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The Three Stages of the
Mobile Games
Marketing Lifecycle
Eric Benjamin Seufert
PocketGamer Connects Helsinki
September 2017
Who I am
N3TWORK Mobile Dev
Memo
Freemium
Economics
Who I am
Presentation Structure
Presentation Structure
1) Mobile UA for games in 2017;
Presentation Structure
1) Mobile UA for games in 2017;
2) The Three Stages:
Presentation Structure
1) Mobile UA for games in 2017;
2) The Three Stages:
The Honeymoon Stage;
Presentation Structure
1) Mobile UA for games in 2017;
2) The Three Stages:
The Honeymoon Stage;
The Growth Stage;
Presentation Structure
1) Mobile UA for games in 2017;
2) The Three Stages:
The Honeymoon Stage;
The Growth Stage;
The Strategy Stage.
Mobile UA for Games in 2017
Source: comScore
Mobile UA for Games in 2017
Source: SensorTower / Unity
*Applies specifically to mobile gaming
Mobile UA for Games in 2017
• August 28th, 2017: three
streaming video apps and one
game in the Top 5 grossing (US,
iOS).
Mobile UA for Games in 2017
Source: eMarketer
Mobile UA for Games in 2017
Source: Nanigans; Ben Clark
Mobile UA for Games in 2017
Unit Monetization
Mobile UA for Games in 2017
MarginalUnitAcquisitionCost
Hyper-Casual
Build &
Battle Social
Casino
PVP Card
Collection
Pure Casual
Hybrid Casual
Story-driven
Sports /
Racing
Tournament-D
riven PVP
Components of a Growth Strategy
Mobile UA for Games in 2017
Direct Response
User Acquisition
Cross Promotion Brand Reach
Components of a Growth Strategy
Mobile UA for Games in 2017
Direct Response
User Acquisition
Cross Promotion Brand Reach
Components of a Growth Strategy
Mobile UA for Games in 2017
Direct Response
User Acquisition
Cross Promotion Brand Reach
Components of a Growth Strategy
Mobile UA for Games in 2017
Direct Response
User Acquisition
Cross Promotion Brand Reach
Components of a Growth Strategy
Mobile UA for Games in 2017
Direct Response
User Acquisition
Brand Reach
Components of a Growth Strategy
Mobile UA for Games in 2017
Direct Response
User Acquisition
Cross Promotion Brand Reach
Presentation Structure
1) Mobile UA for games in 2017;
2) The Three Stages:
The Honeymoon Stage;
The Growth Stage;
The Strategy Stage.
The Three Stages
The Three Stages
The Honeymoon Stage
Time
AppExposure
Honeymoon
Stage
• Game is new to everyone;
The Honeymoon Stage
Time
AppExposure
Honeymoon
Stage
• Game is new to everyone;
• Highest CTRs: “best fit” players
seeing ads for first time (and
clicking);
The Honeymoon Stage
Time
AppExposure
Honeymoon
Stage
• Game is new to everyone;
• Highest CTRs: “best fit” players
seeing ads for first time (and
clicking);
• If marketing budget constrained by
team size, team can focus exclusively
on “top tier” channels (=more
productivity per dollar spent).
The Honeymoon Stage
Time
AppExposure
Honeymoon
Stage
• Should I aim for here (max possible
reach before CPI pressure) in the
Honeymoon Stage?
The Honeymoon Stage
Time
AppExposure
Honeymoon
Stage
• Should I aim for here (max possible
reach before CPI pressure) in the
Honeymoon Stage?
• Or here (don’t maximize spend, leave
room to scale at cheaper unit price)?
Maximizing Scale in the
Honeymoon Stage
• Common dilemma for developers: reach max
scale in Honeymoon Stage (acquire the most
relevant users) as quickly as possible, or scale
more slowly while iterating on game (leave room
to acquire the best users for more evolved
release);
Maximizing Scale in the
Honeymoon Stage
Pros of scaling as quickly as
possible:
• No time for fast-followers to
clone;
• Market doesn’t have time to
get bored;
• High absolute spend = high
absolute virality at saturation.
Cons of scaling as quickly as
possible:
• Game could get better; burning
through potentially higher LTV
users with lower LTV product.
The Growth Stage
• Game has scaled to
max possible
profitable volume on
Tier 1 channels;
Time
AppExposure
Growth
Stage
The Growth Stage
• Game has scaled to
max possible
profitable volume on
Tier 1 channels;
• Increased number of
operational channels;
Time
AppExposure
Growth
Stage
The Growth Stage
• Game has scaled to
max possible
profitable volume on
Tier 1 channels;
• Increased number of
operational channels;
• Increase in UA team
size / roles;
Time
AppExposure
Growth
Stage
The Growth Stage
• Game has scaled to
max possible
profitable volume on
Tier 1 channels;
• Increased number of
operational channels;
• Increase in UA team
size / roles;
• UA automation.
Time
AppExposure
Growth
Stage
The Strategy Stage
• Direct response advertising no
longer drives new users,
profitably, at sufficient volume;
Time
AppExposure
Strategy
Stage
The Strategy Stage
• Direct response advertising no
longer drives new users,
profitably, at sufficient volume;
• Developer is forced to look
outside of direct response to
reach new customers: brand
attachment, out of home,
influencer, etc.
Time
AppExposure
Strategy
Stage
eric@mobiledevmemo.com
@eric_seufert
MobileDevMemo.com
Thank You!

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The state of the app economy - 2019 and Beyond - Eric Seufert
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Eric Seufert - GDC 2018 - Succeeding with Licensed IP for Mobile F2P Games
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Three Mobile User Acquisition Megatrends for 2017
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Mobile UA 2.0: Three trends in Mobile Marketing for 2016 and Beyond
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The business end of mobile ad fraud - Eric Seufert
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3 Mobile Marketing Stories for 2016 and Beyond
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Winner Takes All: App Discoverability, Quality, and the App Economy
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Eric Seufert - 5 Mobile Gaming Trends 2015 - PwC Outlook Conference October 2014
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Five common freemium app marketing mistakes
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Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
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Navigating the Three stages of the Mobile Game Marketing Lifecycle