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Game Design
Client Side Web Application Development

           Faculty of Computer Science,
       Alexandru Ioan Cuza University of Iasi
Game Design
Can and will become fun, once you learn it.
Motivation     Gameplay
Elements       Levels
Storytelling   Interface
Characters     Other
Motivation




       South Park - Make Love, not Warcraft (episode)
http://southpark.wikia.com/wiki/Make_Love,_Not_Warcraft
WHO? WHY?
will they play your game?
WHO? WHY?
First do some research!
Research!

 Game market, Player motivation
Competition, Knowledge, Addiction
   Geographics, Demographics
Player motivation
   4 types of players

      socializers
        killers
      achievers
       explorer
Second
                           Life
          Call of Duty




Journey
Game Elements
          Application


   Entertainment | Education
Community Building | Serious Games
Example:
              Virtual Attain as a Serious Game
http://seriousgamesmarket.blogspot.ro/2012/12/virtual-attain-serious-games-for-patrol.html
Game Design
          Platform

PC | Consoles | Arcade | Kinetic
  Handhelds | Board Games
Risk (Wikipedia)
http://en.wikipedia.org/wiki/File:Risk_2210_game_board_01.jpg
Game Design
          Time Interval


Turn Based | Real Time | Time limited
Heroes 3
http://mugshare.blogspot.ro/2012/12/heroes-of-might-and-magic-3-complete.html
Game Design
           Player Mode


Single player | Multiplayer | Co-op
Example: Prince of Persia
http://www.oxm.co.uk/7492/reviews/prince-of-persia-review/
Game Design
               Genre


Action | Adventure | Racing | Platformer
  Shooter | Fighting | Puzzle | Casino
  RPG | Simulation | Strategy | MMO
Game Design
   Rating
Storytelling
Hollywood Three Act



   123
Storytelling
Premise | Backstory | Synopsis | Theme
 Setting | Plot | Realism | Cinematics
   Player Control | Shifting focus |
       Foreshadowing Events |
       Suspension of disbelief
          Ballancing Conflict
Characters
Hero | Shadow | Mentor | Allies | Guardians
     Trickster | Herald | Protagonist |
         Antagonist | Shapeshifter
Character arc
    Humanity
   Community
      Team
  Interpersonal
  Intrapersonal
Hitman
http://gamescreens.org/hitman/
Superman
http://logo-s-collection.blogspot.ro/2009/11/superman-logo-wallpaper-collection.html
Point of view
First Person VS Third Person
Character name


                                                      Donkey
                                                       Kong



http://www.noupe.com/graphics/the-evolution-of-mario.html
Visual Character dev
 Concept Art | Style | Modelling
    Texturing | Animation
CITYQUEST
CITYQUEST
Verbal development
   Naration | Monologue | Dialogue |
   Reveal Character | Reveal Emotion
   Advance the Plot | Reveal Conflict
Establish Relation | Comment on Action
Max Payne 2
http://frelesquif.files.wordpress.com/2009/02/cut-scene.jpg
Character Movement
Signature | Idle | Walking cycle
Character Background
Background | History | Advancement
Gameplay
Victory Condition VS Loss Condition
Gameplay
Interactivity modes

  Player-to-game
  Player-to-player
Player-to-developer
Player-to-platform
Game Design
   zero - sum
 non - zero - sum
Types of Challenges
        Implicit VS Explicit
Perfect VS Imperfect Information
 Intrinsic VS Intrinsic knowledge
       Pattern recognition
        Spacial Awareness
        Micromanagement
           Reaction Time
CITYQUEST
NFS:
                                                                                     The Run




http://i1138.photobucket.com/albums/n524/Bitmob/1%20Bitmob%20Games%202/Need%20For%20Speed/nfstherun_dfa_6a.jpg
Game Goals
Advancement       Chase
     Race      Organization
    Puzzle        Escape
 Exploration      Taboo
   Conflict    Construction
   Capture       Solution
   Outwit
Duck
                                              Hunt




http://cdn0.hark.com/images/000/002/401/2401/original.gif
Balance
Consistency | Fairness | Fun
Balance (static)
Obvious strategy, Symmetry, Trade-offs
       Combination, Feedback
Balance (dynamic)
Destruction, Maintainence, Restoration
Minecraft
http://media.edge-online.com/wp-content/uploads/edgeonline/2012/10/Minecraft-360.jpg
Level Design
    Structure
      Goal
      Flow
    Duration
   Availability
  Relationship
  Preogression
    Difficulty
FEZ




http://www.ztgd.com/wp-content/gallery/fez/01.jpg
Level Design
      Time
    Authentic
     Limited
     Variable
 Player-Adjusted
     Altered
Far Cry 2

http://www.thebitbag.com/wp-content/uploads/2012/11/far-cry-2.jpg
Level Design
       Space

Perspective & Camera
         Aerial
     Omnipresent
       Isometric
     Side scrolling
Diablo 2
http://theisozone.com/images/screens/windows_2863-41294641734.jpg
Level Design
      Other

Terrain & Materials
     Lightning
       Scale
    Boundaries
      Realism
       Style
Mark of the Ninja




http://www.nerd4sure.com/wp-content/uploads/2012/10/Mark-of-the-Ninja-61.jpg
Game Interface
Manual Controller, Arcade, Computer,
     Console, Visual Interface
Microsoft Flight Simulator
http://www.bruceair.com/msfs/images/C172NormalPanel_03.jpg
Game Interface
       Score
  Lives & Powers
        Map
    Characters
   Start Screen
Dead Space
http://oyster.ignimgs.com/ve3d/images/03/52/35231_normal.jpg
Game Interface
    Controls
     Visual
     Audio
   Save Game
Papa
                                  Sangre


http://www.knowyourapps.com/wp-content/uploads/2011/02/mzl.lltdghve.320x480-75.jpg
Other
 Team Roles
 Production
Management
 Marketing
http://www.highdefdigest.com/blog/wp-content/uploads/2012/07/arkham.jpg
Resources



http://profs.info.uaic.ro/~busaco/teach/courses/.hci2011/hci-film.html
https://www.coursera.org/
Game Development Essentials: An Introduction, 2nd Edition

                 Jeannie Novak
http://www.gamasutra.com/
http://www.pixelprospector.com/the-big-list-of-game-design/
http://www.youtube.com/watch?v=l33obYYtpPQ

http://www.youtube.com/watch?v=JYghhWBYHyY

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