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Transforming
                        education in an
                        era of accelerating
                        change

NETHERLANDS
NOVEMBER 2, 2009
CREATIVE LEARNING LAB


                        John Moravec, PhD
                        Education Futures LLC

                        www.educationfutures.com
A shift in paradigm
Society 1.0
The 1.0 Paradigm

•  Interpreted data

•  Hierarchical

•  Siloed jobs and roles

•  Chaos and ambiguity avoided at all costs
Society 2.0
Knowledge Age

•  Interpreted information

•  Personally-constructed meanings

•  Socially-constructed meanings

•  Chaos and ambiguity are managed
Ci#zen	
  Scien#sts	
  
140	
  
How does education make the most
  from a cut-and-paste society?
Society 3.0
The future is already here –
                                                        it is just unevenly
                                                        distributed.
%	
  of	
  popula#on	
  with	
  access	
  




                                                                            –	
  William	
  Gibson	
  




                                             Past	
                                              Future	
  
Innovation and Design Age

•  Contextually applied knowledge

•  Horizontalized diffusion of knowledge

•  Heterarchical relationships

•  Chaos and ambiguity are embraced
   and attended to
Three drivers of Society 3.0


1.  Accelerating change

2.  Continuing globalization

3.  Innovation society fueled by
    knowmads
Accelerating
Accelerating
 Change
change
The future is becoming
   impossible to predict
                                                   J
Level of Advancement




                       Technological Singularity




                       Time
Accelerating change impacts the
 half-life of useful knowledge.


•  The amount of information available is
   doubling at an exponential rate

•  The half-life of knowledge is
   decreasing exponentially
Earth	
  




                              Jupiter	
  


Callisto	
                                  Europa	
  
               Ganymede	
  
Sources of innovation in Society 3.0:
Everything is
Crowd
sourcing
Pre-1.0 Nomads
Workers 3.0
Knowmads
Knowmads
Paradigm

          Domain                       1.0             2.0              3.0

Fundamental	
                                                Complex	
  crea#ve	
  
                              Simple         Complex
   rela;onships                                                 (teleological)

Conceptualiza;on	
  of	
                                     Inten#onal,	
  self-­‐
                              Hierarchic     Heterarchic
   order                                                         organizing

Rela;onships	
  of	
  parts   Mechanical     Holographic     Synerge#c

Worldview                     Determinis#c   Indeterminate   Design

Causality                     Linear         Mutual          An#causal

Change	
  process             Assembly       Morphogenic     Crea#ve	
  destruc#on

Reality                       Objec#ve       Perspec#val     Contextual

Place                         Local          Globalizing     Globalized
So?
Society 3.0 drives Education 3.0.
Educa;on	
  1.0	
                     Educa;on	
  2.0	
                         Educa;on	
  3.0	
  
                                                                                                                   Socially	
  constructed	
  and	
  
Meaning	
  is…	
                     Dictated	
                          Socially	
  constructed	
  
                                                                                                                   contextually	
  reinvented	
  
                                     Confiscated	
  at	
  the	
  
                                                                         Cau#ously	
  adopted	
                    Everywhere	
  (ambient,	
  
Technology	
  is…	
                  classroom	
  door	
  (digital	
  
                                                                         (digital	
  immigrants)	
                 digital	
  universe)	
  
                                     refugees)	
  
                                                                                                                   Teacher	
  to	
  student,	
  
                                                                                                                   student	
  to	
  student,	
  
                                                                         Teacher	
  to	
  student	
  and	
  
                                                                                                                   student	
  to	
  teacher,	
  
Teaching	
  is	
  done	
  …	
        Teacher	
  to	
  student	
          student	
  to	
  student	
  
                                                                                                                   people-­‐technology-­‐
                                                                         (progressivism)	
  
                                                                                                                   people	
  (co-­‐
                                                                                                                   construc#vism)	
  
                                                                                                                   Everywhere	
  (thoroughly	
  
                                                                         In	
  a	
  building	
  or	
  online	
     infused	
  into	
  society:	
  
Schools	
  are	
  located…	
   In	
  a	
  building	
  (brick)	
          (brick	
  and	
  click)	
                 cafes,	
  bowling	
  alleys,	
  
                                                                                                                   bars,	
  workplaces,	
  etc.)	
  
Parents	
  view	
  schools	
                                                                                       A	
  place	
  for	
  them	
  to	
  learn,	
  
                               Daycare	
                                 Daycare	
  
as…	
                                                                                                              too	
  
Teachers	
  are…	
             Licensed	
  professionals	
               Licensed	
  professionals	
               Everybody,	
  everywhere	
  

Hardware	
  and	
             Are	
  purchased	
  at	
  great	
          Are	
  open	
  source	
  and	
            Are	
  available	
  at	
  low	
  cost	
  
soLware	
  in	
  schools…	
   cost	
  and	
  ignored	
                   available	
  at	
  lower	
  cost	
        and	
  are	
  used	
  purposively	
  

                                                                         As	
  ill-­‐prepared	
  assembly	
  
Industry	
  views	
                                                                                           As	
  co-­‐workers	
  or	
  
                                     Assembly	
  line	
  workers	
       line	
  workers	
  in	
  a	
  
graduates	
  as…	
                                                                                            entrepreneurs	
  
                                                                         knowledge	
  economy	
  
3.0 schools

•  Produce knowledge-producing kids,
   not automatons.

