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ENGINEERING
A DESIGN CULTURE
Yvonne So
Product Design Manager, Intuit
yvonneyso@gmail.com
UXDX 2019
ENGINEERING A DESIGN CULTURE, UXDX 2019 2
Introduction
A story about a team
What can engineering best
practices teach designers?
Leading your team on the path
to happiness
ENGINEERING A DESIGN CULTURE, UXDX 2019 3
Perceived dichotomy
ENGINEERS
Generally happy
More actively engaged
Motivated to solve
problems
Productivity is high
DESIGNERS
Stressed out and losing hair
Low engagement or disengaged
Passion for design, but apathetic
toward projects
Constantly under deadline
ENGINEERING A DESIGN CULTURE, UXDX 2019 4
BUT WHY?
ENGINEERING A DESIGN CULTURE, UXDX 2019 5
Cross-functional collaboration
Designers working with
Business Analysts
Content Strategists
Designers
Developers
Leadership
Product Managers
Marketers
Data Scientists
ENGINEERING A DESIGN CULTURE, UXDX 2019 6
Design deliverables
• Wireframes
• Conceptual Mockups
• Storyboards
• Functional Specs
• Personas
• Final Assets
• User Testing
• Prototypes
• Research Decks
• Journey Maps
ENGINEERING A DESIGN CULTURE, UXDX 2019 7
Agile operations
Agile methodologies are an alternative to
waterfall, or traditional sequential
development
Agile is a mindset, not a process
Focus on experimentation and
collaboration over deliverables and
documentation
ENGINEERING A DESIGN CULTURE, UXDX 2019 8
Varying processes
ENGINEERING A DESIGN CULTURE, UXDX 2019 9
Differing goals
Sometimes in an agile
environment…
Designers often feel in a
constant state of hustle and
grind
Designers crave more time
to think, create, strategize
Every release feels subpar
or could be better
ENGINEERING A DESIGN CULTURE, UXDX 2019 10
WHAT CAN WE LEARN?
WHAT CAN WE DO?
ENGINEERING A DESIGN CULTURE, UXDX 2019 11
Designers focused on
individual craft
CHALLENGE #1
ENGINEERING A DESIGN CULTURE, UXDX 2019 12
PAIRED PROGRAMMING
Two programmers work together
as peers at a single computer,
focusing on writing quality
software
PARTNER DESIGNING
Interaction and visual designers
communicate regularly
Clearly define roles and share the
workload or divvy up work into smaller
tasks
CULTURE OF QUALITY
ENGINEERING A DESIGN CULTURE, UXDX 2019 13
Partner designing
Analyzing competitorsIdeating on options Making and creating
ENGINEERING A DESIGN CULTURE, UXDX 2019 14
Designers designing in a
vacuum
CHALLENGE #2
ENGINEERING A DESIGN CULTURE, UXDX 2019 15
CODE REVIEWS
The main purpose of code reviews
is to keep code quality and
readability high
PEER REVIEWS
Give and receive feedback
System of checks and balances
Alignment on brand, illustrations, style
guides, patterns, and components
CULTURE OF ACCOUNTABILITY
ENGINEERING A DESIGN CULTURE, UXDX 2019 16
Peer reviews
Reviewing ideas of solutionsReviewing iterations Reviewing fit and finish
ENGINEERING A DESIGN CULTURE, UXDX 2019 17
Designers feel productivity is
low when files and projects
are shared
CHALLENGE #4
ENGINEERING A DESIGN CULTURE, UXDX 2019
CULTURE OF EFFICIENCY
18
REFACTORING
Paying down technical debt, restructuring
and cleaning up an existing body of code,
altering its internal structure without
changing the functionality
SOURCE FILE CONTROL
Revisit source files and clean them up
Make sure layers are adequately and
logically named, get rid of unnecessary
layers and metadata
ENGINEERING A DESIGN CULTURE, UXDX 2019 19
Source file control
