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Using Social Media to Teach
   Engineering Process

Bruce R. Maxim, Margaret Turton &
        Wassim M. Nahle




                                    1
Background
• We need more young people to consider
  studying engineering in college
• Boys interested in games often pursue other
  computing activities including programming
• Computer game playing can provide girls with
  positive problem-solving experiences that may
  result in better computer science grades
• Of course there are some concerns that game
  playing can promote aggression and gender
  stereotyping

                                                  2
Background
         (Madeline Kunin – Huffington Post)
• If more video games were created by women
  violence and violence against women in video
  games might be reduced
• Computer science is one avenue for women to
  enter the game field, yet enrollment seems to be
  falling
• Boys are introduced to games by playing them,
  when women create games girls may be more
  likely to be attracted to games and computer
  science

                                                     3
Background
• Problem-based and project-based learning
  methods are conducive to acquiring social and
  interpersonal skills which are valuable in the
  work place
• Project-based learning may also be helpful in
  increasing gender diversity in engineering
  programs
• Diverse teams which solicit viewpoints from its
  members may be able to create products for
  broader markets than those that do not

                                                    4
Background
• Females enjoy computing activities that are both
  social an collaborative
• Engineering provides many design and creative
  elements, often not recognised by people outside of
  the field
• 55% of all social gamers in the United States are
  female
• While only 6% of all social gamers are under the age
  of 21, that is still a substantial number of potential
  players (Zynga games have 5M users each month)


                                                           5
Girls and Commercial Games
     (Tobi Saulnier 1st Playable Productions)
• Girls like to customize their avatars and do not to
  see them destroyed
• Girls like relatable dilemmas in games
• Girls do not like sequels
• Girls are buying games that variations of
  traditional real life play
• It is impossible to ignore societal pressure
  (nurturance, family, friends)
• Might be good to look at themes present in the
  books girls read

                                                        6
Girls’ Literature Themes
      (Tobi Saulnier 1st Playable Productions)

•   Earning accomplishments
•   Overcoming obstacles
•   Solving real problems
•   Becoming independent
•   Friendship dilemmas
•   Pesky siblings
•   Boys as friends



                                                 7
Serious Games
• Serious games make use of the artistic medium of
  games, to deliver a message, teach a lesson, or
  provide an experience

• Games (unlike virtual worlds) have stated objectives
  and rules for attaining the objectives

• Game mechanics are rules and user actions designed
  to produce the gameplay



                                                         8
Immersion
• Immersion in simulated environments can increase
  learning speed and retention for some tasks

• Computer games can engage students for hours,
  while classroom activities may only hold their
  attention for 15 minutes

• Of course some people feel game playing can
  become additictive



                                                     9
Game Playing Motivations
• Competition
• Challenge
• Social Interaction (professional skills, social
  outcomes)
• Diversion (passing time, relieving boredom)
• Fantasy (escaping reality by immersion)
• Knowledge application (sports)
• Sense of Control (over environment and players)
• Acquiring motor skills (gesture –based game play)


                                                      10
Attitudes
• There has been some research that students attitudes
  toward learning can affect their cognitive development

• It is our belief that changing student attitudes towards
  the field of engineering is essential to pursuing it as a
  career

• Preliminary data collected from high school students
  attending CIS events suggest that it may be possible
  to improve student attitudes towards considering
  computing as a career

                                                              11
Approach
• Our general approach is to have UM-Dearborn
  students create an engineering process game
• The goal of the game is to expose a large number of
  technologically savvy young adults to this game on
  Facebook
• Our vision is to build a community of virtual engineers
  who can make and collaborate with friends around
  the globe
• Analytics collected during game play may provide us
  with insights into what types of engineering activities
  that are attractive to young people

                                                            12
Game Concept
• We want people to experience the richness the
  engineering profession by participating in a game
  experience.

• A major goal of this game is to expose players to the
  engineering design process by introducing concepts
  such as design, leadership, teamwork, planning, and
  management.

• We want to emphasize engineering as a collaborative
  profession where practitioners use their creativity to
  helping people by designing useful artifacts
Game Premise
• Strategy-based Facebook game aimed at young
  adults.

• Goal of this game is to expose players to the
  engineering design process by introducing concepts
  such as design, leadership, teamwork, planning, and
  management.

