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Applying Design Thinking Principles
           in Product Management
                                                Sara L. Beckman
     Silicon Valley Product Management Association, March 4, 2009
Design Has Value
Evidence from the Corporate Design
Foundation
                                                 US Design Index vs Key Stock Market Indices


       9.00




       8.00




       7.00




       6.00




       5.00
                                                                                                             US Standard Design Index
                                                                                                             Dow Jones
                                                                                                             Nasdaq

       4.00                                                                                                  S&P 500




       3.00




       2.00




       1.00




       0.00
              1994   1995   1996   1997   1998        1999     2000      2001     2002         2003   2004




 BusinessWeek IDEA Design Award winners outperform those who didn’t win in stock performance
Evidence from Academic Studies
 “High design” companies outperformed “low design”
 companies over seven years in:
    Earnings (EBIDTA)
    Net income
    Cash flow
    Stock market return
 But, growth rates were the same between the two groups
    Percent change in net sales
    Percent change in net income
    Percent change in net cash flow

        Hertenstein et al., “The Impact of Industrial Design Effectiveness on Corporate Financial Performance”, The Journal of Product Innovation Management, Vol. 22, No. 1 January 2005.
        Note: This was one of two special issues focused on the topic of design and business.



 The data doesn’t ALWAYS go our way!
Evidence from the UK Design Council




                                     Design Index: The Impact of Design on Stock Market Performance, July 2005’
                                     Available at http://www.designcouncil.org.uk/en/Design-Council/3/Publications/




 Firms with “design portfolios” outperform those without them in the stock market
Other Interesting Data from UK Design
Council

                                         Design-led                   Average UK
                                         Companies                    Companies
Percentage that has introduced
new products or services in
the past three years                          80%                          40%

Percentage that has seen
market share increases                        83%                          46%

Percentage that has opened
new markets                                   80%                          42%




  It is likely you can find general research data to support whatever goal you wish to support.
But, what is design?

At a high level, design focuses on creating customer experiences
Design Thinking Integrates People, Business
and Technology to Create New User
Experiences
Design Thinking Looks Across the Value
Chain to Create New User Experiences
                                                                           Channel: how you
                           Enabling process:                               connect your offerings to
                           assembled capabilities                          your customer (e.g.,
                           you typically buy from                          NikeTown)
                           others (e.g., Cisco)
                                                                                                    Brand: how you express
                                            Core process: proprietary                               your offering’s benefits
                                            processes that add value                                and values to customers
                                            (e.g., GE Capital)                                      (e.g., Virgin)




    Finance                       Process                         Offering                          Delivery
Business                     Enabling          Core
 Model
              Networking
                             Process          Process
                                                             Product
                                                           Performance
                                                                         Product
                                                                         system
                                                                                    Service   Channel           Brand

                                                                                       Service: how you serve
                                                                                       your customers (e.g.,
                                               Product                                 UPS)
             Networking: enterprise,           performance:
             value chain & partner             basic features,
             structure (e.g., Target)          performance,              Product system:
                                               functionality             extended system that
Business Model: how                            (e.g., Intel              surrounds an offering
the enterprise makes                           Pentium 4)                (e.g., Microsoft Office)
money (e.g., Dell)
This Implies a Cross-Functional View in the
Firm
But, does customer experience really matter
during a recession?
 In a survey of 90 customer experience decision-makers from
 large North American firms:
   89% felt that customer experience as either very important or
   critical to their firm’s strategy in 2009.
   80% said that their executive teams aimed to differentiate their firm’s
   customer experience.
   65% described their approach to customer experience as either
   disciplined or very disciplined (up from 58% last year).
   57% have a senior executive in charge on improving customer
   experience across products and channels (up from 45% last year).
   More than half picked lack of budget and lack of cooperation across
   organizations as major obstacles to their customer experience
   efforts.
   What do they expect from a continued recession? 48% expect
   spending on customer experience to get cut less than in other
   places, while only 12% expect it to get cut at a higher rate.
Nice big picture, but what can we
           Product Managers do…
          Core principles of customer-focused design
Basic Design Thinking Framework and
Activities
                           Abstract
        Frameworks                    Imperatives
               (Insight)                 (Ideas)




    Analysis                                          Synthesis




       Observations                    Solutions
               (Context)   Concrete     (Artifacts)
Remain focused on your customers needs, deeply
understanding them
                            Abstract

                             You have to forget
                            about your problems
                              and worry about
                                 their lives
     Analysis                             Synthesis




        Observations
                (Context)
                            Concrete
Understand needs in
terms of use,
usability and
meaning
A small, but meaningful story…

 Kim says to Eric:

   “You sent an evite to our
   wedding!”
What are the needs?
What went wrong?


