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1Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
VIDEO 3602018 REPORT HIGHLIGHTS
NIELSEN HOME ENTERTAINMENT
2
INTRODUCTION
It’s a wonderful time to be a viewer. Today’s golden era of video
has produced an abundance of original content as well as ample
avenues for viewers to access video — wherever and whenever
they wish.
Cultivating viewers in this dynamic time requires a sophisticated
and nuanced understanding of audience motivations and
behaviors. Our full 2018 Nielsen Video 360 Report is designed
to help you do that. It offers comprehensive data and insight for
home entertainment habits and preferences. In the report, you’ll
find how consumers are viewing film and TV across physical, digital,
rental, purchase and streaming platforms. You’ll see which devices
viewers use to access content, along with when and why they use
those devices. You’ll also understand why viewers buy content and,
just as importantly, the barriers to purchase. And you’ll know how
attitudes towards short-form and long-form content are changing.
There are so many insights in the full report, it’s tough to pick out
the most important ones. Instead, we’ve developed a special,
Video 360 Highlights Report, which you’re now reading, to give an
example of how you can use the data in the full report to uncover
unique insights. Here, we examined how the general audience
discovers, purchases, downloads and streams video. We then
compared those results with two types of movie franchise fans:
superhero and family. Spoiler alert: they differ quite a lot. It’s a
fascinating cut of the data, and we hope you’ll find it useful.
Audience attention is precious and elusive. It’s our job to help
you gain a richer understanding of the many ways audiences see
themselves and how that plays out in their consumption of content
across multiple media channels. We invite you to reach out to us
if you have any questions, or if you’d like to purchase the full 2018
Nielsen Video 360 Report.
Lauren Kobel
Director,
Nielsen Entertainment,
Home Entertainment
& Film
“CULTIVATING
VIEWERS IN THIS
DYNAMIC TIME
REQUIRES A
SOPHISTICATED
AND NUANCED
UNDERSTANDING
OF AUDIENCE
MOTIVATIONS AND
BEHAVIORS.”
Note: The 2018 Video 360 report provides an in-depth look into the home entertainment consumer and their video
discovery, purchasing, and viewing behaviors. The data in this report is based on self-reported information.
3Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
OVERVIEW
THIS HIGHLIGHTS REPORT INCLUDES A
SAMPLE OF THE MOST RECENT DATA FROM
THE FULL 2018 NIELSEN VIDEO 360 REPORT.
Now in it’s third year. To highlight how insights can be driven
from the larger report, we gauged the video consumption
patterns of the general population alongside two self-identified
audience groups: superhero and family-movie franchise fans.
Here’s how they compare.
Gain access to the full 2018 Nielsen Video 360 Report to:
• Get a deep understanding of category insights for a syndicated price
• Obtain a comprehensive view of short-form and long-form video trends
• Segment by demographic and behavioral attributes
F O R M O R E I N F O R M A T I O N ,
contact Lauren.Kobel@nielsen.com
4
THIS YEAR’S HEADLINES
Source: 2018 Nielsen Video 360
66%General
Population
75%
Superhero
Franchise Fans
87%Family Movie
Franchise Fans
PAY FOR SVOD
66% OF THE GENERAL POPULATION REPORTED PAYING FOR
SUBSCRIPTION VIDEO ON DEMAND SERVICE (SVOD).
NUMBER OF SVOD SERVICES SUBSCRIBED TO
BY THE AVERAGE RESPONDENT.3.1
SUBSCRIBE
3.1General
Population
3.4
Superhero
Franchise Fans
4.4Family Movie
Franchise Fans
42%OF THE GENERAL POPULATION HAS INDICATED
WATCHING LIVE STREAMED CONTENT.
STREAM 42%General
Population
50%
Superhero
Franchise Fans
61%Family Movie
Franchise Fans
5Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
VIDEO DISCOVERY
Across multiple audiences, social media sites and applications gained
the most ground over time in how viewers reported discovering new
content, growing from 28% in 2016 to 34% this year, a 22% relative
increase. Looking deeper reveals that family franchise fans are more
active on social media than not only the general population, but also
fans of superhero franchises as well. Among family franchise fans,
97% have used social media in the past year, compared to 92% of the
general population. Fans of superhero franchises also outpace the
general population in social media usage with 96%. That said, word
of mouth remains the No. 1 way audiences find new content.
