Slides from my talk at Bitspiration 2012. Posing the question if fun is a helpful concept in game testing and what alternatives there are. Giving a case study of an indie action game and showing further implications.
69. „How many strategies lead to success?“
„To what extent can players influence their
identity?“
„How frequently are mastery moments
offered?“
„What kind of feedback is given?“
„What elements of the game scale in
difficulty?“
„How is the player‘s impact on the world
made visible?“
„How is a supportive community
encouraged?“
71. InGaME I strongly agree
1 2 3
• User Assessment
„When I failed I knew why.“
– Questionnaire
„I was satisfied with my performance.“
– What it measures
„The goals were clear to me.“
– How it is constructed
„I felt supported by the other players.“
„I felt free to express my own playstyle.“
„I felt that my contributions were unique.“
„The game allowed me to create a unique identity.“
„When I failed I knew why.“
72. InGaME
• User Assessment
7
– Questionnaire
6
5
– What it measures
4
– How it is3 constructed
2
1