•  Share, remix and capitalize on new
   ideas.

•  Embrace accelerating change rather
   than fighting it.
3.0 schools are not…

 …based on hardware
  …based on software
3.0 schools are built on mindware.
Ambient computing
O’Reilly: We really are moving beyond the era
 of the PC into the era of ambient computing,
 where we’re interacting with the global
 network through devices that are sprinkled
 throughout the world, smart objects, and I
 think the next big thing is really not to do
 with the Web at all. I think the next big thing
 has not to do with the Web at all. I think it's
 beyond the Web.
Ambient awareness is socially-distributed thinking.
Ambient education means 3.0
  schools are located in:
•    Bricks            •    Taquerías
•    Clicks            •    Universities
•    Bowling alleys    •    On our phones
•    Coffee shops       •    On television
                       •    In our
•    Parks
                            imaginations
•    Subway stations
                              …everywhere!
So what?
Key point



1.0 schools cannot teach 3.0 kids.
Have schools reached their singularity?
No matter how
hard we try to
cover up
19th century
institutions,
they will still be
19th century
institutions.
We all co-invent the future.
We’re all
white belts.
We can design the future.
To move from legacy millstones:
Leapfrogging just ahead of change

                               J’   J
 Level of Advancement




                        Time
Are we thinking about the future?
Examples of leapfrogging with
        technologies
•  The use of mobile learning devices by
   Chinese students to learn, have fun, and pass
   exams
•  Build-out of mobile infrastructure in Sub-
   Saharan Africa
•  Classrooms with 1:1 computing that
   reconfigure their physical and social
   environments to enable innovative
   interactions and learning
Beware, in 3.0 schools:
   Technology is key, but…

1.  “Technology” is not the answer.

2.  Technology must be purposive.
“Technology is a word that describes
  something that doesn’t work yet... We notice
  things that don’t work. We don’t notice things
  that do. We notice computers, we don’t
  notice pennies. We notice e-book readers, we
  don’t notice books.”

                           – Douglas Adams
                                 JavaOne Keynote, 1999
Key point


 Schools should not use
  new technologies to
teach the same old crap.
How can the cloud help?
Leapfrog learning outcomes:
The New, New Basics for the 21st century
Think systematically




                       1
Think simulationally




                       2
Thrive in the midst of changes,
  challenges and unknowns




                            3
Create and manipulate alternative
   pasts, presents, and futures




                             4
Develop and respond to
 goals and challenges



                     5
Understand and effectively
utilize existing information



                         6
Construct and utilize personal knowledge




                                   7
Construct and apply new
knowledge related to contexts,
   processes, and cultures



                          8
Effectively utilize current and
       emerging ICTs




                           9
Acquire and assess knowledge and
 understandings of global trends




                            10
Write and speak in a unique voice




                             11
Take personal responsibility for
actions and performance quality




                            12
Let’s get started!
The future we design can…

•  Help change schools to create the future
•  Help lead the world in educational change
•  Help bring people of all ages into the
   knowledge workforce
•  Help kids and adults work together
   creatively
“Innovate, baby, innovate!”

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Transforming education in an era of accelerating change