34%
USE SOCIAL MEDIA TO
FIND NEW VIDEO CONTENT,
UP FROM 28%
REPORTED IN 2016
6
DISCOVERING NEW VIDEO CONTENT*
General Population
Superhero Franchise Fans
Family Movie Franchise Fans
Word of mouth
59%
65%
65%
Social media websites/apps
34%
39%
40%
... I see
on TV
47%
48%
39%
36%
40%
33%
... I see
online
32%
37%
35%
... I see
while at
the movies
Commercials, ads
and/or trailers ...
*Which of the following are ways you discover new movies, TV shows or other full-length video content?
Source: 2018 Nielsen Video 360
7Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
PURCHASING
This year has seen a slight increase in video purchasing, with 51%
of the general population reporting that they’ve bought long-form
physical video in the past year, compared to 48% in 2017. Digital
download purchases also have gained ground, growing from 35%
of the general population in 2016 to 42% in 2018. A growing factor
in acquiring long-form video is the desire to build a collection, in
either physical or digital format. In 2016 only 23% cited collection
building as an important factor in their purchase decisions,
compared to 30% who said so this year.
Fans of family movie franchises are heavy purchasers. These fans
are also the more dogged in their pursuit of specific titles. When
asked what they would do if a piece of content was not available
in the formats they wanted, family franchise fans were more likely
than other fan groups to seek the title in alternative formats
rather than look for another title.
42%
BOUGHT DIGITAL
DOWNLOADS IN 2018,
UP FROM 35% IN 2016.
8
OF THE GENERAL POPULATION
HAS PURCHASED DIGITAL VIDEO
IN THE PAST YEAR.
OF THE GENERAL POPULATION
HAS PURCHASED PHYSICAL
VIDEO IN THE PAST YEAR.
42%
51%
PAYING FOR VIDEO
52%
SUPERHERO
FRANCHISE FANS
68%
FAMILY MOVIE
FRANCHISE FANS
62%
SUPERHERO
FRANCHISE FANS
78%
FAMILY MOVIE
FRANCHISE FANS
*Did you purchase a movie or TV show (one or more episodes) either for yourself or someone else in the past year?
Source: 2018 Nielsen Video 360
9Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
DOWNLOADING
WATCHED MOVIE ONLINE …
... BEFORE IT WAS RELEASED
ON DVD/BLU-RAY?
... WHILE IT WAS STILL
IN THEATERS?
25%
23%
33%
SUPERHERO
FRANCHISE FANS
SUPERHERO
FRANCHISE FANS
GENERAL
POPULATION
GENERAL
POPULATION
29%
47%
FAMILY MOVIE
FRANCHISE FANS
FAMILY MOVIE
FRANCHISE FANS
45%
Source: 2018 Nielsen Video 360
One in four viewers reported downloading or streaming a movie before
it was available on DVD or Blu-ray discs. About the same leveraged
online platforms to watch movies that were released while still being
shown in theaters. Once again, franchise fans outpaced the general
population in consuming video content in this manner. Notably, 47%,
nearly twice as many family franchise fans as the general population,
say they’d downloaded or streamed content before it became
available in disc formats.
10
STREAMING
STREAMING ONLINE
REPORT USING AN APP OR
SERVICE TO WATCH VIDEO
CONTENT ONLINE IN A TYPICAL
OF RESPONDENTS HAVE
EVER WATCHED LIVE
STREAMED CONTENT.
WATCHED SHORT-FORM VIDEO
IN THE PAST 3 MONTHS.
80%
42%
55%
SUPERHERO
FRANCHISE FANS
GENERAL
POPULATION
FAMILY MOVIE
FRANCHISE FANS
The vast majority of audiences have incorporated online video into their media diet, with eight
out of 10 viewers reporting they use an application or service to stream online videos in a typical
week. Live streaming in particular is becoming increasingly popular, with 42% of the general
population reporting that they’ve ever watched live streamed video. The top three content
types for live streaming are TV shows, live streams from social media users and regular season
sporting events. More than half the general population has watched short-form videos in the
past three months. Again, franchise fans are far more active video consumers than the average
population.
89%
50%
65%
94%
61%
71%
Source: 2018 Nielsen Video 360
11Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
KEY QUESTIONS INCLUDE
WHAT ROLE DOES VIDEO PLAY IN THE OVERALL ENTERTAINMENT EXPERIENCE?
WHAT ARE THE EMERGING FORMS OF REVENUE FOR CONTENT PROVIDERS?
