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Involving Stakeholders in!
User Experience (UX) Design"
Paul D. Hibbitts!
Hibbitts Design"
A Little About Me"
!  Established Hibbitts Design in 1998"
!  100+ successful software UX projects"
!  Instructor at Simon Fraser University"
!  Usability Mentor, 2009 Season of Usability!
(co-sponsored by Google)"
!  HFI-Certified Usability Analyst"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 2"
Stakeholders"
http://www.flickr.com/photos/levelten/4195533335/
Stakeholder Types!
I’ve Encountered"
!  Project sponsors"
!  Project influencers"
!  People affected by the project outcomes"
!  People that will build the project"
!  People who work with the customers of!
the project"
!  People who provide user support for project"
!  Customers of the project (not end-users)"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 4"
Stakeholder Involvement!
“Happiness” Poll"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 5"
INVOLVING STAKEHOLDERS TIP #1"
Empathy is a key element!
for UX design and working
with your stakeholders."
"
Methods We Will be!
Exploring Today"
1.  Usability and UX goals"
2.  Design scenarios"
3.  Stakeholder design reviews"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 7"
Why These Methods?"
"  Quick and easy to learn techniques"
"  Each method can be fairly structured"
"  No unnecessary documentation is created"
"  Involves stakeholders at multiple points"
"  Passive review and/or active collaboration"
"  Mixture of individual and group activities"
"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 8"
Your Mileage MayVary!"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 9"
Your Mileage May WillVary!"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 10"
1. Setting Direction with!
Usability and UX Goals"http://www.flickr.com/photos/nostri-imago/3137422976/
Usability Goals – How it Works"
!  Learnability (first time users) "
•  The product should be easy to learn"
!  Efficiency (experienced users)"
•  The product should be efficient to use"
!  Memorability (casual users)"
•  The product should be easy to remember"
!  Error-resistance (all users)"
•  The product should minimize usage errors"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 12"
Starts the Conversation!
about Usability Early!"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 13"
Defining Usability Goals"
!  Common factors for consideration are"
•  Frequency of use"
•  Importance of task or need"
•  Task structure (e.g. complexity, repetition)"
•  Motivation/attitude"
!  Assign a priority to each goal (e.g. 1-3)"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 14"
Assessing Usability Goals"
!  Use a valid + reliable usability survey, such as
the System Usability Scale (SUS)"
!  Be sure to observe users, and don’t just rely on
what they record on a survey"
!  Don’t get hung-up on trying to separately
assess each usability goal"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 15"
www.measuringux.com/SUS.ppt
UX Goals – How it Feels"
!  Can be daunting to articulate and agree upon"
!  Product Reaction Cards by Microsoft (2002)"
!  118 words (60% positive, 40% negative)"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 17"
Sample Product Reaction Cards"
Accessible Desirable Gets in the way Patronizing Stressful
Appealing Easy to use Hard to use Personal
Time-
consuming
Attractive Efficient High quality Predictable Time-saving
Busy Empowering Inconsistent Relevant Too technical
Collaborative Exciting Intimidating Reliable Trustworthy
Complex Familiar Inviting Rigid Uncontrollable
Comprehensive Fast Motivating Simplistic Unconventional
Confusing Flexible Not valuable Slow Unpredictable
Connected Fresh Organized Sophisticated Usable
Consistent Frustrating Overbearing Stimulating Useful
Customizable Fun Overwhelming
Straight
Forward
Valuable
www.microsoft.com/usability/UEPostings/ProductReactionCards.doc
Example Process for!
Defining UX Goals"
1.  Each stakeholder selects a set number of
attributes (i.e. 6-10)"
2.  All chosen items are posted on a wall"
3.  Each stakeholder is given a set number of
“points” to vote for each attribute"
4.  Visualize results (e.g. word cloud), and further
refine as needed"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 19"
Word cloud created using wordle.com"
Example Reaction Cards!
Word Cloud"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 20"
Assessing UX Goals"
1.  Reduce provided attributes to 60 to 70"
2.  Ask participants to select most relevant 10"
3.  Pair with a standard usability survey!
(e.g. System Usability Scale)"
4.  Visualize the results (e.g. word cloud)"
5.  Position as one input, not final decision"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 21"
INVOLVING STAKEHOLDERS TIP #2"
A critical question to ask
your stakeholders early on is!
“what does success look like
to you?”"
"
2. Envisioning with!
Design Scenarios"http://www.flickr.com/photos/jjpacres/3293117576/
What are Scenarios?"