 Meaning                 …but something goes
                         amiss with the
                         understanding of Meaning
 Usability



   Use        Everything seems
              OK with the Use
              and Usability
              needs…
More than ever in these turbulent times,

“Pay attention to how your
customers might like to
interact with your products
or services, and a
remarkable change takes
place. You can do more than
simply satisfy their
immediate needs. You
might actually make your
customers feel like
heroes.”

                                           The Art of Innovation
While tempted, you can’t afford to get caught in the
“express test cycle”
                      Abstract
        Frameworks               Imperatives




   Analysis                               Synthesis




       Observations               Solutions
                   Concrete
Taking the time to frame and reframe may be particularly
difficult, but is really important
                             Abstract
          Frameworks
                 (Insight)
                                                  Ask
                                                WHY?

      Analysis                                    Synthesis




         Observations
                 (Context)
                             Concrete
Framing is about decoding the stories you
hear

 Story   Decode          Insight      Needs         Solutions
                                      Common         Making things
                                                        better



           Aha!          Why!          Context


         Discontinuity   Make sense
                           of this
                                       Activity
         Contradiction
                         Hypothesis
           Success
                          What’s
            Failure       missing?    Interaction    Making better
                                                        things
Framing is about understanding context
                     How can we sell more
                     aluminum?
                     How do customers manage their
                     beverages at home?
                     How can we help them better
                     manage their beverages at home?




                                 Beverage Digest, March 28, 2003
Framing is about understanding all the customer
touchpoints                       4. Confirmation

                             4     5. Transition bar
                                   6. Retail Counter



   1. Welcome area

   2. What’s good

   3. Connection
                                                       5


                         3

                                                 6


      1
                     2
Framing considers broader market trends
                            Consumers want a balance
                            of both Emotional and
                            Rational foods. “Three
                            square meals” is virtuous but
                            increasingly difficult for
                            people to achieve.
EMOTIONAL




  morning                                          night




 RATIONAL
Framing considers broader market trends
                            Traditional Meals are now
                            blurred, being replaced by
                            snack events (both
                            emotional and rational)
                            throughout the day.
EMOTIONAL




  morning                                         night




 RATIONAL
Framing examines industry orthodoxies
                              Abstract
          Frameworks                     Imperatives
                  (Insight)                 (Ideas)

 Willingness to                                            Ability to pay
           pay                                             Distribution
 Prescribed by                                             system
        doctors
      Analysis                                           Synthesis

                                                          Low cost, high
    Low cost
                                                          quality hearing
 hearing aids
                                                          aids



         Observations                     Solutions
                  (Context)   Concrete     (Artifacts)
Once you’ve figured out the old story, you have to
tell a compelling new one – through imperatives
                            Abstract
         Frameworks                    Imperatives
                (Insight)                 (Ideas)




                  Figure               Tell a
     Analysis
                  out the               new            Synthesis


                   story               story

        Observations                    Solutions
                (Context)   Concrete     (Artifacts)
Stories drive change in organizations
  Stories are powerful -- the most effective way to
convey complex, multi-dimensional ideas supporting
innovation and organizational change.*
   Share norms and values deriving from an organization’s past but
   potentially describing its future
   Develop trust and commitment communicating the competencies
   and commitments of oneself and others
   Share tacit knowledge an efficient exchange “that detonates
   understanding in the mind of the listener”
   Facilitate unlearning reshape perspectives in order to rethink the
   how and why of new opportunities
   Generate emotional connection to make knowledge “sticky”




                               *Sole and Wilson, Harvard Graduate School Of Education, Storytelling in Organizations
So make your (imperatives) story compelling

 Companies build features

 Customers seek benefits

 Your story clearly
 describes the benefits and
 allows them to be
 connected to the features
Imperatives may be in the form of design
principles
  A sustainable product works as an
  integrated system, and tells a
  convincing story about its life
  cycle.

