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Yu-Chang Hsu, Ph.D.
Assistant Professor
Department of Educational Technology
Boise State University
App Inventor Summit 2013
@ MIT Media Lab
Cambridge, MA
A Tale of Two Camps on App Inventor:
Online Quest-based Learning for Adult Learners and
F2F Mentoring with High School Students
Teaching Mobile App Design with
AI
• 6-week online PD Workshop (Summer 2011)
• 16-week online Graduate Course (Fall 2011, 2012, 2013)
• 3-week online quest-based learning Teacher Camp
(Summer 2012)
• 5-day F2F High School Summer Camp (Summer
2012)
• 2-week online quest-based learning Teacher Camp (Spring 2012)
• 1.5-hour BSU Faculty Workshop (Fall 2012)
• 5-day F2F High School Summer Camp (Summer 2013)
Quest-based Learning Camp for
Adult Learners
• Summer 2012
• 3 weeks
• 10 quests
• 3D GameLab
• Live meeting via Adobe Connect
• 34 Adult Learners
Quest-based Learning on
3D GameLab
List of Quests in Portal
Prerequisites and
Standards Mapping
Forums on the Guild Site
Benefits
• AI's separate windows help students focus on individual
tasks (interface or coding)
• Quest-based learning
o Self-paced and flexible
o No pressure
• 3D GameLab Environment
o Prerequisite setup
o Convenient for teacher to map content with standards
o Consistent interface design
o Game-like environment
o Built-in game elements (XP, badges)
o Quest (product) rating by players (consumers)
Quests Completion
Summer Camp (2012) + Winter Camp (2013)
Q1 : 51 (setup)
Q2 : 22 (intro)
Q3: 16 (practice)
Q4: 10 (practice)
Q5: 8 (practice)
Q6: 8 (practice)
Q7: 3 (proposal)
Q8: 2 (interface)
Q9: 2 (blocks/programming)
Q10: 2 (completed apps)
Issues and Implications--
Infrastructure
• Separate Sites instead of All-in-One
o Portal for Quests
o Guild Site for Discussions
o Adobe Connect for Live Meeting
Proximity and Integration
Matters
Issues and Implications--
Consequences and Requirement
• Quest-based learning not tied with
"consequences"
o No sense of "failing", no pressure on completing all
quests
 Can always come back within a year
 Simply quit when it's getting more difficult.
• "Okay, I got the idea. I'll try it later."
• You need a push sometimes to get through the bottleneck.
o No requirement on providing peer feedback
 Solution: Build in requirement of and encourage
providing peer review
Issues and Implications--
Incentives and Motivation (system level)
• XP's or Badges do not matter that much--
in this case
o Adult learners care about what they actually learn
o Incentives have no practical values, unless tied to
actual PD credits
 Solution: Get buy-in from schools and make it
acknowledged PD curriculum/content
• Other candies (strands of quests) in the
shop
o Solution: Focused offering of one strand and then
move on to the other
F2F Mentoring with High
School Students
TRiO Upward Bound Students
• Qualifications:
o First-generation college bound, limited income, first
generation and college bound, and are in need of
assistance to expand their educational opportunities.
• General profile: Hispanic, native American,
refugees
• 13 high school students--6 girls and 7 boys
Activities
• 5-day class as part of Exploratory Class or Digital Technology
Class
• Hands-on/Tutorial/Facilitation/Mentoring
• Assistants
o CS major college student
o Tech Coordinator
o TRiO UB Academic Mentor (college student from past TRiO
UB)
• Day 1-3: Build 3 to 5 Practice Apps
• Day 4: Design and Build their own apps
• Day 5: Presentation
o Interface
o Prototype
o Completed Apps
CT and Mentoring
• Model Design Problem Decomposition
• Emphasize major concepts and components in AI
• Actively respond to students' need in class and
teachable moment
o Where are the blocks?
• Actively prompt about design consideration (button
size, usability, playability etc.)
• Provide Design Challenge by CS students
o Encourage CS students' engagement in the
curriculum
o Encourage high school students to seek for
challenge
High School Students' Apps
VF Drum
Snake
SNAP The Music Player
Mood Finder-1
Mood Finder-2
Nursery Rhyme-1
Testimonials
"Very fun and helpful"
"organized and had a positive attitude"
"great teacher"
"I learned new things"
"I loved making apps. I might continue doing them"
Final Thoughts
• Online and F2F
• Adult and Teenagers
• Tutorial and Build from Scratch
• Mentors/Tutors
o CS Majors
o Seniors from past classes
Q&A
More about My Work with AI in Education
Graduate Course:
EDTECH 597: Mobile App Design for Teaching and Learning
http://edtech.boisestate.edu/docs/teaching/syllabi/fall12/EDTECH597-appdesign_fall2012.pdf
Story: Teaching Mobile App Design with App Inventor at Boise State University
http://appinventor.mit.edu/explore/stories/teaching-mobile-app-design-app-inventor-boise-state-university.htm
In the News:
Idaho High School Students Get a Taste of College Life
http://news.boisestate.edu/update/2013/07/15/yu-chang-hsu-5/
Boise State Students Win First and Second in MIT App Contest (students from my app design
course)
http://news.boisestate.edu/update/2013/01/09/boise-state-students-win-first-and-second-at-mit-app-contest
/
Academic Paper:
Empowering educators with Google’s Android App Inventor: An online workshop in mobile app
design (published in British Journal of Educational Technology, 2012)
http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2011.01241.x/abstract
Mobile app design for teaching and learning: Educator’s experiences in an online graduate course
(accepted; The International Review of Research in Open and Distance Learning)
Image Credit
• Android on Skateboard: http://www.techdrivein.com/2010/06/15-beautiful-
android-wallpapers-for.html
Thank You

