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Developing your
Agile skills
through social
Games
Eric Boivin
● Client Success Manager,
formerly developer and
teacher
● Game Master sharing his
passion in conferences
and other public speaking
events
Ludo Bruyere
● Scrum Mastering after
managing projects for 20 years
● Coaching employees through
the organization Agile
transformation
● Learning beyond Agile
certifications (PSM I/II and
PMI-ACP)
Agenda
 Let’splayagame
 Living ScrumValues
 Ourstory
 Picking upgames
 Let’splayagain
 Gamingbenefits (andpitfalls)
Can we use games to fast-trackthe
development of Agile core values?
There is a gamer in each of us
We learn life skills as kids through
games
Playingmakes learningfun
Spyfall
Summary
Onespy tries to guess team location
without revealing his true identity.
SPY: Has to guess the other
players location
All but 1 player:
Get the same
location card
Ex. Amusement
Park
Let's play!
Rules
You are the spy!
In the following slide,
find the location where
players are, based on
their questions and
answers
1. You are the spy. Guess the location
Do you feel safe here?
Should you bring your
kids here?
What shouldn’t you
forget when leaving
here?
 Yes
 Your bags
 No!!
2. You are not thespy. Guess
who is most likelythespy
We are here
Do you feel safe here?
 Yes
Should you bring your
kids here?
 No!!
What shouldn’t you
forget when leaving
here?
 Your bags
1
2
2
3
3
4
3. Find questions about a
location without revealing too much
Obvious to the
players
Not so obvious to
the spy
Share with your
neighbors
Pick the best
question
4. Lure thespy
Find a question that could apply to both a
Nightclub and the Airplane
Whatdo we likeabout Spyfall?
• Requires people to take risks
• Hard for both the players and the spy
• Very quick, allowing immediate retrospective on what
went well or not
LivingScrum values
According to the Scrum Guide...
When the values of commitment, courage, focus, openness
andrespect are embodied and lived by the Scrum Team, the
Scrum pillarsof transparency, inspection, and adaptation come
to life.
The Scrum Team members learn andexplore those
values as they work withScrum events, roles and
artifacts.
Scrum Pillars
Transparency - expose yourself whenforced to play
a role
Inspection - post mortem aftereach game
discussing what wentwellor did not
Adaptation - from inspection and introspection you
improve your game
Scrum Values
Courage - social, take risks, potentiallylose
Respect - follow rules, respect other players
Openness - open discussion before havingto make
a choice or vote to collaborate on best option
Focus - driven to play the game
Commitment -mustparticipate and play untilgame
is completed
While there is value in having Scrum objectives when gaming, we value
spontaneous gaming more.
No official objectives.
Just let people having fun.
Our Story
As often,it allstarted at thewater-cooler...
Éric socialized the idea with Ludo.
As a manager,Ludo feltuneasy about playing at work.
As a Scrum Master, Ludo embrace thelunch & play
experiment.
Éric recruited a few like-mindedpeers to getthe trialstarted.
Within twoweeks, theroutine was established,
coworkers were hooked,and management was
onboarded.
At theend, thisexperimentwas so successful thatpeople
were avoiding telecommutingto play at our lunchgame.
Picking upgames
Foster a work environmentwhere people want to
play together.
Work constraints
Pilot each game
● Lunchbreak: time boxed to 45 minutes
● Simple setup
● Simple to learn
● Simpletoplay
● Scale up to large groups
Most board games are designed for more intimate,laid-
back settings thana conference room.
Variety is key.
● Cooperative and competitive games
● Team andindividual games
● Social and serious games
● Strategic and tactical games
Types of games
Establish game library
 Bring games from home
 Raise funding at the office
 Put games in easy to reach location
Successful gamingroutines
Lunch break
1. Daily vote on Slack at 11 to select lunch games
2. Create teams based on votes/preferences/availability
3. Lunch and play
Gateway games
 Games with simple rules
 Easy to teach
 Attract newplayers into boardgaming
Our top picks
Resistance: Avalon
Summary
Players are secretly either
trying to make quests
succeed or sabotage them
Movie time!
What do we like about
Resistance: Avalon
 Play various roles
 Read people intentions
 Good strategy and analysis
Card games
Summary
Traditionalandhouse-rulescardgames:
 Tarot
 Cribbage
 Skull
 Magic thegathering
 Mille bornes
What do we like about
Card games?
 Well-knowngames
 Relaxing
 Encouragesreplay
 Improves memory
Telestrations
Summary
Playersmakeatelephonegame,alternating
between drawingandwriting whattheysee
Telestrations
Whydowelove it?
 Creativity
 Createsstories
 Nostrategy,just simple fun
Codenames
Summary
2 teamscompetetoguesswordssuggested by
their teamcaptains…
… while avoidingthe wordsofthe otherteam.
Team captain:
Find a word that links unrelated words
together
Team: Tries to guess the words
the leader has in mind
Let's play again
Rules
In the following slide,
find one word that can related
to as many words as possible
Example: Cat + Police  Burglar
Share your best word with your neighbors
Now, let’s try again, but by avoiding some
words
Best answers?
 Createpeer to peer connection
 Improveverbal interaction andvocabulary
 Risk taking
What do we like about
Codenames?
Gaming Benefits (and
Pitfalls)
Team performance improvement
Employee retention
Renewenergy levels for afternoonshift
Increase presence at the office
Pitfalls
But you may be a victim of your own success….
• Too many players
• Star Games
• Requires a Game Master to
change games
It won’t be easy to set up in all
workplaces
• Very exhausting work hours
• People needing alone time
• Too many distractions
Developyour Agile
Personal skills
Improve people soft-skills
Develop dailyroutines
Create relationships
Learn to read people intentions
Playroles
Problem solving
Buildtrust
Buildconfidence
Reduce fear of failure
Creative thinking
Develop your
Agile Team skills
Win or lose as a team
Break professional barriers betweencoworkers and
management
Improve ways to interact with your peers
Improve communicationsintra and inter teams
Create history betweencoworkers
Inspect whatworks and doesn't, failfast without
consequences
In a nutshell…
Gamingis a very powerful tool to develop our Agile
core values
Thankyou!
Great games for the office
● Codenames
● NoThanks
● Decrypto
● SkullsandRoses
● Mascarade
● Ricochetsrobot
● Timeline
● Pandemic
● Telestration
● Hanabi
● Resistance
● Avalon
● SpyFall
● Deception:murder in Hong-Kong
● Cashandguns
● One-nightwerewolf
● Bang
● Magical Athlete
● Citadels
Questions?
Credits
● Boardgaming at your workplace
http://info.thinkfun.com/stem-education/the-benefits-of-games-in-the-workplace
http://altemagames.com/getting-your-workplace-to-embrace-board-games/
● Games suggestions
https://boardgamegeek.com/thread/1911672/top-150-best-gateway-games-results
● Gamification in Agile
http://www.gamification.co/2014/07/08/4-gamified-solutions-for-agile-scrum-training/
https://www.scrumalliance.org/community/articles/2014/august/agile-gamification
● Scrum Alliance
https://www.scrumalliance.org/ScrumRedesignDEVSite/media/ScrumAllianceMedia/Global
%20Scrum%20Gatherings/2017%20San%20Diego/Presentations/BodeMichael_Our-favorite-
agile-games.pdf
● Scrum Guides https://www.scrumguides.org/scrum-guide.html
Pictures courtesy of Geneviève Plantin and boardgamegeek.com

