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A Grade Noir Film Storyboard

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A Grade Noir Film Storyboard

  1. 1. Shot No: • 1 Camera Shot: Length Of Shot: Camera Angle: • Mid/Full Shot • 7 Seconds • Low angle then finishing at eye level Camera Movement: • Vertical tilt downwards as main character descends stairs Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • There are bars in the right of the shot and the character grips at them feelings of being trapped. Shadow increases up the stairs dark secrets maybe locked up. Man in suit, a convention of Film Noir. Action: Lighting: Production/Project/Group: • Main character descends the stairs. His facial expression is meant to be slightly down but not really giving away anything. Camera meets character at bottom of stairs. There is voice over by main character stating leaving “it” safe upstairs in the attic Film & Media Studies • Creak and stepped on sounds on the wooden stairs. Perhaps slight sound of the suit moving • Narration voice over by the main character, a Film Noir convention • The lighting is quite low key there is a sense of uplighting created by the landings main light being on but the upper level’s light not being on. This also creates shadow of the face of the main character a convention of Film Noir. • The voice over to sound central as if inside the mind of the spectator. There will be slight editing to exaggerate the contrast of the low key lighting on the attics level. The cut to the next shot is a straight cut.
  2. 2. Shot No: • 2 Camera Shot: Length Of Shot: Camera Angle: • Mid Shot • 8 Seconds • Eye level. Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • The fridge is a symbol of coldness. The items in the centre of the frame are RED strawberry jam and a bottle of medicine. Sending out danger and medicine showing something sick. Action: Lighting: Production/Project/Group: • Fridge opened and the main character scans the contents, one arm reaches in briefly then returns with nothing and character sighs closing fridge., Film & Media Studies • Fridge opening sound jingle of a metal fridge magnet. Sigh of character. • none • High key lots of white and cream colours to be accented giving contrast to the darkness of the suit. • The cut from the previous shot is a straight cut. It seems slightly jumped but from the sense of descending stairs the audience should be able to follow. The cut to the next shot is to be a straight cut.
  3. 3. Shot No: • 3 Camera Shot: Length Of Shot: Camera Angle: • Mid shot • 5 seconds • Eye level. Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • There is a RED tie in the centre of frame the character centre and with the rule of thirds in play there is a sink and washing. Closest to the character is an open bottle of alcohol. Action: Lighting: Production/Project/Group: • Character gulps as if having swallowed. The voice over narration returns telling about what happened after he left the meeting with femme fatal character and their discussion over “it”. Film & Media Studies • Sound of gulping and breathing. • Voice over narration an introduction to a short low string motif. • High key lighting from above causing slight shadow over face. • Cut from previous shot straight. Cut to the next shot fade to white in an accelerating motion.
  4. 4. Shot No: • 4 Camera Shot: Length Of Shot: Camera Angle: • Mid Shot, Tracking Camera Movement: Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: Action: Lighting: Production/Project/Group: Film & Media Studies Shot • 4 seconds • Eye level. • The camera moves backwards as the main character exits through door. • Main character in a suit with a more cooler blue theme to it. Door central exit built in a rule of thirds. • Character exits the door moving forward. The voice over continues to talk about the meeting with the Femme Fatal. • Door movement. Foot steps • Voice over narration, string motif. • Natural quite high key lighting. • Cut from previous shot was a fade to white when frame is white is very quickly faded into this shot. Cut to next shot straight.
  5. 5. Shot No: • 5 Camera Shot: Length Of Shot: Camera Angle: • Long wide and deep Camera Movement: Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: Action: Lighting: Production/Project/Group: Film & Media Studies focused shot. Tracking the action. • 20 seconds • Eye level. • The shot zooms out as the main character reaches the street then it tracks horizontally to the left keeping the character in the centre of the frame as he continues down the street. • There is an old brick building in the background, a medium height wall in front of that and a slightly worn rain streaked road in front of the character which is a convention of Film Noir. • Main character walks out onto the street and then continues down it. The narration tells more details about the case in question for are main character and hints at the arrival of an antagonist. • Sound of distant cars driving past. Sound of light wind and footsteps • Voice over narration • Natural lighting quite high key but dull as the light on an overcast day. • Keep the focus on the main character while still retaining the deep focus of the surroundings. The cut to the next shot is straight.
  6. 6. Shot No: • 6 Camera Shot: Length Of Shot: Camera Angle: • Close up • 2 seconds • Low angle. Camera Movement: • A slight drop with the camera and a slight tilt upwards to give a descending feel with this shot Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • The curb of the road and sense of a gutter the lowest part on a street moss covered walls two feet confidently slightly apart. Action: Lighting: Production/Project/Group: • Voice over narration finishes by being interrupted by this the antagonists arrival and his clearing of his thought saying the main character’s name Film & Media Studies • Throat clearing and name called. Sound of cars distantly passing. • Voice over narration stopping. A brassy motif for the antagonist • Natural Lighting • Cut from the previous shot straight cut. Cut to the next shot straight cut.
