SlideShare una empresa de Scribd logo
1 de 76
Descargar para leer sin conexión
Choosing the Game Engine
   that is Right for You
        Mark DeLoura
    Videogame Technology
          Consultant
       October 12, 2009
Introduction
Topics

• The Evolution of Game Engines

• Choosing a Game Engine

• Available Engines
The Evolution of Game
             Engines

•   Graphics engines to game engines
•   Software 3D to hardware 3D
•   Consoles embrace game engines
•   The Mod generation
•   Shader evolution
•   Costs and complexity
Graphics Engines
       to Game Engines
• 1993: Doom (idTech 1)
Graphics Engines
       to Game Engines
• 1995: Software-rendered engines
  – Argonaut’s BRender
  – Criterion’s Renderware
  – RenderMorphics’ Reality Lab
Graphics Engines
       to Game Engines
• 1996: Quake 1
Software 3D to Hardware 3D
• 1996: Quake 1
Software 3D to Hardware 3D
• 1997: Quake 2 (idTech 2)
Software 3D to Hardware 3D
• 1998: Half-Life (GoldSRC)
Software 3D to Hardware 3D
• 1998: Unreal (Unreal Engine 1)
Software 3D to Hardware 3D
• 1999: Quake 3 (idTech 3)
Consoles Embrace Engines
• 1999: PlayStation2
Consoles Embrace Engines
• 1999: NDL’s NetImmerse 3D
• 2000: Intrinsic Graphics’ Alchemy
Consoles Embrace Engines
• 2001: Grand Theft Auto III uses
  Criterion’s Renderware
Consoles Embrace Engines
• 2003: Unreal 2 PC (Unreal Engine 2)
• 2004: Unreal 2 Xbox; PS2 in dev
Consoles Embrace Engines
• 2003: Vicarious Visions purchases
  Intrinsic Graphics (Alchemy)

• 2004: EA purchases Criterion
  (Renderware)

• 2005: Emergent purchases NDL
  (NetImmerse, Gamebryo)
Engines Embrace Consoles

• 2007: Unreal Engine 3
  – PC, Xbox360, PS3


• 2009: CryEngine 3
  – PC, Xbox360, PS3
The Mod Generation
The Mod Generation
• 1993: Doom (idTech 1)
The Mod Generation
• 1997: Quake 2 (idTech 2)
The Mod Generation
• 1998: Unreal (Unreal Engine 1)
The Mod Generation
• 2001: Tribes 2 (Torque)
The Mod Generation
• 2002: Criterion ships Renderware
  Studio
The Mod Generation

• 2004: Doom 3 (idTech 4)

• 2004: Half-Life 2 (Source)

• 2004: FarCry (CryEngine)
The Mod Generation
• 2007: Gears of War (Unreal Engine 3)
The Mod Generation
• 2007: Crysis (CryEngine 2)
Shader Evolution
• 1999-2000: “All games on a
  particular engine look the same.”
Shader Evolution
• 2000: GeForce3 released
Shader Evolution
• 2004: Doom 3 (idTech 4)
Shader Evolution
• 2004: Half-Life 2 (Source)
Shader Evolution
• 2004: Far Cry (CryEngine)
Shader Evolution
• 2007: Gears of War (Unreal Engine 3)
Current Engine Trends
• Game development costs are very
  high
  – Amortize development across
    multiple games and multiple
    platforms

• Multi-processor complexity
  – Encourages use of game engines that
    make multi-processor development
    simpler
Choosing a Game Engine

• The most important decision you
  will make about game technology
1. Create Your Game Design
• A draft Game Design Document
2. Create Your Tech Design
• A draft Technical Design Document
3. Create Your Production Plan

• A draft Production Plan
4. Now Look at Engines!
Developer Survey

• February 2009 survey of game
  developers on game engines
  – Senior producers
  – Senior engineers


• Results published on
  Gamasutra.com
Game Engine Decisions
• The most important considerations
  – Cost: What can you afford?
  – Relevance to platforms, genre, design
  – Support
  – Functionality: Time saved
  – Tools and Content Pipeline
  – Integration into Current Technology
  – Flexibility
Cost: What can you afford?
• Tiers of game engines roughly
  match cost
  – MMO Engines
  – High-end Engines
  – Mid-range Engines
  – Casual / Web Engines
  – Open source PC Engines
Cost: What can you afford?
• Deal structures are flexible
  – Survey: Preferred deal structure?


