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International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
35 This work is licensed under Creative Commons Attribution 4.0 International License.
Design Studios: Approach to Achieve Smart Learning Environment (SLE)
Dr. Anamika Jiwane1
and Arch. Fariel Khan2
1
Senior Lecturer, Department of Architecture and Interior Design, University of Bahrain, BAHRAIN
2
Senior Lecturer, Department of Architecture and Interior Design, University of Bahrain, BAHRAIN
1
Corresponding Author: ajiwane@uob.edu.bh
ABSTRACT
Smart Learning Environment (SLE) is the hourly
need to satisfy the urge generated by the new knowledge
society. This includes a focus on learning methods to yield a
required blend of learning environment that supports
experience of effective and engaged learning. The essence of
‘SLE’ is to create a condition that can enhance the learners’
personalized and adaptive learning experience. For the
Architecture and Design students, Studio- a physical space
that allows students to accomplish their design learning in an
innovative and creative manner, plays an integral role in their
learning. The main objective of the paper is to redefine the
concept of ‘Smart Learning Environment’ in the context of
Design education and suggest a model for the ‘Smart Design
Studio’ based on the perception of learners. The methodology
includes surveys and group discussion at the University of
Bahrain (UoB), to receive opinions on smart teaching-learning
spaces and methods. A short experimental study was done to
measure the impact on the design learning as a result of
modifications done in the Design Studio. The experiment was
centered on the theory of ‘Identity Development’ and
‘Personalization of spaces’. Finally, the paper concludes a new
vision on SLE as a learner-centered-environment that allows
multiple ways of learning to support all-round development of
the learners. As a recommendation, authors suggest a model
for the Design Studio to achieve effective, engaged and efficient
learning. The key elements of the model are the disseminator
and recipient of knowledge, learning methods, modes, tools
and resources.
Keywords— Design Studio, Learner-Centered-
Environment, Personalization of Space, Smart Learning
Environment
I. INTRODUCTION
The design studio is the core of architecture and
interior design education. Through the design studio,
students learn how to gain the required skills to produce
creative and innovative solutions [1]. Students spend most
of their time in the design studios- a physical setting, where
they receive hands on instructions to perform the design
task effectively, efficiently and in an engaging way. They
also learn to explore and experiment multiple design
theories to improve their levels of understanding and
solving the expected design issues. The learning design
studio is a collaborative, blended, project-based framework
for training the students in effective way with the use of
educational technology. It is effective in developing
learners’ theoretical knowledge as well as their practical
skills, and allows them to link the two. However, it requires
a considerable commitment of both learners and tutors.
Smart learning environments assure to provide the
learners with right learning when and where they require
and support their lifelong learning. A time has come, when
design students need to be self-directed and involved in
informal learning. New ways of learning are needed that
can foster their creative and innovative objectives. Design
studios must consider learner’s viewpoints and learning
experiences. They should have options of selecting what
they want at different stages of learning. Hence, a strong
effort is required to transform the conventional design
studios into smart learning spaces/environment.
The biggest challenge to achieve SLE could be the
existing attitude of learning behavior and learning culture.
There is a shift needed to reinvent new ways of learning and
enforcing new attitude. The other challenge in creating
smart environment could be about the technology and its
over dependence. Hence, a care can be taken to assure that
the smartness of the Design studio is not on account of
technology only.
It is imperative to make sure that the students
receive an appropriate environment in their learning places
i.e. studios, to make maximum learning benefits. In absence
of proper care, the place can hinder the creative and
constructive learning of the students. Therefore, creating a
smart environment that will promote multidirectional
interactive learning experience is needed in the studios. This
environment should be effective, efficient and engaging.
II. RESEARCH PROBLEM
Everyone is talking about technology playing role
in making smart spaces, but how if interactive technology is
embedded in the space itself rather than considering
technology as different entity and space as different entity.
If a connection needs to be established between smart
learning environment and the design studio, then a question
arises: How can the spaces be treated as an interface for
achieving smart learning environment? Is it possible to
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
36 This work is licensed under Creative Commons Attribution 4.0 International License.
reduce the dependence on technology as an added entity and
still achieve the smartness in learning spaces?
Based on the above research queries, the authors
focused on the following research objectives;
 To study the existing studio culture and studio design
practices
 To evaluate and analyze the opinion of students and
faculty on their experience in design studios
 To measure the impact of changes in the learning
environment on the learning behavior of the students
 To redefine Smart Learning Environment (SLE).
 To suggest a smart design studio model based on the
data analysis and existing literature
III. METHODOLOGY
The authors adopted the following methodologies
for obtaining objectives of their research;
Literature Review: Different articles and research
papers in the field of smart learning environment were
reviewed. These articles included: concepts in smart
learning environment, design studio culture and practices,
learning theories for design education, tangible and
intangible issues related to design studios etc.
Students’ Survey: A survey was conducted with
the participation of 35 students at the Department of
Architecture and Interior Design, UoB. The aim of the
survey was to study the opinions from the students on their
perception towards their studio spaces and design learning
process.
Focus Group Discussion: Six (6) faculty from the
Department of Architecture and Interior Design from UoB
were involved in a group discussion. The aim was to
discussed the opinions of the design faculty on their
student’s learning behavior in design studios.
Experimental study: Short experiment was done
with the voluntary participation of 15 graduation level
students at UoB. The aim was to observe, if learning
enhancement can occur as a result of changes in the
physical setting and personalization of spaces for learners in
their design studios.
