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www.Globaloria.org



© Copyright World Wide Workshop 2006-2012
What is                           ?
A Social Learning Network Where Students
   Develop STEM Knowledge and Global
  Workforce Skills Through Game Design
                     Students Drive:
                     • Design
                     • Research
                     • Programming
                     • Team work
                     • Production process
                     • Take an original idea to a
                       final product
                     • Self-paced digital curriculum
What is                            ?
A Blended Learning System Where Students
       and Educators are Supported
     by Experts and Peers at Every Step

                      Students Learn :
                      • Technological Literacy
                      • Scientific Thinking
                      • STEM academic content
                      • College and Career
                        readiness skills for a global
                        knowledge/digital
                        economy
: How Students Explain It




Click picture to watch this video
Unique and Scalable STEM Education
7,000 youth to date; Millions to come

                             7 States
                             Districts:
                             urban, rural,
                             suburban
                             (low income)

                             7,000 students
                             500 educators
                             300 ed leaders
                             700,000 hours
                             85% School
                             Retention
Game-Based Learning
                Can Drive STEM Learning
Game-based-learning platforms can help
address challenges facing our education system:

1. Engagement
     Video games are played by more than 90% of school children.

2. Literacy & STEM
     Literacy can be facilitated by interactive media, and STEM learning can
     grow from games to support formal learning.

3. Jobs Skills
     U.S. students are falling behind in math (25th place) and science (17th)
     and in college degrees (12th). 4 Million STEM jobs are unfilled.
Game Making for Learning
      for Everyone
     All kinds of students - Girls, Boys, At-Risk,
     Low-Income, High Performers – engage in deep
     content learning on STEM & Computing

     2 Implementation Models:
     1. School-Based Program: 100-150 hrs
     Bridges the digital participation gap by
     reaching youth in the only place where
     many have access to high-speed.

     2. Afterschool & Summer Program: 40-80 hrs
     Shorter courses available to reach youth
     everywhere -- Clubs and Camps.
Integrate             into Your School
         for Grade and Credit
1. Required Subject Class
(Woven into a core class such as Math, English or Civics)

2. Subject Enrichment Class
(Deepens subject mastery enrichment, i.e. Algebra Support)

3. Elective Class
(Combined with an elective class like Art or Web Design)

4. Game Design Class / Tech Career Pathway
(Stand alone course, Game Design or CTE Completer)
Iterative Learning Process
Alignment with Common Core
     to Develop STEM and Computing Knowledge


                                STEM Academic
                                   Content




                      Common
                                              Computing
                      Core State
                                             Game Design
                      Standards
         Example:                                             Example:
   Developing Chemistry                                 Designing, Prototyping
   Knowledge, Scientific                                 and Programming a
Reasoning, and Mathematical                               Science Game or
     Problem-Solving                                         Simulation
                              ISTE Standards and CSTA
Digital Curriculum Example
for learning Game Design & Social Media




 Topics presented in multimedia units featuring video tutorials, code snippets
         and proprietary, step-by-step assignments and instructions.
Digital Platforms for
       Learning, Sharing, Training and Managing




Digital textbook      Hub space        Private space     Dynamic, custom     Restricted access
& workbooks (150-     where students   where educators   tools and reports   site Workshop
hour game-design      and educators    do training,      used to track       team uses to
curriculum),          from all         receive year-     and manage          manage and
individual & social   participating    round PD          participant data,   monitor all
learning spaces,      schools and      support, find     class progress,     systems that
tutorials library,    clubs share      teaching          and game            comprise the
live help, class      resources and    resources and     competition         member
management            connect          get platform      submissions         experience
tools                                  management tips
Globey Awards
     Annual awards to motivate and engage
•   Integral to Globaloria Curriculum

•   Chaired by distinguished judges from high-tech and
    gaming, government, and education

•   Designed to motivate students to fully master the
    curriculum

•   Judges select winners, based on process, not just final
    product

•   Regional Award Ceremony in each state

•   Winners and Finalists receive prizes, Game Designer’s
    kit with laptop, Flash, drawing tablet, video games,
    digital cameras, and more
Globeys Awards:
Celebrating STEM Learning with the Community




            Click picture to watch this video
Empowering Educators
    Step-by-Step Training and Mentoring for Teachers


• Multi-year professional development

• Ongoing virtual expert support

• Mentoring & coaching

• National educator community

• Curriculum and evaluation aligned with
State and Common Core standards

•Choose the right integration model for
each classroom
The Results Are In:
                  Improves Teaching
     and Learning Across the Country
• Independent research is at the core of the Workshop’s mission

