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Agile GameDevelopment SCRUM in cross-disciplinedteams
Agenda Aboutthecompany and theteams ChallengeswithScrum Experiences
About Three Melons Three Melons is a leading GAME STUDIO in Latin America. The studio houses top talent in its offices in Buenos Aires, Argentina and has a business development office in Los Angeles, California.
Rich Web & iPhone Social Games
Our games
Current and past clients/partners 4mm Games
Studio Profile and Team Founded in 2005 Our team : +45 Artists Developers Gamedesigners Producers Testers Management Staff Offices Primary Office in Buenos Aires US businessdevelopment office in Los Angeles Foto + breve historia
Certified Agile Methodology
Our SCRUM
Our Processes
OurTeams GameDesigner ScrumMaster 2D, 3D Artists Developers Animators ProductOwner Testers GraphicDesigners
OurTeams 1 teamper game 5 – 12 people Co-located
TheChallenge Dependenciesbetweenareas, Completionestimates  vs  Time-boxedestimates, “Cross-functional teams can lack this all-for-one and one-for-all benefit that comes more easily to teams of one discipline.” Clinton Keith, agilegamedevelopment.com
Stories Vertical slices of thegame, Involveworkforeveryarea, Are estimatedwithpoints, Are doable in no more thanone sprint, Gofortheminimumrequeriment and allowforpolishing in a followingiteration.
Workflow Describes the interface betweenareas, Reduces waste time and increasesproductivity, Defined in Sprint 0, Changesforeveryuniquegame, Extendsthe formal gamedevelopmentprocess, Includesassetrequirements, repositories, fileformats, etc, Isessentialwhenoutsourcingpart of theproject.
Sprints and DailyScrum Collectiveownership Allareas are involved in everystory, Team-leveldecisions,  Break-downintotasksis a waste of time and theteam loses focusonthestory, Priorities are a must!
Communication and Tools Over-communication, Simple toolsthateverybodyunderstands, Visible task-board, Peopleco-locatedbyproject, notarea, TRUST and Tolerance
Training Cross-disciplinary training, Teachbasicconceptstosavethe gap betweenareas, Encourageinitiativesforself-training and cross-training amongteammembers.
Retrospectives Sprint and Project Retrospectives, Reviewworkflow, Personal commitments, Area and cross-arearevisionmeetings.
Pauline Morrison Fell polin@threemelons.com
Questions ?

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Agiles 2009 - Agilidad en la Produccion de Videojuegos - Pauline Morrison Fell