!  Descriptions of people and their activities"
!  Series of events that results in reaching!
a goal"
!  Can be described textually or visually"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 24"
Example Scenario"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 25"
Why Use Scenarios?"
!  Focus on (high-level) user goals"
!  Excellent way to share a vision!
(without requiring visuals)"
!  Highlights missing specifics early"
!  Provides a workflow-based viewpoint"
!  Establishes a shared understanding"
Why Use Scenarios?"
“Scenarios are among the most powerful tools in
product and service design, with uses ranging from
developing requirements to ensuring that a design
accounts for the full range of possible interactions.”"
Kim Goodwin!
Author of “Designing for the Digital Age”!
and pastVP of Cooper Design"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 27"
Possible User Representations!
for Scenarios"
!  Persona "
•  A specific fictional person representing each type
of user"
!  User profile"
•  A broad summary of relevant user characteristics
for each type of user"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 28"
Design success
factors
" Make booking a
meeting painless
" Provide the best
meeting room
possible
" Leverage existing
calendar tool
concepts
Knowledge,*
Skills*&*Abili2es*
• Very comfortable
using desktop
apps and the Web
• Undergraduate
degree in
Marketing and
Communications
• Has seven years
of related job
experience
Goals,*mo2ves*
&*concerns*
• To have her team
deliver materials
on time and on
budget
• To meet the
performance
objectives set by
her Manager
• To minimize her
time related to
management
duties
Key*tasks*&*
ac2ons*
• Perform multiple
job tasks at once
• Books 4-6
meetings a day
• Provides
leadership to her
team with
various projects
• Effectively co-
ordinate activities
of various team
members
“If all these meetings aren’t bad enough, it always take more work than I want
to find a meeting time that works for everyone - along with a suitable room!”
Demographics
• 46 years old
• Has joined the company only one year ago
• Responsible for 5-member team
Emma: Sales Team Manager
Meeting Goals
Meeting Scheduling Tasks
To attend as few meetings as possible
To find convenient times and locations for meetings
To ensure needed meeting resources are available
To not miss attending any scheduled meetings
Decide attendees
Assess available meeting times and locations
Book room and required resources
Characteristics
Age 30-55
Windows experience Low – High (moderate is typical)
Frequency of use At least several times a day
Other software used Microsoft Office, Google Apps, HR System
Usage Mandatory
Turnover rate Low
Environment of use Desktop, tablets, and smartphones
User Profile: Managers
Personas and/or User Profiles
– Good Question!"
!  Some considerations…"
•  Time and resources"
•  Available data"
•  Product type"
•  Team work style/culture"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 31"
User Representations Poll"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 32"
Choosing Scenarios to Create"
1.  List the user tasks (moderate granularity) of
the system/product you will be creating"
2.  Determine frequency and importance for all
tasks to help with scenario creation,
prioritization and UI structure decisions"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 33"
How to Create Good Scenarios"
#  Describe what, not how"
#  Be very specific"
#  Describe reaching a user goal!
(or solving a problem)"
#  Include underlying motivation"
#  Describe who the user(s) are"
#  Include the context of use"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 34"
Describe What, Not How"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 35"
BeVery Specific"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 36"
Describe Reaching a User Goal"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 37"
Differences Between!
Goals and Tasks"
Goals" Tasks"
!  Things users want or need
to achieve"
!  Tends to remain constant
over time"
!  System independent"
!  Reaching a goal changes the
state of the world"
!  Must be performed to!
reach goals"
!  Tends to change over time,
often due to technology"
!  System dependent"
!  May require!
problem solving"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 38"
Include Underlying Motivation"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 39"
Describe Who the User(s) Are"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 40"
Include the Context of Use"
“Emma, a sales manager, needs to arrange a
meeting with her 5-member sales team to work out
the details of an upcoming promotion. Using the
meeting room booking system from her office
computer she determines when they can all meet
this week and reserves a room with a projector for
the meeting.”!
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 41"
Good Scenarios…"
"  Describe what, not how"
"  Are very specific"
"  Describe reaching a user goal!
(or solving a problem)"
"  Include underlying motivation"
"  Describe who the user(s) are"
"  Include the context of use"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 42"
INVOLVING STAKEHOLDERS TIP #3"
Before conducting user
research, create a research plan
with your stakeholders."
"
3. Getting Feedback with!
Stakeholder Design Reviews"http://www.flickr.com/photos/cspp1/6217471472/
Oh, the Troubles I’ve Seen…"
!  Wrong type of feedback"
!  Personal opinion (wars)"
!  Last-minute surprise requirement"
!  Multiple concepts causing endless debates"
!  Company culture/politics/issues"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 45"
One Format That Has!