  7. 7. Shot No: • 7 Camera Shot: Length Of Shot: Camera Angle: • Mid /two shot • 5 seconds • Eye level to a slight high angle. Camera Movement: • Slight rise then a vertical tilt to create a high angle. Over the Antagonists shoulder. Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • There is a tree and a grave in the back ground also antagonist is wearing a hat and a long coat which are elements of Film Noir Action: Lighting: Production/Project/Group: • Antagonist confronts main character. The camera rises to show the dominance and power. Film & Media Studies • Antagonist speaking cars going by in the distance • none • Natural out doors slightly lower key now thanks to the tree. • Cut to next shot straight cut.
  8. 8. Shot No: • 8 Camera Shot: Length Of Shot: Camera Angle: • POV mid shot. • 3 seconds • Eye level. Camera Movement: • Slight shake created by say a hand held camera to give a natural feel. Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Suited man reinforcing the Film Noir Theme. There is a tree. Action: Lighting: Production/Project/Group: • As the truth is being revealed as being known by the antagonist the face of the main character becomes scared Film & Media Studies • Characters talking • Cars in distance • Disillusioned music • Natural lighting slightly low key due to tree and cloud • Straight cut to next shot
  9. 9. Shot No: • 9 Camera Shot: Length Of Shot: Camera Angle: • Close up on Antagonist • 5 seconds • Slightly High Angle Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Coat tightly buttoned up and whole of face not seen. Action: Lighting: Production/Project/Group: • Antagonist utters a key blow to the main character stating he is in control definately Film & Media Studies • Antagonist talking • Low metallic bash sound • Natural lighting from outside. • Straight cut to next shot
  10. 10. Shot No: • 10 Camera Shot: Length Of Shot: Camera Angle: • Two shot static • 3 seconds • Slightly high level Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • The main character is being pushed back almost out of the frame whilst the antagonist is too big for the frame. Action: Lighting: Production/Project/Group: • The conversation now is getting more heated., Film & Media Studies • Characters talking distant car sounds • Low string sounds • Natural but appearing more shadowed on the side with the grave on. • The cut to the next shot will be straight
  11. 11. Shot No: • 11 Camera Shot: Length Of Shot: Camera Angle: • Close up • 4 seconds • Eye level with the hand Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • The hand is central but the finger pointing crosses over into the main characters side of the frame. There is a tree and wall with the church in the distant background Action: Lighting: Production/Project/Group: • Terms being stated for the main character each emphasized and punctuated by sharp pointing motions. Film & Media Studies • Antagonist talking and distant cars • Percussive beats on each of the statements • Natural lighting • Cut to the next shot is straight
  12. 12. Shot No: • 12 Camera Shot: Length Of Shot: Camera Angle: • Mid/close up • 7seconds • High angled over shoulder Camera Movement: • Slight shake again given by perhaps a hand held camera Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Hand grabbing and hand pointing these are showing aggression. Action: Lighting: Production/Project/Group: • A grab of the main character is followed by a final rant by the antagonist who then shoves the main character. Film & Media Studies • Sound of characters raised voices over what seems like closer cars • Metalling percussive sound • Natural • Cut to the next shot will be straight
  13. 13. Shot No: • 13 Camera Shot: Length Of Shot: Camera Angle: • Close up POV • 2 seconds • Low angle Camera Movement: • Shake as if being shook Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • A Sneer off the antagonist as he looks at the camera with contempt Action: Lighting: Production/Project/Group: • The antagonist sneers as the main character Film & Media Studies • A sound of aggression from the antagonist • none • Natural • Cut to next shot is a straight cut
  14. 14. Shot No: • 14 Camera Shot: Length Of Shot: Camera Angle: • Mid/Long shot or a Camera Movement: Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: Action: Lighting: Production/Project/Group: Film & Media Studies two shot • 6 seconds • Eye level. • Pan left after a couple of seconds as Antagonist is in the distance • Hand of main character is on place where he was grabbed a grave stone is between the two characters as well as a wall. • Antagonist walks off whilst the main character try's to regain himself. Voice over returns as the image dissolves • Footsteps and distant car sounds return of the light wind • Brassy motif and voice over narration • Natural • Cut from this scene using a dissolve to layer us back to the present from this Flash back which is a convention of Film Noir.