ENGINEERING A DESIGN CULTURE, UXDX 2019 20
No op mechs in place for open
and regular communication
CHALLENGE #4
ENGINEERING A DESIGN CULTURE, UXDX 2019
CULTURE OF REGULAR COMMUNICATION
21
DAILY STANDUP
Every workday at a specified time, the team
meets at a daily standup to bring everyone
up to date on the information that is vital for
coordination
DESIGN SYNC
Regularly schedule standups so everyone
has visibility into each other’s
workstreams
Share out status, designs, feedback,
foster quick sketches, ideation sessions
ENGINEERING A DESIGN CULTURE, UXDX 2019 22
Design sync
Status updatesDocument deadlines and progress Deep dives
ENGINEERING A DESIGN CULTURE, UXDX 2019 23
Designers don’t know what
other designers are working on
CHALLENGE #5
ENGINEERING A DESIGN CULTURE, UXDX 2019
CULTURE OF TRANSPARENCY
24
FEATURE DEMO
Keeps stakeholders, executives, and
customers up to speed with the
progress of product development
SHOW-AND-TELL
Visually show mocks, prototypes, vision,
intended functionalities
Allows leaders and ecosystem teammates
to give feedback, gain insight, and avoid
duplication of work
ENGINEERING A DESIGN CULTURE, UXDX 2019 25
Show-and-tell
Showcase innovation and work in progressDemo the prototype/product/feature Share vision and provoke what-ifs
ENGINEERING A DESIGN CULTURE, UXDX 2019 26
Designers are in a mode of
non-stop hustle & grind
CHALLENGE #6
ENGINEERING A DESIGN CULTURE, UXDX 2019
CULTURE OF REFLECTION
27
RETROSPECTIVE
A sprint retrospective allows a team to
continuously evolve and improve
throughout the product lifecycle
DESIGN RETROSPECT
Reflect upon what you’ve accomplished,
think of new ways to improve workflows,
identify anything you should continue or
stop doing
ENGINEERING A DESIGN CULTURE, UXDX 2019 28
Quarterly design retrospect
Think about the futureInclude x-functional partners Write down our thoughts
ENGINEERING A DESIGN CULTURE, UXDX 2019 29
SO THEN WHAT
HAPPENED?
ENGINEERING A DESIGN CULTURE, UXDX 2019 30
Outcomes
Improved collaboration
(+3 pts in NPS, increased in-person
communication, willingness to give feedback
and help others, more sharing of files, shared
goals)
Increased engagement
(daily team lunches, regular sketch fests,
weekly team check-ins, ad-hoc 1:1s)
Boosted productivity
(knowledge shareouts, cleaned-up files,
aligning roadmaps to reduce duplicative work)
ENGINEERING A DESIGN CULTURE, UXDX 2019 31
Culture and morale visibly improved
ENGINEERING A DESIGN CULTURE, UXDX 2019 32
From - Do - To
Quality
Accountability
Efficiency
Regular Communication
Transparency
Reflection
Paired programming -> Partner designing
Code reviews -> Peer reviews
Refactoring -> Source file control
Daily standup -> Design standup
Sprint demo -> Show-and-tell
Retrospective -> Design retrospect
Individual craft
Designing in a vacuum
Low productivity
Very few team check-ins
Low visibility
Non-stop hustle & grind
WHAT WE DID TO A CULTURE OFHOW IT WAS
ENGINEERING A DESIGN CULTURE, UXDX 2019 33
What next?
START TODAY.
Be surprised tomorrow. Small tweaks in op mechs
can go a long way. Start implementing engineering
best practices into the creative design process.
STICK WITH IT.
Persistence is key for any change to happen. Rome
wasn’t built in a day!
ANYONE CAN.
You don’t have to be a leader or someone that
specializes in organizational culture. You have the
power and ability to influence and foster change.
ENGINEERING A DESIGN CULTURE, UXDX 2019 34
Thank you!