Worked for Me"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 46"
1. Set Level of Feedback"
!  Conceptual buy-in"
•  Sketchy mockups (e.g. paper + markers, Balsamiq)"
!  Detailed content/layout buy-in"
•  Wireframes (e.g. PowerPoint, OmniGraffle,Visio)"
!  Interactive behavior buy-in"
•  Working prototype (e.g. JustinMind, FlairBuilder)"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 47"
2. Define Objective of!
the Session"
!  For example, to identify potential problems
state that solutions are “off the table” "
!  If a solution is still provided, ask about the
problem it is intended to solve"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 48"
3. Review Goals!
and User Descriptions"
!  Present usability and UX goals along with
user profiles/personas"
!  Earlier stakeholder involvement and sign-off
should minimize “swoop-and-poops”"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 49"
4. Present the Design"
!  Walkthrough design based on scenarios"
!  State that the design will be shown twice"
•  First time for overall context"
•  Second time for feedback and Q&A"
!  Link shown design solutions to defined goals"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 50"
INVOLVING STAKEHOLDERS TIP #4"
Learn and speak the language!
of your stakeholders."
"
Wrap-up"
© http://www.istockphoto.com
Involving Stakeholders Summary"
"  Usability and UX goals"
"  Design scenarios"
"  Stakeholder design reviews"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 53"
Related Readings"
www.delicious.com/stacks/paulhibbitts"
Involving Stakeholders in UX Design"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 54"
More Techniques I’ve Used!
Successfully with Stakeholders"
!  Ad-hoc persona workshops"
!  UX design principles"
!  Co-design (project definition) workshop"
!  Page description diagrams"
!  Application maps"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 55"
Additional Readings"
www.delicious.com/stacks/paulhibbitts"
Involving Stakeholders in UX Design – More Techniques"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 56"
ThankYou! Further Questions?"
Contact info"
Web: paulhibbitts.com"
Email: paul@paulhibbitts.com"
Twitter: @hibbittsdesign"
LinkedIn: linkedin.com/in/paulhibbitts"
These slides"
Speaker Deck: speakerdeck.com/u/hibbittsdesign !
SlideShare: slideshare.net/hibbittsdesign/"
12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 57"

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Agile Vancouver - Involving Stakeholders in User Experience (UX) Design

  • 1. Involving Stakeholders in! User Experience (UX) Design" Paul D. Hibbitts! Hibbitts Design"
  • 2. A Little About Me" !  Established Hibbitts Design in 1998" !  100+ successful software UX projects" !  Instructor at Simon Fraser University" !  Usability Mentor, 2009 Season of Usability! (co-sponsored by Google)" !  HFI-Certified Usability Analyst" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 2"
  • 4. Stakeholder Types! I’ve Encountered" !  Project sponsors" !  Project influencers" !  People affected by the project outcomes" !  People that will build the project" !  People who work with the customers of! the project" !  People who provide user support for project" !  Customers of the project (not end-users)" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 4"
  • 5. Stakeholder Involvement! “Happiness” Poll" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 5"
  • 6. INVOLVING STAKEHOLDERS TIP #1" Empathy is a key element! for UX design and working with your stakeholders." "
  • 7. Methods We Will be! Exploring Today" 1.  Usability and UX goals" 2.  Design scenarios" 3.  Stakeholder design reviews" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 7"
  • 8. Why These Methods?" "  Quick and easy to learn techniques" "  Each method can be fairly structured" "  No unnecessary documentation is created" "  Involves stakeholders at multiple points" "  Passive review and/or active collaboration" "  Mixture of individual and group activities" " 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 8"
  • 9. Your Mileage MayVary!" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 9"
  • 10. Your Mileage May WillVary!" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 10"
  • 11. 1. Setting Direction with! Usability and UX Goals"http://www.flickr.com/photos/nostri-imago/3137422976/
  • 12. Usability Goals – How it Works" !  Learnability (first time users) " •  The product should be easy to learn" !  Efficiency (experienced users)" •  The product should be efficient to use" !  Memorability (casual users)" •  The product should be easy to remember" !  Error-resistance (all users)" •  The product should minimize usage errors" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 12"
  • 13. Starts the Conversation! about Usability Early!" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 13"
  • 14. Defining Usability Goals" !  Common factors for consideration are" •  Frequency of use" •  Importance of task or need" •  Task structure (e.g. complexity, repetition)" •  Motivation/attitude" !  Assign a priority to each goal (e.g. 1-3)" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 14"
