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Interaction
Considerations
with
Virtual & Augmented
Reality Technologies
@misslivirose
Immersive Design at a Glance
What I can cover in 40 minutes
Immersive Design at a Glance
What we think we know about immersive design
What I can cover in 40 minutes
Immersive Design at a Glance
What we need to figure out
Immersive Computing has Arrived
And it’s here in many different forms
Photo: @vr_sam
Everything is an experiment
Nothing is off the table…
But we get to reinvent the basics
Some things work better than others
© Leap Motion
Don’t make people sick
Users are unpredictable
© Owlchemy Labs
Experiences are not experienced equally
Input devices are unpredictable
Things are evolving rapidly
Success is measured in emotion & immersion
We’re at a new stage of discovery and exploration
Where will you go?
@missLiviRose
livi.Erickson@gmail.com

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Interaction considerations with VR and AR

Notas del editor

  1. Background of how I got into VR
  2. Talk about the different types of VR devices
  3. Curved screens Less text No heads up displays No rapid movement No forced movements
  4. Talk about the different factors that go into VR development and how users are integrated into the user experience to a new degree