HOW QUICKLY/WHY ARE CONSUMERS TRANSITIONING TO DIGITAL CONTENT?
2018 VIDEO 360 REPORT
12
TARGET CONSUMER SEGMENTS
(INCLUDED BUT NOT LIMITED TO)
•	 Physical/digital video consumers
•	 Lapsed video buyers
•	 Movie attenders
•	 Streaming subscribers
•	 Cable-cutters, cable-nevers
•	 Skinny bundle subscribers
•	 YouTube users
•	 Moms
•	 Hispanics
•	 Millennials
•	 Franchise-level fans
PANELIST ATTRIBUTES
•	 Age
•	 Gender
•	 Household income
•	 Education
•	 Employment status
•	 State of residence
•	 Zip code
•	 Ethnicity
•	 Children in the household
MEDIA CONSUMPTION
•	 Device ownership (TV, smartphones, e-Readers,
tablets, video game consoles)
•	 Digital/streaming media player
•	 Entertainment consumption activities and fanship
(music/movies/books /video games/sports)
•	 Movie attendance
VIDEO CONSUMPTION
•	 Interaction with video content (full-length movies,
television shows or short-form videos or clips)
for example, YouTube videos
•	 Mobile apps (e.g., HBO GO, HBO NOW) and services
(e.g., Netflix, YouTube, Hulu) used
•	 In-home or personal viewing preferences
LONG-FORM VIDEO
•	 Methods of discovery for new movies, TV shows or
other full-length video content
•	 Formats (e.g., physical, digital, TV, etc.) used to view
•	 Recency of video purchases
•	 DVD/Blu-ray video purchases by retailer
•	 Purchase drivers/barriers
•	 Purchase influencers (child, parent, sibling,
grandparents, etc.)
CONTENT SUMMARY
The following summary outlines the key topics in the Nielsen Video 360 questionnaire. Nielsen Video 360 Report
offers brands and content creators insights into how consumers are interacting with content and how to leverage
film, TV and short-form video passion points to drive purchasing for home entertainment.
13Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.
ONLINE VIDEO CONSUMPTION
•	 SVOD services currently pay for or used to pay for
•	 Subscription tiers used
•	 Satisfaction with SVOD services
•	 SVOD purchase drivers/barriers
•	 Importance of SVOD functionalities / features
•	 Time spent with SVOD
•	 Preferred device to watch SVOD
•	 When / where watch SVOD
•	 Live streaming video content by platform
•	 Types of content live streamed
SHORT-FORM VIDEO CONTENT
•	 Types of short video content (e.g., TV clips, music videos
and/or user-generated content) typically watched
•	 Website/apps (e.g., YouTube, Vimeo, Buzzfeed, etc.)
used to view
•	 Time spent with short-form video content
•	 Short-form vs. long-form consumption
•	 Interest in watching short-form content online
BRANDED ACTIVATIONS
•	 Favorability toward brands who are involved with
movies in various ways (movie tie-ins, special packaging,
branded DVD/Blu-ray releases, etc.)
•	 Marketing activations driven by branded content
DIGITAL TECHNOLOGY
•	 Awareness/interest in virtual reality/
augmented reality (VR/AR)
•	 Social media usage
METHODOLOGY
The Nielsen Video 360 Study is an in-depth look into the home entertainment consumer and
their video discovery purchasing and viewing behaviors.
Data for this study was collected April 15–23, 2018 among 2,000 consumers reflective of the
population of the United States. Additional responses were collected for 13–34 year olds and
Hispanics.
The survey was offered in both English and Spanish, as selected by the respondent. Data was
weighted to the U.S. census population based on age, gender, race, region and household
income. This study is based entirely on self-reporting and aims to place home video and video
entertainment in the context of general video viewing and the total video landscape.
Any time- and money-spent information is based on self-reported information. It is not intended
to be a measurement but a general sense of consumer behavior.
General Population: U.S. General Population, 13+ (n = 2,000)
Teens & Millennials: Ages 13–34 (n = 1,054)
14
ABOUT NIELSEN
Nielsen Holdings plc (NYSE: NLSN) is a global measurement and data
analytics company that provides the most complete and trusted view
available of consumers and markets worldwide. Our approach marries
proprietary Nielsen data with other data sources to help clients around
the world understand what’s happening now, what’s happening next
and how to best act on this knowledge. For more than 90 years Nielsen
has provided data and analytics based on scientific rigor and innovation,
continually developing new ways to answer the most important
questions facing the media, advertising, retail and fast-moving consumer
goods industries. An S&P 500 company, Nielsen has operations in over
100 countries, covering more than 90% of the world’s population. For
more information, visit www.nielsen.com.