  • 15. Assessing Usability Goals" !  Use a valid + reliable usability survey, such as the System Usability Scale (SUS)" !  Be sure to observe users, and don’t just rely on what they record on a survey" !  Don’t get hung-up on trying to separately assess each usability goal" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 15"
  • 17. UX Goals – How it Feels" !  Can be daunting to articulate and agree upon" !  Product Reaction Cards by Microsoft (2002)" !  118 words (60% positive, 40% negative)" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 17"
  • 18. Sample Product Reaction Cards" Accessible Desirable Gets in the way Patronizing Stressful Appealing Easy to use Hard to use Personal Time- consuming Attractive Efficient High quality Predictable Time-saving Busy Empowering Inconsistent Relevant Too technical Collaborative Exciting Intimidating Reliable Trustworthy Complex Familiar Inviting Rigid Uncontrollable Comprehensive Fast Motivating Simplistic Unconventional Confusing Flexible Not valuable Slow Unpredictable Connected Fresh Organized Sophisticated Usable Consistent Frustrating Overbearing Stimulating Useful Customizable Fun Overwhelming Straight Forward Valuable www.microsoft.com/usability/UEPostings/ProductReactionCards.doc
  • 19. Example Process for! Defining UX Goals" 1.  Each stakeholder selects a set number of attributes (i.e. 6-10)" 2.  All chosen items are posted on a wall" 3.  Each stakeholder is given a set number of “points” to vote for each attribute" 4.  Visualize results (e.g. word cloud), and further refine as needed" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 19"
  • 20. Word cloud created using wordle.com" Example Reaction Cards! Word Cloud" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 20"
  • 21. Assessing UX Goals" 1.  Reduce provided attributes to 60 to 70" 2.  Ask participants to select most relevant 10" 3.  Pair with a standard usability survey! (e.g. System Usability Scale)" 4.  Visualize the results (e.g. word cloud)" 5.  Position as one input, not final decision" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 21"
  • 22. INVOLVING STAKEHOLDERS TIP #2" A critical question to ask your stakeholders early on is! “what does success look like to you?”" "
  • 23. 2. Envisioning with! Design Scenarios"http://www.flickr.com/photos/jjpacres/3293117576/
  • 24. What are Scenarios?" !  Descriptions of people and their activities" !  Series of events that results in reaching! a goal" !  Can be described textually or visually" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 24"
  • 25. Example Scenario" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 25"
  • 26. Why Use Scenarios?" !  Focus on (high-level) user goals" !  Excellent way to share a vision! (without requiring visuals)" !  Highlights missing specifics early" !  Provides a workflow-based viewpoint" !  Establishes a shared understanding"
  • 27. Why Use Scenarios?" “Scenarios are among the most powerful tools in product and service design, with uses ranging from developing requirements to ensuring that a design accounts for the full range of possible interactions.”" Kim Goodwin! Author of “Designing for the Digital Age”! and pastVP of Cooper Design" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 27"
  • 28. Possible User Representations! for Scenarios" !  Persona " •  A specific fictional person representing each type of user" !  User profile" •  A broad summary of relevant user characteristics for each type of user" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 28"
  • 29. Design success factors " Make booking a meeting painless " Provide the best meeting room possible " Leverage existing calendar tool concepts Knowledge,* Skills*&*Abili2es* • Very comfortable using desktop apps and the Web • Undergraduate degree in Marketing and Communications • Has seven years of related job experience Goals,*mo2ves* &*concerns* • To have her team deliver materials on time and on budget • To meet the performance objectives set by her Manager • To minimize her time related to management duties Key*tasks*&* ac2ons* • Perform multiple job tasks at once • Books 4-6 meetings a day • Provides leadership to her team with various projects • Effectively co- ordinate activities of various team members “If all these meetings aren’t bad enough, it always take more work than I want to find a meeting time that works for everyone - along with a suitable room!” Demographics • 46 years old • Has joined the company only one year ago • Responsible for 5-member team Emma: Sales Team Manager
  • 30. Meeting Goals Meeting Scheduling Tasks To attend as few meetings as possible To find convenient times and locations for meetings To ensure needed meeting resources are available To not miss attending any scheduled meetings Decide attendees Assess available meeting times and locations Book room and required resources Characteristics Age 30-55 Windows experience Low – High (moderate is typical) Frequency of use At least several times a day Other software used Microsoft Office, Google Apps, HR System Usage Mandatory Turnover rate Low Environment of use Desktop, tablets, and smartphones User Profile: Managers
  • 31. Personas and/or User Profiles – Good Question!" !  Some considerations…" •  Time and resources" •  Available data" •  Product type" •  Team work style/culture" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 31"
