SlideShare una empresa de Scribd logo
1 de 16
EDUCATIONAL VIDEO GAMES FOR
BULGARIAN ORTHODOX ICONOGRAPHY
Boyan Bontchev1, Desislava Paneva-Marinova2, Lubomil Draganov2
1Faculty of Mathematics and Informatics, Sofia University (BULGARIA)
2Institute of Mathematics and Informatics, Bulgarian Academy of Sciences
(BULGARIA)
bbontchev@fmi.uni-sofia.bg, dessi@cc.bas.bg, lubomil@gmail.com
Agenda
 Introduction
 Modern Applied Video Games for Education
 Methods for Bulgarian orthodox iconography study
 Game design of the generated and customized
educational maze
 The Maze, 3D Zoom and 3D Quiz game for
Bulgarian Orthodox Iconography
 Video demonstration
 Conclusions
2
ICERI’201614-16 of November, 2016 Seville, Spain
Introduction
 Technology-enhanced learning applies video games
as research, teaching or measurement tools -
experiencing novelty, curiosity and challenge in
development of various skills and competences
 Modern game-based learning (GBL) allows learners
to exercise at play five distinct axes of freedom
 Video games boost enjoyment, motivation and
engagement of learners in an interactive virtual
playing environment
 Engagement, immersion, presence inside a virtual
environment, flow and psychological absorption
 Teachers are still unable to build or customize an
appropriate game in their teaching domain
ICERI’201614-16 of November, 2016 Seville, Spain
3
Modern educational video games
 massive invasion of applied video games for
educational purposes is highly correlated with modern
understanding of the need of experiential learning
 video games provide to learners form of fun and
structured play, motivating goals, interactivity,
outcomes and feedback, win states, challenging
competition, creative problem solving, social
interaction and visual narrative
 positive impact of paying on learning achievements.
 3D educational mazes are very attractive for players
and are very suitable for non-linear gameplay, where
the player has several options to proceed
ICERI’201614-16 of November, 2016 Seville, Spain
4
ICERI’201614-16 of November, 2016 Seville, Spain
5
Maze Editor
Transitions
table
Property Editor
Titles …
Texts …
Graphics …
Python
Scripts
Brainstorm
API
3D Maze
Game Engine
Brainstorm
Run Time
Environment
Embedded
Mini-Games
3D
video
game
Property
Metadata
Graph Editor
Generation of maze video games
A software architecture of a platform for generation of
customizable video maze games for education
Study of Orthodox iconographic art
 Main activities for studying Fine Arts (including
Orthodox iconographic art) - research and analysis of
the domain: main trends in the development of the
domain, directions and dynamics of that
development, factors and conditions that influenced
the changes, etc.
 Main teaching methods:
project-based learning and understanding-by-design
learning-by-doing
learning-by-authoring and creative thinking practices
real painting tasks (or project) based on their
individual/independent iconographic art observation
and analysis.
ICERI’201614-16 of November, 2016 Seville, Spain
6
Structure of the Maze game
ICERI’201614-16 of November, 2016 Seville, Spain
7
Partial view of the introduction room of
the maze
ICERI’201614-16 of November, 2016 Seville, Spain
8
View of one of the maze tunnels
ICERI’201614-16 of November, 2016 Seville, Spain
9
View of one of the 3D quizzes
ICERI’201614-16 of November, 2016 Seville, Spain
10
View of one of the 3D Zoom game
ICERI’201614-16 of November, 2016 Seville, Spain
11
Flow mental state as function of challenge and
player’s ability/skills (Csikszentmihalyi, 1997)
ICERI’201614-16 of November, 2016 Seville, Spain
12
LowChallenge/ComplexityHigh
Individual
average
Anxiety Arousal Flow
Worry
Apathy Boredom Relaxation
Low Skills High
Control
Post-game survey - Game Engagement
Questionnaire (Brockmyer et al., 2009)
ICERI’201614-16 of November, 2016 Seville, Spain
13
Term Game Mean SD
Presence
Maze 3.8125 0.7741
3D Quiz 3.8854 0.7147
3D Zoom 3.9375 0.6645
Absorption
Maze 2.8646 0.7766
3D Quiz 2.8021 0.6875
3D Zoom 2.8333 0.6981
Flow
Maze 3.1417 0.5587
3D Quiz 3.1375 0.5089
3D Zoom 3.1625 0.5131
Immersion
Maze 3.9583 1.1971
3D Quiz 4.1667 1.0495
3D Zoom 4.3750 0.8242
Engagement
Maze 3.4443 0.6267
3D Quiz 3.4979 0.5065
3D Zoom 3.5771 0.4210
Video demonstration
See gameplay video at:
https://youtu.be/P4rMkLXp_IM
14
ICERI’201614-16 of November, 2016 Seville, Spain
Conclusions
We plan to apply game features in further
applications related to pilgrimage tourism
and cultural heritage literacy.
Gamer style-based adaptations and
customization should be considered.
Web-based releases of both the generation
platform and educational games, which will
result in massive use of this approach for
creation of customized maze games and
game-based learning.
15
ICERI’201614-16 of November, 2016 Seville, Spain
Thank you for your attention!
 Questions and/or proposals?
 Boyan Bontchev, bbontchev@fmi.uni-sofia.bg
16
ICERI’201614-16 of November, 2016 Seville, Spain