          17.9%

                               Flat-rate
                  82.1%        Royalty
Cost: What can you afford?
• Other costs to keep in mind
  – Training
  – Integration time
  – Support and maintenance fees
  – Add-ons
  – Potentially unhappy employees
Cost: What can you afford?
• Potentially unhappy employees?
  – Survey: If budget and time were no
    object, which of these would you
    prefer?

             7.0%
    9.3%
                    46.5%   Create ourselves
                            Use middleware
     37.2%
                            Purchase engine
                            Other
Relevance
• Platforms
  – MMO, PC standalone, consoles,
    handhelds, mobile
• Genre
  – Look for similar games which use the
    engine
• Design
  – What is most important? Graphics?
    Interaction? Physics?
Support

• Documentation

• Support team structure

• Samples and tutorials
Support
• Survey: Most important engine
  practices
  1.   Source code is available
  2.   Known to easily integrate
  3.   Resource management is tweakable
  4.   Ongoing access to current builds
  5.   Clear development roadmap
Support
• Get a demo license!
Functionality
• Survey: Most important engine
  systems
  1.   Multi-threading system
  2.   Rendering pipeline
  3.   Animation system
  4.   Collision detection / physics system
  5.   Streaming system
  6.   Networking design
• Varies based on game, team
  expertise, other middleware
Tools and Pipeline
• Survey: Most important engine
  tools
  1. Profiling system
  2. Live preview on target platform


         37.5%
                                  Yes
                      62.5%
                                  No
Tools and Pipeline
• Most important engine tools
  3. Standalone world builder
  4. Particle system editor
Tools and Pipeline
• More important engine tools

  5. Scripting system
     • Run-time script debugger
     • 51.3% of projects use Lua
Tools and Pipeline
• Build Process
  – Average code change: 3.5 minutes
  – Average full rebuild: 105 minutes
         Using Automated Builds
        11.9%


                                  Yes
                   88.1%          No
Integration
• Existing custom technology
• Middleware technology

   Using Engine            Using Middleware
                          10.3%
 45.0%
                    Yes                       Yes
         55.0%                    89.7%
                    No                        No
Integration
• Survey: Most popular middleware
  libraries
  – Bink
  – FMOD
  – Havok
  – Scaleform
  – Kynapse
  – Wwise
Flexibility
• What range of games are made on
  the engine?

• Talk to people who have used the
  engine.

• Work with the code: how brittle is
  it?
Other important factors

• Outsourcing

• Source code escrow
Most Importantly
• DEMO!
Currently Available Engines
•   MMO Engines
•   High-end Engines
•   Mid-range Engines
•   Casual / Web Engines
•   Open source PC Engines
MMO Engines
• BigWorld Technology Suite
• Simutronics’ HeroEngine

• Sun’s Project Darkstar (server)
High-end Engines
• Epic’s Unreal Engine 3
• Crytek’s CryEngine 3
• Digital Extremes’ Evolution Engine

• id’s idTech 4/5/6
• Valve’s Source
Mid-range Engines
•   Emergent’s Gamebryo
•   Terminal Reality’s Infernal Engine
•   Blitz Games’ BlitzTech
•   Trinigy’s Vision Engine
•   Vicious Cycle’s Vicious Engine
Casual / Web Engines
• Unity Technologies’ Unity
• Garage Games’ Torque
• Macromedia Flash
  – For example, PushButton Engine
• Sun’s Java
  – For example, jMonkey Engine
Open source PC Engines
• Irrlicht
• OGRE3D
• Panda3D

