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SEP 16-20, 2019
DenverStartupWeek.org
#DENStartupWeek
CHOOSING A DIRECTION:
LEARNING HOW TO TEST IDEAS AND DESIGNS
Lys Maitland and Ari Weissman
TITLE SPONSORS
TRACK SPONSORS
British Consulate
Charter / Spectrum
Checkr
The Commons on Champa
Cooley
CTRC
Ford Smart Mobility
Fremont Economic Development
General Assembly
Hilton Garden Inn
Nanno
Nix Media
CoastalCloud
Formidable
Granicus
Hogan Lovells
Iterable
Name.com
Plante Moran
Slifer Frampton
Starry
Swiftpage
Syntropy Partners
Yoonit Wine
HEADLINE SPONSORS
PARTNER SPONSORS MEMBER SPONSORS
Officescapes
Procare
Quizlet Ridg
Segment
SimpleBooth
Slalom
Tendril / Uplight
Test Double
Two Parts / The Passport
Program
#DENStartupWeek
#UX
The Agenda
1. Intro
2. What is UX Research?
3. The Design Process
4. Why do we test?
5. How to plan
6. $$$ vs. $
7. Testing Outputs
8. Engaging the whole team
9. What to do next
Lys Maitland
Experience Researcher Manager888.310.5327
• 15+ years experience
• Responsible for
research from product
inception to
implementation
• Led enterprise-level
research for clients like
Transamerica, Davita,
Scottrade, NextGear,
Securian
Ari Weissman
Director of UX @ Crownpeak888.310.5327
• 15+ years global
experience
• Responsible for all things
UX, from research
through experience
design
• Lead for clients including
TimeWarner Cable,
AMEX, PwC, FreemanCo,
Securian, …
What is UX research?
To many people, conducting user research is a bit like
cleaning up the garage: they know it would be a good thing
to do and would bring some real benefits, yet somehow
they never quite get round to it.
— Arin Bhowmick
Vice President, Design at IBM
“
”
AUTHOR OF OBSERVING THE
USER EXPERIENCE
Mike Kuniaysky
What is UX Research?
“User research focuses on
understanding user behaviors, needs,
and motivations through observation
techniques, task analysis, and other
feedback methodologies…the process
of understanding the impact of design
on an audience.”
The Product Design Process
Double Diamond: Problem Space
The Problem Space
• This is where we test ideas
• Goal is to identify a strategy and
develop a plan
a.k.a. “Design the right thing.”
• This is where great user
experiences come from
Discovery Research (diverge)
Understanding the User and
Problem
• Desk Research: lit reviews, existing
research, domain research, google
scholar
• Stakeholder Research: workshops,
interviews, demonstrations
• User Research: interviews,
observation, surveys, contextual
inquiry
Definition Research (converge)
Aligning around understanding
• Target audience
• Desired user outcomes
• Desired business outcomes
• Risks and assumptions
• Method to measure success
• A hypothesis on how to solve the
problem
Vision without action is a
daydream. Action without
vision is a nightmare.
— Japanese Proverb
“
”
Double Diamond: Solution Space
The Solution Space
• This is where we test solutions
• Goal is to work through
tradeoffs to deliver an optimal
solution
a.k.a. “Design things right”
• This is also where great
usability comes from
Development Research (diverge)
Exploring Solutions
• Design: sketching, prototyping,
usability testing
• Information Architecture:
prototyping, card sorting, tree
tests, click tests
• Collaboration: design studio, co-
design, feedback workshop
• Desk Research: comparative
analysis, pattern review
Delivery Research (diverge)
Delivering an outcome
• Test and iterate on design and
content
• Consolidate design rationale
• Document experience / design
decisions
Don’t Forget to Measure!
Did you choose how to measure success before you began design?
Did you benchmark the current state to know if it's improved?
Is your measurement strategy based on user outcomes?
Why do we test?
UX research helps:
• Validate assumptions
• Understand the problem from the user’s perspective
• Learn about the ‘hidden’ things we didn’t know
• Measure the delta
• Remove opinions from the design process
• Create alignment
• Reduce the cost of delivering a successful product.
Some examples of testing
Testing an IA or design learnability
CLICK TEST
Testing flows and content
USABILITY TESTING
Testing and measuring current state
for redesign
BENCHMARKING
Closed card sort to validate an IA
CARD SORTING
Iterative testing of flows and concepts,
some generative research
ITERATIVE DESIGN TESTING
What is user testing
let's watch
Planning a test
Regardless of fidelity
Planning
1. Define the goals
2. Define the audience
3. Choose what to test
4. Choose your tools
5. Analysis
What are
your goals?
888.310.5327
Some questions to ask:
- Why are you testing?
- What will you do with the data?
- What do you need to learn? Why?
Who is your
audience?
888.310.5327
Some questions to ask:
- Who will use of the thing you’re
building?
- Are there different groups of users?
If so, which have the highest
priority?
- Where are they?
You can learn valuable things by asking the right
people the wrong questions. If you are talking to the
wrong people it doesn't matter what you ask.
— Erika Hall, author of Just Enough Research
“
”
What can I
test?
Analysis and Synthesis
1 2 3 4
Trends
Look for trends across
all participants 

