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Human-Computer 
Interaction 
Lecture 1 
Dr. Christian Sandor 
9 December 2014
Why is Human-Computer 
Interaction (HCI) Important? 
• Protagoras (490 BC - 420 BC) 
“Man is the measure of all things” 
! 
! 
• HCI: Crucial for success 
• Mobile devices: Apple vs Microsoft 
• Search: Google vs Yahoo 
• Shopping: Amazon
Goals of this Class 
• Introduction to HCI 
• Teaching you the Socratic Method 
=> Essential for Research 
Socrates (470 BC - 399 BC)
Class Introduction 
• Format & Rules! 
• Summaries of Papers 
• Assignment of Papers to Students
Basic Idea 
• We will discuss 12 papers in this class (download from course 
homepage) 
• All students are supposed to read all papers 
• Every week, 2 papers are presented by students (40 min for each 
paper) 
• 10 min: summary of paper (25% of grade) 
• 30 min: discussion (75% of grade) 
• 20 min: presentation of your opinion 
• 10 min: Q&A with the whole class, led by paper presenters
Timetable 
• 9 December: Course Intro 
• 16 December: Presentation of 2 Papers (by myself) 
• 13 January: Conceptual Frameworks 
• 20 January: Input Devices 
• 27 January: Output Devices 
• 3 February: Information Visualization 
• 10 February: Virtual Reality 
• 17 February: Augmented Reality
How to Summarize Papers? 
• Movies > Images > Text 
• 10 minutes are very short => you must practice! 
• Big picture more important than details 
• You will see several short examples later!
How to Present your 
Opinion? 
• Many ways are possible! 
• General impression (e.g. errors, misspellings, bad 
layout, etc.) 
• Very useful: Ben Bederson’s (BB’s) list of questions 
for judging papers 
• You will see several short examples later!
BB’s Questions (1/2) 
• What is the problem (specifically what tasks does it 
solve)? 
• What assumptions are made? 
• Who are the intended users of the research? 
• Have those users been involved in the design or 
evaluation of the work (i.e., is the solution usable?) 
• Is the solution scalable (how much data does it work 
with)?
BB’s Questions (2/2) 
• Is the solution generalizable (does the solution work in 
other domains)? 
• What is your favorite one line/sentence in the paper? 
• What is wrong with the paper? 
• What does the reference list show about the biases of 
the authors? 
• What would have been a better and more descriptive 
title for the paper?
Class Introduction 
• Format & Rules 
• Summaries of Papers! 
• Assignment of Papers to Students
As We May Think 
(Bush 1945) 
• Bold predictions of a leading 
US scientist: 
• Hypertext/Internet 
• Wearable Computing 
• Speech Recognition 
• One of the most influential 
articles ever written
Direct Manipulation: 
A Step Beyond Programming Languages 
(Shneiderman 1983) 
• Intellectual foundation for WIMP 
• Windows 
• Icons 
• Menus 
• Pointer 
• Highly influential paradigm 
• PCs: still in use 
• Phones/tablets: adapted
Video Browsing by Direct Manipulation 
(Dragicevic 2007)
A Semantic Analysis of the Design Space 
of Input Devices (Mackinlay 1990) 
• Generic classification of input 
devices 
• Classification still applicable 
to any input device! 
• Essential conceptual tool for 
thinking about input
A Head-Mounted Three Dimensional 
Display 
(Sutherland 1968) 
• Heroic Work! First HMD! 
• He developed/invented 
• Optics of device 
• Graphics card 
• Head tracker 
• Still very influential paper 
• AR, VR 
• Haptics
Reflex HMD to Compensate Lag and 
Correction of Derivative Deformation 
(Kijima 2002) 
• 34 years later… 
• Simple & important question: 
how to remove latency in 
HMDs? 
• Key idea: fast & slow loop 
• Oculus Rift also uses it!
Interactive Information Visualization of a 
Million Items 
(Fekete 2002) 
• Very clear problem: how to 
interactively explore 106 items 
• Approach: extend Treemap 
visualization (Johnson, 1991) 
• Concepts useful for any 
massive visualization
Halo: a Technique for Visualizing Off- 
Screen Locations 
(Baudisch 2003) 
• Crucial problem for any small 
screen (growing importance!) 