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App inventor summit hsu-071713-slideshare

  • 1. Yu-Chang Hsu, Ph.D. Assistant Professor Department of Educational Technology Boise State University App Inventor Summit 2013 @ MIT Media Lab Cambridge, MA A Tale of Two Camps on App Inventor: Online Quest-based Learning for Adult Learners and F2F Mentoring with High School Students
  • 2. Teaching Mobile App Design with AI • 6-week online PD Workshop (Summer 2011) • 16-week online Graduate Course (Fall 2011, 2012, 2013) • 3-week online quest-based learning Teacher Camp (Summer 2012) • 5-day F2F High School Summer Camp (Summer 2012) • 2-week online quest-based learning Teacher Camp (Spring 2012) • 1.5-hour BSU Faculty Workshop (Fall 2012) • 5-day F2F High School Summer Camp (Summer 2013)
  • 3. Quest-based Learning Camp for Adult Learners • Summer 2012 • 3 weeks • 10 quests • 3D GameLab • Live meeting via Adobe Connect • 34 Adult Learners
  • 5. List of Quests in Portal
  • 7. Forums on the Guild Site
  • 8. Benefits • AI's separate windows help students focus on individual tasks (interface or coding) • Quest-based learning o Self-paced and flexible o No pressure • 3D GameLab Environment o Prerequisite setup o Convenient for teacher to map content with standards o Consistent interface design o Game-like environment o Built-in game elements (XP, badges) o Quest (product) rating by players (consumers)
  • 9. Quests Completion Summer Camp (2012) + Winter Camp (2013) Q1 : 51 (setup) Q2 : 22 (intro) Q3: 16 (practice) Q4: 10 (practice) Q5: 8 (practice) Q6: 8 (practice) Q7: 3 (proposal) Q8: 2 (interface) Q9: 2 (blocks/programming) Q10: 2 (completed apps)
  • 10. Issues and Implications-- Infrastructure • Separate Sites instead of All-in-One o Portal for Quests o Guild Site for Discussions o Adobe Connect for Live Meeting Proximity and Integration Matters
  • 11. Issues and Implications-- Consequences and Requirement • Quest-based learning not tied with "consequences" o No sense of "failing", no pressure on completing all quests  Can always come back within a year  Simply quit when it's getting more difficult. • "Okay, I got the idea. I'll try it later." • You need a push sometimes to get through the bottleneck. o No requirement on providing peer feedback  Solution: Build in requirement of and encourage providing peer review
  • 12. Issues and Implications-- Incentives and Motivation (system level) • XP's or Badges do not matter that much-- in this case o Adult learners care about what they actually learn o Incentives have no practical values, unless tied to actual PD credits  Solution: Get buy-in from schools and make it acknowledged PD curriculum/content • Other candies (strands of quests) in the shop o Solution: Focused offering of one strand and then move on to the other
  • 13. F2F Mentoring with High School Students
  • 14. TRiO Upward Bound Students • Qualifications: o First-generation college bound, limited income, first generation and college bound, and are in need of assistance to expand their educational opportunities. • General profile: Hispanic, native American, refugees • 13 high school students--6 girls and 7 boys
  • 15. Activities • 5-day class as part of Exploratory Class or Digital Technology Class • Hands-on/Tutorial/Facilitation/Mentoring • Assistants o CS major college student o Tech Coordinator o TRiO UB Academic Mentor (college student from past TRiO UB) • Day 1-3: Build 3 to 5 Practice Apps • Day 4: Design and Build their own apps • Day 5: Presentation o Interface o Prototype o Completed Apps
  • 16. CT and Mentoring • Model Design Problem Decomposition • Emphasize major concepts and components in AI • Actively respond to students' need in class and teachable moment o Where are the blocks? • Actively prompt about design consideration (button size, usability, playability etc.) • Provide Design Challenge by CS students o Encourage CS students' engagement in the curriculum o Encourage high school students to seek for challenge
  • 19. Snake
  • 20. SNAP The Music Player
  • 24. Testimonials "Very fun and helpful" "organized and had a positive attitude" "great teacher" "I learned new things" "I loved making apps. I might continue doing them"
  • 25. Final Thoughts • Online and F2F • Adult and Teenagers • Tutorial and Build from Scratch • Mentors/Tutors o CS Majors o Seniors from past classes
  • 26. Q&A
  • 27. More about My Work with AI in Education Graduate Course: EDTECH 597: Mobile App Design for Teaching and Learning http://edtech.boisestate.edu/docs/teaching/syllabi/fall12/EDTECH597-appdesign_fall2012.pdf Story: Teaching Mobile App Design with App Inventor at Boise State University http://appinventor.mit.edu/explore/stories/teaching-mobile-app-design-app-inventor-boise-state-university.htm In the News: Idaho High School Students Get a Taste of College Life http://news.boisestate.edu/update/2013/07/15/yu-chang-hsu-5/ Boise State Students Win First and Second in MIT App Contest (students from my app design course) http://news.boisestate.edu/update/2013/01/09/boise-state-students-win-first-and-second-at-mit-app-contest / Academic Paper: Empowering educators with Google’s Android App Inventor: An online workshop in mobile app design (published in British Journal of Educational Technology, 2012) http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8535.2011.01241.x/abstract Mobile app design for teaching and learning: Educator’s experiences in an online graduate course (accepted; The International Review of Research in Open and Distance Learning)
  • 28. Image Credit • Android on Skateboard: http://www.techdrivein.com/2010/06/15-beautiful- android-wallpapers-for.html