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OPEN
SOURCE
THINKING
TOOLS
IN DIGITAL
PRODUCT
DEVELOPMENT

What about iterative design studio?

@MetaMikeBiggs
A bit about Mike...
Executive Producer @ Autumn:01 Digital Agency
Thinking Instructor @ School of Thinking

10 years in digital
Agency, Client, Government
@MetaMikeBiggs
WORKSHOP
& RANT

1.
2.
3.
4.
5.
6.

A few things about projects
The Thinking Tools
Applying it to Digital
Iterative Design Studio
Leveraging other services
Doing it earlier in the process
TWO
MISTAKES
WATERFALL is ONE WAY
& REQUIREMENTS can be GATHERED
A FUNNEL
OR A LOOP?

Idea / Design Phase……………………..delivery
A FUNNEL
OR A LOOP?

Idea / Design Phase……………………..delivery

All project structures are designed for
CONSOLIDATION
A FUNNEL
OR A LOOP?

Examples:
Hypotheses
Parallel Design
Research
A/B Testing

?
Catalyst for
Variations/
Options

Catalyst for
Variations/
Options
Creativity isn’t magic

“Synthesis doesn’t just happen”
The simplest thinking tool in the world.
‘Current view of the situation’ to a ‘Better view of the situation’
• A simple switch
• A mechanism to explicitly motivate you to generate more alternatives
• Can be applied at any point, at any time
• Multiple application generates varied, and sequential options
• IS ABOUT THE DIRECTING OF ATTENTION : TO ESCAPE AND SEARCH

CVS2BVS

Credit:
•
Tools belong to the schoolofthinking.org (http://www.schoolofthinking.org/) and are free to use by anyone.
•
http://www.youtube.com/watch?v=WMSDj9GA4qw
•
Software for the brain. Book Download: http://www.schoolofthinking.org/software.pdf

Defend or escape
X10
X10
•
•
•
•

Multiply your options by 10
Work best when applied to a specific element/metric/perspective
Works extremely well with scale, relative proportions,
Versions include: Divide by 10, adjacent 10, 10 parts etc..

•

Resource: The X10 Memeplex. Book
Download:https://docs.google.com/file/d/0B44Jw1ES0js6cDJGekwwWmJhd28/edit?pli=1
GBB
GBB [Good, Bad, Better]
•
•
•
•

Identify the good
Identify the bad
Suggest the better
Move toward a concept which is the result of explicitly defining the
bad, and the good.
• Uses tiny steps to develop and move a much larger idea ahead.
How do we apply it to digital?
Key stages to exercise the tools:
•
•
•
•
•
•

Requirements development >>Actually hypothesis synthesis
The validation process
The Idea generation process
The visual design process
The development process
Testing and feedback analysis

In summary: Constantly
LET’S DO SOME

DESIGN

DESIGN
STUDIO
The Iterative Design Studio Process:
•

Familiarise with the problem context

•

INDIVIDUALLY: Sketch/ draw/ document as many different concepts as you can to begin to attempt
to solve the core problem. This can include simple elements, features, or a specific experience.
CREATIVE TOOL: CVS2BVS X10
GROUP CRITIQUE

•
•
•
•
•
•
•
•

INDIVIDUALLY: Drawing on everyone’s work in the first stage, combine and or elaborate on any of
the elements from the entire group, evolving the elements toward a more cohesive solution.
CREATIVE TOOL: GBB (Good Bad Better)
GROUP CRITIQUE
IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising into a new, better,
unique solution.
CREATIVE TOOL: CVS2BVS <FOCUS ON PERSPECTIVES
GROUP PRESENTATION

Credit: @semanticwill
The Context:
•
•

•

Graffiti can be a problem
Public spaces where it occurs can be owned/managed by many different organisations including:
• Local council
• Transit operators via PPPs
• Australia Post
• Electricity Infrastructure Provider
• Private homes
If the affected area includes property of multiple ‘owners’ then it can be very difficult to have it all
cleaned up- and thus to restore the overall streetscape.