IV. THEORETICAL FRAMEWORK
Smart learning educational environment is defined
as the physical environment enriched with context-aware
digital devices to enhance learning and generally discussed
in terms of smart devices and intelligent technology. To
understand the Smart learning environments (SLE), Zhu [2]
discusses ten different features of smart learning that mainly
include adaptability, natural interaction, high engagement
etc. In fact, smart learning system should be able to advice
and predict the needs of learners. Discussing on SLE- it
should be effective, efficient and engaging [3]. To create
such SLE, there should be a fusion of technology and
pedagogy [4]. The pedagogical support of SLE focuses on
strategies like conversation, reflection, innovation and self-
organization [3]. Smart learning environment should be a
self-directed, motivated, adaptive, resource enriched and
technology embedded space [2]. Actually, these features get
attached with the type of education and the issues arising
from there. What is needed in design education are new
pedagogical approaches that emphasize constructing
knowledge and cognitive enhancement. Smart learning
environment is a combination of formal and informal
learning that can be achieved through creative and
innovative pedagogical approaches.
The adaptation and personalization of physical
spaces where the learning will occur is very important
aspect of smart learning. The factors that can impact SLE
include- learning resources, tools, communities, ways of
learning and teaching. These factors are considered to
achieve the major objectives of SLE- i.e. to increase
opportunities for learning, to foster the knowledge seeking
capabilities of learning and to upgrade soft power. [5]
Design is the major subject of architecture and
interior design discipline. The learning process of this
course is also unique over the other courses in the
discipline. To achieve that, students spend long hours in
their design studios. Design education is considered as a
multi-faceted field due to the complexity of the social and
cultural aspect of the users. In other words, the students of
design studios need to incorporate multiple aspects of
human needs starting from design of built form and ending
with fulfilling the socio-cultural, philosophical,
psychological, sustainability and technological aspects.
Students are trained in the studios to be innovative and
creative to successfully fulfil the design problems.
Therefore, the design studio must create a learning
environment and platform where students will get a chance
to develop their imagination power and produce design
solution which can fulfil the tangible and intangible aspects
of human needs.
A smart learning environment composes of both
tangible and intangible elements. The tangible elements
include physical entities such as, furniture, resources, tools,
walls, floor, ceiling etc. whereas, the intangible includes;
light, sound, heating and cooling system etc. in that physical
space. Even the list includes consideration to socio-cultural
background of the learners etc. [6]
In design studios, the efforts of teaching learning
are invested in achieving;
Self-learning: Design students in their studios are trained
for voluntary learning behavior. It includes a part where
learners learn in the absence of their teachers but with
specific objectives, methods and education systems.
Inquiry Learning: Design students perform learning in
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
37 This work is licensed under Creative Commons Attribution 4.0 International License.
groups through discussions and debates. This demands good
communication and team skills.
Learning by doing: Design students are assigned activities-
which after completion enhance their learning abilities and
help construct knowledge.
Learning by working: Design students are trained in
professional places to learn through work.
Learning by participation: Design students participate on
the making of their own learning environment and this way
they are more active learners.
Smart learning in design studios can also be
supported by the Chickering and Resisser’s [7] theory of
Identity Development. Theory refers to the seven vectors
for students’ development in their learning spaces.
Developing competences, managing emotions, moving
through autonomy towards interdependence, developing
mature interpersonal relations, establishing identity,
developing purpose and developing integrity- are those
seven vectors which can answer the learning attitude and
learning behavior of students at different stages of their
learning. How do students feel, think, behave, value, and
relate to themselves as well as others can be a key to reach
to create the smart learning environment.
The design studio environment is
multidimensional. The physical as well as the socio-cultural
background of the students shape the tangible and
intangible aspects of their spaces. In addition, the
environment of studio depends on how the students exercise
personalization of their spaces, to engage and tailor
experience in their design studios. Actually, personalization
is the reflection of a sense of ownership may it be over a
space or an object. It reflects a control or ownership over
tangible (physical) and intangibles (non-physical) aspects of
a space. According to Brower (1976) [8] the physical aspect
is noticeable by occupancy, and the non-physical aspect is
marked by attachment to the place. Personalization can
occur in different ways-like personalization as occupancy,
personalization as preference and personalization as
experiences [6]
V. ANALYSIS AND DISCUSSION ON
DATA
Students’ Survey Analysis: The survey
questionnaire was framed with 6 questions targeting to
receive the responses on smart learning environment from
two groups of students: Group 01- students sitting in a
design studio (figure 01) with conventional (fit -for -all
type) furniture arrangement and group 02- students sitting
in a design studio with customized furniture layout to
promote group work (figure 02).
During the survey it was revealed that, students
sitting in group 01 were not motivated and enthusiastic in
their studio and considered the physical layout as the reason
for the same. On the other hand, the students of group 02
were motivated and enthusiastic in their studio and
considered the physical layout of the furniture as the reason
for the same.
Figure 01: Group 01-students sitting with conventional (fit
-for -all type) furniture arrangement
Figure 02: Group 02-Design studio arranged with
customized furniture layout
Survey results showed that, most of the students
agreed on, technology, space and learners as key role
players in creating the smart learning environment. They
believed that, the attachment of the space would grow when
they would be given the opportunity to participate in
organizing the space for themselves. They voted positively
for personalizing their spaces and expressed that, it would
add to their learning. When they were asked to give their
opinion on the ways to personalize the spaces, majority said
the need to have changes in the conventional furniture
layout to improve the ‘student to student’ contact and
‘student to teacher’ contact respect to their physical and
visual values. They suggested bringing accessories to
personalize their spaces. Other suggestions included: having
spaces for hanging their design progress work, painting
their studio walls with their favorite colors/patterns and
having individual workstations with coffee corner and
prayer spaces. Students partially agreed that, technology can
be kept aside and still smart learning environment can be
achieved.
Smart learning environment was defined by them
as, ‘the environment which gives scope for effective
learning through participation, interaction and
collaboration’. According to them, the environment should
provide smart devices, advance technology along with
different learning ideas. It should reserve a scope for
‘teacher to student’ communication to make the learning at
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
38 This work is licensed under Creative Commons Attribution 4.0 International License.
ease with flexible environment. It should value tangible and
intangible aspects of design studio environment.