THESCIENCEBEHINDWHAT’SNEXT™
15Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.

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Understanding Viewers in a Dynamic Era

  • 1. 1Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. VIDEO 3602018 REPORT HIGHLIGHTS NIELSEN HOME ENTERTAINMENT
  • 2. 2 INTRODUCTION It’s a wonderful time to be a viewer. Today’s golden era of video has produced an abundance of original content as well as ample avenues for viewers to access video — wherever and whenever they wish. Cultivating viewers in this dynamic time requires a sophisticated and nuanced understanding of audience motivations and behaviors. Our full 2018 Nielsen Video 360 Report is designed to help you do that. It offers comprehensive data and insight for home entertainment habits and preferences. In the report, you’ll find how consumers are viewing film and TV across physical, digital, rental, purchase and streaming platforms. You’ll see which devices viewers use to access content, along with when and why they use those devices. You’ll also understand why viewers buy content and, just as importantly, the barriers to purchase. And you’ll know how attitudes towards short-form and long-form content are changing. There are so many insights in the full report, it’s tough to pick out the most important ones. Instead, we’ve developed a special, Video 360 Highlights Report, which you’re now reading, to give an example of how you can use the data in the full report to uncover unique insights. Here, we examined how the general audience discovers, purchases, downloads and streams video. We then compared those results with two types of movie franchise fans: superhero and family. Spoiler alert: they differ quite a lot. It’s a fascinating cut of the data, and we hope you’ll find it useful. Audience attention is precious and elusive. It’s our job to help you gain a richer understanding of the many ways audiences see themselves and how that plays out in their consumption of content across multiple media channels. We invite you to reach out to us if you have any questions, or if you’d like to purchase the full 2018 Nielsen Video 360 Report. Lauren Kobel Director, Nielsen Entertainment, Home Entertainment & Film “CULTIVATING VIEWERS IN THIS DYNAMIC TIME REQUIRES A SOPHISTICATED AND NUANCED UNDERSTANDING OF AUDIENCE MOTIVATIONS AND BEHAVIORS.” Note: The 2018 Video 360 report provides an in-depth look into the home entertainment consumer and their video discovery, purchasing, and viewing behaviors. The data in this report is based on self-reported information.
  • 3. 3Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. OVERVIEW THIS HIGHLIGHTS REPORT INCLUDES A SAMPLE OF THE MOST RECENT DATA FROM THE FULL 2018 NIELSEN VIDEO 360 REPORT. Now in it’s third year. To highlight how insights can be driven from the larger report, we gauged the video consumption patterns of the general population alongside two self-identified audience groups: superhero and family-movie franchise fans. Here’s how they compare. Gain access to the full 2018 Nielsen Video 360 Report to: • Get a deep understanding of category insights for a syndicated price • Obtain a comprehensive view of short-form and long-form video trends • Segment by demographic and behavioral attributes F O R M O R E I N F O R M A T I O N , contact Lauren.Kobel@nielsen.com
  • 4. 4 THIS YEAR’S HEADLINES Source: 2018 Nielsen Video 360 66%General Population 75% Superhero Franchise Fans 87%Family Movie Franchise Fans PAY FOR SVOD 66% OF THE GENERAL POPULATION REPORTED PAYING FOR SUBSCRIPTION VIDEO ON DEMAND SERVICE (SVOD). NUMBER OF SVOD SERVICES SUBSCRIBED TO BY THE AVERAGE RESPONDENT.3.1 SUBSCRIBE 3.1General Population 3.4 Superhero Franchise Fans 4.4Family Movie Franchise Fans 42%OF THE GENERAL POPULATION HAS INDICATED WATCHING LIVE STREAMED CONTENT. STREAM 42%General Population 50% Superhero Franchise Fans 61%Family Movie Franchise Fans