• Many more listed at:
  – en.wikipedia.org/wiki/List_of_game_
    engines
  – zh.wikipedia.org/wiki/游戏引擎列表
Another option:
       Use middleware

• Use middleware to supplement
  your own engine
Online Games
• BigWorld Technology
  – Tian Xia 2, Kingdom Heroes 2 Online,
    Chuang Shi Online
Online Games
• Simutronics’ HeroEngine
  – Star Wars: The Old Republic
Online Games
• Crytek’s CryEngine 3 (2)
  – AION, Entropia
Online Games
• Unreal Engine 3
  – Alliance of Valiant Arms (A.V.A.), APB,
    Huxley, The Agency
Online Games
• Gamebryo
  – Warhammer Online, Wizard 101,
    Dark Age of Camelot
Casual Games
• Unity
Casual Games
• Torque
Conclusion
• There are many, MANY engines

• Plan what you are making BEFORE
  analyzing game engines

• Each engine has unique features –
  analyze games, talk to users, demo
  the pipeline, examine the code
Closing
• Mark DeLoura’s contact info:
  – http://www.satori.org
  – mdeloura@satori.org
• Gamasutra engine articles:
  – http://www.gamasutra.com/blogs/M
    arkDeLoura/124/

Más contenido relacionado

La actualidad más candente

06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
Component-Based Entity Systems (Demo)
Component-Based Entity Systems (Demo)Component-Based Entity Systems (Demo)
Component-Based Entity Systems (Demo)Nick Pruehs
 
GamingAnywhere: An Open Cloud Gaming System
GamingAnywhere: An Open Cloud Gaming SystemGamingAnywhere: An Open Cloud Gaming System
GamingAnywhere: An Open Cloud Gaming SystemAcademia Sinica
 
game development
game  developmentgame  development
game developmentumair khan
 
[Ubisoft] Perforce Integration in a AAA Game Engine
[Ubisoft] Perforce Integration in a AAA Game Engine[Ubisoft] Perforce Integration in a AAA Game Engine
[Ubisoft] Perforce Integration in a AAA Game EnginePerforce
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game DesignInstantTechInfo
 
Unity Introduction
Unity IntroductionUnity Introduction
Unity IntroductionJuwal Bose
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Gateway Technolabs
 
The History of Game Consoles
The History of Game ConsolesThe History of Game Consoles
The History of Game Consolescr4sh0ver
 
Introduction to Game Engine: Concepts & Components
Introduction to Game Engine: Concepts & ComponentsIntroduction to Game Engine: Concepts & Components
Introduction to Game Engine: Concepts & ComponentsPouya Pournasir
 
Intro to unreal with framework and vr
Intro to unreal with framework and vrIntro to unreal with framework and vr
Intro to unreal with framework and vrLuis Cataldi
 
The history of videogames
The history of videogamesThe history of videogames
The history of videogamespolthelost
 
Gaming console technology 2017 ppt
Gaming console technology 2017 ppt Gaming console technology 2017 ppt
Gaming console technology 2017 ppt keshav kumar
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and ProgrammingSumit Jain
 
Scene Graphs & Component Based Game Engines
Scene Graphs & Component Based Game EnginesScene Graphs & Component Based Game Engines
Scene Graphs & Component Based Game EnginesBryan Duggan
 
Game Programming 02 - Component-Based Entity Systems
Game Programming 02 - Component-Based Entity SystemsGame Programming 02 - Component-Based Entity Systems
Game Programming 02 - Component-Based Entity SystemsNick Pruehs
 
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesGDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesAdam Telfer
 

La actualidad más candente (20)

Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Component-Based Entity Systems (Demo)
Component-Based Entity Systems (Demo)Component-Based Entity Systems (Demo)
Component-Based Entity Systems (Demo)
 