  A sustainable product symbolizes
  being “in” while still allowing for
  individuality and personal
  expression.

  A sustainable product conveys the
  sense of being part of a larger
  movement.

  A sustainable product competes
  favorably with mainstream
  products by being elegant and of
  high quality.
In the form of metaphors…




  Taking a shower … is like … hitting the reset button
Or as a simple story…
 What is the story you are
 telling now?
 What story could you be
 telling?
 Does the story hang
 together?                   Acela’s proposed story:
  Reliability                 “It’s not about the time it
  Validity                    takes you to get
                              somewhere; it’s all about
                              how you use your time.”
It has to inspire the design team…
                      Or a typical MRD?
                        Table of Contents
                        1.0             Strategy and Overview                     3
                        1.1             Goals and Objectives.    3
                        1.2             Strategic Road Map       3
                        1.3             Customer Categories (User Profiles)       3
                        1.4             Competitive Strengths and Weaknesses      4
                        1.5             External Positioning     4
                        1.6             Microsoft                4
                        2.0             Business Model           4
                        2.1             Value Proposition        4
                        2.2             Market Segment           5
                        2.3             Value Chain Structure    5
                        2.4             Cost Structure           5
                        2.5             Position within the Value Network         5
                        2.6             Competitive Strategy     5
                        3.0             Affected Groups          6
                        3.1             Development              6
                        3.2             Marketing                6
                        3.3             Support                  6
                        3.4             Operations               6
                        3.5             Sales                    6


Share more chicken…
                        4.0             Bill of Materials        6
                        5.0             Internally Committed Requirements         7
                        5.1             Elimination of Top 5 High-Priority Bugs   7
                        5.2             Internal Performance Improvements         7
                        5.3             Backward Compatibility 7
                        5.4             Next-Generation Architectural Changes     8
                        5.5             Platforms and Protocols 8
                        5.6             End-of-Life for Older Versions            8
                        5.7             Uptime and Quality of Service.            8
                        6.0             Externally Committed Requirements         8
                        6.1             Molecular Transmittal    9
                        6.2             Voice-Activated Debug Mode                9
Design uses play – rapid and frequent prototyping – to learn
quickly about alternative concepts
                             Abstract
          Frameworks                    Imperatives
                 (Insight)                 (Ideas)




      Analysis                                          Synthesis




         Observations                    Solutions
                 (Context)   Concrete     (Artifacts)
Prototypes can be used throughout the
design process…
                     Prototype Early and Often

                     Inspire   Evolve     Validate (IDEO)

                     Successful innovation depends on testing
                     lots of ideas (both good and bad) but it
                     takes courage to risk putting a new idea
                     forward.

                     Lower the barrier to innovation by using
                     “low resolution” prototypes (crude,
                     inexpensive) to test concepts quickly,
                     safely and with less anxiety of failure.

                     Get in the habit of playing with ideas,
                     even in simple settings (Get up out of
                     your chair and draw!).
For different purposes
 Learning
     answering questions about
     performance or feasibility
     e.g., proof-of-concept model
 Communication
     demonstration of product for
     feedback: visual, tactile, functional
     e.g., 3D physical models of style or
     function
 Integration
     combination of sub-systems into
     system model
     e.g., alpha or beta test models
 Milestones
     goal for development team’s schedule
     e.g., first testable hardware
In short, design thinking is about…
                       Abstract
         Frameworks               Imperatives
           (Insight)                (Ideas)



              Figure              Tell a
   Analysis   out the              new      Synthesis
               story              story

        Observations              Solutions
         (Context) Concrete       (Artifacts)
Can I do it alone?

