This document discusses emerging practices in using digital tools and technology to support teaching and learning in higher education. It provides 10 case studies of institutions that have implemented technologies like virtual reality, augmented reality, simulations, mobile learning and social media. It emphasizes that institutions should view themselves as design organizations that develop new forms of teaching and learning with technology, rather than just responding to innovations. The document also discusses frameworks for evaluating different digital tools based on their impact on learners and resource requirements to help institutions strategically plan technology-enhanced learning projects.