Focus group discussion with faculty: A focus
group of six (6) design faculty from Department of
Architecture and Interior Design was formed to discuss
their opinions on current studio-culture practiced by their
design students and the remedial measures to foster smart
learning environment. Here the studio culture refers to the
students’ behavior, their communication and collaboration
in design studios. Following were highlights of the
discussion;
 In the current situation, all faculty showed concern
about student’s passive behavior, low participation,
less creative output and lack of peer interaction in
design studios. They talked about students’
tendency of leaving their studios before time and
preferring to complete their work at home in their
comfortable zones. This hampers the core idea of
studio culture which expects the students to stay
long hours in studios working with peers under the
support of the teacher’s feedback. According to
them, student’s behavior is not aligned with the
true definition of design studio-culture where
students are expected to stay long hours and
produce creative work with the interaction and
feedback from peers and teachers.
 They emphasized on the need for interaction
among the learners and their physical, social,
cultural and virtual environment to enhance
learning.
 They expressed that, smart learning environment
carries physical context (content, resources,
technical and learning methods) as well as social
context (learning community). Both of these are
integral parts of learning scenario.
 Some said, SLE to be high-level digital
environment, where as some agreed that SLE is a
support to achieve efficient, engaged and effective
learning.
 They also talked about the practice of using smart
devices in the studios for improving teaching,
learning and feedback.
VI. EXPERIMENTAL STUDY
A short experimental study was conducted with the
voluntary participation of Graduation design students. The
objective was to observe the impact of changes in physical
setting and students’ participation in personalization of
spaces on their learning.
Participants: Fifteen (15) students from
graduation level of Interior Design Program participated in
the experiment at University of Bahrain. They were in the
final level of their design courses and had continuously
been expressing their dissatisfaction in studio environment.
Students were expected to spend long hours in their studios,
but authors observed that, the conventional studio
environment could not motivate them to stay longer and
produce creative output in their studio spaces.
Steps taken: The experiment started by
responding to the students’ recommendations for improving
their studio environment. For the same, the furniture layout
of the studio was modified to create the individual
work/study corners for students with their own
participation, so that they could express their genuine needs.
The new arrangement kept a high scope for grouping of
students as and when they needed to allow peer interaction.
Face to face sitting enhanced their mutual exchange of ideas
and allowed discussions. To personalize the spaces, students
brought items and accessories like their art works, favorite
books, coffee mugs, family photo frames, stickers, sticky
notes etc. Some display boards were added for hanging their
design progress work. They were allowed to scribble on
whiteboard to freely express their ideas. They also created a
coffee-club by setting up a small tea/coffee corner for
enjoying their breaks in the studio (figure 03).
Figure 03: Images showing personalization of studio spaces
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
39 This work is licensed under Creative Commons Attribution 4.0 International License.
In addition to the above tangible aspects, a focus
was also given on intangible aspects. Window shades were
rolled up to receive enough daylight in studio. Windows in
good weather condition were kept open to receive cool
breezes. Indoor air temperature was maintained to comfort
the needs of the students. Achieving appropriate acoustic
level was not an issue, since the studio was already located
on first floor level away from the unwanted noise generated
by the gathering spaces on the ground level. In addition,
students were permitted to play music with low volume.
Students requested the faculty to provide them
with high speed internet service as well as a colored printer
to print their progress works within the studio. Since it was
not possible to get the official approval in short time,
students took up the responsibility to share the expenses on
their own as a team to buy the printer and portable modem
for internet services.
After making changes in studio layout and
intangible environment, authors as faculty also invested in
the application of various pedagogical approaches. Some of
these included, peer learning, peer feedback (direct and
indirect), self-assessment and peer-assessment along with
faculty assessment (figure 04). Peer learning took place
where peers supported each other through Peer-
assisted learning activities. Through peer feedback,
students offered critiques to each other on their design
progress. The one who received feedback improved his/her
learning and the one who gave feedback improved his/her
confidence on leaning. When direct feedback was becoming
a conscious activity and was not gaining the real benefit, it
was switched to anonymous critiques so that, the peers
could freely express their observations and comments for
their peers’ improvement. Self-evaluation and peer
evaluation also proved to be useful tools in the learning
process where students could learn to figure out their
weaknesses and strengths using the rubrics and criteria of
grading their peers’ work or their own work.
Figure 04: Images showing studio learning activities
Observations: Hourly-Time-Analysis-Activity
was conducted for four weeks to observe students’
interaction with their environment. Some of the
observations are enlisted below;
 Frequency to leave the studio for breaks was reduced,
rather students preferred to enjoy breaks within their
design studio.
 The usual urge to leave the studio early to complete
their design assignment at home also reduced and they
started staying long hours in the studios.
 They showed immense enthusiasm to personalize their
spaces and were satisfied on their space belongingness.
 Students started sharing their ideas, feedback and even
stationery items and enhanced collaboration with their
peers.
 They actively participated in different learning
activities conducted by the faculty.
Inferences: The following inferences were drawn from the
above observations;
 Students could stay long hours in studios as the
environment favored their needs.
 Physical layout of the furniture helped the learning
process by improving easy access to their peers and
teachers.
 Students could improve peer relationships that can
affect their learning from each other
 Studio culture could be seen taking shape in the design
studio revealed through long hours of work in studios,
multiple learning activities, students’ satisfaction in
their workspaces etc.
 Studios became smart learning environment with the
introduction of appropriate tangible and intangible
elements to kept the students actively and efficiently
engaged in their learning.
Limitations: The experiment faced the following
limitations;
 Experiment was performed with fifteen (15)
students only which is a small number of participants to
generalize the observations.
 This design studio was also used by different set of
students for other non-design courses, so it was difficult to
maintain the settings of the personalized spaces unchanged
for long time.
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
40 This work is licensed under Creative Commons Attribution 4.0 International License.
 Observations were recorded for four weeks and
eight times only, which maybe a short time to confirm the
inferences.