  • 1. Transforming education in an era of accelerating change NETHERLANDS NOVEMBER 2, 2009 CREATIVE LEARNING LAB John Moravec, PhD Education Futures LLC www.educationfutures.com
  • 2. A shift in paradigm
  • 4. The 1.0 Paradigm •  Interpreted data •  Hierarchical •  Siloed jobs and roles •  Chaos and ambiguity avoided at all costs
  • 6. Knowledge Age •  Interpreted information •  Personally-constructed meanings •  Socially-constructed meanings •  Chaos and ambiguity are managed
  • 7.
  • 8.
  • 10.
  • 11.
  • 13. How does education make the most from a cut-and-paste society?
  • 15. The future is already here – it is just unevenly distributed. %  of  popula#on  with  access   –  William  Gibson   Past   Future  
  • 16. Innovation and Design Age •  Contextually applied knowledge •  Horizontalized diffusion of knowledge •  Heterarchical relationships •  Chaos and ambiguity are embraced and attended to
  • 17. Three drivers of Society 3.0 1.  Accelerating change 2.  Continuing globalization 3.  Innovation society fueled by knowmads
  • 19. The future is becoming impossible to predict J Level of Advancement Technological Singularity Time
  • 20. Accelerating change impacts the half-life of useful knowledge. •  The amount of information available is doubling at an exponential rate •  The half-life of knowledge is decreasing exponentially
  • 21.
  • 22. Earth   Jupiter   Callisto   Europa   Ganymede  
  • 23. Sources of innovation in Society 3.0:
  • 29. Paradigm Domain 1.0 2.0 3.0 Fundamental   Complex  crea#ve   Simple Complex rela;onships (teleological) Conceptualiza;on  of   Inten#onal,  self-­‐ Hierarchic Heterarchic order organizing Rela;onships  of  parts Mechanical Holographic Synerge#c Worldview Determinis#c Indeterminate Design Causality Linear Mutual An#causal Change  process Assembly Morphogenic Crea#ve  destruc#on Reality Objec#ve Perspec#val Contextual Place Local Globalizing Globalized
  • 30. So?
  • 31. Society 3.0 drives Education 3.0.
  • 32. Educa;on  1.0   Educa;on  2.0   Educa;on  3.0   Socially  constructed  and   Meaning  is…   Dictated   Socially  constructed   contextually  reinvented   Confiscated  at  the   Cau#ously  adopted   Everywhere  (ambient,   Technology  is…   classroom  door  (digital   (digital  immigrants)   digital  universe)   refugees)   Teacher  to  student,   student  to  student,   Teacher  to  student  and   student  to  teacher,   Teaching  is  done  …   Teacher  to  student   student  to  student   people-­‐technology-­‐ (progressivism)   people  (co-­‐ construc#vism)   Everywhere  (thoroughly   In  a  building  or  online   infused  into  society:   Schools  are  located…   In  a  building  (brick)   (brick  and  click)   cafes,  bowling  alleys,   bars,  workplaces,  etc.)   Parents  view  schools   A  place  for  them  to  learn,   Daycare   Daycare   as…   too   Teachers  are…   Licensed  professionals   Licensed  professionals   Everybody,  everywhere   Hardware  and   Are  purchased  at  great   Are  open  source  and   Are  available  at  low  cost   soLware  in  schools…   cost  and  ignored   available  at  lower  cost   and  are  used  purposively   As  ill-­‐prepared  assembly   Industry  views   As  co-­‐workers  or   Assembly  line  workers   line  workers  in  a   graduates  as…   entrepreneurs   knowledge  economy  
  • 33.
  • 34. 3.0 schools •  Produce knowledge-producing kids, not automatons. •  Share, remix and capitalize on new ideas. •  Embrace accelerating change rather than fighting it.
  • 35. 3.0 schools are not… …based on hardware …based on software
  • 36. 3.0 schools are built on mindware.
  • 37. Ambient computing O’Reilly: We really are moving beyond the era of the PC into the era of ambient computing, where we’re interacting with the global network through devices that are sprinkled throughout the world, smart objects, and I think the next big thing is really not to do with the Web at all. I think the next big thing has not to do with the Web at all. I think it's beyond the Web.
  • 38. Ambient awareness is socially-distributed thinking.
  • 39. Ambient education means 3.0 schools are located in: •  Bricks •  Taquerías •  Clicks •  Universities •  Bowling alleys •  On our phones •  Coffee shops •  On television •  In our •  Parks imaginations •  Subway stations …everywhere!
  • 41. Key point 1.0 schools cannot teach 3.0 kids.
  • 42. Have schools reached their singularity?
  • 43. No matter how hard we try to cover up 19th century institutions, they will still be 19th century institutions.
  • 44. We all co-invent the future.
  • 46. We can design the future.
  • 47. To move from legacy millstones:
  • 48. Leapfrogging just ahead of change J’ J Level of Advancement Time
  • 49. Are we thinking about the future?
  • 50. Examples of leapfrogging with technologies •  The use of mobile learning devices by Chinese students to learn, have fun, and pass exams •  Build-out of mobile infrastructure in Sub- Saharan Africa •  Classrooms with 1:1 computing that reconfigure their physical and social environments to enable innovative interactions and learning
  • 51. Beware, in 3.0 schools: Technology is key, but… 1.  “Technology” is not the answer. 2.  Technology must be purposive.
  • 52. “Technology is a word that describes something that doesn’t work yet... We notice things that don’t work. We don’t notice things that do. We notice computers, we don’t notice pennies. We notice e-book readers, we don’t notice books.” – Douglas Adams JavaOne Keynote, 1999
  • 53. Key point Schools should not use new technologies to teach the same old crap.
  • 54. How can the cloud help?
  • 55. Leapfrog learning outcomes: The New, New Basics for the 21st century
  • 58. Thrive in the midst of changes, challenges and unknowns 3
  • 59. Create and manipulate alternative pasts, presents, and futures 4
  • 60. Develop and respond to goals and challenges 5
  • 61. Understand and effectively utilize existing information 6
  • 62. Construct and utilize personal knowledge 7
  • 63. Construct and apply new knowledge related to contexts, processes, and cultures 8
  • 64. Effectively utilize current and emerging ICTs 9
  • 65. Acquire and assess knowledge and understandings of global trends 10
  • 66. Write and speak in a unique voice 11
  • 67. Take personal responsibility for actions and performance quality 12
  • 69. The future we design can… •  Help change schools to create the future •  Help lead the world in educational change •  Help bring people of all ages into the knowledge workforce •  Help kids and adults work together creatively