Más contenido relacionado

Destacado

Act 8. tallerpractico10 maría victoria delgado sepúlveda fredonia
Act 8. tallerpractico10 maría victoria delgado sepúlveda fredoniaAct 8. tallerpractico10 maría victoria delgado sepúlveda fredonia
Act 8. tallerpractico10 maría victoria delgado sepúlveda fredoniaVictoria Delgado
 
Formación Profesional Bonificada | FOREM PV
Formación Profesional Bonificada | FOREM PVFormación Profesional Bonificada | FOREM PV
Formación Profesional Bonificada | FOREM PVForem Valenciano
 
Presentación Ocupabilidad completa
Presentación Ocupabilidad completaPresentación Ocupabilidad completa
Presentación Ocupabilidad completaBlogempleo ORG
 
4ติวข้อสอบสสวทสัตว์
4ติวข้อสอบสสวทสัตว์4ติวข้อสอบสสวทสัตว์
4ติวข้อสอบสสวทสัตว์Wichai Likitponrak
 
เฉลยข้อสอบOnetวิทย์54ครึ่งแรก
เฉลยข้อสอบOnetวิทย์54ครึ่งแรกเฉลยข้อสอบOnetวิทย์54ครึ่งแรก
เฉลยข้อสอบOnetวิทย์54ครึ่งแรกWichai Likitponrak
 

Destacado (6)

Arcoiris
ArcoirisArcoiris
Arcoiris
 
Act 8. tallerpractico10 maría victoria delgado sepúlveda fredonia
Act 8. tallerpractico10 maría victoria delgado sepúlveda fredoniaAct 8. tallerpractico10 maría victoria delgado sepúlveda fredonia
Act 8. tallerpractico10 maría victoria delgado sepúlveda fredonia
 
Formación Profesional Bonificada | FOREM PV
Formación Profesional Bonificada | FOREM PVFormación Profesional Bonificada | FOREM PV
Formación Profesional Bonificada | FOREM PV
 
Presentación Ocupabilidad completa
Presentación Ocupabilidad completaPresentación Ocupabilidad completa
Presentación Ocupabilidad completa
 
4ติวข้อสอบสสวทสัตว์
4ติวข้อสอบสสวทสัตว์4ติวข้อสอบสสวทสัตว์
4ติวข้อสอบสสวทสัตว์
 
เฉลยข้อสอบOnetวิทย์54ครึ่งแรก
เฉลยข้อสอบOnetวิทย์54ครึ่งแรกเฉลยข้อสอบOnetวิทย์54ครึ่งแรก
เฉลยข้อสอบOnetวิทย์54ครึ่งแรก
 

Similar a Educational video games for Bulgarian orthodox iconography

Innovation as a key factor Serious Games
Innovation as a key factor Serious GamesInnovation as a key factor Serious Games
Innovation as a key factor Serious GamesBiblioragazzi-blog
 
Serious Games for and as Cultural Heritage (Plenary Lecture)
Serious Games for and as Cultural Heritage (Plenary Lecture)Serious Games for and as Cultural Heritage (Plenary Lecture)
Serious Games for and as Cultural Heritage (Plenary Lecture)Boyan Bontchev
 
Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Generation of Educational 3D Maze Games for Carpet Handicraft in BulgariaGeneration of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Generation of Educational 3D Maze Games for Carpet Handicraft in BulgariaBoyan Bontchev
 
Online generation of smArt adaPtive videO GamEs for Education (APOGEE)
Online generation of  smArt adaPtive videO GamEs for Education (APOGEE)Online generation of  smArt adaPtive videO GamEs for Education (APOGEE)
Online generation of smArt adaPtive videO GamEs for Education (APOGEE)Boyan Bontchev
 