  • 5. 5Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. VIDEO DISCOVERY Across multiple audiences, social media sites and applications gained the most ground over time in how viewers reported discovering new content, growing from 28% in 2016 to 34% this year, a 22% relative increase. Looking deeper reveals that family franchise fans are more active on social media than not only the general population, but also fans of superhero franchises as well. Among family franchise fans, 97% have used social media in the past year, compared to 92% of the general population. Fans of superhero franchises also outpace the general population in social media usage with 96%. That said, word of mouth remains the No. 1 way audiences find new content. 34% USE SOCIAL MEDIA TO FIND NEW VIDEO CONTENT, UP FROM 28% REPORTED IN 2016
  • 6. 6 DISCOVERING NEW VIDEO CONTENT* General Population Superhero Franchise Fans Family Movie Franchise Fans Word of mouth 59% 65% 65% Social media websites/apps 34% 39% 40% ... I see on TV 47% 48% 39% 36% 40% 33% ... I see online 32% 37% 35% ... I see while at the movies Commercials, ads and/or trailers ... *Which of the following are ways you discover new movies, TV shows or other full-length video content? Source: 2018 Nielsen Video 360
  • 7. 7Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. PURCHASING This year has seen a slight increase in video purchasing, with 51% of the general population reporting that they’ve bought long-form physical video in the past year, compared to 48% in 2017. Digital download purchases also have gained ground, growing from 35% of the general population in 2016 to 42% in 2018. A growing factor in acquiring long-form video is the desire to build a collection, in either physical or digital format. In 2016 only 23% cited collection building as an important factor in their purchase decisions, compared to 30% who said so this year. Fans of family movie franchises are heavy purchasers. These fans are also the more dogged in their pursuit of specific titles. When asked what they would do if a piece of content was not available in the formats they wanted, family franchise fans were more likely than other fan groups to seek the title in alternative formats rather than look for another title. 42% BOUGHT DIGITAL DOWNLOADS IN 2018, UP FROM 35% IN 2016.
  • 8. 8 OF THE GENERAL POPULATION HAS PURCHASED DIGITAL VIDEO IN THE PAST YEAR. OF THE GENERAL POPULATION HAS PURCHASED PHYSICAL VIDEO IN THE PAST YEAR. 42% 51% PAYING FOR VIDEO 52% SUPERHERO FRANCHISE FANS 68% FAMILY MOVIE FRANCHISE FANS 62% SUPERHERO FRANCHISE FANS 78% FAMILY MOVIE FRANCHISE FANS *Did you purchase a movie or TV show (one or more episodes) either for yourself or someone else in the past year? Source: 2018 Nielsen Video 360
  • 9. 9Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. DOWNLOADING WATCHED MOVIE ONLINE … ... BEFORE IT WAS RELEASED ON DVD/BLU-RAY? ... WHILE IT WAS STILL IN THEATERS? 25% 23% 33% SUPERHERO FRANCHISE FANS SUPERHERO FRANCHISE FANS GENERAL POPULATION GENERAL POPULATION 29% 47% FAMILY MOVIE FRANCHISE FANS FAMILY MOVIE FRANCHISE FANS 45% Source: 2018 Nielsen Video 360 One in four viewers reported downloading or streaming a movie before it was available on DVD or Blu-ray discs. About the same leveraged online platforms to watch movies that were released while still being shown in theaters. Once again, franchise fans outpaced the general population in consuming video content in this manner. Notably, 47%, nearly twice as many family franchise fans as the general population, say they’d downloaded or streamed content before it became available in disc formats.