• The task at hand for player is to take the reigns as a
  project manager.
About the Game
• The primary game audience is students in high school
  and the first two years of college

• We are working to make this game a female friendly
  game that will be attractive to all students

• We want to expose game players to activities in fields
  like Software Engineering and Mechanical
  Engineering, but also Math, and Science.
Game Features
•   Engineering Design Process
•   Trading with other Players via Auctions
•   Avatar Customization
•   Facebook Integration
•   Persistent Data
•   Team Management
•   Time Management
•   Budget Management
•   Designing, Testing, Managing Projects
•   Marketplace to buy parts and services
Gameplay Objectives
• Increase player Character’s Level to unlock more
  artifact construction projects.

• Build up your colony by completing artifacts.

• Increase your knowledge of STEM content by
  completing mathematics and science challenges.

• Develop your personal project management skills
  (people, budget, time).
Story and Narrative
• Back story
  • The player is asked to manage several projects involving
    building a rocket ship to travel from Earth to colonize
    another planet. Once on the planet several engineering
    projects will need to be completed to survive on the
    planet.
• Plot Elements
  • Guide the player along in the tutorial level. Provide
    suggestions on projects and tasks to undertake.
• Game Progression
  • Like many Facebook games. Increase your level, finish
    tasks, complete projects, etc.
Characters
• Player Avatars
  • Unique to each player (multiplayer game play possible)

• Non-Player Characters
  • AI players to allow one person play

• Teacher
  • Guides you through the tutorial level and introduces
    features added to new levels
Player Role
• Player serves as a project manager during the tutorial
  level and leads a team to test and repair a rocket.

• Once the rocket is completed players set off to their
  new colony to lead teams and manage projects that
  produce a successful colony.

• Players can focus on their own colonies or try and
  help other player’s with their colonies by selling,
  trading, or working for/with them.
Game Mechanics
• Genre: Strategy Social Network Game
    •   simulation, educational, role play game

• Movement
•   Point and click.
•   Path adjusted at time of click using A* algorithm.
•   Automatic collision avoidance.

• Economy
•   Player will have a base income per day.
•   Different artifacts will increase money in different ways.
•   Player can supplement income by selling items and by working on
    other players projects.
•   Ideally project completion will be more important to students than
    dollars earned (affects reputation, experience, leadership, etc.)
Development Tools
User Interface Elements
• Graphical User Interface
• Player Information
• Chat System
    • Join / leave text-based chat
    • Private messaging
•   View Inventory
•   View Market
•   View Projects
•   Tutorial Training Level
•   Adaptive Help System
Game Architecture
• The game is extensible in nature with the idea that
  other features and levels can be added at a later time.

• The game will be created for and playable on
  Facebook.

• The primary language used to create this game will
  be Actionscript 3.0 utilizing the Flixel Engine.

• Playerio will handle much of the interaction between
  players and any persistent data needed to be saved.
Screen Flow
Game Subsystems
• Avatar Creation – name, gender, ethnicity,
  clothing, job family
• Project Management – the main user screen
  allows players to select and manage projects
• Team Management – team members hired based
  on skill set, cost, availability
• Communication – allows players to hire or fire
  team members, as well as barter for goods
• Marketplace – interfaces with player inventory,
  items or NPC’s can be purchased

                                                    26
Starting the Game
Create an avatar of either
gender. You can set the
characters appearance and job
family.
Welcome Team Member
Rocket
All major components need to be to tested, repaired, and
assembled to launch your working rocket.
Project Underway
Project Management Screen
View current projects
Switch between active projects
Create new project
Manage current team
Completing Any Project
Hire a team of engineers
Salvage , trade, or buy the components
Project Selection
Staff Selection
Hiring Staff
Create skilled (and affordable) staff based upon their
availability, training, and level of experience (determines
salary)



                                           
Team Complete
Inventory Screen
View / manage items
Parts Required
Marketplace Screen
Purchase / trade items
Parts Marketplace
Artifact Finished
Component Assembled
Assembling Artifact
Completed Artifact Testing
When all four components are built and ready
 to go to the next phase testing
Troubleshooting
Rework or Salvage on Failure
Successful Test
Completed Projects
Current Status
• We have created a first playable game prototype
• The game has tutorial construction task, two
  artifact construction tasks, and two mini games
  to allow skill upgrades
• The game is undergoing internal testing on
  Facebook
• We are planning to begin the next iteration
  January 2013



                                                    49
Next Steps
• Create math and science content modules
• Richer set of artifacts to address need for
  broader gender appeal
• Make the AI characters active participants in the
  project builds
• Make actions of online friends visible in the
  game environment
• Make use of younger guide, perhaps keyed to
  the gender of the player avatar or allow choice of
  guide from list

