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MMORG Warlords.ru
1. World of TALARNA From archives of Solntsezar, which is on the other side of Great Eastern Seas ...For a long time was Talarna undisturbed and serene, lying in the eastern part of the continent Raan. And there were alvars in the southern woods and wood-goblins in the northern. Dwarf-dverbs lived amongst hills and mountains. And they lived in peace between themselves and other children of Nature. Everything was according to the design of the Creator and Makers maintained the harmony of the Universe...
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3. Game Interface You can play in any browser (IE, Mozilla, Opera, Saffari). Game does not require additional software installation. Game server can function on UNIX/LINUX or W2K platform.
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7. Hero Hero is a playing personage, alter-ego of the player. Everything what the player does he does with the soul and body of his personage. Everything the player achieves, his personage achieves too. Who the personage will be – orc, dwarf or monk – is defined when you register in the game. Race and sex may be changed later. Race defines physical abilities and disposition to certain professions. With each successful blow in battle experience of the personage grows, as well as his physical abilities. With each new product made his skills improve. Experience and craftsmanship determine general level of the personage. The higher the level the faster products are made, the stronger the strike and higher endurance. Marriages are allowed in the game. Married couple shares the property and realty.
8. NPC NPC – Non Personal Character. They attack solitary travelers both in dark alleyways late at night and at noon of the day near the gates of city hall. NPC doesn’t join conversation, attack from the back and rob lifeless bodies this is all they can do. Only the demonstration of power can frighten them away. When strengthens are unequal, NPC gather in groups and attack characters. Some use them to reinforce their characters, some can’t escape sticky horror of the nightmares after meeting them under the gas lantern on the streets of Bethany.
9. Clans Clan is the only hope for the new player not to become a puppet for other players or victim of NPC. Chief is a heart of the clan. His main attribute is castle. Clan chief controls castle depository and clan treasury. All members of the clan can use things from clan depository. Only the clan Chief decides who will stay in clan and who should be banished. Winner of the clan tournament obtains temporary bonus. These are battle blessing or tax reduction. Bonus affects all clan members.
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11. Artifacts Game has various artifacts of several classes: weapon ( swords, spears, bows ), combat gear ( helmets, shield, hauberks, jackets ), instrument, magic tools ( wands, cloaks, scrolls ), papers, transport, etc. As in any classic RPG game artifacts possess various individual qualities ( weight, size, breakage, level, loss, protection, element ). Except basic properties each artifact can change physical abilities of the personages for some time. E.g. by putting on the Ring of Fire personage strengthens his abilities in Fire Magic spell usage and weakens enemy’s defiance. Not all artifacts are available for personage from the start of the game. Only the things complying with the skill level of the personage can be used by him. Personage also can produce only the things corresponding to the level of his craftsmanship. Each artifact has its own formula. Formulas of the artifacts are gathered in formula books received in the end of the training for the next level of trade.
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16. ...Finally, on the eve of the Invincible Tracery and Renovated World, triumphers shown up in Talarna. They were the relatives and successors of the greatest warriors amongst Mortals, who brought victory to the Lucid Union of the Makers. They mingled with other people, dwarfs, elves and orcs. Their strength and skills in many ways surpassed the others, quite often they where the ones who leaded whole people, became heroes of the legends, and their descendants were the ones to rule the history of Talarna afterwards. These were the Masters of War, Warlords!