  15. 15. Shot No: • 15 Camera Shot: Length Of Shot: Camera Angle: • Close/mid Shot • 4 seconds • Birds eye view Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Laptop, Desk, memory sticks and a lighter key board. Action: Lighting: Production/Project/Group: • Typing on the laptop as if recording information. Voice over also Film & Media Studies • Keys typing machine whirr • Voice over narration • Light from the screen and above high key • From the previous shot there is this one which comes from a dissolve. The next shot shall be a return to straight cut transitions
  16. 16. Shot No: • 16 Camera Shot: Length Of Shot: Camera Angle: • POV Long Shot • 5 seconds • Eye level. Camera Movement: • Tracking Forward Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Car wet from rain. Rain strewn street a Film Noir Convention. Darker back street with lowered visibility Bin and lamp post Action: Lighting: Production/Project/Group: • This is a cross cut to an unknown figure approaching a house. Film & Media Studies • Footsteps, Breathing Rain and wind. • None • Low key lighting with a couple of street lights only. • Straight Cut to next shot
  17. 17. Shot No: • 17 Camera Shot: Length Of Shot: Camera Angle: • Close Up on Laptop Camera Movement: Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: Action: Lighting: Production/Project/Group: Film & Media Studies Screen POV • 7 seconds • Slightly high angle to give feel of Character looking down. • Slight Shake to give a human feeling to the shot. • Laptop screen a Document being written and the hand of the main Character. • The hand types on to the document as the character continues his talk through narration. • Keys typing machine whirr of the laptop fan • Voice over Narration • Light from laptop screen and also from top of room. Quite Low key with the shadows giving a darker feeling • Straight Cut to next Shot.
  18. 18. Shot No: • 18 Camera Shot: Length Of Shot: Camera Angle: • Close up to an Camera Movement: Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: Action: Lighting: Production/Project/Group: Film & Media Studies extreme Close Up. • 6 seconds • High angle • Zoom in on the text message • Phone with red back ground with a message symbol in it • Hand slides to open the message which then is seen close up and is to say “Found You…” • Phone Button Click and sharp intake of breath • Voice over narration • Phone screen and one above room light. Quite low key lighting contrasted with the almost neon feel phone light. • Straight Cut to next shot
  19. 19. Shot No: • 19 Camera Shot: Length Of Shot: Camera Angle: • Long shot POV • 5 seconds • Low angle Camera Movement: • Tilt upwards to settle on the lit room Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Window with light on door with light on. Action: Lighting: Production/Project/Group: • The unknown character has approached a house and now is looking up at it Film & Media Studies • Footsteps, breathing, wind, rain. • none • Low key lighting out side whilst there is a light behind blinds giving a semi transparent look in side. • Straight cut to next shot
  20. 20. Shot No: • 20 Camera Shot: Length Of Shot: Camera Angle: • Mid/close • 3 seconds • High angle Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Blind is drawn up slightly a lamp is seen which is commonly scene in a messy desk of a film noir main character. Action: Lighting: Production/Project/Group: • Main character looks out of the window Film & Media Studies • Rummaging sound as hands settle on desk. Sound of blinds being pulled up. • none • One room light in a quite high key shot. • Straight Cut to next shot.
  21. 21. Shot No: • 21 Camera Shot: Length Of Shot: Camera Angle: • Mid Shot • 4 seconds • Low angle slightly Dutch angled Camera Movement: • None pan to the left as Character begins to pass. Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Closing door barred stairs closed door Action: Lighting: Production/Project/Group: • Character hurriedly leaves the room and begins to head towards stairs. Film & Media Studies • Door closing footsteps • Voice over narration • House room lights quite high key. • Straight cut to next shot
  22. 22. Shot No: • 22 Camera Shot: Length Of Shot: Camera Angle: • Long/mid shot • 3 seconds • High angle Camera Movement: • Vertical Tilt following characters decent. Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Black rubber covered stairs the gaps between stairs showing a fractured version of character. Action: Lighting: Production/Project/Group: • Character Descends the Stairs. Film & Media Studies • Sound of footsteps • Voice over Narration • Quite high key lighting. • Straight cut to next shot.
  23. 23. Shot No: • 23 Camera Shot: Length Of Shot: Camera Angle: • Mid shot • 5 seconds • Dutch angled low angle shot. Camera Movement: • None Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Mirror with a tilted reflection of the main character. Action: Lighting: Production/Project/Group: • Character has descended stairs and now looks upon the mirror frozen as he hears the footsteps out side. Film & Media Studies • Footsteps breathing • Voice over Narration • Low key lighting placing shadow across face. • Straight cut to next shot
  24. 24. Shot No: • 24 Camera Shot: Length Of Shot: Camera Angle: • Long/mid shot POV • 4 seconds • Eye level. Camera Movement: • Zooming in as character aproaches. Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: • Door with light on. Action: Lighting: Production/Project/Group: • Unknown Character Approaches. Film & Media Studies • Footsteps on gravel. wind rain. • none • Low key lighting source from inside house • Straight Cut to next shot.
  25. 25. Shot No: • 25 Camera Shot: Length Of Shot: Camera Angle: • Mid/Long shot deep Camera Movement: Mise-en-scene: Diegetic sound: Editing: Non-diegetic sound: Action: Lighting: Production/Project/Group: Film & Media Studies focus. • 7 seconds • Low angle • Slow slight zoom in. • Shadow of face lines up with glass on door. Mirror and red hat by umbrella handle. • There is a knock at the door. • Knocking on the door • Voice over Narration • One corridor light low key lighting. • This shot will fade to black. And the knocking sound will be edited to be more emphisised.

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