                                                       50
Next Steps
• Create project authoring system to allow addition
  of focused sequences of engineering products
  by non-programmers
• Switch to Unity 3D or as a game engine and look
  at tablet delivery options
• Use Facebook (or another social media product)
  to promote the game and develop the
  community



                                                      51
Contact Information
• Email:
    bmaxim@umich.edu or Mturton@Holmes.edu.au or
     wnahle@umd.umich.edu


• Web Site:
    http://gamelab.cis.umd.umich.edu


• Software Developers:
    Elizabeth Beddow, Devon Modlin, Eric Tucker, Ben Catt




                                                            52

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Using Social Media to Teach Engineering Process

  • 1. Using Social Media to Teach Engineering Process Bruce R. Maxim, Margaret Turton & Wassim M. Nahle 1
  • 2. Background • We need more young people to consider studying engineering in college • Boys interested in games often pursue other computing activities including programming • Computer game playing can provide girls with positive problem-solving experiences that may result in better computer science grades • Of course there are some concerns that game playing can promote aggression and gender stereotyping 2
  • 3. Background (Madeline Kunin – Huffington Post) • If more video games were created by women violence and violence against women in video games might be reduced • Computer science is one avenue for women to enter the game field, yet enrollment seems to be falling • Boys are introduced to games by playing them, when women create games girls may be more likely to be attracted to games and computer science 3
  • 4. Background • Problem-based and project-based learning methods are conducive to acquiring social and interpersonal skills which are valuable in the work place • Project-based learning may also be helpful in increasing gender diversity in engineering programs • Diverse teams which solicit viewpoints from its members may be able to create products for broader markets than those that do not 4
  • 5. Background • Females enjoy computing activities that are both social an collaborative • Engineering provides many design and creative elements, often not recognised by people outside of the field • 55% of all social gamers in the United States are female • While only 6% of all social gamers are under the age of 21, that is still a substantial number of potential players (Zynga games have 5M users each month) 5
  • 6. Girls and Commercial Games (Tobi Saulnier 1st Playable Productions) • Girls like to customize their avatars and do not to see them destroyed • Girls like relatable dilemmas in games • Girls do not like sequels • Girls are buying games that variations of traditional real life play • It is impossible to ignore societal pressure (nurturance, family, friends) • Might be good to look at themes present in the books girls read 6
  • 7. Girls’ Literature Themes (Tobi Saulnier 1st Playable Productions) • Earning accomplishments • Overcoming obstacles • Solving real problems • Becoming independent • Friendship dilemmas • Pesky siblings • Boys as friends 7
  • 8. Serious Games • Serious games make use of the artistic medium of games, to deliver a message, teach a lesson, or provide an experience • Games (unlike virtual worlds) have stated objectives and rules for attaining the objectives • Game mechanics are rules and user actions designed to produce the gameplay 8
  • 9. Immersion • Immersion in simulated environments can increase learning speed and retention for some tasks • Computer games can engage students for hours, while classroom activities may only hold their attention for 15 minutes • Of course some people feel game playing can become additictive 9
  • 10. Game Playing Motivations • Competition • Challenge • Social Interaction (professional skills, social outcomes) • Diversion (passing time, relieving boredom) • Fantasy (escaping reality by immersion) • Knowledge application (sports) • Sense of Control (over environment and players) • Acquiring motor skills (gesture –based game play) 10
  • 11. Attitudes • There has been some research that students attitudes toward learning can affect their cognitive development • It is our belief that changing student attitudes towards the field of engineering is essential to pursuing it as a career • Preliminary data collected from high school students attending CIS events suggest that it may be possible to improve student attitudes towards considering computing as a career 11
  • 12. Approach • Our general approach is to have UM-Dearborn students create an engineering process game • The goal of the game is to expose a large number of technologically savvy young adults to this game on Facebook • Our vision is to build a community of virtual engineers who can make and collaborate with friends around the globe • Analytics collected during game play may provide us with insights into what types of engineering activities that are attractive to young people 12
  • 13. Game Concept • We want people to experience the richness the engineering profession by participating in a game experience. • A major goal of this game is to expose players to the engineering design process by introducing concepts such as design, leadership, teamwork, planning, and management. • We want to emphasize engineering as a collaborative profession where practitioners use their creativity to helping people by designing useful artifacts
  • 14. Game Premise • Strategy-based Facebook game aimed at young adults. • Goal of this game is to expose players to the engineering design process by introducing concepts such as design, leadership, teamwork, planning, and management. • The task at hand for player is to take the reigns as a project manager.