Benefits: Students improved learning through the
enhanced collaboration of student-student and student-
teacher contact. It should be noted that, the learning
environment provided learners with feedback from peers
and teachers during their problem-solving stages and hence
can be considered as smart learning environment [9]
Studio environment was appreciated as smart
learning environment because it offered the learners an
opportunity to create their own learning spaces by adding
the required tangible and intangible aspects to it. The
environment helped them to construct knowledge. With the
changes in physical setting and the pedagogical approach, it
was possible to achieve the true objectives of SLE. The
study identified that, allowing students to personalize
spaces offered the faculty an ability to recognize and
respond to the emotional states of the students during their
leaning and thereby, provide them the required motivational
support. This itself is an important characteristic of smart
learning environment [10]
VII. CONCLUSION
To achieve a successful learning model, it is
essential to allow students and teachers to personalize their
learning spaces. Adding some personal touches can bring a
positive change in the learning behavior of the students. The
students should get the feel that, they are the owner of their
spaces and can take charge of it. They should be
empowered to change their spaces as per their needs; this
means the physical parts of the space should be kept
flexible for allowing the required changes [11].
Customization of learners’ spaces and delivering them the
control of those spaces adds greatly to their learning.
Design studios can be converted into dedicated workspaces
by bringing the required changes in the interior
environment. Such changes indicate to students that, they
should be externalizing their ideas and working individually
and collaboratively whenever possible. This also enhances
the student teacher interaction along with the peer
interaction.
‘Identity Development’ theory by Chickering and
Reisser [7] through its seven vectors for students’
development in their learning spaces can support how the
changes in the physical setting impact the learning behavior
of the students (figure 05). Students development during
their learning stages is highly affected by the surrounding
spaces and people as well as the identity and intimacy they
produce among them.
Figure 05: Seven vectors for students’ development in their
learning spaces
To achieve personalization in smart educational
and learning environment, participation of the learners is
very necessary along with the emphasis on the
implementation of new pedagogical approaches. The
different levels of pedagogical approaches should support
conversation, reflection, innovation and self-organization
among the learners. Transforming the process of teaching
and learning involves role of teachers to create different
learning environment that will promote interactivity [12]. In
studio spaces, the design teachers can make this happen
through the changes in physical settings -its tangible and
intangible aspects, to improve interactivity among students
and teachers. Personalized and adaptive characters of
studios can make possible self-learning, inquiry learning
and learning by doing by the learners. The following figure
06 can explain the learning in studios.
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
41 This work is licensed under Creative Commons Attribution 4.0 International License.
Figure 06: Relationship among the elements of learning
A learning environment or educational technology
can be considered smart if it is effective, efficient and
engaging [4]. Therefore, the notion of the environment
should include the design and development of that
environment, how it engages the learners, and the extent to
which it is effective and efficient.
In a studio for design students, smart learning is
associated with 3 elements: students following a studio-
culture practice, faculty practicing the appropriate pedagogy
of knowledge construction and the environment that
supports it to happen. If so then the question of having
advanced technology does not seems to be crucial to make
it smart because the aim of SLE is to increase the
opportunity to learn to improve the learning quality through
efficient, effective and engaging environment which can be
achieved without any strong emphasis on technology.
Results from student survey, faculty group
discussion and the experimental study performed assist the
authors to conclude that, allowing students to define their
personal spaces motivated them to stay longer in studios
and perform better learning. Improved physical setting of
studios with efficient furniture layout and proper
consideration to tangible and intangible aspects of the
space, helped learners to adapt to different learning styles
and learning abilities, provide support to their lifelong
learning and development. This itself can be a way of
redefining the Smart Learning Environment.
In some cases, learning environments can be seen
as smart only in relation to specific individual learners,
because every learner’s environment differs from each
other. But in the bigger picture, the smart learning
environments are the spaces that provide the highest
opportunities for people to connect, engage, support, and
challenge one another to learn better [13]. The figure 07
shows the framework of smart learning environments based
on personalization of space and use of multiple pedagogical
approaches.
Figure 7: Framework of Redefinition for Smart Learning
Environment
VIII. RECOMMENDATION
After studying the important aspects of design
studio spaces and education, authors have proposed a model
(Figure 08) for the Smart Learning Environment for the
design studios. This model considers four key elements:
faculty, students, teaching-learning methods, tools and
resources. TRACE functional model of smart learning
environment is kept as reference to derive the model. The
model shows participants, process and the environment as
essential parts to achieve the smart learning in studios [14].
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume-10, Issue-4 (August 2020)
www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6
42 This work is licensed under Creative Commons Attribution 4.0 International License.
Figure 08: Recommended Model for Smart Learning
Environment in Design Studios
REFERENCES
[1] Bongirwar, R., Tirvir, C., & Sharma, S. (2017).
Designing the design studio: Focus on concept test model.
International Journal of Engineering Research and
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[2] Zhu, Z.T., Yu, M.H., & Riezebos, P. (2016). A research
framework of smart education. Smart Learning
Environments, 3(1), 1–17.
[3] B. Gros. (2016). The dialogue between emerging
pedagogies and emerging technologies. In: The Future of
Ubiquitous Learning. Springer, Berlin Heidelberg, pp. 3–
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[4] Spector, J.M. (2014). Conceptualizing the emerging
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[5] Kinshuk, Chen, N.S., Cheng, I.L., & Chew, S.W.
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[8] Brower, S.N. (1976). Territory in urban settings. New
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[11] Koloko J. (2020). How I teach - Reflecting on 15 years
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[12] Milrad, M. (1999). Designing an interactive learning
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ldren's_Understanding_in_Complex_Domains.
[13] Jon Dron. (2018). Smart learning environments, and
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[14] Lieu, D., Hung, R., & Wosinski, M. (2017). Smart
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xts_of_Smart_Learning_Environments.