Massimiliano Andreoletti Videogames Simulation univ. católica de milão
Massimiliano Andreoletti Videogames Simulation   univ. católica de milãoMassimiliano Andreoletti Videogames Simulation   univ. católica de milão
Massimiliano Andreoletti Videogames Simulation univ. católica de milãoProject GREAT
 
Erasmus+ 2017 2018 english
Erasmus+ 2017  2018 englishErasmus+ 2017  2018 english
Erasmus+ 2017 2018 englishMaria Stalia
 
Adaptation in Applied Video Games: from Player Modelling to Dynamic Game Adj...
Adaptation in Applied Video Games: from Player Modelling to  Dynamic Game Adj...Adaptation in Applied Video Games: from Player Modelling to  Dynamic Game Adj...
Adaptation in Applied Video Games: from Player Modelling to Dynamic Game Adj...Boyan Bontchev
 
#MCN2017-T33 Slides
#MCN2017-T33 Slides#MCN2017-T33 Slides
#MCN2017-T33 SlidesMax Evjen
 
Davidova_Alzbeta_PORTFOLIO
Davidova_Alzbeta_PORTFOLIODavidova_Alzbeta_PORTFOLIO
Davidova_Alzbeta_PORTFOLIOAlzbeta Davidova
 
Designing and developing serious games for users with intellectual disabiliti...
Designing and developing serious games for users with intellectual disabiliti...Designing and developing serious games for users with intellectual disabiliti...
Designing and developing serious games for users with intellectual disabiliti...Baltasar Fernández-Manjón
 
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Ana Rus Cano Moreno
 
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Cristina Alonso
 
Gaming Learning Analytics Contributing to the serious games ecosystem
Gaming Learning Analytics Contributing to the serious games ecosystemGaming Learning Analytics Contributing to the serious games ecosystem
Gaming Learning Analytics Contributing to the serious games ecosystemBaltasar Fernández-Manjón
 
Towards an Automatized Construction of Personalizable Video Games for Education
Towards an Automatized Construction  of Personalizable Video Games for EducationTowards an Automatized Construction  of Personalizable Video Games for Education
Towards an Automatized Construction of Personalizable Video Games for Educationbbontchev
 
Playpower Labs : Diploma Document
Playpower Labs : Diploma DocumentPlaypower Labs : Diploma Document
Playpower Labs : Diploma DocumentNikhil Joshi
 
Digital pi castlemilk case study
Digital pi castlemilk case studyDigital pi castlemilk case study
Digital pi castlemilk case studyColin Crook
 
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...Olivier Bernaert
 
GAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser InformáticoGAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser InformáticoJorge Brandão
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid network
 

Similar a Educational video games for Bulgarian orthodox iconography (20)

Innovation as a key factor-Ludus Conference
Innovation as a key factor-Ludus ConferenceInnovation as a key factor-Ludus Conference
Innovation as a key factor-Ludus Conference
 
Innovation as a key factor Serious Games
Innovation as a key factor Serious GamesInnovation as a key factor Serious Games
Innovation as a key factor Serious Games
 
Serious Games for and as Cultural Heritage (Plenary Lecture)
Serious Games for and as Cultural Heritage (Plenary Lecture)Serious Games for and as Cultural Heritage (Plenary Lecture)
Serious Games for and as Cultural Heritage (Plenary Lecture)
 
Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Generation of Educational 3D Maze Games for Carpet Handicraft in BulgariaGeneration of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
 
Online generation of smArt adaPtive videO GamEs for Education (APOGEE)
Online generation of  smArt adaPtive videO GamEs for Education (APOGEE)Online generation of  smArt adaPtive videO GamEs for Education (APOGEE)
Online generation of smArt adaPtive videO GamEs for Education (APOGEE)
 
Massimiliano Andreoletti Videogames Simulation univ. católica de milão
Massimiliano Andreoletti Videogames Simulation   univ. católica de milãoMassimiliano Andreoletti Videogames Simulation   univ. católica de milão
Massimiliano Andreoletti Videogames Simulation univ. católica de milão
 
Erasmus+ 2017 2018 english
Erasmus+ 2017  2018 englishErasmus+ 2017  2018 english
Erasmus+ 2017 2018 english
 
Adaptation in Applied Video Games: from Player Modelling to Dynamic Game Adj...
Adaptation in Applied Video Games: from Player Modelling to  Dynamic Game Adj...Adaptation in Applied Video Games: from Player Modelling to  Dynamic Game Adj...
Adaptation in Applied Video Games: from Player Modelling to Dynamic Game Adj...
 
