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SECOND LIFE AS A LEARNING
 PLATFORM
is in most cases better than a
real classroom




                                              Pyy
   Invalidiliiton Järvenpään koulutuskeskus         1
2012-01-30




       SL in practice
• Screen sharing in SL table
• Sharing the real-world lecture globally
  (broadcasting)
• Sharing web camera in SL tables
• Videoconferencing in SL
• White board sharing SL
• PowerPoint presentation in SL table
• Video sharing via SL
• Voice in SL
• Building and programming in SL
                                                    Pauli Pyy
        Invalidiliiton Järvenpään koulutuskeskus                2
• 3-D virtual world –
  “a mirror of a real-world “
• The users create their own virtual
  character, avatar, through which they
  communicate with other avatars
• With more than 20 million users
• Basic usage is free
• The system developer, Linden Lab
  Research Inc., rents Second Life land
       Invalidiliiton Järvenpään koulutuskeskus   3
A virtual environment has no borders.
 It is a safe and
  prejudice-free
  environment
 It encourages
  equality for all.
 It promotes
  equality for all.
 no geographical
  borders

       Invalidiliiton Järvenpään koulutuskeskus   4
It is cost effective.
 Once the course is
  created it can be
  shared and used over
  and over again
 The material costs are
  limited since they only
  exist in the virtual
  environment and can
  easily be shared and
  re-used.


     Invalidiliiton Järvenpään koulutuskeskus   5
It offers unlimited possibilities for
  vocational educators and students
 SL brings along possibilities
  to wide range of teaching
  technics + implementations
  in a virtual environment: a
  creative way of teaching and
  learning
 Students (and teachers) can
  learn design skills and
  programming skills whilst
  developing and creating
  activities in a virtual
  environment .
       Invalidiliiton Järvenpään koulutuskeskus   6
It offers unlimited possibilities for
 vocational educators and students
 Students enjoy playing
  various roles as avatars (a
  representative of a real
  person in a virtual
  environment).
 A real life simulation and
  configuration can be
  performed in a virtual
  environment.
 The same goes for planning,
  establishing and marketing
  new enterprises!

       Invalidiliiton Järvenpään koulutuskeskus   7
E-VIWO
  Education in a Virtual World
 International Fair is one of the work package
  tasks.
 The project of five schools
   Finland
     Finnish
     Swedish
   England
   Scotland
   Turkey
 The fair will be implemented in spring 2012
       Invalidiliiton Järvenpään koulutuskeskus   8
What kind of education is SL suitable
for?

                                           • Simulation of Spaces
                                             and places - the
                                             potential for
                                             constructing
                                           • Drama and role
                                             playing
                                           • Distance meetings and
                                             group discussions
                                           • Lectures
     Invalidiliiton Järvenpään koulutuskeskus                        9
What kind of education is SL suitable
for?
• Languages- authentic
   speakers available
• Use of experts as a part of
   teaching
• Simulating Social
   situations - customer
   support

     Invalidiliiton Järvenpään koulutuskeskus   10
What is needed, when developing
    education in SL?

• Pioneering spirit
• Activity
• Courage
• Critical check on what
  does and what does not
  work?
• People, networking!

     Invalidiliiton Järvenpään koulutuskeskus   11
Second Life is:

Motivational                                      Collective
Enjoyable                                         Surprising
Inspirational                                     Astonishing
Experiential                                      Stunning
Communal
       Invalidiliiton Järvenpään koulutuskeskus                 12
Second Life brings:
• Creativity
• Feeling of presence
• Has unlimited opportunities
  to develop different kind of
  learning environments
• Provides opportunities for
  different types of learners
     Invalidiliiton Järvenpään koulutuskeskus   13
Successful teaching practices
• Pair Work (Auxiliary
  instructors or teachers)
• Find out in advance the
  infrastructure of the
  participant’s equipment
• Guidelines for the creation of
  an Image (Avatar)
• Guidelines for Second Life
  installation and settings
      Invalidiliiton Järvenpään koulutuskeskus   14
Invalidiliiton Järvenpään koulutuskeskus   15
Successful teaching practices
•   Provide social etiquette
    instructions (the people are
    behind avatar)
•   Group Guidance must be
    carefully planned in
    advance
•   Novice users in SL should
    be invited to training site

        Invalidiliiton Järvenpään koulutuskeskus   16
 The fair was a pilot project, in which we
  tested SL in an exhibition environment.
 The project was carried out with
  students.
 Included were
   IJKK
  (FPD Järvenpää Training Centre),
  SLK
  (Helsinki Business College).
 The fair was
  in spring 2011.

       Invalidiliiton Järvenpään koulutuskeskus   17
Successful teaching practices
• Avoid long lectures - organize
  activities (workshop)
• Use chat effectively
  (instructions)
• Use Notecard to
  administrations, tasks and
  program lists

     Invalidiliiton Järvenpään koulutuskeskus   18
Successful teaching practices
• Be Prepared to
  Technical Problems
  (back up)
• SL requires bold
  attitude and ability to
  tolerate failure
• Learning new all the
  time
  Invalidiliiton Järvenpään koulutuskeskus   19
Invalidiliiton Järvenpään koulutuskeskus   20
 LSL =Linden Scripting Language
 We have studied the C programming
  language in the SL (Second Life)
   Elementary Building and scripts
   Deeper access to scripts
   The development of own objects
   Fair (exhibition stand and further
   development of the objects.)
     Invalidiliiton Järvenpään koulutuskeskus   21
Second Life dangers
• Students' freedom to move
  disturbs learning?
• Will the group stay together ?
• Video and image upload costs
• Side-effects and disruptive
  behavior are possible