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Design Studios: Approach to Achieve Smart Learning Environment (SLE)

  • 1. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 35 This work is licensed under Creative Commons Attribution 4.0 International License. Design Studios: Approach to Achieve Smart Learning Environment (SLE) Dr. Anamika Jiwane1 and Arch. Fariel Khan2 1 Senior Lecturer, Department of Architecture and Interior Design, University of Bahrain, BAHRAIN 2 Senior Lecturer, Department of Architecture and Interior Design, University of Bahrain, BAHRAIN 1 Corresponding Author: ajiwane@uob.edu.bh ABSTRACT Smart Learning Environment (SLE) is the hourly need to satisfy the urge generated by the new knowledge society. This includes a focus on learning methods to yield a required blend of learning environment that supports experience of effective and engaged learning. The essence of ‘SLE’ is to create a condition that can enhance the learners’ personalized and adaptive learning experience. For the Architecture and Design students, Studio- a physical space that allows students to accomplish their design learning in an innovative and creative manner, plays an integral role in their learning. The main objective of the paper is to redefine the concept of ‘Smart Learning Environment’ in the context of Design education and suggest a model for the ‘Smart Design Studio’ based on the perception of learners. The methodology includes surveys and group discussion at the University of Bahrain (UoB), to receive opinions on smart teaching-learning spaces and methods. A short experimental study was done to measure the impact on the design learning as a result of modifications done in the Design Studio. The experiment was centered on the theory of ‘Identity Development’ and ‘Personalization of spaces’. Finally, the paper concludes a new vision on SLE as a learner-centered-environment that allows multiple ways of learning to support all-round development of the learners. As a recommendation, authors suggest a model for the Design Studio to achieve effective, engaged and efficient learning. The key elements of the model are the disseminator and recipient of knowledge, learning methods, modes, tools and resources. Keywords— Design Studio, Learner-Centered- Environment, Personalization of Space, Smart Learning Environment I. INTRODUCTION The design studio is the core of architecture and interior design education. Through the design studio, students learn how to gain the required skills to produce creative and innovative solutions [1]. Students spend most of their time in the design studios- a physical setting, where they receive hands on instructions to perform the design task effectively, efficiently and in an engaging way. They also learn to explore and experiment multiple design theories to improve their levels of understanding and solving the expected design issues. The learning design studio is a collaborative, blended, project-based framework for training the students in effective way with the use of educational technology. It is effective in developing learners’ theoretical knowledge as well as their practical skills, and allows them to link the two. However, it requires a considerable commitment of both learners and tutors. Smart learning environments assure to provide the learners with right learning when and where they require and support their lifelong learning. A time has come, when design students need to be self-directed and involved in informal learning. New ways of learning are needed that can foster their creative and innovative objectives. Design studios must consider learner’s viewpoints and learning experiences. They should have options of selecting what they want at different stages of learning. Hence, a strong effort is required to transform the conventional design studios into smart learning spaces/environment. The biggest challenge to achieve SLE could be the existing attitude of learning behavior and learning culture. There is a shift needed to reinvent new ways of learning and enforcing new attitude. The other challenge in creating smart environment could be about the technology and its over dependence. Hence, a care can be taken to assure that the smartness of the Design studio is not on account of technology only. It is imperative to make sure that the students receive an appropriate environment in their learning places i.e. studios, to make maximum learning benefits. In absence of proper care, the place can hinder the creative and constructive learning of the students. Therefore, creating a smart environment that will promote multidirectional interactive learning experience is needed in the studios. This environment should be effective, efficient and engaging. II. RESEARCH PROBLEM Everyone is talking about technology playing role in making smart spaces, but how if interactive technology is embedded in the space itself rather than considering technology as different entity and space as different entity. If a connection needs to be established between smart learning environment and the design studio, then a question arises: How can the spaces be treated as an interface for achieving smart learning environment? Is it possible to
  • 2. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 36 This work is licensed under Creative Commons Attribution 4.0 International License. reduce the dependence on technology as an added entity and still achieve the smartness in learning spaces? Based on the above research queries, the authors focused on the following research objectives;  To study the existing studio culture and studio design practices  To evaluate and analyze the opinion of students and faculty on their experience in design studios  To measure the impact of changes in the learning environment on the learning behavior of the students  To redefine Smart Learning Environment (SLE).  To suggest a smart design studio model based on the data analysis and existing literature III. METHODOLOGY The authors adopted the following methodologies for obtaining objectives of their research; Literature Review: Different articles and research papers in the field of smart learning environment were reviewed. These articles included: concepts in smart learning environment, design studio culture and practices, learning theories for design education, tangible and intangible issues related to design studios etc. Students’ Survey: A survey was conducted with the participation of 35 students at the Department of Architecture and Interior Design, UoB. The aim of the survey was to study the opinions from the students on their perception towards their studio spaces and design learning process. Focus Group Discussion: Six (6) faculty from the Department of Architecture and Interior Design from UoB were involved in a group discussion. The aim was to discussed the opinions of the design faculty on their student’s learning behavior in design studios. Experimental study: Short experiment was done with the voluntary participation of 15 graduation level students at UoB. The aim was to observe, if learning enhancement can occur as a result of changes in the physical setting and personalization of spaces for learners in their design studios. IV. THEORETICAL FRAMEWORK Smart learning educational environment is defined as the physical environment enriched with context-aware digital devices to enhance learning and generally discussed in terms of smart devices and intelligent technology. To understand the Smart learning environments (SLE), Zhu [2] discusses ten different features of smart learning that mainly include adaptability, natural interaction, high engagement etc. In fact, smart learning system should be able to advice and predict the needs of learners. Discussing on SLE- it should be effective, efficient and engaging [3]. To create such SLE, there should be a fusion of technology and pedagogy [4]. The pedagogical support of SLE focuses on strategies like conversation, reflection, innovation and self- organization [3]. Smart learning environment should be a self-directed, motivated, adaptive, resource enriched and technology embedded space [2]. Actually, these features get attached with the type of education and the issues arising from there. What is needed in design education are new pedagogical approaches that emphasize constructing knowledge and cognitive enhancement. Smart learning environment is a combination of formal and informal learning that can be achieved through creative and innovative pedagogical approaches. The adaptation and personalization of physical spaces where the learning will occur is very important aspect of smart learning. The factors that can impact SLE include- learning resources, tools, communities, ways of learning and teaching. These factors are considered to achieve the major objectives of SLE- i.e. to increase opportunities for learning, to foster the knowledge seeking capabilities of learning and to upgrade soft