Types of people needs for a good design team experience
Innovation requires a diversity of (learning)
styles
                  Abstract
           Frameworks                                  Imperatives
            (Insights)                                   (Ideas)

                      Assimilating                 Converging
                   Good at understanding          Good at finding
                        a wide range of          practical uses for
                  Information and putting       ideas and theories;
                  it in concise, logical form    solving problems


       Analysis
                                                                      Synthesis
                        Diverging               Accommodating
                       Good at seeing              Good a learning
                     concrete situations           from hands-on
                  from multiple viewpoints           experience




          Observations                                 Solutions
           (Contexts)                                (Experiences)
                                        Concrete
Learning styles are related to Myers Briggs
styles
                   Abstract
          Frameworks                           Imperatives
           (Insights)                            (Ideas)

                 Assimilating              Converging
                  Introverted               Extraverted
                    Intuitive                Thinking



      Analysis
                                                          Synthesis
                  Diverging            Accommodating
                  Introverted               Extraverted
                     Feeling                  Sensing




         Observations                          Solutions
          (Contexts)                         (Experiences)
                                Concrete
It appears that styles vary by discipline…
                        Learning Styles by Discipline

   45%


   40%


   35%


   30%


   25%                                                                  MBA
                                                                        Design
   20%                                                                  Engineering



   15%


   10%


    5%


    0%
         Diverging   Assimilating        Converging     Accommodating
Product Managers, even in these times,
must (continue to):
 Deeply understand customer and user needs
    Use
    Usability
    Meaning
 Understand the “why” underneath those needs
    Context
    Full customer experience
    Market trends and industry orthodoxies

 Tell a new and compelling story that motivates
 the design team as well as the customer
 Experiment – play – with alternative solutions to
 find the “right” ones


 And convene the right people around the table
 to do all of that

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Applying Design Thinking Principles in Product Management