#MCN2017-T33 Slides
#MCN2017-T33 Slides#MCN2017-T33 Slides
#MCN2017-T33 Slides
 
Davidova_Alzbeta_PORTFOLIO
Davidova_Alzbeta_PORTFOLIODavidova_Alzbeta_PORTFOLIO
Davidova_Alzbeta_PORTFOLIO
 
Designing and developing serious games for users with intellectual disabiliti...
Designing and developing serious games for users with intellectual disabiliti...Designing and developing serious games for users with intellectual disabiliti...
Designing and developing serious games for users with intellectual disabiliti...
 
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
 
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017
 
Gaming Learning Analytics Contributing to the serious games ecosystem
Gaming Learning Analytics Contributing to the serious games ecosystemGaming Learning Analytics Contributing to the serious games ecosystem
Gaming Learning Analytics Contributing to the serious games ecosystem
 
Towards an Automatized Construction of Personalizable Video Games for Education
Towards an Automatized Construction  of Personalizable Video Games for EducationTowards an Automatized Construction  of Personalizable Video Games for Education
Towards an Automatized Construction of Personalizable Video Games for Education
 
Playpower Labs : Diploma Document
Playpower Labs : Diploma DocumentPlaypower Labs : Diploma Document
Playpower Labs : Diploma Document
 
Digital pi castlemilk case study
Digital pi castlemilk case studyDigital pi castlemilk case study
Digital pi castlemilk case study
 
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
 
GAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser InformáticoGAME QUIZ - Quem Quer Ser Informático
GAME QUIZ - Quem Quer Ser Informático
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
 

Más de Boyan Bontchev

APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...
APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...
APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...Boyan Bontchev
 
APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...
APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...
APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...Boyan Bontchev
 
Assessing Engagement in an Emotionally-Adaptive Applied Game
Assessing Engagement in an Emotionally-Adaptive Applied GameAssessing Engagement in an Emotionally-Adaptive Applied Game
Assessing Engagement in an Emotionally-Adaptive Applied GameBoyan Bontchev
 
PLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMES
PLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMESPLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMES
PLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMESBoyan Bontchev
 
Holistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video gamesHolistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video gamesBoyan Bontchev
 
Recognition of playing styles by playing adaptive 3D video games
Recognition of playing styles by playing adaptive 3D video gamesRecognition of playing styles by playing adaptive 3D video games
Recognition of playing styles by playing adaptive 3D video gamesBoyan Bontchev
 
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...Boyan Bontchev
 
Adaptimes-edulearn-20150706
Adaptimes-edulearn-20150706Adaptimes-edulearn-20150706
Adaptimes-edulearn-20150706Boyan Bontchev
 
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...Boyan Bontchev
 

Más de Boyan Bontchev (9)

APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...
APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...
APOGEE: иновативна платформа за изграждане на интелигентни адаптивни видео иг...
 
APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...
APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...
APOGEE - smArt adaPtive videO GamEs for Education: ГЕНЕРИРАНЕ НА АДАПТИВНИ ОБ...
 
Assessing Engagement in an Emotionally-Adaptive Applied Game
Assessing Engagement in an Emotionally-Adaptive Applied GameAssessing Engagement in an Emotionally-Adaptive Applied Game
Assessing Engagement in an Emotionally-Adaptive Applied Game
 
PLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMES
PLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMESPLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMES
PLAYER-CENTRIC ADAPTATION IN EDUCATIONAL VIDEO GAMES
 
Holistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video gamesHolistic player modeling for controlling adaptation in video games
Holistic player modeling for controlling adaptation in video games
 
Recognition of playing styles by playing adaptive 3D video games
Recognition of playing styles by playing adaptive 3D video gamesRecognition of playing styles by playing adaptive 3D video games
Recognition of playing styles by playing adaptive 3D video games
 
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...
Recognition of playing styles by playing adaptive 3D video games in ADAPTIMES...
 
Adaptimes-edulearn-20150706
Adaptimes-edulearn-20150706Adaptimes-edulearn-20150706
Adaptimes-edulearn-20150706
 
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
Video Games for Education by ADAPTIMES (ADAPTIve player-centric serious vid...
 