• 50 reports published in past 5 years: www.WorldWideWorkshop.org/Reports

• Since 2006 Workshop’s research partners conduct evaluation and impact
studies on cognitive, developmental, social, instructional, cultural, and various
knowledge areas

• Researchers use a variety of methodologies, including controlled
experimental designs, case studies, longitudinal and design-based research

• Globaloria research informs education reform and drives ongoing
enhancements of the platform
Results:            Increases
     Students’ Academic Performance
          Student Achievement on
       Applying Critical Thinking TAKS
78
                                76.199
76
74
72
70         68.93
68
66
64
       Pre-Globaloria       Post-Globaloria


         See: www.WorldWideWorkshop.org/Reports
Results:             Boosts Girls’
                                       Interest in Technology
                                         Gains in Technology-Learning Self-Efficacy
                                  16.0
Change in overall self-efficacy




                                  14.0                                          14.7
   (in percentage points)




                                  12.0

                                  10.0
                                                                     9.5
                                   8.0

                                   6.0

                                   4.0

                                   2.0       3.0
                                                         2.2
                                   0.0
                                          6th grade   6th grade   7th grade   7th grade
                                            boys        girls       boys        girls

                                            See: www.WorldWideWorkshop.org/Reports
Results:             Empowers
             Youth for STEM Careers
       % of Students with STEM Career Goals
            before and after Globaloria


 1 Year of Globaloria




2 Years of Globaloria




3 Years of Globaloria



                    0%    20%     40%    60%   80%
                 Pre-Program    Post-Program

                   See: www.WorldWideWorkshop.org/Reports
Let’s Play!
STEM Game: Math Blocks
    Created by Middle School Students




  Click image to play this student game online
STEM Game: Elemental Elegance
        Created by High School Students




     Click image to play this student game online
What’s Included
        1. Digital Platforms and Digital Curriculum
                    (Fully Hosted and Maintained)

                  2. Professional Development
     (In-person and On-site, Personal Mentors, and Expert Help)

3. Virtual Expert Support and Blended Learning Motivation
(Live Help Desk, On-demand Expert Support, Competitions and Awards)




       Click Here for School Application and Technology Requirements
Turnkey Solution
PRODUCT CATEGORY                                                               SERVICE DESCRIPTION
1. Digital Platforms and Digital Curriculum                                    Annual Subscription Fee by School
• Access to Five Interconnected Platforms
  (1.School; 2.Professional Development; 3. Central;                           Building
  4.Learning Management; 5.Network Administration)                              Unlimited Use
• Digital Curriculum and Digital Workbooks (project spaces) for individual
  students and for teams; year-long and aligned with state standards and
                                                                                Globaloria-Hosted
  common core standards, grade levels, and school subjects
• Digital Curriculum for Educators & Administrators
                                                                                Discounts for Multi-year
• Customized Blended-Learning Environment and Tools
• Student Assessment and Evaluation Rubrics and assessment methodology
• On the Cloud, fully hosted and entirely maintained                             Discounts for Volume
• Network is safe and secure, monitored with passwords and ongoing
  supervision, and capable of scaling
• Students’ progress and teachers activities are tracked
• Dynamic, continuous upgrades

2. Professional Development                                                    Annual Fee for Educators & Leaders
• Comprehensive Blended (online and onsite) Teacher Training System for
  educators, schools leaders, administrators, interns, and educator mentors     In Person Training: 4-day Academy for New
• Research-proven, Multi-Year Training Globaloria Academies, and                Educators; 2-day Academy for 2nd-year educators;
  complementary Year-Long Support                                               ½-day Academy for New Education Leaders; ½-day
• Step-by-Step Training System tailored for continual learning and to foster    Academy for 2nd-year Education Leaders; ½-day
  long-term, personal growth and system-wide change                             Academy for New Educator Mentors
• Mentor Training System to empower educators to be Coaches and Mentors         Virtual: Monthly virtual webinars, and full access
• Dynamic Digital Curriculum for Professional Development designed for self-    to webinar and tutorial archives for all educators
  learning, collaboration and networked peer-mentoring and peer-training
                                                                                1-Year Virtual Mentoring & Coaching Curriculum

3. Virtual Expert Support and Blended Learning                                 Annual Subscription Fee for
Motivation                                                                     Educators & Students
• On-demand support and online tutoring of educators and students
• Live Help Desk for troubleshooting & problem-solving                          Unlimited Use
• Expert Feedback System (ongoing and on demand) for Student Game
  Prototypes, Demos, & Final Game Presentations
• Game design Competition System for students
    10/10/2012                                           CONFIDENTIAL
• Leadership Inspiration Awards program for school leaders and educators
Partnering to Advance
STEM and Computing Education


                            c


                        c

 c
 c



 c
www.Globaloria.org

Games, videos, photos,
and more about the
program.