Customer / Audience
Varied members of the community- primarily residents overlooking the affected area.
Stakeholders
All ‘owning’ organisations, private property owners.
The Goal
To ensure all elements of the streetscape are cleaned delivering a graffiti- free ux regardless of who
‘owns’ each part.
•

INDIVIDUALLY: Sketch/ draw/ document as many different concepts as you can to
begin to attempt to solve the core problem. This can include simple elements,
features, or a specific experience.

•

CREATIVE TOOL: CVS2BVS X10

•

Time: 15 mins

•

GROUP CRITIQUE 10 mins
•

INDIVIDUALLY: Drawing on everyone’s work in the first stage as inspiration,
sketch/ draw/ document a many different concepts as you can to begin to
attempt to solve the core problem

•

CREATIVE TOOL: GBB

•

Time: 20 mins

•

GROUP CRITIQUE 10 mins
•

IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising
into a new, better, unique solution.

•

CREATIVE TOOL: CVS2BVS <FOCUS ON PERSPECTIVES

•

Time: 30 mins

•

Be ready to present
DEATH AND DONUTS

REVIEW
HACKS YOU CAN LEVERAGE TO PRACTICE ITERATIVE DESIGN
CONSTANTLY
Remember we’re constantly validating hypotheses.
• Email –email first as a concept
• Social first
• Air Tasker
• Parallel design
• AB Testing
ONLY FOOLS CODE FIRST
“DON’T BUILD FIRST…HERE’S WHY
….
There are several types of risk that can kill your company.
Big ones include (but aren’t limited to):

- Team (are *we* the right people to execute)
- Market (do people want to buy it) ← usually the biggest risk
- Technology (can we build it) ← most hackers start here. Oops.”
Kareem Mayan

FULL ARTICLE
http://blog.reemer.com/why-only-fools-write-code-first
A few more thinking tools for the road…
• SDNT: Start – Do – Notice – Think <Thought based action tool, challenging the
generally accepted wisdom of PDCA.
• QRH: Quality – Reciprocation – Humour < Styleware
• And more…
NO..
THANK YOU
@MetaMikeBiggs
www.mikebiggs.com.au

AUTUMN:01 IDEAS
AUTUMN:01
Design Technology Strategy
Level 5, 88 Pitt Street Sydney 2000 Australia
Phone (AU): +61 2 9045 8135 | main: 8100 | Phone (US): +1 310 975 7009 | main: 7000
Web: www.autumn01.com

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Open source +design studio sydney pm meetup thoughtworks 21-11-13