Stay in touch:
Yvonne So
Product Design Manager, Intuit
Email: yvonneyso@gmail.com
Twitter: @yvonniks

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Engineering a Design Culture

  • 1. ENGINEERING A DESIGN CULTURE Yvonne So Product Design Manager, Intuit yvonneyso@gmail.com UXDX 2019
  • 2. ENGINEERING A DESIGN CULTURE, UXDX 2019 2 Introduction A story about a team What can engineering best practices teach designers? Leading your team on the path to happiness
  • 3. ENGINEERING A DESIGN CULTURE, UXDX 2019 3 Perceived dichotomy ENGINEERS Generally happy More actively engaged Motivated to solve problems Productivity is high DESIGNERS Stressed out and losing hair Low engagement or disengaged Passion for design, but apathetic toward projects Constantly under deadline
  • 4. ENGINEERING A DESIGN CULTURE, UXDX 2019 4 BUT WHY?
  • 5. ENGINEERING A DESIGN CULTURE, UXDX 2019 5 Cross-functional collaboration Designers working with Business Analysts Content Strategists Designers Developers Leadership Product Managers Marketers Data Scientists
  • 6. ENGINEERING A DESIGN CULTURE, UXDX 2019 6 Design deliverables • Wireframes • Conceptual Mockups • Storyboards • Functional Specs • Personas • Final Assets • User Testing • Prototypes • Research Decks • Journey Maps
  • 7. ENGINEERING A DESIGN CULTURE, UXDX 2019 7 Agile operations Agile methodologies are an alternative to waterfall, or traditional sequential development Agile is a mindset, not a process Focus on experimentation and collaboration over deliverables and documentation
  • 8. ENGINEERING A DESIGN CULTURE, UXDX 2019 8 Varying processes
  • 9. ENGINEERING A DESIGN CULTURE, UXDX 2019 9 Differing goals Sometimes in an agile environment… Designers often feel in a constant state of hustle and grind Designers crave more time to think, create, strategize Every release feels subpar or could be better
  • 10. ENGINEERING A DESIGN CULTURE, UXDX 2019 10 WHAT CAN WE LEARN? WHAT CAN WE DO?
  • 11. ENGINEERING A DESIGN CULTURE, UXDX 2019 11 Designers focused on individual craft CHALLENGE #1
  • 12. ENGINEERING A DESIGN CULTURE, UXDX 2019 12 PAIRED PROGRAMMING Two programmers work together as peers at a single computer, focusing on writing quality software PARTNER DESIGNING Interaction and visual designers communicate regularly Clearly define roles and share the workload or divvy up work into smaller tasks CULTURE OF QUALITY
  • 13. ENGINEERING A DESIGN CULTURE, UXDX 2019 13 Partner designing Analyzing competitorsIdeating on options Making and creating
  • 14. ENGINEERING A DESIGN CULTURE, UXDX 2019 14 Designers designing in a vacuum CHALLENGE #2
  • 15. ENGINEERING A DESIGN CULTURE, UXDX 2019 15 CODE REVIEWS The main purpose of code reviews is to keep code quality and readability high PEER REVIEWS Give and receive feedback System of checks and balances Alignment on brand, illustrations, style guides, patterns, and components CULTURE OF ACCOUNTABILITY
  • 16. ENGINEERING A DESIGN CULTURE, UXDX 2019 16 Peer reviews Reviewing ideas of solutionsReviewing iterations Reviewing fit and finish
  • 17. ENGINEERING A DESIGN CULTURE, UXDX 2019 17 Designers feel productivity is low when files and projects are shared CHALLENGE #4
  • 18. ENGINEERING A DESIGN CULTURE, UXDX 2019 CULTURE OF EFFICIENCY 18 REFACTORING Paying down technical debt, restructuring and cleaning up an existing body of code, altering its internal structure without changing the functionality SOURCE FILE CONTROL Revisit source files and clean them up Make sure layers are adequately and logically named, get rid of unnecessary layers and metadata
  • 19. ENGINEERING A DESIGN CULTURE, UXDX 2019 19 Source file control
