Similar a Cross-cultural discussions in a 3D virtual environment and their affordances for learners’ motivation and foreign language discussion skills (20)
Cross-cultural discussions in a 3D virtual environment and their affordances for learners’ motivation and foreign language discussion skills
1. EUROCALL Conference, Padova, 26-29 August 2015
Kristi Jauregi1 2, Leena Kuure3, Pim Bastian1, Dennis Reinhardt1 &Tuomo Koivisto3
Utrecht University, Netherlands
Fontys University of Applied Sciences, Netherlands
University of Oulu, Finland
Cross-cultural discussions in a 3D virtual environment
and their affordances for learners’ motivation and
foreign language discussion skills
8. GROUP C
6 Dutch pupils
GROUP A
3 Dutch pupils
3 Finnish pupils
GROUP B
3 Dutch pupils
3 Finnish pupils
18 participants from the Netherlands and Finland
15–18 years of age
roughly on level B2 (CEFR)
Participants
22. EuroCALL 2015 – Padua, Italy
Multimodality
In everyday (inter)actions, social actors orchestrate a
range of multiple modes of communication to
accomplish various higher-level actions simultaneously,
whereby they (co)produce their identities.
(Norris, 2011)
23. EuroCALL 2015 – Padua, Italy
Identities, multimodal resources
The pupils
• Members of their local classroom
• ”Players” in the assigned OS events
• Team members
• Language learners
• Tutors (support to
other pupils and
troubleshooting)
• Peers
The organising students
• Student teachers
• Teachers
• Tutors
• Technical support
• Colleagues
• Project members
• Actors taking roles in the project
Multimodal resources
• 3D design/place
e.g., layout; signs
• Avatars
e.g., clothing; appearance
• Technology
e.g., indicating quality problems
of the connection or voice;
application functionalities
• (Inter)action
e.g., movement, pointing, posture,
position, gesture, gaze, talk
24. EuroCALL 2015 – Padua, Italy
Multimodality
The project involves a complex
configuration of aspects that the
participants need to attend to
Participation
Survival
Learning
Growing expertise
• Technology (3D environment)
• New meeting/project/learning practices
• Encounters with distant participants
• English learning (NofM about the "task"
• Living OS (immersion in the activities)
• Learning OS (meta-level activities)
• Identity work (blurring of roles)
25. Layered simultaneity in situ
WORKING IN A
PROJECT
LEARNING
ENGLISH IN THE
CLASSROOM
USING SOCIAL
MEDIA AND
GAMING
(Blommaert, 2005, Scollon & Scollon, 2004)
DOING THINGS IN A
3D ENVIRONMENT
STUDYING
ENGLISH WITH
NON-FINNISH-
SPEAKERS
DEALING WITH
TECHNOLOGY
BEING
INVOLVED IN
ROLE-TAKING
SPEAKING WITH
INTERNATIONAL
INTERLOCUTORS