  • 1. Applying Design Thinking Principles in Product Management Sara L. Beckman Silicon Valley Product Management Association, March 4, 2009
  • 3. Evidence from the Corporate Design Foundation US Design Index vs Key Stock Market Indices 9.00 8.00 7.00 6.00 5.00 US Standard Design Index Dow Jones Nasdaq 4.00 S&P 500 3.00 2.00 1.00 0.00 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 BusinessWeek IDEA Design Award winners outperform those who didn’t win in stock performance
  • 4. Evidence from Academic Studies “High design” companies outperformed “low design” companies over seven years in: Earnings (EBIDTA) Net income Cash flow Stock market return But, growth rates were the same between the two groups Percent change in net sales Percent change in net income Percent change in net cash flow Hertenstein et al., “The Impact of Industrial Design Effectiveness on Corporate Financial Performance”, The Journal of Product Innovation Management, Vol. 22, No. 1 January 2005. Note: This was one of two special issues focused on the topic of design and business. The data doesn’t ALWAYS go our way!
  • 5. Evidence from the UK Design Council Design Index: The Impact of Design on Stock Market Performance, July 2005’ Available at http://www.designcouncil.org.uk/en/Design-Council/3/Publications/ Firms with “design portfolios” outperform those without them in the stock market
  • 6. Other Interesting Data from UK Design Council Design-led Average UK Companies Companies Percentage that has introduced new products or services in the past three years 80% 40% Percentage that has seen market share increases 83% 46% Percentage that has opened new markets 80% 42% It is likely you can find general research data to support whatever goal you wish to support.
  • 7. But, what is design? At a high level, design focuses on creating customer experiences
  • 8. Design Thinking Integrates People, Business and Technology to Create New User Experiences
  • 9. Design Thinking Looks Across the Value Chain to Create New User Experiences Channel: how you Enabling process: connect your offerings to assembled capabilities your customer (e.g., you typically buy from NikeTown) others (e.g., Cisco) Brand: how you express Core process: proprietary your offering’s benefits processes that add value and values to customers (e.g., GE Capital) (e.g., Virgin) Finance Process Offering Delivery Business Enabling Core Model Networking Process Process Product Performance Product system Service Channel Brand Service: how you serve your customers (e.g., Product UPS) Networking: enterprise, performance: value chain & partner basic features, structure (e.g., Target) performance, Product system: functionality extended system that Business Model: how (e.g., Intel surrounds an offering the enterprise makes Pentium 4) (e.g., Microsoft Office) money (e.g., Dell)
  • 10. This Implies a Cross-Functional View in the Firm
  • 11. But, does customer experience really matter during a recession? In a survey of 90 customer experience decision-makers from large North American firms: 89% felt that customer experience as either very important or critical to their firm’s strategy in 2009. 80% said that their executive teams aimed to differentiate their firm’s customer experience. 65% described their approach to customer experience as either disciplined or very disciplined (up from 58% last year). 57% have a senior executive in charge on improving customer experience across products and channels (up from 45% last year). More than half picked lack of budget and lack of cooperation across organizations as major obstacles to their customer experience efforts. What do they expect from a continued recession? 48% expect spending on customer experience to get cut less than in other places, while only 12% expect it to get cut at a higher rate.
  • 12. Nice big picture, but what can we Product Managers do… Core principles of customer-focused design
  • 13. Basic Design Thinking Framework and Activities Abstract Frameworks Imperatives (Insight) (Ideas) Analysis Synthesis Observations Solutions (Context) Concrete (Artifacts)
  • 14. Remain focused on your customers needs, deeply understanding them Abstract You have to forget about your problems and worry about their lives Analysis Synthesis Observations (Context) Concrete
  • 15. Understand needs in terms of use, usability and meaning
  • 16. A small, but meaningful story… Kim says to Eric: “You sent an evite to our wedding!”
  • 17. What are the needs?
  • 18. What went wrong? Meaning …but something goes amiss with the understanding of Meaning Usability Use Everything seems OK with the Use and Usability needs…
  • 19. More than ever in these turbulent times, “Pay attention to how your customers might like to interact with your products or services, and a remarkable change takes place. You can do more than simply satisfy their immediate needs. You might actually make your customers feel like heroes.” The Art of Innovation
  • 20. While tempted, you can’t afford to get caught in the “express test cycle” Abstract Frameworks Imperatives Analysis Synthesis Observations Solutions Concrete
  • 21. Taking the time to frame and reframe may be particularly difficult, but is really important Abstract Frameworks (Insight) Ask WHY? Analysis Synthesis Observations (Context) Concrete
  • 22. Framing is about decoding the stories you hear Story Decode Insight Needs Solutions Common Making things better Aha! Why! Context Discontinuity Make sense of this Activity Contradiction Hypothesis Success What’s Failure missing? Interaction Making better things
  • 23. Framing is about understanding context How can we sell more aluminum? How do customers manage their beverages at home? How can we help them better manage their beverages at home? Beverage Digest, March 28, 2003
  • 24. Framing is about understanding all the customer touchpoints 4. Confirmation 4 5. Transition bar 6. Retail Counter 1. Welcome area 2. What’s good 3. Connection 5 3 6 1 2
  • 25. Framing considers broader market trends Consumers want a balance of both Emotional and Rational foods. “Three square meals” is virtuous but increasingly difficult for people to achieve. EMOTIONAL morning night RATIONAL
  • 26. Framing considers broader market trends Traditional Meals are now blurred, being replaced by snack events (both emotional and rational) throughout the day. EMOTIONAL morning night RATIONAL
