Web & Social Media Analytics Previous Year Question Paper.pdf
10 practical ways to bring gamer superpowers to the classroom
1. 10 practical ways
to bring
gamer superpowers
to the classroom
Jane McGonigal, PhD
@avantgame
2. 1. Get inspired by gameful
schools
• Quest to Learn: http://Q2l.org
• RIT student achievement system:
http://research.microsoft.com/apps/vi
deo/default.aspx?id=145734
• Indiana University Gaming the
Classroom project:
http://gamingtheclassroom.wordpress.
com/
3. 2. Tap into HASTAC competitions
• Mozilla’s Open Badges infrastructure
https://wiki.mozilla.org/Badges
• Learning Lab winners
http://www.dmlcompetition.net/Com
petition/3/winners.php?comp=ll
• Winners Hub
• http://hastac.org/competitions
4. 3. Play worldchanging games
• FoldIthttp://fold.it
• Galaxy Zoo http://galaxyzoo.org
• Canaries in a Coalmine
http://www.inacoalmine.com/canaries/tr
yit.php
• EVOKE http://urgentevoke.com
• Find the Future http://game.nypl.org
• World Without Oil
http://worldwithoutoil.org
5. 4. Teach digital game design
• Gamestar Mechanic
http://gamestarmechanic.com/
• Game Maker
http://www.yoyogames.com/make
• Game creation resources
http://www.ambrosine.com/resource.
html
6. 5. Make a school or town ARG!
• Alternate Reality Game design for kids
http://www.slideshare.net/avantgame
/make-an-alternate-reality-game
7. 6. Join Gameful get help
• Gameful: a secret HQ for anyone who
wants to change the world with
games http://gameful.org
8. 7. Celebrate superpower
development
• 3D spatial
• hand-eye coordination (surgeons!)
• history
• reading
• teamwork
• problem-solving (trial and error)
• knowledge sharing
(wikis, forums, youtube demos and
walkthroughs)
9. 8. Play world-building games
• Minecrafthttp://minecraft.net
• Minecraft in the classroom
http://minecraftteacher.net/
• Little Big Planet http://littlebigplanet.com
• Little Big Classroom
http://www.brainygamer.com/the_brainy
_gamer/2011/03/lbp-classroom.html
• LBP Teacher packs
http://www.1up.com/news/littlebigplane
t-teach-math-science
10. 9. Accommodate diverse player
styles
• Girls are more motivated by cooperative
gaming, boys typically gravitate to
competitive gaming
• Everyone responds well to “personal
bests” competition
• Multiplayer co-op and social gaming has
the broadest appeal
• Girls may initially face higher cognitive
load with 3D gaming and interfaces
• Some players prefer exploring vs. creating
11. 10. Tap into the participatory
teaching culture
• Games & Learning Society
http://gameslearningsociety.org
• Videogames and Learning: Teaching
and Participatory Culture in the Digital
Age http://amzn.to/tIYE4f