  • 10. 10 STREAMING STREAMING ONLINE REPORT USING AN APP OR SERVICE TO WATCH VIDEO CONTENT ONLINE IN A TYPICAL OF RESPONDENTS HAVE EVER WATCHED LIVE STREAMED CONTENT. WATCHED SHORT-FORM VIDEO IN THE PAST 3 MONTHS. 80% 42% 55% SUPERHERO FRANCHISE FANS GENERAL POPULATION FAMILY MOVIE FRANCHISE FANS The vast majority of audiences have incorporated online video into their media diet, with eight out of 10 viewers reporting they use an application or service to stream online videos in a typical week. Live streaming in particular is becoming increasingly popular, with 42% of the general population reporting that they’ve ever watched live streamed video. The top three content types for live streaming are TV shows, live streams from social media users and regular season sporting events. More than half the general population has watched short-form videos in the past three months. Again, franchise fans are far more active video consumers than the average population. 89% 50% 65% 94% 61% 71% Source: 2018 Nielsen Video 360
  • 11. 11Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. KEY QUESTIONS INCLUDE WHAT ROLE DOES VIDEO PLAY IN THE OVERALL ENTERTAINMENT EXPERIENCE? WHAT ARE THE EMERGING FORMS OF REVENUE FOR CONTENT PROVIDERS? HOW QUICKLY/WHY ARE CONSUMERS TRANSITIONING TO DIGITAL CONTENT? 2018 VIDEO 360 REPORT
  • 12. 12 TARGET CONSUMER SEGMENTS (INCLUDED BUT NOT LIMITED TO) • Physical/digital video consumers • Lapsed video buyers • Movie attenders • Streaming subscribers • Cable-cutters, cable-nevers • Skinny bundle subscribers • YouTube users • Moms • Hispanics • Millennials • Franchise-level fans PANELIST ATTRIBUTES • Age • Gender • Household income • Education • Employment status • State of residence • Zip code • Ethnicity • Children in the household MEDIA CONSUMPTION • Device ownership (TV, smartphones, e-Readers, tablets, video game consoles) • Digital/streaming media player • Entertainment consumption activities and fanship (music/movies/books /video games/sports) • Movie attendance VIDEO CONSUMPTION • Interaction with video content (full-length movies, television shows or short-form videos or clips) for example, YouTube videos • Mobile apps (e.g., HBO GO, HBO NOW) and services (e.g., Netflix, YouTube, Hulu) used • In-home or personal viewing preferences LONG-FORM VIDEO • Methods of discovery for new movies, TV shows or other full-length video content • Formats (e.g., physical, digital, TV, etc.) used to view • Recency of video purchases • DVD/Blu-ray video purchases by retailer • Purchase drivers/barriers • Purchase influencers (child, parent, sibling, grandparents, etc.) CONTENT SUMMARY The following summary outlines the key topics in the Nielsen Video 360 questionnaire. Nielsen Video 360 Report offers brands and content creators insights into how consumers are interacting with content and how to leverage film, TV and short-form video passion points to drive purchasing for home entertainment.
  • 13. 13Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute. ONLINE VIDEO CONSUMPTION • SVOD services currently pay for or used to pay for • Subscription tiers used • Satisfaction with SVOD services • SVOD purchase drivers/barriers • Importance of SVOD functionalities / features • Time spent with SVOD • Preferred device to watch SVOD • When / where watch SVOD • Live streaming video content by platform • Types of content live streamed SHORT-FORM VIDEO CONTENT • Types of short video content (e.g., TV clips, music videos and/or user-generated content) typically watched • Website/apps (e.g., YouTube, Vimeo, Buzzfeed, etc.) used to view • Time spent with short-form video content • Short-form vs. long-form consumption • Interest in watching short-form content online BRANDED ACTIVATIONS • Favorability toward brands who are involved with movies in various ways (movie tie-ins, special packaging, branded DVD/Blu-ray releases, etc.) • Marketing activations driven by branded content DIGITAL TECHNOLOGY • Awareness/interest in virtual reality/ augmented reality (VR/AR) • Social media usage METHODOLOGY The Nielsen Video 360 Study is an in-depth look into the home entertainment consumer and their video discovery purchasing and viewing behaviors. Data for this study was collected April 15–23, 2018 among 2,000 consumers reflective of the population of the United States. Additional responses were collected for 13–34 year olds and Hispanics. The survey was offered in both English and Spanish, as selected by the respondent. Data was weighted to the U.S. census population based on age, gender, race, region and household income. This study is based entirely on self-reporting and aims to place home video and video entertainment in the context of general video viewing and the total video landscape. Any time- and money-spent information is based on self-reported information. It is not intended to be a measurement but a general sense of consumer behavior. General Population: U.S. General Population, 13+ (n = 2,000) Teens & Millennials: Ages 13–34 (n = 1,054)
  • 14. 14 ABOUT NIELSEN Nielsen Holdings plc (NYSE: NLSN) is a global measurement and data analytics company that provides the most complete and trusted view available of consumers and markets worldwide. Our approach marries proprietary Nielsen data with other data sources to help clients around the world understand what’s happening now, what’s happening next and how to best act on this knowledge. For more than 90 years Nielsen has provided data and analytics based on scientific rigor and innovation, continually developing new ways to answer the most important questions facing the media, advertising, retail and fast-moving consumer goods industries. An S&P 500 company, Nielsen has operations in over 100 countries, covering more than 90% of the world’s population. For more information, visit www.nielsen.com. THESCIENCEBEHINDWHAT’SNEXT™
  • 15. 15Copyright © 2018 The Nielsen Company (US), LLC. Confidential and proprietary. Do not distribute.