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Hardware Hacking Hacking Games Daniel Soltis Interaction Designer Tinker.it!
Tinker.it! Interaction design consultancy  Interactive installations,  products, exhibitions and events. Physical meets digital.
Hardware Hacking
Playful Experiences
Transformative Idiosyncratic Not transformative I Play Games
Sometimes I Make Games
Sometimes I Make Games
Foreground the social Technologies other than screens or keyboards May be asynchronous, on an expanded ‘board,’ etc. Potential to transform our relationships to technology Games I Find Particularly Interesting
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Some Technical Challenges
Some Solutions from the Past Big score boards, giant game pieces, players call in with info,  spy on the players, make a central meeting point, players document online, keep players in small groups, custom hardware
Mobile Phones to the Rescue foursquare, foursquare.com
But…
Foreground the social Technologies other than screens or keyboards May be asynchronous, on an expanded ‘board,’ etc. Potential to transform our relationships to technology?
Tactile pleasure? http://www.flickr.com/people/ralphunden/
An Ecosystem of Game Interfaces !!
Filling in that last box: some playful moments !!
GPS Puzzle Box Mikal Hart, http://arduiniana.org/projects/the-reverse-geo-cache-puzzle/
Oyster Card Snowflake
HangTime, iphonehangtime.com
Transformative Idiosyncratic http://www.flickr.com/people/cameronparkins/ Not Transformative
Thanks! ,[object Object],[object Object],[object Object]

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Playful

Notas del editor

  1. Our roots!
  2. Some of what we create
  3. New relationships with people, myself, the world around me. I decide the games I like. I can walk away from a game and go back to normal life.
  4. Which is great! But….
  5. Yes, in some ways it does, but in other ways it reifies how we relate to technology. I want more options.
  6. Uses standard phone functionality with a bespoke object
  7. Uses a specific piece of technology with specific connotations in a new context
  8. Suggests a new *physical* (and tenuous!) relationship to an object used to access the digital
  9. Transform our relationships to technology, use idiosyncratic and pleasurable physical objects, be willing to play lightly and take risks