GamingAnywhere: An Open Cloud Gaming System
GamingAnywhere: An Open Cloud Gaming SystemGamingAnywhere: An Open Cloud Gaming System
GamingAnywhere: An Open Cloud Gaming System
 
game development
game  developmentgame  development
game development
 
[Ubisoft] Perforce Integration in a AAA Game Engine
[Ubisoft] Perforce Integration in a AAA Game Engine[Ubisoft] Perforce Integration in a AAA Game Engine
[Ubisoft] Perforce Integration in a AAA Game Engine
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
 
Unity Introduction
Unity IntroductionUnity Introduction
Unity Introduction
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
The History of Game Consoles
The History of Game ConsolesThe History of Game Consoles
The History of Game Consoles
 
Introduction to Game Engine: Concepts & Components
Introduction to Game Engine: Concepts & ComponentsIntroduction to Game Engine: Concepts & Components
Introduction to Game Engine: Concepts & Components
 
Intro to unreal with framework and vr
Intro to unreal with framework and vrIntro to unreal with framework and vr
Intro to unreal with framework and vr
 
The history of videogames
The history of videogamesThe history of videogames
The history of videogames
 
Gaming console technology 2017 ppt
Gaming console technology 2017 ppt Gaming console technology 2017 ppt
Gaming console technology 2017 ppt
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and Programming
 
Scene Graphs & Component Based Game Engines
Scene Graphs & Component Based Game EnginesScene Graphs & Component Based Game Engines
Scene Graphs & Component Based Game Engines
 
What is game development
What is game developmentWhat is game development
What is game development
 
Game Programming 02 - Component-Based Entity Systems
Game Programming 02 - Component-Based Entity SystemsGame Programming 02 - Component-Based Entity Systems
Game Programming 02 - Component-Based Entity Systems
 
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile GamesGDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
GDC 2018 Deconstructor of Fun: Breaking down Top Mobile Games
 

Destacado

Comfirm AlphaMail
Comfirm AlphaMailComfirm AlphaMail
Comfirm AlphaMailcomfirm
 
El Tejido del Espacio-tiempo
El Tejido del Espacio-tiempoEl Tejido del Espacio-tiempo
El Tejido del Espacio-tiempoDante Amerisi
 
Google adwords, el impulso que necesita tu empresa.
Google adwords, el impulso que necesita tu empresa.Google adwords, el impulso que necesita tu empresa.
Google adwords, el impulso que necesita tu empresa.Ana Cristina Esteban Baranda
 
Guía de destinos turísticos de base deportiva
Guía de destinos turísticos de base deportivaGuía de destinos turísticos de base deportiva
Guía de destinos turísticos de base deportivaandalucialab
 
D5.2 Plan4all Networking Architecture
D5.2 Plan4all Networking ArchitectureD5.2 Plan4all Networking Architecture
D5.2 Plan4all Networking Architectureplan4all
 
TEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOK
TEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOKTEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOK
TEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOKCasillera22
 
Cebix Sofinnova Japan Presentation
Cebix Sofinnova Japan PresentationCebix Sofinnova Japan Presentation
Cebix Sofinnova Japan PresentationCebix
 
Bonding over Fitness - Romantic Fitness Ideas by Eat Water
Bonding over Fitness - Romantic Fitness Ideas by Eat WaterBonding over Fitness - Romantic Fitness Ideas by Eat Water
Bonding over Fitness - Romantic Fitness Ideas by Eat WaterEat Water Slim Foods
 
Grupo condor 1
Grupo condor 1Grupo condor 1
Grupo condor 1paulinaare
 
Methodes travail etudiants
Methodes travail etudiantsMethodes travail etudiants
Methodes travail etudiantsElsa von Licy
 
¡Come sano y muévete!
¡Come sano y muévete!¡Come sano y muévete!
¡Come sano y muévete!Nutrialia
 
Proyecto instructivo sobre formulacin de et y tdr
Proyecto instructivo sobre formulacin de et y tdrProyecto instructivo sobre formulacin de et y tdr
Proyecto instructivo sobre formulacin de et y tdrWildo Huillca Moyna
 

Destacado (20)

Comfirm AlphaMail
Comfirm AlphaMailComfirm AlphaMail
Comfirm AlphaMail
 
El Tejido del Espacio-tiempo
El Tejido del Espacio-tiempoEl Tejido del Espacio-tiempo
El Tejido del Espacio-tiempo
 
Google adwords, el impulso que necesita tu empresa.
Google adwords, el impulso que necesita tu empresa.Google adwords, el impulso que necesita tu empresa.
Google adwords, el impulso que necesita tu empresa.
 