• Key idea 
• Circle segments 
• Human capability of closure 
finding 
• Very instructive and useful 
technique
Surround-Screen Projection-Based Virtual Reality: 
The Design and Implementation of the CAVE 
(Cruz-Neira 1993) 
• Design and implementation of 
the CAVE 
• Immersive environment 
• Projection on the sides of a 
room-sized cube 
• Several hundred CAVEs are 
installed worldwide 
• Name: refers to Plato’s republic 
(Socrates’s student, see slide 3) 
• My view: HMDs are better
Does a Gradual Transition to the Virtual 
World increase Presence? 
(Steinicke 2009) 
• Problem: transitioning from 
real to virtual world can be 
stressful 
• Cyber sickness 
• Potentially stressful virtual 
world 
• Simple and good idea: 
Gradual transition to help 
users adapt
View Management for Virtual and 
Augmented Reality (Bell 2001) 
• How to place labels in 3D 
environments? 
• Key issues: 
visibility and clarity 
• Very general problem => huge 
applicability! 
• I saw this as a live demo in 2001 
• Deeply impressed 
• Visiting Columbia University 
for 7 months in 2004
An Annotated Situation-Awareness 
Aid for Augmented Reality (Bell 2002) 
• How to inform user’s of things 
in their environment? 
• Approach: 
• Transition: Virtual - Real 
• World-in-Miniature (WIM) 
• Labels: environment & WIM 
• Extension of the previous 
paper
Class Introduction 
• Format & Rules 
• Summaries of Papers 
• Assignment of Papers to Students
Workflow 
1. Please form 12 teams 
2. Write on a piece of paper: 
1. team name 
2. top-3 choice of papers 
3. Give your papers to me
Papers - Teams 
1. As We May Think - 
2. Direct Manipulation: A Step Beyond Programming Languages - 
3. Video Browsing by Direct Manipulation - 
4. A Semantic Analysis of Design Space of Input Devices - 
5. A Head-Mounted Three Dimensional Display - 
6. Reflex HMD to Compensate Lag and Correction of Derivative Deformation - 
7. Interactive Information Visualization of a Million Items - 
8. Halo: a Technique for Visualizing Off-Screen Locations - 
9. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE - 
10. Does a Gradual Transition to the Virtual World increase Presence? - 
11. View Management for Virtual and Augmented Reality - 
12. An Annotated Situation-Awareness Aid for Augmented Reality

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HCI-Lecture-1

  • 1. Human-Computer Interaction Lecture 1 Dr. Christian Sandor 9 December 2014
  • 2. Why is Human-Computer Interaction (HCI) Important? • Protagoras (490 BC - 420 BC) “Man is the measure of all things” ! ! • HCI: Crucial for success • Mobile devices: Apple vs Microsoft • Search: Google vs Yahoo • Shopping: Amazon
  • 3. Goals of this Class • Introduction to HCI • Teaching you the Socratic Method => Essential for Research Socrates (470 BC - 399 BC)
  • 4. Class Introduction • Format & Rules! • Summaries of Papers • Assignment of Papers to Students
  • 5. Basic Idea • We will discuss 12 papers in this class (download from course homepage) • All students are supposed to read all papers • Every week, 2 papers are presented by students (40 min for each paper) • 10 min: summary of paper (25% of grade) • 30 min: discussion (75% of grade) • 20 min: presentation of your opinion • 10 min: Q&A with the whole class, led by paper presenters
  • 6. Timetable • 9 December: Course Intro • 16 December: Presentation of 2 Papers (by myself) • 13 January: Conceptual Frameworks • 20 January: Input Devices • 27 January: Output Devices • 3 February: Information Visualization • 10 February: Virtual Reality • 17 February: Augmented Reality
  • 7. How to Summarize Papers? • Movies > Images > Text • 10 minutes are very short => you must practice! • Big picture more important than details • You will see several short examples later!
  • 8. How to Present your Opinion? • Many ways are possible! • General impression (e.g. errors, misspellings, bad layout, etc.) • Very useful: Ben Bederson’s (BB’s) list of questions for judging papers • You will see several short examples later!