Good and Bad
Document what
doesn't work AND
what does work

Prioritize
Choose the most
important findings to
share and focus on

Think big picture
Is the issue identified a
symptom of a bigger
problem?
5 6 7 8
Quotes
Identify quotes that
capture the essence of
your insights
Solutions
Collect solutions
identified by
participants

Opportunities
Do the outcomes
suggest good next
steps?

Centralize/
Share
Easy access and
redundancy.
$$$ vs. $
Formal
Location
Quiet room with a table
Separate location for
observers
Quality phone if remote
Logistics
Schedule a location and
time for two hours
Recruit participants and
distribute incentive
Prep/share/revise
discussion guide
Create data capture
sheet
Audio/Video recording
Costs
Location
Recruiting and
incentives
Screen sharing/
Recording tool
Snacks and beverages
Transcriptions
Fidelity to test
Typically wireframe or
above
1 2 3 4
Quick and cheap
Location
Anywhere!
Logistics
Find a place
Find some people
Ask some questions
Write down answers
Costs
Minimal to none
Fidelity to test
Paper and pencil
1 2 3 4
Let’s talk about examples
What do testing outputs
look like?
OUTPUTS
$
super
quick
$
quick and
cheap
$$
middle of
the road
$$$$
formal
Engaging the whole team
I use not only all the brains I have, but
all the ones I can borrow
- Woodrow Wilson
“ ”
Engage your
team at every
step
- Choosing Goals and Audience
- Reviewing Discussion Guide
- Observing and Note Taking
- Debriefing
- Probing During Analysis
- Prioritizing Results
- Determining Next Steps
What to do next?
What to do
next?
- Build testing into your delivery process
- Set up consistent research cadence
- Keep a backlog of problems
- Join in the design and dev process
- Develop a pool of users
- Alternate hi-effort and low-effort activities
- Validate between qualitative and
quantitative
- Triangulate your data
Questions?
Vragen
Preguntas
問題
Des questions
‫שאלות‬
вопросов
คำถาม
frågor
https://bit.ly/2kOEpyS
GOOGLE DOC WITH ALL THE MENTIONED BOOKS, ARTICLES AND VIDEO
Mentioned References

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Denver Startup Week 2019: Choosing a Direction Learning How to Test Ideas and Designs-Final