power. [5] Design is the major subject of architecture and interior design discipline. The learning process of this course is also unique over the other courses in the discipline. To achieve that, students spend long hours in their design studios. Design education is considered as a multi-faceted field due to the complexity of the social and cultural aspect of the users. In other words, the students of design studios need to incorporate multiple aspects of human needs starting from design of built form and ending with fulfilling the socio-cultural, philosophical, psychological, sustainability and technological aspects. Students are trained in the studios to be innovative and creative to successfully fulfil the design problems. Therefore, the design studio must create a learning environment and platform where students will get a chance to develop their imagination power and produce design solution which can fulfil the tangible and intangible aspects of human needs. A smart learning environment composes of both tangible and intangible elements. The tangible elements include physical entities such as, furniture, resources, tools, walls, floor, ceiling etc. whereas, the intangible includes; light, sound, heating and cooling system etc. in that physical space. Even the list includes consideration to socio-cultural background of the learners etc. [6] In design studios, the efforts of teaching learning are invested in achieving; Self-learning: Design students in their studios are trained for voluntary learning behavior. It includes a part where learners learn in the absence of their teachers but with specific objectives, methods and education systems. Inquiry Learning: Design students perform learning in
  • 3. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 37 This work is licensed under Creative Commons Attribution 4.0 International License. groups through discussions and debates. This demands good communication and team skills. Learning by doing: Design students are assigned activities- which after completion enhance their learning abilities and help construct knowledge. Learning by working: Design students are trained in professional places to learn through work. Learning by participation: Design students participate on the making of their own learning environment and this way they are more active learners. Smart learning in design studios can also be supported by the Chickering and Resisser’s [7] theory of Identity Development. Theory refers to the seven vectors for students’ development in their learning spaces. Developing competences, managing emotions, moving through autonomy towards interdependence, developing mature interpersonal relations, establishing identity, developing purpose and developing integrity- are those seven vectors which can answer the learning attitude and learning behavior of students at different stages of their learning. How do students feel, think, behave, value, and relate to themselves as well as others can be a key to reach to create the smart learning environment. The design studio environment is multidimensional. The physical as well as the socio-cultural background of the students shape the tangible and intangible aspects of their spaces. In addition, the environment of studio depends on how the students exercise personalization of their spaces, to engage and tailor experience in their design studios. Actually, personalization is the reflection of a sense of ownership may it be over a space or an object. It reflects a control or ownership over tangible (physical) and intangibles (non-physical) aspects of a space. According to Brower (1976) [8] the physical aspect is noticeable by occupancy, and the non-physical aspect is marked by attachment to the place. Personalization can occur in different ways-like personalization as occupancy, personalization as preference and personalization as experiences [6] V. ANALYSIS AND DISCUSSION ON DATA Students’ Survey Analysis: The survey questionnaire was framed with 6 questions targeting to receive the responses on smart learning environment from two groups of students: Group 01- students sitting in a design studio (figure 01) with conventional (fit -for -all type) furniture arrangement and group 02- students sitting in a design studio with customized furniture layout to promote group work (figure 02). During the survey it was revealed that, students sitting in group 01 were not motivated and enthusiastic in their studio and considered the physical layout as the reason for the same. On the other hand, the students of group 02 were motivated and enthusiastic in their studio and considered the physical layout of the furniture as the reason for the same. Figure 01: Group 01-students sitting with conventional (fit -for -all type) furniture arrangement Figure 02: Group 02-Design studio arranged with customized furniture layout Survey results showed that, most of the students agreed on, technology, space and learners as key role players in creating the smart learning environment. They believed that, the attachment of the space would grow when they would be given the opportunity to participate in organizing the space for themselves. They voted positively for personalizing their spaces and expressed that, it would add to their learning. When they were asked to give their opinion on the ways to personalize the spaces, majority said the need to have changes in the conventional furniture layout to improve the ‘student to student’ contact and ‘student to teacher’ contact respect to their physical and visual values. They suggested bringing accessories to personalize their spaces. Other suggestions included: having spaces for hanging their design progress work, painting their studio walls with their favorite colors/patterns and having individual workstations with coffee corner and prayer spaces. Students partially agreed that, technology can be kept aside and still smart learning environment can be achieved. Smart learning environment was defined by them as, ‘the environment which gives scope for effective learning through participation, interaction and collaboration’. According to them, the environment should provide smart devices, advance technology along with different learning ideas. It should reserve a scope for ‘teacher to student’ communication to make the learning at
  • 4. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 38 This work is licensed under Creative Commons Attribution 4.0 International License. ease with flexible environment. It should value tangible and intangible aspects of design studio environment. Focus group discussion with faculty: A focus group of six (6) design faculty from Department of Architecture and Interior Design was formed to discuss their opinions on current studio-culture practiced by their design students and the remedial measures to foster smart learning environment. Here the studio culture refers to the students’ behavior, their communication and collaboration in design studios. Following were highlights of the discussion;  In the current situation, all faculty showed concern about student’s passive behavior, low participation, less creative output and lack of peer interaction in design studios. They talked about students’ tendency of leaving their studios before time and preferring to complete their work at home in their comfortable zones. This hampers the core idea of studio culture which expects the students to stay long hours in studios working with peers under the support of the teacher’s feedback. According to them, student’s behavior is not aligned with the true definition of design studio-culture where students are expected to stay long hours and produce creative work with the interaction and feedback from peers and teachers.  They emphasized on the need for interaction among the learners and their physical, social, cultural and virtual environment to enhance learning.  They expressed that, smart learning environment carries physical context (content, resources, technical and learning methods) as well as social context (learning community). Both of these are integral parts of learning scenario.  Some said, SLE to be high-level digital environment, where as some agreed that SLE is a support to achieve efficient, engaged and effective learning.  They also talked about the practice of using smart devices in the studios for improving teaching, learning and feedback. VI. EXPERIMENTAL STUDY A short experimental study was conducted with the voluntary participation of Graduation design students. The objective was to observe the impact of changes in physical setting and students’ participation in personalization of spaces on their learning. Participants: Fifteen (15) students from graduation level of Interior Design Program participated in the experiment at University of Bahrain. They were in the final level of their design courses and had continuously been expressing their dissatisfaction in studio environment. Students were expected to spend long hours in their studios, but authors observed that, the conventional studio environment could not motivate them to stay longer and produce creative output in their studio spaces. Steps taken: The experiment started by responding to the students’ recommendations for improving their studio environment. For the same, the furniture layout of the studio was modified to create the individual work/study corners for students with their own participation, so that they could express their genuine needs. The new arrangement kept a high scope for grouping of students as and when they needed to allow peer interaction. Face to face sitting enhanced their mutual exchange of ideas and allowed discussions. To personalize the spaces, students brought items and accessories like their art works, favorite books, coffee mugs, family photo frames, stickers, sticky notes etc. Some display boards were added for hanging their design progress work. They were allowed to scribble on whiteboard to freely express their ideas. They also created a coffee-club by setting up a small tea/coffee corner for enjoying their breaks in the studio (figure 03). Figure 03: Images showing personalization of studio spaces