Apply here!

Thank You!

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Globaloria Overview

  • 1. www.Globaloria.org © Copyright World Wide Workshop 2006-2012
  • 2. What is ? A Social Learning Network Where Students Develop STEM Knowledge and Global Workforce Skills Through Game Design Students Drive: • Design • Research • Programming • Team work • Production process • Take an original idea to a final product • Self-paced digital curriculum
  • 3. What is ? A Blended Learning System Where Students and Educators are Supported by Experts and Peers at Every Step Students Learn : • Technological Literacy • Scientific Thinking • STEM academic content • College and Career readiness skills for a global knowledge/digital economy
  • 4. : How Students Explain It Click picture to watch this video
  • 5. Unique and Scalable STEM Education 7,000 youth to date; Millions to come 7 States Districts: urban, rural, suburban (low income) 7,000 students 500 educators 300 ed leaders 700,000 hours 85% School Retention
  • 6. Game-Based Learning Can Drive STEM Learning Game-based-learning platforms can help address challenges facing our education system: 1. Engagement Video games are played by more than 90% of school children. 2. Literacy & STEM Literacy can be facilitated by interactive media, and STEM learning can grow from games to support formal learning. 3. Jobs Skills U.S. students are falling behind in math (25th place) and science (17th) and in college degrees (12th). 4 Million STEM jobs are unfilled.
  • 7. Game Making for Learning for Everyone All kinds of students - Girls, Boys, At-Risk, Low-Income, High Performers – engage in deep content learning on STEM & Computing 2 Implementation Models: 1. School-Based Program: 100-150 hrs Bridges the digital participation gap by reaching youth in the only place where many have access to high-speed. 2. Afterschool & Summer Program: 40-80 hrs Shorter courses available to reach youth everywhere -- Clubs and Camps.
  • 8. Integrate into Your School for Grade and Credit 1. Required Subject Class (Woven into a core class such as Math, English or Civics) 2. Subject Enrichment Class (Deepens subject mastery enrichment, i.e. Algebra Support) 3. Elective Class (Combined with an elective class like Art or Web Design) 4. Game Design Class / Tech Career Pathway (Stand alone course, Game Design or CTE Completer)
  • 10. Alignment with Common Core to Develop STEM and Computing Knowledge STEM Academic Content Common Computing Core State Game Design Standards Example: Example: Developing Chemistry Designing, Prototyping Knowledge, Scientific and Programming a Reasoning, and Mathematical Science Game or Problem-Solving Simulation ISTE Standards and CSTA
  • 11. Digital Curriculum Example for learning Game Design & Social Media Topics presented in multimedia units featuring video tutorials, code snippets and proprietary, step-by-step assignments and instructions.
  • 12. Digital Platforms for Learning, Sharing, Training and Managing Digital textbook Hub space Private space Dynamic, custom Restricted access & workbooks (150- where students where educators tools and reports site Workshop hour game-design and educators do training, used to track team uses to curriculum), from all receive year- and manage manage and individual & social participating round PD participant data, monitor all learning spaces, schools and support, find class progress, systems that tutorials library, clubs share teaching and game comprise the live help, class resources and resources and competition member management connect get platform submissions experience tools management tips
  • 13. Globey Awards Annual awards to motivate and engage • Integral to Globaloria Curriculum • Chaired by distinguished judges from high-tech and gaming, government, and education • Designed to motivate students to fully master the curriculum • Judges select winners, based on process, not just final product • Regional Award Ceremony in each state • Winners and Finalists receive prizes, Game Designer’s kit with laptop, Flash, drawing tablet, video games, digital cameras, and more
  • 14. Globeys Awards: Celebrating STEM Learning with the Community Click picture to watch this video
  • 15. Empowering Educators Step-by-Step Training and Mentoring for Teachers • Multi-year professional development • Ongoing virtual expert support • Mentoring & coaching • National educator community • Curriculum and evaluation aligned with State and Common Core standards •Choose the right integration model for each classroom