Project world grow coaches
Project world grow coachesProject world grow coaches
Project world grow coaches
 
Presentacion online
Presentacion onlinePresentacion online
Presentacion online
 
Guía de destinos turísticos de base deportiva
Guía de destinos turísticos de base deportivaGuía de destinos turísticos de base deportiva
Guía de destinos turísticos de base deportiva
 
D5.2 Plan4all Networking Architecture
D5.2 Plan4all Networking ArchitectureD5.2 Plan4all Networking Architecture
D5.2 Plan4all Networking Architecture
 
TEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOK
TEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOKTEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOK
TEMA 10: XARXES SOCIALS EN EDUCACIÓ. TWITTER I FACEBOOK
 
Cebix Sofinnova Japan Presentation
Cebix Sofinnova Japan PresentationCebix Sofinnova Japan Presentation
Cebix Sofinnova Japan Presentation
 
Bonding over Fitness - Romantic Fitness Ideas by Eat Water
Bonding over Fitness - Romantic Fitness Ideas by Eat WaterBonding over Fitness - Romantic Fitness Ideas by Eat Water
Bonding over Fitness - Romantic Fitness Ideas by Eat Water
 
Velas
VelasVelas
Velas
 
Newswriting ii
Newswriting iiNewswriting ii
Newswriting ii
 
Grupo condor 1
Grupo condor 1Grupo condor 1
Grupo condor 1
 
Ficha de evaluacion de practicas
Ficha de evaluacion de practicasFicha de evaluacion de practicas
Ficha de evaluacion de practicas
 
Dsdm
DsdmDsdm
Dsdm
 
Methodes travail etudiants
Methodes travail etudiantsMethodes travail etudiants
Methodes travail etudiants
 
Alanina
AlaninaAlanina
Alanina
 
¡Come sano y muévete!
¡Come sano y muévete!¡Come sano y muévete!
¡Come sano y muévete!
 
Proyecto instructivo sobre formulacin de et y tdr
Proyecto instructivo sobre formulacin de et y tdrProyecto instructivo sobre formulacin de et y tdr
Proyecto instructivo sobre formulacin de et y tdr
 
Inteligencia de mercado_de_la_palta_2010
Inteligencia de mercado_de_la_palta_2010Inteligencia de mercado_de_la_palta_2010
Inteligencia de mercado_de_la_palta_2010
 

Similar a Choosing your Game Engine (2009)

GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...Gerke Max Preussner
 
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
 
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...Lviv Startup Club
 
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4Gerke Max Preussner
 
De Re PlayStation Vita
De Re PlayStation VitaDe Re PlayStation Vita
De Re PlayStation VitaSlide_N
 
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4Gerke Max Preussner
 
ITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game development
ITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game developmentITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game development
ITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game developmentITCamp
 
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...Unity Technologies
 
Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...
Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...
Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...Shift Conference
 
Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...
Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...
Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...Shift Conference
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d GameIsfand yar Khan
 
Brewing Your Own Game Engie eng
Brewing Your Own Game Engie engBrewing Your Own Game Engie eng
Brewing Your Own Game Engie engCoconut Island
 
Making A Game Engine Is Easier Than You Think
Making A Game Engine Is Easier Than You ThinkMaking A Game Engine Is Easier Than You Think
Making A Game Engine Is Easier Than You ThinkGorm Lai
 
Best Practices For Game Development Using Perforce Streams
Best Practices For Game Development Using Perforce Streams Best Practices For Game Development Using Perforce Streams
Best Practices For Game Development Using Perforce Streams Perforce
 
GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...
GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...
GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...Amazon Web Services
 
Visug: Say Hello to my little friend: a session on Kinect
Visug: Say Hello to my little friend: a session on KinectVisug: Say Hello to my little friend: a session on Kinect
Visug: Say Hello to my little friend: a session on KinectVisug
 
Metasploitation part-1 (murtuja)
Metasploitation part-1 (murtuja)Metasploitation part-1 (murtuja)
Metasploitation part-1 (murtuja)ClubHack
 
This was a triumph: Evolving intelligent bots for videogames. And for Science.
This was a triumph: Evolving intelligent bots for videogames. And for Science. This was a triumph: Evolving intelligent bots for videogames. And for Science.
This was a triumph: Evolving intelligent bots for videogames. And for Science. Pablo García Sánchez
 
Frokost seminar windows 8 februar 2013
Frokost seminar   windows 8 februar 2013Frokost seminar   windows 8 februar 2013
Frokost seminar windows 8 februar 2013Olav Tvedt
 

Similar a Choosing your Game Engine (2009) (20)

GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things t...
 
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
 
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
 
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
 
De Re PlayStation Vita
De Re PlayStation VitaDe Re PlayStation Vita
De Re PlayStation Vita
 
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
West Coast DevCon 2014: Engine Overview - A Programmers Glimpse at UE4
 
ITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game development
ITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game developmentITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game development
ITCamp 2011 - Catalin Zima - Common pitfalls in Windows Phone 7 game development
 
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
Developing and optimizing a procedural game: The Elder Scrolls Blades- Unite ...
 
Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...
Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...
Shift Remote: AI: Behind the scenes development in an AI company - Matija Ili...
 
Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...
Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...
Shift Remote AI: Behind the Scenes Development in an AI Company - Matija Ilij...
 
Software Engineer- A unity 3d Game
Software Engineer- A unity 3d GameSoftware Engineer- A unity 3d Game
Software Engineer- A unity 3d Game
 
Brewing Your Own Game Engie eng
Brewing Your Own Game Engie engBrewing Your Own Game Engie eng
Brewing Your Own Game Engie eng
 
Making A Game Engine Is Easier Than You Think
Making A Game Engine Is Easier Than You ThinkMaking A Game Engine Is Easier Than You Think
Making A Game Engine Is Easier Than You Think
 
Game unity
Game unityGame unity
Game unity
 
Best Practices For Game Development Using Perforce Streams
Best Practices For Game Development Using Perforce Streams Best Practices For Game Development Using Perforce Streams
Best Practices For Game Development Using Perforce Streams
 
GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...
GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...
GMG204 TinyCo’s Best Practices for Developing, Scaling, and Monetizing Games ...
 
Visug: Say Hello to my little friend: a session on Kinect
Visug: Say Hello to my little friend: a session on KinectVisug: Say Hello to my little friend: a session on Kinect
Visug: Say Hello to my little friend: a session on Kinect
 
Metasploitation part-1 (murtuja)
Metasploitation part-1 (murtuja)Metasploitation part-1 (murtuja)
Metasploitation part-1 (murtuja)
 
This was a triumph: Evolving intelligent bots for videogames. And for Science.
This was a triumph: Evolving intelligent bots for videogames. And for Science. This was a triumph: Evolving intelligent bots for videogames. And for Science.
This was a triumph: Evolving intelligent bots for videogames. And for Science.
 
Frokost seminar windows 8 februar 2013
Frokost seminar   windows 8 februar 2013Frokost seminar   windows 8 februar 2013
Frokost seminar windows 8 februar 2013
 

Último

My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationMichael W. Hawkins
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking MenDelhi Call girls
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhisoniya singh
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Google AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAGGoogle AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAGSujit Pal
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 

Último (20)

My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | DelhiFULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
FULL ENJOY 🔝 8264348440 🔝 Call Girls in Diplomatic Enclave | Delhi
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Google AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAGGoogle AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAG
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 

Choosing your Game Engine (2009)