  • 5. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 39 This work is licensed under Creative Commons Attribution 4.0 International License. In addition to the above tangible aspects, a focus was also given on intangible aspects. Window shades were rolled up to receive enough daylight in studio. Windows in good weather condition were kept open to receive cool breezes. Indoor air temperature was maintained to comfort the needs of the students. Achieving appropriate acoustic level was not an issue, since the studio was already located on first floor level away from the unwanted noise generated by the gathering spaces on the ground level. In addition, students were permitted to play music with low volume. Students requested the faculty to provide them with high speed internet service as well as a colored printer to print their progress works within the studio. Since it was not possible to get the official approval in short time, students took up the responsibility to share the expenses on their own as a team to buy the printer and portable modem for internet services. After making changes in studio layout and intangible environment, authors as faculty also invested in the application of various pedagogical approaches. Some of these included, peer learning, peer feedback (direct and indirect), self-assessment and peer-assessment along with faculty assessment (figure 04). Peer learning took place where peers supported each other through Peer- assisted learning activities. Through peer feedback, students offered critiques to each other on their design progress. The one who received feedback improved his/her learning and the one who gave feedback improved his/her confidence on leaning. When direct feedback was becoming a conscious activity and was not gaining the real benefit, it was switched to anonymous critiques so that, the peers could freely express their observations and comments for their peers’ improvement. Self-evaluation and peer evaluation also proved to be useful tools in the learning process where students could learn to figure out their weaknesses and strengths using the rubrics and criteria of grading their peers’ work or their own work. Figure 04: Images showing studio learning activities Observations: Hourly-Time-Analysis-Activity was conducted for four weeks to observe students’ interaction with their environment. Some of the observations are enlisted below;  Frequency to leave the studio for breaks was reduced, rather students preferred to enjoy breaks within their design studio.  The usual urge to leave the studio early to complete their design assignment at home also reduced and they started staying long hours in the studios.  They showed immense enthusiasm to personalize their spaces and were satisfied on their space belongingness.  Students started sharing their ideas, feedback and even stationery items and enhanced collaboration with their peers.  They actively participated in different learning activities conducted by the faculty. Inferences: The following inferences were drawn from the above observations;  Students could stay long hours in studios as the environment favored their needs.  Physical layout of the furniture helped the learning process by improving easy access to their peers and teachers.  Students could improve peer relationships that can affect their learning from each other  Studio culture could be seen taking shape in the design studio revealed through long hours of work in studios, multiple learning activities, students’ satisfaction in their workspaces etc.  Studios became smart learning environment with the introduction of appropriate tangible and intangible elements to kept the students actively and efficiently engaged in their learning. Limitations: The experiment faced the following limitations;  Experiment was performed with fifteen (15) students only which is a small number of participants to generalize the observations.  This design studio was also used by different set of students for other non-design courses, so it was difficult to maintain the settings of the personalized spaces unchanged for long time.
  • 6. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 40 This work is licensed under Creative Commons Attribution 4.0 International License.  Observations were recorded for four weeks and eight times only, which maybe a short time to confirm the inferences. Benefits: Students improved learning through the enhanced collaboration of student-student and student- teacher contact. It should be noted that, the learning environment provided learners with feedback from peers and teachers during their problem-solving stages and hence can be considered as smart learning environment [9] Studio environment was appreciated as smart learning environment because it offered the learners an opportunity to create their own learning spaces by adding the required tangible and intangible aspects to it. The environment helped them to construct knowledge. With the changes in physical setting and the pedagogical approach, it was possible to achieve the true objectives of SLE. The study identified that, allowing students to personalize spaces offered the faculty an ability to recognize and respond to the emotional states of the students during their leaning and thereby, provide them the required motivational support. This itself is an important characteristic of smart learning environment [10] VII. CONCLUSION To achieve a successful learning model, it is essential to allow students and teachers to personalize their learning spaces. Adding some personal touches can bring a positive change in the learning behavior of the students. The students should get the feel that, they are the owner of their spaces and can take charge of it. They should be empowered to change their spaces as per their needs; this means the physical parts of the space should be kept flexible for allowing the required changes [11]. Customization of learners’ spaces and delivering them the control of those spaces adds greatly to their learning. Design studios can be converted into dedicated workspaces by bringing the required changes in the interior environment. Such changes indicate to students that, they should be externalizing their ideas and working individually and collaboratively whenever possible. This also enhances the student teacher interaction along with the peer interaction. ‘Identity Development’ theory by Chickering and Reisser [7] through its seven vectors for students’ development in their learning spaces can support how the changes in the physical setting impact the learning behavior of the students (figure 05). Students development during their learning stages is highly affected by the surrounding spaces and people as well as the identity and intimacy they produce among them. Figure 05: Seven vectors for students’ development in their learning spaces To achieve personalization in smart educational and learning environment, participation of the learners is very necessary along with the emphasis on the implementation of new pedagogical approaches. The different levels of pedagogical approaches should support conversation, reflection, innovation and self-organization among the learners. Transforming the process of teaching and learning involves role of teachers to create different learning environment that will promote interactivity [12]. In studio spaces, the design teachers can make this happen through the changes in physical settings -its tangible and intangible aspects, to improve interactivity among students and teachers. Personalized and adaptive characters of studios can make possible self-learning, inquiry learning and learning by doing by the learners. The following figure 06 can explain the learning in studios.
