3. Mission
We work with transformations, helping
individuals and organizations
understanding the future and guiding
them there.
Target group vision
We develop individuals, organizations
and societies' competitiveness through
digital maturity.
We call it Digital Competitiveness.
4. • Impact on the economy
• Digital transformation, waves and surfing
• 5 things succesful companies have in common
• Digital Maturity Matrix
• 2 case presentations
• Summary
Today’s content
7. 90% of our economy is
NOT Internet based!
BCG, 2014
8. Almost half of Swedens’
productivity growth from
digitalization….
Almost none outside
of the IT-sector!
Swedish Agency for Growth Policy Analysis, 2014-2015
10. DI, January 21st, 2016
It’s obvious that we
need to put more
time into this in the
board meetings
– Jacob Wallenberg
11. The business logic has changed…
• Uber, the world’s largest taxi company, owns no
vehicles.
• Facebook, the world’s most popular media owner,
creates no content.
• Alibaba, the most valuable retailer, has no inventory.
• And Airbnb, the world’s largest accommodation
provider, owns no real estate. Something interesting
is happening.
Tom Goodwin
12. …and no one is immune...
Tom Goodwin
Källa: Bain & Co, 2014
17. Changed consumer behavior
Increased competition
More and better data
Demand for speed
Participation
What is the impact of
digitalization?
How does it affect
the company?
18. ”You can’t stop the waves but
you can learn to surf”
Jon Kabat-Zinn
22. … loads of change waves...
3D-printing
Artificiell Intelligens
Augmented Reality
Automation
Battery development
Beacons
Big data/data analysis
Blockchain
BYOD
Click to pay
Co-creation
Content marketing
Continous Innovations process
Crowdfunding
Distributed organization
Crypto currencies
Customer journey
Digital workplace
Drones
Eco system
From product/function to CX
Gamification
Internet of Things
Internet security
Messaging apps
Mobility– Mobile
Notifications
Objectives and Key Results
Omni-channel
On demand delivery
Open innovation
Personalization
Positioning
Quantified self
Real time
Responsive design
Sharing economy
Social by design
Social search
Strategy, organization and
innovationmerge
Virtual Reality
Wearables
23. We’ll work with these….
Big Data
Co-creation
Gamification
Virtual Reality
Cloud services
Quantified Self
Internet of things
Sharing economy
Artificiell Intelligens
From product/function to customer experience
43. Values, Vision & Mission Strategy Development Organization
Processes Infrastructure Data & Analysis
Value Proposition & Revenue Model Touch Points Relations
44. …that should be emphasized in a
certain order
Values, Vision & Mission
Strategy Development
Organization
Processes
Infrastructure
Data & Analysis
Value Proposition & Revenue Model
Touch Points
Relations
1. Mobilization 2. Coordination 3. Acceleration
Why? Where?
How?
What?
45. …how it often looks like
Values, Vision & Mission
Strategy Development
Organization
Processes
Infrastructure
Data & Analysis
Value Proposition & Revenue Model
Touch Points
Relations
1. Mobilization 2. Coordination 3. Acceleration
Why? Where?
How?
What?