  • 32. User Representations Poll" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 32"
  • 33. Choosing Scenarios to Create" 1.  List the user tasks (moderate granularity) of the system/product you will be creating" 2.  Determine frequency and importance for all tasks to help with scenario creation, prioritization and UI structure decisions" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 33"
  • 34. How to Create Good Scenarios" #  Describe what, not how" #  Be very specific" #  Describe reaching a user goal! (or solving a problem)" #  Include underlying motivation" #  Describe who the user(s) are" #  Include the context of use" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 34"
  • 35. Describe What, Not How" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 35"
  • 36. BeVery Specific" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 36"
  • 37. Describe Reaching a User Goal" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 37"
  • 38. Differences Between! Goals and Tasks" Goals" Tasks" !  Things users want or need to achieve" !  Tends to remain constant over time" !  System independent" !  Reaching a goal changes the state of the world" !  Must be performed to! reach goals" !  Tends to change over time, often due to technology" !  System dependent" !  May require! problem solving" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 38"
  • 39. Include Underlying Motivation" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 39"
  • 40. Describe Who the User(s) Are" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 40"
  • 41. Include the Context of Use" “Emma, a sales manager, needs to arrange a meeting with her 5-member sales team to work out the details of an upcoming promotion. Using the meeting room booking system from her office computer she determines when they can all meet this week and reserves a room with a projector for the meeting.”! 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 41"
  • 42. Good Scenarios…" "  Describe what, not how" "  Are very specific" "  Describe reaching a user goal! (or solving a problem)" "  Include underlying motivation" "  Describe who the user(s) are" "  Include the context of use" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 42"
  • 43. INVOLVING STAKEHOLDERS TIP #3" Before conducting user research, create a research plan with your stakeholders." "
  • 44. 3. Getting Feedback with! Stakeholder Design Reviews"http://www.flickr.com/photos/cspp1/6217471472/
  • 45. Oh, the Troubles I’ve Seen…" !  Wrong type of feedback" !  Personal opinion (wars)" !  Last-minute surprise requirement" !  Multiple concepts causing endless debates" !  Company culture/politics/issues" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 45"
  • 46. One Format That Has! Worked for Me" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 46"
  • 47. 1. Set Level of Feedback" !  Conceptual buy-in" •  Sketchy mockups (e.g. paper + markers, Balsamiq)" !  Detailed content/layout buy-in" •  Wireframes (e.g. PowerPoint, OmniGraffle,Visio)" !  Interactive behavior buy-in" •  Working prototype (e.g. JustinMind, FlairBuilder)" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 47"
  • 48. 2. Define Objective of! the Session" !  For example, to identify potential problems state that solutions are “off the table” " !  If a solution is still provided, ask about the problem it is intended to solve" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 48"
  • 49. 3. Review Goals! and User Descriptions" !  Present usability and UX goals along with user profiles/personas" !  Earlier stakeholder involvement and sign-off should minimize “swoop-and-poops”" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 49"
  • 50. 4. Present the Design" !  Walkthrough design based on scenarios" !  State that the design will be shown twice" •  First time for overall context" •  Second time for feedback and Q&A" !  Link shown design solutions to defined goals" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 50"
  • 51. INVOLVING STAKEHOLDERS TIP #4" Learn and speak the language! of your stakeholders." "
  • 53. Involving Stakeholders Summary" "  Usability and UX goals" "  Design scenarios" "  Stakeholder design reviews" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 53"
  • 54. Related Readings" www.delicious.com/stacks/paulhibbitts" Involving Stakeholders in UX Design" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 54"
  • 55. More Techniques I’ve Used! Successfully with Stakeholders" !  Ad-hoc persona workshops" !  UX design principles" !  Co-design (project definition) workshop" !  Page description diagrams" !  Application maps" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 55"
  • 56. Additional Readings" www.delicious.com/stacks/paulhibbitts" Involving Stakeholders in UX Design – More Techniques" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 56"
  • 57. ThankYou! Further Questions?" Contact info" Web: paulhibbitts.com" Email: paul@paulhibbitts.com" Twitter: @hibbittsdesign" LinkedIn: linkedin.com/in/paulhibbitts" These slides" Speaker Deck: speakerdeck.com/u/hibbittsdesign ! SlideShare: slideshare.net/hibbittsdesign/" 12-02-22" ©2012 Paul D. Hibbitts.All rights reserved. " 57"