  • 7. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 41 This work is licensed under Creative Commons Attribution 4.0 International License. Figure 06: Relationship among the elements of learning A learning environment or educational technology can be considered smart if it is effective, efficient and engaging [4]. Therefore, the notion of the environment should include the design and development of that environment, how it engages the learners, and the extent to which it is effective and efficient. In a studio for design students, smart learning is associated with 3 elements: students following a studio- culture practice, faculty practicing the appropriate pedagogy of knowledge construction and the environment that supports it to happen. If so then the question of having advanced technology does not seems to be crucial to make it smart because the aim of SLE is to increase the opportunity to learn to improve the learning quality through efficient, effective and engaging environment which can be achieved without any strong emphasis on technology. Results from student survey, faculty group discussion and the experimental study performed assist the authors to conclude that, allowing students to define their personal spaces motivated them to stay longer in studios and perform better learning. Improved physical setting of studios with efficient furniture layout and proper consideration to tangible and intangible aspects of the space, helped learners to adapt to different learning styles and learning abilities, provide support to their lifelong learning and development. This itself can be a way of redefining the Smart Learning Environment. In some cases, learning environments can be seen as smart only in relation to specific individual learners, because every learner’s environment differs from each other. But in the bigger picture, the smart learning environments are the spaces that provide the highest opportunities for people to connect, engage, support, and challenge one another to learn better [13]. The figure 07 shows the framework of smart learning environments based on personalization of space and use of multiple pedagogical approaches. Figure 7: Framework of Redefinition for Smart Learning Environment VIII. RECOMMENDATION After studying the important aspects of design studio spaces and education, authors have proposed a model (Figure 08) for the Smart Learning Environment for the design studios. This model considers four key elements: faculty, students, teaching-learning methods, tools and resources. TRACE functional model of smart learning environment is kept as reference to derive the model. The model shows participants, process and the environment as essential parts to achieve the smart learning in studios [14].
  • 8. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume-10, Issue-4 (August 2020) www.ijemr.net https://doi.org/10.31033/ijemr.10.4.6 42 This work is licensed under Creative Commons Attribution 4.0 International License. Figure 08: Recommended Model for Smart Learning Environment in Design Studios REFERENCES [1] Bongirwar, R., Tirvir, C., & Sharma, S. (2017). Designing the design studio: Focus on concept test model. International Journal of Engineering Research and Technology, 10(1), 214-217. [2] Zhu, Z.T., Yu, M.H., & Riezebos, P. (2016). A research framework of smart education. Smart Learning Environments, 3(1), 1–17. [3] B. Gros. (2016). The dialogue between emerging pedagogies and emerging technologies. In: The Future of Ubiquitous Learning. Springer, Berlin Heidelberg, pp. 3– 23. [4] Spector, J.M. (2014). Conceptualizing the emerging field of smart learning environments. Smart Learning Environments, 1(1), 2–10. [5] Kinshuk, Chen, N.S., Cheng, I.L., & Chew, S.W. (2016). Evolution is not enough: Revolutionizing current learning environments to smart learning environments. International Journal of Artificial Intelligence in Education, 26(2), 561–581. [6] Astuti, S. B., Setijanti, P., & Soemarno, I. (2017). Personalization of space in private and public setting within vertical housing as sustainable living. DIMENSI − Journal of Architecture and Built Environment, 44(1), 37-44. [7] A. W. Chickering & L. Reisser. (1993). Education and identity. (2nd ed.). Jossey-Bass, pp. 542. [8] Brower, S.N. (1976). Territory in urban settings. New York: Plenary Press. [9] Pirnay-Dummer, P., Ifenthaler, D., & Spector, J. M. (2010). Highly integrated model assessment technology and tools. Educational Technology Research & Development, 58(1), 3-18. [10] Kim, C. (2012). The role of affective and motivational factors in designing personalized learning environments. Educational Technology Research & Development, 60(4), 563-584. [11] Koloko J. (2020). How I teach - Reflecting on 15 years in design education. Available at: https://www.amazon.com/How-Teach-Reflecting-fifteen- education/dp/0978853822 viewed on 9.7.2020. [12] Milrad, M. (1999). Designing an interactive learning environment to support children's understanding in complex domains. Available at: https://www.researchgate.net/publication/2375285_Designi ng_an_Interactive_Learning_Environment_to_Support_Chi ldren's_Understanding_in_Complex_Domains. [13] Jon Dron. (2018). Smart learning environments, and not so smart learning environments: A systems view. Available at: https://slejournal.springeropen.com/track/pdf/10.1186/s405 61-018-0075-9. [14] Lieu, D., Hung, R., & Wosinski, M. (2017). Smart learning in smart cities, lecture notes in educational technology. Available at: https://www.researchgate.net/publication/316117043_Conte xts_of_Smart_Learning_Environments.