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Michael Coghlan
EXPLOITING  THE  WOW FACTOR Michael Coghlan eLearning11 7/12/11 Creative Commons (CC) licensed music by  Lohsta na David     Creative Commons (CC) licensed music  by   Lohstana David found at  JAMENDO
10 YEARS AGO (2001) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
EXPLOITING THE WOW FACTOR TO ENHANCE TEACHING PRACTICE ,[object Object]
THE PALACE (1997)
Andrew Douch Yr 12 Biology Teacher
 
 
THEORIES ABOUT TECHNOLOGY ,[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object],Creative Commons Image from  dibytes
QR Codes Make your own QR Codes at  QRStuff.com
Today ’ s Meeting – Your Feedback   http://todaysmeet.com/imaginarium
HORIZON REPORT – the Process ,[object Object],[object Object],[object Object],Creative Commons image from Dramagirl
HORIZON REPORT – the Process ,[object Object],[object Object],[object Object],[object Object]
HORIZON REPORT – the Process ,[object Object],[object Object],[object Object],[object Object],[object Object]
WHAT ’ S ON THE HORIZON? a summary of recent Horizon Reports 2010/2011
Technologies to Watch
TIME TO ADOPTION – 1 yr or less ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
TIME TO ADOPTION – 1 yr or less ,[object Object],[object Object],[object Object],[object Object]
TIME TO ADOPTION –  1 yr or less ,[object Object],[object Object],[object Object],[object Object]
TIME TO ADOPTION –  1 yr or less ,[object Object]
TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) Bringing Back the Berlin Wall
TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=loZtR05O0uU
TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=P9KPJlA5yds
TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR)
The future is already here — it's just not evenly distributed.  (William Gibson)
TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
CONVERGENCE TECHNOLOGICAL CONVERGENCE The tendency for different technological  systems to evolve towards performing similar tasks. eg mobile phone + Internet = Smart Phone
TIME TO ADOPTION – 2 to 3 years http://www.vimeo.com/2341387
TIME TO ADOPTION – 2 to 3 years Game Based Learning Climate Change Game
TIME TO ADOPTION – 2 to 3 years Game Based Learning Trading Around the World
TIME TO ADOPTION – 2 to 3 years Game Based Learning Virtual Knee Surgery
TIME TO ADOPTION – 4 to 5 years ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gesture Based Computing http://www.youtube.com/v/xyBXjjZa9qE THE FUTURE OF SHOPPING
Gesture Based Computing http://vimeo.com/moogaloop.swf?clip_id=6866296 VIRTUAL AUTOPSY TABLE
Gesture Based Computing http://www.youtube.com/user/oblongtamper
Sixth Sense Technology http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
TIME TO ADOPTION – 4 to 5 years http://www.youtube.com/watch?v=KxYewO9iAgw Learning Analytics Purdue  University
TIME TO ADOPTION – 4 to 5 years Learning Analytics SNAPP - University of  Wollongong
TIME TO ADOPTION – 4 to 5 years Learning Analytics Commercial Application - Mixpanel.com
TIME TO ADOPTION – 4 to 5 years ,[object Object]
TIME TO ADOPTION – 4 to 5 years ,[object Object],[object Object]
TIME TO ADOPTION – 4 to 5 years ,[object Object],http://www.ushahidi.com/
TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.christchurchquakemap.co.nz/
THE MOST IMPORTANT TOOL OF ALL  IS  YOU!!! JanneM  @ flickr.com
WHAT DO YOU DO  WITH ALL  OF THIS??
http://flickr.com/photos/7447470@N06/1345266896/ Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing  where to get the knowledge and information they need, is more important than having that knowledge and information themselves.
Michael Coghlan [email_address] THANK YOU ,[object Object],[object Object],[object Object],[object Object],Creative Commons (CC) licensed music  by   Lohstana David found at  JAMENDO

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E-maginarium - Horizon Report - Michael Coghlan

  • 2. EXPLOITING THE WOW FACTOR Michael Coghlan eLearning11 7/12/11 Creative Commons (CC) licensed music by  Lohsta na David Creative Commons (CC) licensed music by   Lohstana David found at JAMENDO
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  • 12. QR Codes Make your own QR Codes at QRStuff.com
  • 13. Today ’ s Meeting – Your Feedback http://todaysmeet.com/imaginarium
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  • 17. WHAT ’ S ON THE HORIZON? a summary of recent Horizon Reports 2010/2011
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  • 23. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) Bringing Back the Berlin Wall
  • 24. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=loZtR05O0uU
  • 25. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) http://www.youtube.com/watch?v=P9KPJlA5yds
  • 26. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR)
  • 27. The future is already here — it's just not evenly distributed. (William Gibson)
  • 28. TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
  • 29. CONVERGENCE TECHNOLOGICAL CONVERGENCE The tendency for different technological systems to evolve towards performing similar tasks. eg mobile phone + Internet = Smart Phone
  • 30. TIME TO ADOPTION – 2 to 3 years http://www.vimeo.com/2341387
  • 31. TIME TO ADOPTION – 2 to 3 years Game Based Learning Climate Change Game
  • 32. TIME TO ADOPTION – 2 to 3 years Game Based Learning Trading Around the World
  • 33. TIME TO ADOPTION – 2 to 3 years Game Based Learning Virtual Knee Surgery
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  • 35. Gesture Based Computing http://www.youtube.com/v/xyBXjjZa9qE THE FUTURE OF SHOPPING
  • 36. Gesture Based Computing http://vimeo.com/moogaloop.swf?clip_id=6866296 VIRTUAL AUTOPSY TABLE
  • 37. Gesture Based Computing http://www.youtube.com/user/oblongtamper
  • 38. Sixth Sense Technology http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
  • 39. TIME TO ADOPTION – 4 to 5 years http://www.youtube.com/watch?v=KxYewO9iAgw Learning Analytics Purdue University
  • 40. TIME TO ADOPTION – 4 to 5 years Learning Analytics SNAPP - University of Wollongong
  • 41. TIME TO ADOPTION – 4 to 5 years Learning Analytics Commercial Application - Mixpanel.com
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  • 45. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.christchurchquakemap.co.nz/
  • 46. THE MOST IMPORTANT TOOL OF ALL IS YOU!!! JanneM @ flickr.com
  • 47. WHAT DO YOU DO WITH ALL OF THIS??
  • 48. http://flickr.com/photos/7447470@N06/1345266896/ Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves.
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