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Developing your Agile skills through social Games

Notas del editor

  1.  ERIC
  2.  ERIC
  3.  LUDO
  4.  LUDO
  5. By show of hands, who play games at work?
  6.  ERIC
  7. Spy questions 1st easy 2nd no clue Present game rules. Gaming in progress. Lessons learned.
  8. Spy questions 1st easy 2nd no clue Present game rules. Gaming in progress. Lessons learned.
  9. Spy questions 1st easy 2nd no clue Present game rules. Gaming in progress. Lessons learned.
  10. Spy questions 1st easy 2nd no clue Present game rules. Gaming in progress. Lessons learned.
  11. Spy questions 1st easy 2nd no clue Present game rules. Gaming in progress. Lessons learned.
  12. LUDO Why do we love it Easy to learn but difficult to master Risk taking
  13. The Scrum pillars of transparency, inspection, and adaptation come to life and build trust for everyone
  14. Game Examples!!!
  15. No official objectives vs. gaming to improve performance Not Scrumble or other games teaching Scrum No disguised teaching purpose No gamification Our gaming manifesto Keep gaming fun and attractive Avoid turning gaming into training Gaming should not be contrived
  16. ERIC AND LUDO ALTERNATE
  17. ERIC
  18.  ERIC
  19. (Pandemic, Cash and guns, Secret Hitler)
  20. Recette à améliorer pour être plus inclusive et pour éviter que les mêmes jeux soient utilisés quotidiennement
  21.  ERIC No player elimination Short games Wide range of games for all tastes, group size
  22. LUDO
  23. ERIC
  24. SELECT GAME 2 codenames Present game rules. Gaming in progress. Lessons learned : one skill or benefit exposed by this game : openness, discussion, rules
  25.  ERIC RELATES TO GAMES AND LUDO RELATES TO AGILE
  26. Immediately start organizing gaming opportunities at your workplace!
  27. Pick 3 examples to illustrate how they fit constraints.