  • 16. The Results Are In: Improves Teaching and Learning Across the Country • Independent research is at the core of the Workshop’s mission • 50 reports published in past 5 years: www.WorldWideWorkshop.org/Reports • Since 2006 Workshop’s research partners conduct evaluation and impact studies on cognitive, developmental, social, instructional, cultural, and various knowledge areas • Researchers use a variety of methodologies, including controlled experimental designs, case studies, longitudinal and design-based research • Globaloria research informs education reform and drives ongoing enhancements of the platform
  • 17. Results: Increases Students’ Academic Performance Student Achievement on Applying Critical Thinking TAKS 78 76.199 76 74 72 70 68.93 68 66 64 Pre-Globaloria Post-Globaloria See: www.WorldWideWorkshop.org/Reports
  • 18. Results: Boosts Girls’ Interest in Technology Gains in Technology-Learning Self-Efficacy 16.0 Change in overall self-efficacy 14.0 14.7 (in percentage points) 12.0 10.0 9.5 8.0 6.0 4.0 2.0 3.0 2.2 0.0 6th grade 6th grade 7th grade 7th grade boys girls boys girls See: www.WorldWideWorkshop.org/Reports
  • 19. Results: Empowers Youth for STEM Careers % of Students with STEM Career Goals before and after Globaloria 1 Year of Globaloria 2 Years of Globaloria 3 Years of Globaloria 0% 20% 40% 60% 80% Pre-Program Post-Program See: www.WorldWideWorkshop.org/Reports
  • 21. STEM Game: Math Blocks Created by Middle School Students Click image to play this student game online
  • 22. STEM Game: Elemental Elegance Created by High School Students Click image to play this student game online
  • 23. What’s Included 1. Digital Platforms and Digital Curriculum (Fully Hosted and Maintained) 2. Professional Development (In-person and On-site, Personal Mentors, and Expert Help) 3. Virtual Expert Support and Blended Learning Motivation (Live Help Desk, On-demand Expert Support, Competitions and Awards) Click Here for School Application and Technology Requirements
  • 24. Turnkey Solution PRODUCT CATEGORY SERVICE DESCRIPTION 1. Digital Platforms and Digital Curriculum Annual Subscription Fee by School • Access to Five Interconnected Platforms (1.School; 2.Professional Development; 3. Central; Building 4.Learning Management; 5.Network Administration) Unlimited Use • Digital Curriculum and Digital Workbooks (project spaces) for individual students and for teams; year-long and aligned with state standards and Globaloria-Hosted common core standards, grade levels, and school subjects • Digital Curriculum for Educators & Administrators Discounts for Multi-year • Customized Blended-Learning Environment and Tools • Student Assessment and Evaluation Rubrics and assessment methodology • On the Cloud, fully hosted and entirely maintained Discounts for Volume • Network is safe and secure, monitored with passwords and ongoing supervision, and capable of scaling • Students’ progress and teachers activities are tracked • Dynamic, continuous upgrades 2. Professional Development Annual Fee for Educators & Leaders • Comprehensive Blended (online and onsite) Teacher Training System for educators, schools leaders, administrators, interns, and educator mentors In Person Training: 4-day Academy for New • Research-proven, Multi-Year Training Globaloria Academies, and Educators; 2-day Academy for 2nd-year educators; complementary Year-Long Support ½-day Academy for New Education Leaders; ½-day • Step-by-Step Training System tailored for continual learning and to foster Academy for 2nd-year Education Leaders; ½-day long-term, personal growth and system-wide change Academy for New Educator Mentors • Mentor Training System to empower educators to be Coaches and Mentors Virtual: Monthly virtual webinars, and full access • Dynamic Digital Curriculum for Professional Development designed for self- to webinar and tutorial archives for all educators learning, collaboration and networked peer-mentoring and peer-training 1-Year Virtual Mentoring & Coaching Curriculum 3. Virtual Expert Support and Blended Learning Annual Subscription Fee for Motivation Educators & Students • On-demand support and online tutoring of educators and students • Live Help Desk for troubleshooting & problem-solving Unlimited Use • Expert Feedback System (ongoing and on demand) for Student Game Prototypes, Demos, & Final Game Presentations • Game design Competition System for students 10/10/2012 CONFIDENTIAL • Leadership Inspiration Awards program for school leaders and educators
  • 25. Partnering to Advance STEM and Computing Education c c c c c
  • 26. www.Globaloria.org Games, videos, photos, and more about the program. Apply here! Thank You!