     Invalidiliiton Järvenpään koulutuskeskus   22
Second Life technically
• Requires much capacity from
  computer and the network
• Parameter settings can be difficult at
  the beginning
• Construction of the learning
  environment requires special skills
  and can, at least at the beginning,
  be laborious and time consuming
• Technical problems are still common
• Requires rights to install and know-
  how
       Invalidiliiton Järvenpään koulutuskeskus   23

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IJKK Second Life

  • 1. SECOND LIFE AS A LEARNING PLATFORM is in most cases better than a real classroom Pyy Invalidiliiton Järvenpään koulutuskeskus 1
  • 2. 2012-01-30 SL in practice • Screen sharing in SL table • Sharing the real-world lecture globally (broadcasting) • Sharing web camera in SL tables • Videoconferencing in SL • White board sharing SL • PowerPoint presentation in SL table • Video sharing via SL • Voice in SL • Building and programming in SL Pauli Pyy Invalidiliiton Järvenpään koulutuskeskus 2
  • 3. • 3-D virtual world – “a mirror of a real-world “ • The users create their own virtual character, avatar, through which they communicate with other avatars • With more than 20 million users • Basic usage is free • The system developer, Linden Lab Research Inc., rents Second Life land Invalidiliiton Järvenpään koulutuskeskus 3
  • 4. A virtual environment has no borders.  It is a safe and prejudice-free environment  It encourages equality for all.  It promotes equality for all.  no geographical borders Invalidiliiton Järvenpään koulutuskeskus 4
  • 5. It is cost effective.  Once the course is created it can be shared and used over and over again  The material costs are limited since they only exist in the virtual environment and can easily be shared and re-used. Invalidiliiton Järvenpään koulutuskeskus 5
  • 6. It offers unlimited possibilities for vocational educators and students  SL brings along possibilities to wide range of teaching technics + implementations in a virtual environment: a creative way of teaching and learning  Students (and teachers) can learn design skills and programming skills whilst developing and creating activities in a virtual environment . Invalidiliiton Järvenpään koulutuskeskus 6
  • 7. It offers unlimited possibilities for vocational educators and students  Students enjoy playing various roles as avatars (a representative of a real person in a virtual environment).  A real life simulation and configuration can be performed in a virtual environment.  The same goes for planning, establishing and marketing new enterprises! Invalidiliiton Järvenpään koulutuskeskus 7
  • 8. E-VIWO Education in a Virtual World  International Fair is one of the work package tasks.  The project of five schools  Finland  Finnish  Swedish  England  Scotland  Turkey  The fair will be implemented in spring 2012 Invalidiliiton Järvenpään koulutuskeskus 8
  • 9. What kind of education is SL suitable for? • Simulation of Spaces and places - the potential for constructing • Drama and role playing • Distance meetings and group discussions • Lectures Invalidiliiton Järvenpään koulutuskeskus 9
  • 10. What kind of education is SL suitable for? • Languages- authentic speakers available • Use of experts as a part of teaching • Simulating Social situations - customer support Invalidiliiton Järvenpään koulutuskeskus 10
  • 11. What is needed, when developing education in SL? • Pioneering spirit • Activity • Courage • Critical check on what does and what does not work? • People, networking! Invalidiliiton Järvenpään koulutuskeskus 11
  • 12. Second Life is: Motivational Collective Enjoyable Surprising Inspirational Astonishing Experiential Stunning Communal Invalidiliiton Järvenpään koulutuskeskus 12
  • 13. Second Life brings: • Creativity • Feeling of presence • Has unlimited opportunities to develop different kind of learning environments • Provides opportunities for different types of learners Invalidiliiton Järvenpään koulutuskeskus 13
  • 14. Successful teaching practices • Pair Work (Auxiliary instructors or teachers) • Find out in advance the infrastructure of the participant’s equipment • Guidelines for the creation of an Image (Avatar) • Guidelines for Second Life installation and settings Invalidiliiton Järvenpään koulutuskeskus 14
  • 16. Successful teaching practices • Provide social etiquette instructions (the people are behind avatar) • Group Guidance must be carefully planned in advance • Novice users in SL should be invited to training site Invalidiliiton Järvenpään koulutuskeskus 16
  • 17.  The fair was a pilot project, in which we tested SL in an exhibition environment.  The project was carried out with students.  Included were IJKK (FPD Järvenpää Training Centre), SLK (Helsinki Business College).  The fair was in spring 2011. Invalidiliiton Järvenpään koulutuskeskus 17
  • 18. Successful teaching practices • Avoid long lectures - organize activities (workshop) • Use chat effectively (instructions) • Use Notecard to administrations, tasks and program lists Invalidiliiton Järvenpään koulutuskeskus 18
  • 19. Successful teaching practices • Be Prepared to Technical Problems (back up) • SL requires bold attitude and ability to tolerate failure • Learning new all the time Invalidiliiton Järvenpään koulutuskeskus 19
  • 21.  LSL =Linden Scripting Language  We have studied the C programming language in the SL (Second Life)  Elementary Building and scripts  Deeper access to scripts  The development of own objects  Fair (exhibition stand and further development of the objects.) Invalidiliiton Järvenpään koulutuskeskus 21
  • 22. Second Life dangers • Students' freedom to move disturbs learning? • Will the group stay together ? • Video and image upload costs • Side-effects and disruptive behavior are possible Invalidiliiton Järvenpään koulutuskeskus 22
  • 23. Second Life technically • Requires much capacity from computer and the network • Parameter settings can be difficult at the beginning • Construction of the learning environment requires special skills and can, at least at the beginning, be laborious and time consuming • Technical problems are still common • Requires rights to install and know- how Invalidiliiton Järvenpään koulutuskeskus 23