This document outlines the phases of a project-based multimedia learning strategy. It discusses 7 phases: 1) introducing the project, 2) preliminary research and planning, 3) learning the technology, 4) concept design and storyboarding, 5) assessing, testing and finalizing presentations, 6) concluding activities, and 7) introducing the project. Key aspects include forming student groups, developing a project description and milestones, performing assessments, researching the subject matter, creating a storyboard, testing the presentation's functionality and design, and presenting the final project. The goal is for students to acquire new knowledge and skills by designing and producing a multimedia product.
3. MultimediaIt is the integration of multiple
forms of media.
This includes text, graphics, audio,
video, etc.
4. Definition
•Project-based multimedia learning
is a method of teaching in which
students acquire new knowledge
and skills in the course of designing,
planning, and producing a
multimedia product.
5. The Effective Use of Multimedia
Learning Project requires:
•Clarifying goals and objective
•Determining how much time is needed
•Extent of students involvement in decision
making
•Setting up forms of collaboration
•Identifying and determining
6. •Remember that this strategy requires
much time, we need to be realistic in
the amount of time we have to spend as
seen against time available or face
failure and disappointment afterwards.
7. To trim down time devoted to a
multimedia project, Simkins et al
(2002) suggest the following:
•Use technology students already know.
•Use time outside of class wherever possible.
•Assign skills, practice, as homework.
•Use special classes as extra time.
•Let students composed text and select and prepare
graphics and sounds as they plan.
9. Phase I: Before the Project Starts
Create project descriptions and
milestones.
•Identify what is your project all about and
describe it in forty (40) words or less.
•Include the project components students will be
responsible for their due date.
10. Work with Real
•If you have people outside the
classroom involved
as evaluators work with them to make an
appropriate schedule and include
their ideas for activities.
12. Organize Computer Files
•Finding files eats most of your time if you are not
organized. Naming files and folders after their file
type and section title helps to keep things organized
and makes it easier to merge elements later on.
13. Prepare the Classroom
•Organize books, printed papers
and any other resources so
students can access them
independently.
•Make bulletin boards in the
room for hanging printouts of
student work, schedules and
organizational charts.
14. Phase II: Introducing the Project (One or
Two Days)
• Help the students develop a big picture to understand the work
ahead.
1.Review the project.
2.Perform pre-assessments.
3.Perform relevant activities.
4.Group students.
5.Organize materials.
15. Review the Project Documents
You can ask the students to work with
the project documents you have
produced.
18. Group Students
•Form small student groups from three to five
students per group. Here are some grouping
strategies:
1.By topic interest.
2.By student talent and expertise.
3.By student choice.
4.Randomly.
19. Organize Materials
•Give each group a folder that stays in the
classroom. All their group work such as
story boards, group journals, and research
notes goes in that folder.
21. Phase IV: Preliminary Research
and Planning (Three Days to
Three Weeks, Depending on
Project Size)
•At this stage the students should immerse
themselves in the content or subject matter
they need to understand to create their
presentations.
22. Phase V: Concept Design and
Storyboarding (Three to Five Days)
•It is a process of organizing a presentation that is
useful to the audience.
Storyboarding- is a paper-and-pencil
sketch of the presentation, screen by screen,
or in the case of video, shot by shot.
23. Here are Few Design Tips to Keep in
Mind Throughout Storyboarding and
Production:
• Used scanned, handmade artwork to make a project look
personal and to manage scary technology resources.
• Keep navigation.
• Organize information similarity throughout so users can find
what they are looking for.
• Care for collaboration.
• Organize manageable steps.
• Check and assess often.
24. Phase VI: Assessing, Testing, and
Finalizing Presentations (One to
Three Weeks)
•Two kinds of testing:
1.Functional Testing
2. User Testing
Assessment- means critical evaluation of your
presentation.