  • 15. About the Game • The primary game audience is students in high school and the first two years of college • We are working to make this game a female friendly game that will be attractive to all students • We want to expose game players to activities in fields like Software Engineering and Mechanical Engineering, but also Math, and Science.
  • 16. Game Features • Engineering Design Process • Trading with other Players via Auctions • Avatar Customization • Facebook Integration • Persistent Data • Team Management • Time Management • Budget Management • Designing, Testing, Managing Projects • Marketplace to buy parts and services
  • 17. Gameplay Objectives • Increase player Character’s Level to unlock more artifact construction projects. • Build up your colony by completing artifacts. • Increase your knowledge of STEM content by completing mathematics and science challenges. • Develop your personal project management skills (people, budget, time).
  • 18. Story and Narrative • Back story • The player is asked to manage several projects involving building a rocket ship to travel from Earth to colonize another planet. Once on the planet several engineering projects will need to be completed to survive on the planet. • Plot Elements • Guide the player along in the tutorial level. Provide suggestions on projects and tasks to undertake. • Game Progression • Like many Facebook games. Increase your level, finish tasks, complete projects, etc.
  • 19. Characters • Player Avatars • Unique to each player (multiplayer game play possible) • Non-Player Characters • AI players to allow one person play • Teacher • Guides you through the tutorial level and introduces features added to new levels
  • 20. Player Role • Player serves as a project manager during the tutorial level and leads a team to test and repair a rocket. • Once the rocket is completed players set off to their new colony to lead teams and manage projects that produce a successful colony. • Players can focus on their own colonies or try and help other player’s with their colonies by selling, trading, or working for/with them.
  • 21. Game Mechanics • Genre: Strategy Social Network Game • simulation, educational, role play game • Movement • Point and click. • Path adjusted at time of click using A* algorithm. • Automatic collision avoidance. • Economy • Player will have a base income per day. • Different artifacts will increase money in different ways. • Player can supplement income by selling items and by working on other players projects. • Ideally project completion will be more important to students than dollars earned (affects reputation, experience, leadership, etc.)
  • 23. User Interface Elements • Graphical User Interface • Player Information • Chat System • Join / leave text-based chat • Private messaging • View Inventory • View Market • View Projects • Tutorial Training Level • Adaptive Help System
  • 24. Game Architecture • The game is extensible in nature with the idea that other features and levels can be added at a later time. • The game will be created for and playable on Facebook. • The primary language used to create this game will be Actionscript 3.0 utilizing the Flixel Engine. • Playerio will handle much of the interaction between players and any persistent data needed to be saved.
  • 26. Game Subsystems • Avatar Creation – name, gender, ethnicity, clothing, job family • Project Management – the main user screen allows players to select and manage projects • Team Management – team members hired based on skill set, cost, availability • Communication – allows players to hire or fire team members, as well as barter for goods • Marketplace – interfaces with player inventory, items or NPC’s can be purchased 26
  • 27. Starting the Game Create an avatar of either gender. You can set the characters appearance and job family.
  • 29. Rocket All major components need to be to tested, repaired, and assembled to launch your working rocket.
  • 31. Project Management Screen View current projects Switch between active projects Create new project Manage current team
  • 32. Completing Any Project Hire a team of engineers Salvage , trade, or buy the components
  • 35. Hiring Staff Create skilled (and affordable) staff based upon their availability, training, and level of experience (determines salary) 
  • 37. Inventory Screen View / manage items
  • 44. Completed Artifact Testing When all four components are built and ready to go to the next phase testing
  • 46. Rework or Salvage on Failure
  • 49. Current Status • We have created a first playable game prototype • The game has tutorial construction task, two artifact construction tasks, and two mini games to allow skill upgrades • The game is undergoing internal testing on Facebook • We are planning to begin the next iteration January 2013 49
  • 50. Next Steps • Create math and science content modules • Richer set of artifacts to address need for broader gender appeal • Make the AI characters active participants in the project builds • Make actions of online friends visible in the game environment • Make use of younger guide, perhaps keyed to the gender of the player avatar or allow choice of guide from list 50
  • 51. Next Steps • Create project authoring system to allow addition of focused sequences of engineering products by non-programmers • Switch to Unity 3D or as a game engine and look at tablet delivery options • Use Facebook (or another social media product) to promote the game and develop the community 51
  • 52. Contact Information • Email: bmaxim@umich.edu or Mturton@Holmes.edu.au or wnahle@umd.umich.edu • Web Site: http://gamelab.cis.umd.umich.edu • Software Developers: Elizabeth Beddow, Devon Modlin, Eric Tucker, Ben Catt 52