  • 2. A bit about Mike... Executive Producer @ Autumn:01 Digital Agency Thinking Instructor @ School of Thinking 10 years in digital Agency, Client, Government @MetaMikeBiggs
  • 3. WORKSHOP & RANT 1. 2. 3. 4. 5. 6. A few things about projects The Thinking Tools Applying it to Digital Iterative Design Studio Leveraging other services Doing it earlier in the process
  • 4. TWO MISTAKES WATERFALL is ONE WAY & REQUIREMENTS can be GATHERED
  • 5. A FUNNEL OR A LOOP? Idea / Design Phase……………………..delivery
  • 6. A FUNNEL OR A LOOP? Idea / Design Phase……………………..delivery All project structures are designed for CONSOLIDATION
  • 7. A FUNNEL OR A LOOP? Examples: Hypotheses Parallel Design Research A/B Testing ? Catalyst for Variations/ Options Catalyst for Variations/ Options
  • 8. Creativity isn’t magic “Synthesis doesn’t just happen”
  • 9. The simplest thinking tool in the world. ‘Current view of the situation’ to a ‘Better view of the situation’ • A simple switch • A mechanism to explicitly motivate you to generate more alternatives • Can be applied at any point, at any time • Multiple application generates varied, and sequential options • IS ABOUT THE DIRECTING OF ATTENTION : TO ESCAPE AND SEARCH CVS2BVS Credit: • Tools belong to the schoolofthinking.org (http://www.schoolofthinking.org/) and are free to use by anyone. • http://www.youtube.com/watch?v=WMSDj9GA4qw • Software for the brain. Book Download: http://www.schoolofthinking.org/software.pdf Defend or escape
  • 10. X10 X10 • • • • Multiply your options by 10 Work best when applied to a specific element/metric/perspective Works extremely well with scale, relative proportions, Versions include: Divide by 10, adjacent 10, 10 parts etc.. • Resource: The X10 Memeplex. Book Download:https://docs.google.com/file/d/0B44Jw1ES0js6cDJGekwwWmJhd28/edit?pli=1
  • 11. GBB GBB [Good, Bad, Better] • • • • Identify the good Identify the bad Suggest the better Move toward a concept which is the result of explicitly defining the bad, and the good. • Uses tiny steps to develop and move a much larger idea ahead.
  • 12. How do we apply it to digital?
  • 13. Key stages to exercise the tools: • • • • • • Requirements development >>Actually hypothesis synthesis The validation process The Idea generation process The visual design process The development process Testing and feedback analysis In summary: Constantly
  • 15. The Iterative Design Studio Process: • Familiarise with the problem context • INDIVIDUALLY: Sketch/ draw/ document as many different concepts as you can to begin to attempt to solve the core problem. This can include simple elements, features, or a specific experience. CREATIVE TOOL: CVS2BVS X10 GROUP CRITIQUE • • • • • • • • INDIVIDUALLY: Drawing on everyone’s work in the first stage, combine and or elaborate on any of the elements from the entire group, evolving the elements toward a more cohesive solution. CREATIVE TOOL: GBB (Good Bad Better) GROUP CRITIQUE IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising into a new, better, unique solution. CREATIVE TOOL: CVS2BVS <FOCUS ON PERSPECTIVES GROUP PRESENTATION Credit: @semanticwill
  • 16. The Context: • • • Graffiti can be a problem Public spaces where it occurs can be owned/managed by many different organisations including: • Local council • Transit operators via PPPs • Australia Post • Electricity Infrastructure Provider • Private homes If the affected area includes property of multiple ‘owners’ then it can be very difficult to have it all cleaned up- and thus to restore the overall streetscape. Customer / Audience Varied members of the community- primarily residents overlooking the affected area. Stakeholders All ‘owning’ organisations, private property owners. The Goal To ensure all elements of the streetscape are cleaned delivering a graffiti- free ux regardless of who ‘owns’ each part.
  • 17. • INDIVIDUALLY: Sketch/ draw/ document as many different concepts as you can to begin to attempt to solve the core problem. This can include simple elements, features, or a specific experience. • CREATIVE TOOL: CVS2BVS X10 • Time: 15 mins • GROUP CRITIQUE 10 mins
  • 18. • INDIVIDUALLY: Drawing on everyone’s work in the first stage as inspiration, sketch/ draw/ document a many different concepts as you can to begin to attempt to solve the core problem • CREATIVE TOOL: GBB • Time: 20 mins • GROUP CRITIQUE 10 mins
  • 19. • IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising into a new, better, unique solution. • CREATIVE TOOL: CVS2BVS <FOCUS ON PERSPECTIVES • Time: 30 mins • Be ready to present
  • 21. HACKS YOU CAN LEVERAGE TO PRACTICE ITERATIVE DESIGN CONSTANTLY Remember we’re constantly validating hypotheses. • Email –email first as a concept • Social first • Air Tasker • Parallel design • AB Testing
  • 22. ONLY FOOLS CODE FIRST “DON’T BUILD FIRST…HERE’S WHY …. There are several types of risk that can kill your company. Big ones include (but aren’t limited to): - Team (are *we* the right people to execute) - Market (do people want to buy it) ← usually the biggest risk - Technology (can we build it) ← most hackers start here. Oops.” Kareem Mayan FULL ARTICLE http://blog.reemer.com/why-only-fools-write-code-first
  • 23. A few more thinking tools for the road… • SDNT: Start – Do – Notice – Think <Thought based action tool, challenging the generally accepted wisdom of PDCA. • QRH: Quality – Reciprocation – Humour < Styleware • And more…
  • 24. NO.. THANK YOU @MetaMikeBiggs www.mikebiggs.com.au AUTUMN:01 IDEAS AUTUMN:01 Design Technology Strategy Level 5, 88 Pitt Street Sydney 2000 Australia Phone (AU): +61 2 9045 8135 | main: 8100 | Phone (US): +1 310 975 7009 | main: 7000 Web: www.autumn01.com