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The development of a business model for the implementation of augmented reality in cultural heritage tourism the case of geevor tin mine museum
1. ENTER 2016 PhD Workshop Slide Number 1
The Development of a Business Model
for the Implementation of Augmented
Reality in Cultural Heritage Tourism:
The case of Geevor Tin Mine Museum
Ella Cranmer
Manchester Metropolitan University, UK
eecran@gmail.com
http://creativear.org/
2. ENTER 2016 PhD Workshop Slide Number 2
Augmented Reality
“A live real physical environment
is supplemented by computer-
generated content such as
sound, video, graphic or location
data”
Enhances interactions with, and
perceptions of the real world
3. ENTER 2016 PhD Workshop Slide Number 3
AR in Cultural Heritage
Tourism
• Info-cultural-tainment
• Engaging and educational
• Value-added benefits
• Interactive interpretation
• Retains authenticity
AR needs an implementation strategy to realise its
full potential
4. ENTER 2016 PhD Workshop Slide Number 4
Business Models
“Business is fundamentally
concerned with creating value and
capturing returns from that value, a
model is simply a representation of
this in reality”
“A better business model will often
beat a better idea or technology”
5. ENTER 2016 PhD Workshop Slide Number 5
The V4BM
V4BMV4BM
Al-Debei and Avison (2010)
6. ENTER 2016 PhD Workshop Slide Number 6
Research Context:
Geevor Tin Mine Museum
7. ENTER 2016 PhD Workshop Slide Number 7
Geevor AR app prototype
8. ENTER 2016 PhD Workshop Slide Number 8
Methods
Stakeholder Groups:
Internal stakeholders, Visitors, Tertiary Groups, Local Authority,
Local Businesses
Secondary Data
•Absence of AR
business model
•Geevor chosen as
case study
•VB4M selected
•Stakeholder analysis
performed
Primary Data
•Internal stakeholder
interviews
•External Stakeholder
Interviews
•Content analysis
performed
AR Business Model
Development
•Results combined to
develop AR Business
Model
AR Business Model
Validation
•AR Business Model
validated through
surveys
•Analysed using AHP
for strong proof of
concept
9. ENTER 2016 PhD Workshop Slide Number 9
Internal Stakeholders
• Improves sustainability
• Changes perception
• Alleviates pressure on staff
• Preserves knowledge
• Sympathetic implementation
• Recognise need for business model
“It would engage just about every customer that we are looking for”
10. ENTER 2016 PhD Workshop Slide Number 10
Visitors
• Memorable experience
• Caters to different knowledge levels
• Fills in the gaps
• Boosts potential to purchase
• Pay as add-on vs absorbed price
“A bit more fun as well as being factually educational”
11. ENTER 2016 PhD Workshop Slide Number 11
Tertiary Groups
• AR Gamification
• Pre, during and post experience
• Increases accessibility
• AR zones
“It’s a way of having lots of information at your fingertips”
12. ENTER 2016 PhD Workshop Slide Number 12
Local Authorities
• Visitors stay longer, spend more
• Deters veto
• Maintains sites preserved state
• Consider infrastructure, costs
• Reliable, robust and consistent
“With AR people can select their own level of content”
13. ENTER 2016 PhD Workshop Slide Number 13
Local Businesses
• Integrate food offering into visit
• Increases customer retention
• Encourages multiple spending
• Technology readiness
• Infrastructure requirements
“Customer retention, if that is a thing AR can help us with it would
be amazing”
14. ENTER 2016 PhD Workshop Slide Number 14
Innovative technologies are key to the future
success of tourism
AR Business model will support:
•Return of investment
•Competitiveness
•Longevity
•Sustainability
•Value
Conclusions
15. ENTER 2016 PhD Workshop Slide Number 15
Contact:
Any questions?
creativearhub.org
@creativearhub
Creative Augmented Realities Hub
eleanor.e.cranmer@stu.mmu.ac.uk
16. ENTER 2016 PhD Workshop Slide Number 16
References
Al-Debei, M. and Avison, D. (2010) 'Developing a unified framework of
the business model concept.' European Journal of Information
Systems, 19(3), pp. 359- 376.
Chesbrough, H. (2007) 'Business model innovation: it's not just about
technology anymore.' Strategy & Leadership, 35(6) pp. 12-17.
Roesner, F., Kohno, T., and Molnar, D. (2014) ‘Security and privacy for
augmented reality.’ Communications of the ACM, 57(4) pp.88-
96.
Shafer, S. M., Smith, H. J. and Linder, J. C. (2005) ‘The power of business
models.’ Business Horizons, 48 (2) pp. 199-207.
Taqvi, Z. (2013, December) Reality and perception: Utilization of many
facets of augmented reality. In 23rd
International Conference
on Artificial Reality and Telexistence (ICAT), 2013. Houston,
Texas, USA: IEEE.
Notas del editor
Explain quote
Anything that is adding an extra layer to reality, real world view
Long history, traced to 1950, only recently become widely used term
Driven by increased smartphone ownership
Smaller, cheaper, more powerful
2/3 adults own smartphone, most widely used AR display device
Focus – CHT
Deloitte, future success of tourism depends on investment into innovative technologies to address changes in visitor experience
Attract attention of modern tourists
Modern tech, rise of internet made T more competitive
AR grown in pop as revolutionised way individuals access info while on the move
Enhances exp, more enjoyable, entertaining, interesting
Dest. Differentiation
Tech attracts T
Fundamental to any business
All businesses have BM whether they articulate it or not
In T encourage holistic overview
Help map out and define complex networks
Positive correlation found between BM in T and dev. of technical competencies and product innovation
Critical lit review, revealed V4BM by … most suitable to guide research themes and questions
Based on content analysis of existing defs to create unified model
Accounts for interrelated and interdepends relationships between elements … relevant for T
Tin Mine Museum. On mining site, closed in 1991
Huge part of local identity, heritage
Reopened to preserve and maintain history
Now UNESCO recognised, multi-award winning
BUT publically funded, so seek additional revenue streams
AR tool to overcome challenges
e.g. Sheltered monument status, physical environment cannot change, AR virtual signs, interpretation of site
AR app prototype. Shown to visitors.
Ball Mill, machinery sold to raise revenues. Gap and absence, hard to visitors to put pieces together.
Quick look at methods
AHP – Analytical Hierarchy Process
MCDM – Multi Criteria Decision Making Process
Organises criteria into intuitive hierarchy, to prioritise criteria and produce outcome with strong proof of concept
Thus contribute to knowledge, theoretical and managerial descisons
Largely positive response
Perception change, modernise offering, attract younger, more modern tourist
Ensure sustainability of site, through increased revenues, additional income
Preserve knowledge. Maintain authenticity, personal touch
Alleviate pressure on staff, interpretation for informal visitor
BUT;
needs implementation strategy to overcome challenges e.g. technical issues, user adoption.
Sympathetic implementation to add to, not detract from existing infrastructure
Resistance from staff, need fully educating to understand and recognise value
Fantastic potential; interactive, information, exciting, engaging
Enhances experience, adding value. More memorable
Content to cater to all knowledge levels, thus increases learning
Fills in the gaps, creates fuller picture, easier to imagine what it was like in reality
Would influence choice of attraction, especially for visitors with children
Add-on £1-£5 or absorbed, hidden cost
Increase potential to purchase, raise awareness, drive interest
Concerns over use is some areas, device ownership, downloading, technical capabilities
Better BM often beat a better idea of technology
Innovation is important, updating, making sure stay ahead of the game
Developing BM ensure attractions do not miss out on the potential of AR