  • 9. BB’s Questions (1/2) • What is the problem (specifically what tasks does it solve)? • What assumptions are made? • Who are the intended users of the research? • Have those users been involved in the design or evaluation of the work (i.e., is the solution usable?) • Is the solution scalable (how much data does it work with)?
  • 10. BB’s Questions (2/2) • Is the solution generalizable (does the solution work in other domains)? • What is your favorite one line/sentence in the paper? • What is wrong with the paper? • What does the reference list show about the biases of the authors? • What would have been a better and more descriptive title for the paper?
  • 11. Class Introduction • Format & Rules • Summaries of Papers! • Assignment of Papers to Students
  • 12. As We May Think (Bush 1945) • Bold predictions of a leading US scientist: • Hypertext/Internet • Wearable Computing • Speech Recognition • One of the most influential articles ever written
  • 13. Direct Manipulation: A Step Beyond Programming Languages (Shneiderman 1983) • Intellectual foundation for WIMP • Windows • Icons • Menus • Pointer • Highly influential paradigm • PCs: still in use • Phones/tablets: adapted
  • 14. Video Browsing by Direct Manipulation (Dragicevic 2007)
  • 15. A Semantic Analysis of the Design Space of Input Devices (Mackinlay 1990) • Generic classification of input devices • Classification still applicable to any input device! • Essential conceptual tool for thinking about input
  • 16. A Head-Mounted Three Dimensional Display (Sutherland 1968) • Heroic Work! First HMD! • He developed/invented • Optics of device • Graphics card • Head tracker • Still very influential paper • AR, VR • Haptics
  • 17. Reflex HMD to Compensate Lag and Correction of Derivative Deformation (Kijima 2002) • 34 years later… • Simple & important question: how to remove latency in HMDs? • Key idea: fast & slow loop • Oculus Rift also uses it!
  • 18. Interactive Information Visualization of a Million Items (Fekete 2002) • Very clear problem: how to interactively explore 106 items • Approach: extend Treemap visualization (Johnson, 1991) • Concepts useful for any massive visualization
  • 19. Halo: a Technique for Visualizing Off- Screen Locations (Baudisch 2003) • Crucial problem for any small screen (growing importance!) • Key idea • Circle segments • Human capability of closure finding • Very instructive and useful technique
  • 20. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (Cruz-Neira 1993) • Design and implementation of the CAVE • Immersive environment • Projection on the sides of a room-sized cube • Several hundred CAVEs are installed worldwide • Name: refers to Plato’s republic (Socrates’s student, see slide 3) • My view: HMDs are better
  • 21. Does a Gradual Transition to the Virtual World increase Presence? (Steinicke 2009) • Problem: transitioning from real to virtual world can be stressful • Cyber sickness • Potentially stressful virtual world • Simple and good idea: Gradual transition to help users adapt
  • 22. View Management for Virtual and Augmented Reality (Bell 2001) • How to place labels in 3D environments? • Key issues: visibility and clarity • Very general problem => huge applicability! • I saw this as a live demo in 2001 • Deeply impressed • Visiting Columbia University for 7 months in 2004
  • 23. An Annotated Situation-Awareness Aid for Augmented Reality (Bell 2002) • How to inform user’s of things in their environment? • Approach: • Transition: Virtual - Real • World-in-Miniature (WIM) • Labels: environment & WIM • Extension of the previous paper
  • 24. Class Introduction • Format & Rules • Summaries of Papers • Assignment of Papers to Students
  • 25. Workflow 1. Please form 12 teams 2. Write on a piece of paper: 1. team name 2. top-3 choice of papers 3. Give your papers to me
  • 26. Papers - Teams 1. As We May Think - 2. Direct Manipulation: A Step Beyond Programming Languages - 3. Video Browsing by Direct Manipulation - 4. A Semantic Analysis of Design Space of Input Devices - 5. A Head-Mounted Three Dimensional Display - 6. Reflex HMD to Compensate Lag and Correction of Derivative Deformation - 7. Interactive Information Visualization of a Million Items - 8. Halo: a Technique for Visualizing Off-Screen Locations - 9. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE - 10. Does a Gradual Transition to the Virtual World increase Presence? - 11. View Management for Virtual and Augmented Reality - 12. An Annotated Situation-Awareness Aid for Augmented Reality