Último

Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 

Último (20)

Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 

Educational video games for Bulgarian orthodox iconography

  • 1. EDUCATIONAL VIDEO GAMES FOR BULGARIAN ORTHODOX ICONOGRAPHY Boyan Bontchev1, Desislava Paneva-Marinova2, Lubomil Draganov2 1Faculty of Mathematics and Informatics, Sofia University (BULGARIA) 2Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (BULGARIA) bbontchev@fmi.uni-sofia.bg, dessi@cc.bas.bg, lubomil@gmail.com
  • 2. Agenda  Introduction  Modern Applied Video Games for Education  Methods for Bulgarian orthodox iconography study  Game design of the generated and customized educational maze  The Maze, 3D Zoom and 3D Quiz game for Bulgarian Orthodox Iconography  Video demonstration  Conclusions 2 ICERI’201614-16 of November, 2016 Seville, Spain
  • 3. Introduction  Technology-enhanced learning applies video games as research, teaching or measurement tools - experiencing novelty, curiosity and challenge in development of various skills and competences  Modern game-based learning (GBL) allows learners to exercise at play five distinct axes of freedom  Video games boost enjoyment, motivation and engagement of learners in an interactive virtual playing environment  Engagement, immersion, presence inside a virtual environment, flow and psychological absorption  Teachers are still unable to build or customize an appropriate game in their teaching domain ICERI’201614-16 of November, 2016 Seville, Spain 3
  • 4. Modern educational video games  massive invasion of applied video games for educational purposes is highly correlated with modern understanding of the need of experiential learning  video games provide to learners form of fun and structured play, motivating goals, interactivity, outcomes and feedback, win states, challenging competition, creative problem solving, social interaction and visual narrative  positive impact of paying on learning achievements.  3D educational mazes are very attractive for players and are very suitable for non-linear gameplay, where the player has several options to proceed ICERI’201614-16 of November, 2016 Seville, Spain 4
  • 5. ICERI’201614-16 of November, 2016 Seville, Spain 5 Maze Editor Transitions table Property Editor Titles … Texts … Graphics … Python Scripts Brainstorm API 3D Maze Game Engine Brainstorm Run Time Environment Embedded Mini-Games 3D video game Property Metadata Graph Editor Generation of maze video games A software architecture of a platform for generation of customizable video maze games for education
  • 6. Study of Orthodox iconographic art  Main activities for studying Fine Arts (including Orthodox iconographic art) - research and analysis of the domain: main trends in the development of the domain, directions and dynamics of that development, factors and conditions that influenced the changes, etc.  Main teaching methods: project-based learning and understanding-by-design learning-by-doing learning-by-authoring and creative thinking practices real painting tasks (or project) based on their individual/independent iconographic art observation and analysis. ICERI’201614-16 of November, 2016 Seville, Spain 6
  • 7. Structure of the Maze game ICERI’201614-16 of November, 2016 Seville, Spain 7
  • 8. Partial view of the introduction room of the maze ICERI’201614-16 of November, 2016 Seville, Spain 8
  • 9. View of one of the maze tunnels ICERI’201614-16 of November, 2016 Seville, Spain 9
  • 10. View of one of the 3D quizzes ICERI’201614-16 of November, 2016 Seville, Spain 10
  • 11. View of one of the 3D Zoom game ICERI’201614-16 of November, 2016 Seville, Spain 11
  • 12. Flow mental state as function of challenge and player’s ability/skills (Csikszentmihalyi, 1997) ICERI’201614-16 of November, 2016 Seville, Spain 12 LowChallenge/ComplexityHigh Individual average Anxiety Arousal Flow Worry Apathy Boredom Relaxation Low Skills High Control
  • 13. Post-game survey - Game Engagement Questionnaire (Brockmyer et al., 2009) ICERI’201614-16 of November, 2016 Seville, Spain 13 Term Game Mean SD Presence Maze 3.8125 0.7741 3D Quiz 3.8854 0.7147 3D Zoom 3.9375 0.6645 Absorption Maze 2.8646 0.7766 3D Quiz 2.8021 0.6875 3D Zoom 2.8333 0.6981 Flow Maze 3.1417 0.5587 3D Quiz 3.1375 0.5089 3D Zoom 3.1625 0.5131 Immersion Maze 3.9583 1.1971 3D Quiz 4.1667 1.0495 3D Zoom 4.3750 0.8242 Engagement Maze 3.4443 0.6267 3D Quiz 3.4979 0.5065 3D Zoom 3.5771 0.4210
  • 14. Video demonstration See gameplay video at: https://youtu.be/P4rMkLXp_IM 14 ICERI’201614-16 of November, 2016 Seville, Spain
  • 15. Conclusions We plan to apply game features in further applications related to pilgrimage tourism and cultural heritage literacy. Gamer style-based adaptations and customization should be considered. Web-based releases of both the generation platform and educational games, which will result in massive use of this approach for creation of customized maze games and game-based learning. 15 ICERI’201614-16 of November, 2016 Seville, Spain
  • 16. Thank you for your attention!  Questions and/or proposals?  Boyan Bontchev, bbontchev@fmi.uni-sofia.bg 16 ICERI’201614-16 of November, 2016 Seville, Spain