  • 20. ENGINEERING A DESIGN CULTURE, UXDX 2019 20 No op mechs in place for open and regular communication CHALLENGE #4
  • 21. ENGINEERING A DESIGN CULTURE, UXDX 2019 CULTURE OF REGULAR COMMUNICATION 21 DAILY STANDUP Every workday at a specified time, the team meets at a daily standup to bring everyone up to date on the information that is vital for coordination DESIGN SYNC Regularly schedule standups so everyone has visibility into each other’s workstreams Share out status, designs, feedback, foster quick sketches, ideation sessions
  • 22. ENGINEERING A DESIGN CULTURE, UXDX 2019 22 Design sync Status updatesDocument deadlines and progress Deep dives
  • 23. ENGINEERING A DESIGN CULTURE, UXDX 2019 23 Designers don’t know what other designers are working on CHALLENGE #5
  • 24. ENGINEERING A DESIGN CULTURE, UXDX 2019 CULTURE OF TRANSPARENCY 24 FEATURE DEMO Keeps stakeholders, executives, and customers up to speed with the progress of product development SHOW-AND-TELL Visually show mocks, prototypes, vision, intended functionalities Allows leaders and ecosystem teammates to give feedback, gain insight, and avoid duplication of work
  • 25. ENGINEERING A DESIGN CULTURE, UXDX 2019 25 Show-and-tell Showcase innovation and work in progressDemo the prototype/product/feature Share vision and provoke what-ifs
  • 26. ENGINEERING A DESIGN CULTURE, UXDX 2019 26 Designers are in a mode of non-stop hustle & grind CHALLENGE #6
  • 27. ENGINEERING A DESIGN CULTURE, UXDX 2019 CULTURE OF REFLECTION 27 RETROSPECTIVE A sprint retrospective allows a team to continuously evolve and improve throughout the product lifecycle DESIGN RETROSPECT Reflect upon what you’ve accomplished, think of new ways to improve workflows, identify anything you should continue or stop doing
  • 28. ENGINEERING A DESIGN CULTURE, UXDX 2019 28 Quarterly design retrospect Think about the futureInclude x-functional partners Write down our thoughts
  • 29. ENGINEERING A DESIGN CULTURE, UXDX 2019 29 SO THEN WHAT HAPPENED?
  • 30. ENGINEERING A DESIGN CULTURE, UXDX 2019 30 Outcomes Improved collaboration (+3 pts in NPS, increased in-person communication, willingness to give feedback and help others, more sharing of files, shared goals) Increased engagement (daily team lunches, regular sketch fests, weekly team check-ins, ad-hoc 1:1s) Boosted productivity (knowledge shareouts, cleaned-up files, aligning roadmaps to reduce duplicative work)
  • 31. ENGINEERING A DESIGN CULTURE, UXDX 2019 31 Culture and morale visibly improved
  • 32. ENGINEERING A DESIGN CULTURE, UXDX 2019 32 From - Do - To Quality Accountability Efficiency Regular Communication Transparency Reflection Paired programming -> Partner designing Code reviews -> Peer reviews Refactoring -> Source file control Daily standup -> Design standup Sprint demo -> Show-and-tell Retrospective -> Design retrospect Individual craft Designing in a vacuum Low productivity Very few team check-ins Low visibility Non-stop hustle & grind WHAT WE DID TO A CULTURE OFHOW IT WAS
  • 33. ENGINEERING A DESIGN CULTURE, UXDX 2019 33 What next? START TODAY. Be surprised tomorrow. Small tweaks in op mechs can go a long way. Start implementing engineering best practices into the creative design process. STICK WITH IT. Persistence is key for any change to happen. Rome wasn’t built in a day! ANYONE CAN. You don’t have to be a leader or someone that specializes in organizational culture. You have the power and ability to influence and foster change.
  • 34. ENGINEERING A DESIGN CULTURE, UXDX 2019 34 Thank you! Stay in touch: Yvonne So Product Design Manager, Intuit Email: yvonneyso@gmail.com Twitter: @yvonniks