  • 2. CHOOSING A DIRECTION: LEARNING HOW TO TEST IDEAS AND DESIGNS Lys Maitland and Ari Weissman
  • 4. British Consulate Charter / Spectrum Checkr The Commons on Champa Cooley CTRC Ford Smart Mobility Fremont Economic Development General Assembly Hilton Garden Inn Nanno Nix Media CoastalCloud Formidable Granicus Hogan Lovells Iterable Name.com Plante Moran Slifer Frampton Starry Swiftpage Syntropy Partners Yoonit Wine HEADLINE SPONSORS PARTNER SPONSORS MEMBER SPONSORS Officescapes Procare Quizlet Ridg Segment SimpleBooth Slalom Tendril / Uplight Test Double Two Parts / The Passport Program
  • 6. The Agenda 1. Intro 2. What is UX Research? 3. The Design Process 4. Why do we test? 5. How to plan 6. $$$ vs. $ 7. Testing Outputs 8. Engaging the whole team 9. What to do next
  • 7. Lys Maitland Experience Researcher Manager888.310.5327 • 15+ years experience • Responsible for research from product inception to implementation • Led enterprise-level research for clients like Transamerica, Davita, Scottrade, NextGear, Securian
  • 8. Ari Weissman Director of UX @ Crownpeak888.310.5327 • 15+ years global experience • Responsible for all things UX, from research through experience design • Lead for clients including TimeWarner Cable, AMEX, PwC, FreemanCo, Securian, …
  • 9. What is UX research?
  • 10. To many people, conducting user research is a bit like cleaning up the garage: they know it would be a good thing to do and would bring some real benefits, yet somehow they never quite get round to it. — Arin Bhowmick Vice President, Design at IBM “ ”
  • 11. AUTHOR OF OBSERVING THE USER EXPERIENCE Mike Kuniaysky What is UX Research? “User research focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies…the process of understanding the impact of design on an audience.”
  • 13. Double Diamond: Problem Space The Problem Space • This is where we test ideas • Goal is to identify a strategy and develop a plan a.k.a. “Design the right thing.” • This is where great user experiences come from
  • 14. Discovery Research (diverge) Understanding the User and Problem • Desk Research: lit reviews, existing research, domain research, google scholar • Stakeholder Research: workshops, interviews, demonstrations • User Research: interviews, observation, surveys, contextual inquiry
  • 15. Definition Research (converge) Aligning around understanding • Target audience • Desired user outcomes • Desired business outcomes • Risks and assumptions • Method to measure success • A hypothesis on how to solve the problem
  • 16. Vision without action is a daydream. Action without vision is a nightmare. — Japanese Proverb “ ”
  • 17. Double Diamond: Solution Space The Solution Space • This is where we test solutions • Goal is to work through tradeoffs to deliver an optimal solution a.k.a. “Design things right” • This is also where great usability comes from
  • 18. Development Research (diverge) Exploring Solutions • Design: sketching, prototyping, usability testing • Information Architecture: prototyping, card sorting, tree tests, click tests • Collaboration: design studio, co- design, feedback workshop • Desk Research: comparative analysis, pattern review
  • 19. Delivery Research (diverge) Delivering an outcome • Test and iterate on design and content • Consolidate design rationale • Document experience / design decisions
  • 20. Don’t Forget to Measure! Did you choose how to measure success before you began design? Did you benchmark the current state to know if it's improved? Is your measurement strategy based on user outcomes?
  • 21. Why do we test? UX research helps: • Validate assumptions • Understand the problem from the user’s perspective • Learn about the ‘hidden’ things we didn’t know • Measure the delta • Remove opinions from the design process • Create alignment • Reduce the cost of delivering a successful product.
  • 22. Some examples of testing Testing an IA or design learnability CLICK TEST Testing flows and content USABILITY TESTING Testing and measuring current state for redesign BENCHMARKING Closed card sort to validate an IA CARD SORTING Iterative testing of flows and concepts, some generative research ITERATIVE DESIGN TESTING
  • 23. What is user testing let's watch
  • 25. Planning 1. Define the goals 2. Define the audience 3. Choose what to test 4. Choose your tools 5. Analysis
  • 26. What are your goals? 888.310.5327 Some questions to ask: - Why are you testing? - What will you do with the data? - What do you need to learn? Why?
  • 27. Who is your audience? 888.310.5327 Some questions to ask: - Who will use of the thing you’re building? - Are there different groups of users? If so, which have the highest priority? - Where are they?
  • 28. You can learn valuable things by asking the right people the wrong questions. If you are talking to the wrong people it doesn't matter what you ask. — Erika Hall, author of Just Enough Research “ ”
  • 30. Analysis and Synthesis 1 2 3 4 Trends Look for trends across all participants 
 Good and Bad Document what doesn't work AND what does work
 Prioritize Choose the most important findings to share and focus on
 Think big picture Is the issue identified a symptom of a bigger problem? 5 6 7 8 Quotes Identify quotes that capture the essence of your insights Solutions Collect solutions identified by participants
 Opportunities Do the outcomes suggest good next steps?
 Centralize/ Share Easy access and redundancy.
  • 32. Formal Location Quiet room with a table Separate location for observers Quality phone if remote Logistics Schedule a location and time for two hours Recruit participants and distribute incentive Prep/share/revise discussion guide Create data capture sheet Audio/Video recording Costs Location Recruiting and incentives Screen sharing/ Recording tool Snacks and beverages Transcriptions Fidelity to test Typically wireframe or above 1 2 3 4
  • 33. Quick and cheap Location Anywhere! Logistics Find a place Find some people Ask some questions Write down answers Costs Minimal to none Fidelity to test Paper and pencil 1 2 3 4 Let’s talk about examples
  • 34. What do testing outputs look like? OUTPUTS
  • 40. I use not only all the brains I have, but all the ones I can borrow - Woodrow Wilson “ ”
  • 41. Engage your team at every step - Choosing Goals and Audience - Reviewing Discussion Guide - Observing and Note Taking - Debriefing - Probing During Analysis - Prioritizing Results - Determining Next Steps
  • 42. What to do next?
  • 43. What to do next? - Build testing into your delivery process - Set up consistent research cadence - Keep a backlog of problems - Join in the design and dev process - Develop a pool of users - Alternate hi-effort and low-effort activities - Validate between qualitative and quantitative - Triangulate your data
  • 45. https://bit.ly/2kOEpyS GOOGLE DOC WITH ALL THE MENTIONED BOOKS, ARTICLES AND VIDEO Mentioned References