  • 27. Framing examines industry orthodoxies Abstract Frameworks Imperatives (Insight) (Ideas) Willingness to Ability to pay pay Distribution Prescribed by system doctors Analysis Synthesis Low cost, high Low cost quality hearing hearing aids aids Observations Solutions (Context) Concrete (Artifacts)
  • 28. Once you’ve figured out the old story, you have to tell a compelling new one – through imperatives Abstract Frameworks Imperatives (Insight) (Ideas) Figure Tell a Analysis out the new Synthesis story story Observations Solutions (Context) Concrete (Artifacts)
  • 29. Stories drive change in organizations Stories are powerful -- the most effective way to convey complex, multi-dimensional ideas supporting innovation and organizational change.* Share norms and values deriving from an organization’s past but potentially describing its future Develop trust and commitment communicating the competencies and commitments of oneself and others Share tacit knowledge an efficient exchange “that detonates understanding in the mind of the listener” Facilitate unlearning reshape perspectives in order to rethink the how and why of new opportunities Generate emotional connection to make knowledge “sticky” *Sole and Wilson, Harvard Graduate School Of Education, Storytelling in Organizations
  • 30. So make your (imperatives) story compelling Companies build features Customers seek benefits Your story clearly describes the benefits and allows them to be connected to the features
  • 31. Imperatives may be in the form of design principles A sustainable product works as an integrated system, and tells a convincing story about its life cycle. A sustainable product symbolizes being “in” while still allowing for individuality and personal expression. A sustainable product conveys the sense of being part of a larger movement. A sustainable product competes favorably with mainstream products by being elegant and of high quality.
  • 32. In the form of metaphors… Taking a shower … is like … hitting the reset button
  • 33. Or as a simple story… What is the story you are telling now? What story could you be telling? Does the story hang together? Acela’s proposed story: Reliability “It’s not about the time it Validity takes you to get somewhere; it’s all about how you use your time.”
  • 34. It has to inspire the design team… Or a typical MRD? Table of Contents 1.0 Strategy and Overview 3 1.1 Goals and Objectives. 3 1.2 Strategic Road Map 3 1.3 Customer Categories (User Profiles) 3 1.4 Competitive Strengths and Weaknesses 4 1.5 External Positioning 4 1.6 Microsoft 4 2.0 Business Model 4 2.1 Value Proposition 4 2.2 Market Segment 5 2.3 Value Chain Structure 5 2.4 Cost Structure 5 2.5 Position within the Value Network 5 2.6 Competitive Strategy 5 3.0 Affected Groups 6 3.1 Development 6 3.2 Marketing 6 3.3 Support 6 3.4 Operations 6 3.5 Sales 6 Share more chicken… 4.0 Bill of Materials 6 5.0 Internally Committed Requirements 7 5.1 Elimination of Top 5 High-Priority Bugs 7 5.2 Internal Performance Improvements 7 5.3 Backward Compatibility 7 5.4 Next-Generation Architectural Changes 8 5.5 Platforms and Protocols 8 5.6 End-of-Life for Older Versions 8 5.7 Uptime and Quality of Service. 8 6.0 Externally Committed Requirements 8 6.1 Molecular Transmittal 9 6.2 Voice-Activated Debug Mode 9
  • 35. Design uses play – rapid and frequent prototyping – to learn quickly about alternative concepts Abstract Frameworks Imperatives (Insight) (Ideas) Analysis Synthesis Observations Solutions (Context) Concrete (Artifacts)
  • 36. Prototypes can be used throughout the design process… Prototype Early and Often Inspire Evolve Validate (IDEO) Successful innovation depends on testing lots of ideas (both good and bad) but it takes courage to risk putting a new idea forward. Lower the barrier to innovation by using “low resolution” prototypes (crude, inexpensive) to test concepts quickly, safely and with less anxiety of failure. Get in the habit of playing with ideas, even in simple settings (Get up out of your chair and draw!).
  • 37. For different purposes Learning answering questions about performance or feasibility e.g., proof-of-concept model Communication demonstration of product for feedback: visual, tactile, functional e.g., 3D physical models of style or function Integration combination of sub-systems into system model e.g., alpha or beta test models Milestones goal for development team’s schedule e.g., first testable hardware
  • 38. In short, design thinking is about… Abstract Frameworks Imperatives (Insight) (Ideas) Figure Tell a Analysis out the new Synthesis story story Observations Solutions (Context) Concrete (Artifacts)
  • 39. Can I do it alone? Types of people needs for a good design team experience
  • 40. Innovation requires a diversity of (learning) styles Abstract Frameworks Imperatives (Insights) (Ideas) Assimilating Converging Good at understanding Good at finding a wide range of practical uses for Information and putting ideas and theories; it in concise, logical form solving problems Analysis Synthesis Diverging Accommodating Good at seeing Good a learning concrete situations from hands-on from multiple viewpoints experience Observations Solutions (Contexts) (Experiences) Concrete
  • 41. Learning styles are related to Myers Briggs styles Abstract Frameworks Imperatives (Insights) (Ideas) Assimilating Converging Introverted Extraverted Intuitive Thinking Analysis Synthesis Diverging Accommodating Introverted Extraverted Feeling Sensing Observations Solutions (Contexts) (Experiences) Concrete
  • 42. It appears that styles vary by discipline… Learning Styles by Discipline 45% 40% 35% 30% 25% MBA Design 20% Engineering 15% 10% 5% 0% Diverging Assimilating Converging Accommodating
  • 43. Product Managers, even in these times, must (continue to): Deeply understand customer and user needs Use Usability Meaning Understand the “why” underneath those needs Context Full customer experience Market trends and industry orthodoxies Tell a new and compelling story that motivates the design team as well as the customer Experiment – play – with alternative solutions to find the “right” ones And convene the right people around the table to do all of that