the prehistoric world of dinosaurs in
augmented and virtual reality
Promo-action "Look-dinosaurs" lasted for 2 months. It was attended by more than 200 products
from more than 40 suppliers. During the project, visitors received more than 500,000 cardboards,
excited customers were totally immersed in the experience.
THE CHALLENGE
THE PRODUCT
THE IMPACT
25. EASYGO HOLO CATALOG
THE CHALLENGE
The SmartTechnologies in Home interior suffers from a reputation of being expensive, complex
and reserved for a geeks.We need to make a best interior technological solution for the customer
not only in the store, but also online.
THE PRODUCT
We created an augmented window to a world of comfort in your own home.Through the online
catalog interface with the Microsoft HoloLens you can place your interior elements in the real
room: a shower, a washbasin, a built-in wardrobe.
The easyGoHolo app became part of the online ecommerce project easyBoard, 25% of service
users pre-ordered a new product.
THE IMPACT
26. SUMMARY
Big opportunity: The first in your market VR/AR project with a unique
technology and the ability to integrate with the brand platforms.
Strong team: Great expertise inVR/AR-production.
Technology with sustainable growth: AR hardware and AR software has the
fastest growth rate in the market.