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HOW TO PREPARE STUDENTS
FOR 21ST CENTURY
A.M. Subramanyam
E-mail : amsubramanyam@yahoo.com
1. INTRODUCTION
Education is the kindling of a flame,
not the filling of a vessel - Socrates
A. Education - New Era, New Focus -Lifelong learning
Education and learning throughout an
individual working life-Lifelong learning.
Knowledge3
Next 40 years5 to 22 yearsIndustrial2
Next 40 yearsBetween age of
7-14 years
Agrarian1
WORKING LIFEEDUCATIONECONOMYSL.N
O.
B. Learning – New ways
TODAY STUDENTS NEED :
• To learn how to find what they need to know,
when they need to know and the best sources
available.
• To have higher order thinking skills to analyze
and evaluate the information they find.
HOW WILL EDUCATION INSTITUTIONS DO THIS ?
• Educational institutions and classrooms must
be transformed from being storehouses of
knowledge to being a place for students to
explore, to question, to experiment, to discover.
• No longer is it necessary for teacher to deposit
information in student’s head. Instead their role
is to be a 'Guide on the side' - Encouraging
Guiding Mentoring supporting the learning
process. Creative classrooms today are ones
where everyone is learning from each other, as
well as the teacher!
• Curriculum and classes must be designed that
will engage students in active problem solving
and discovery. And today's digital age provides
nearly limitless resources for real world learning.
Curriculum and instruction are at the heart of any
educational endeavor, as they determine what is
taught and how.
2. CURRICULUM
The curriculum must go beyond content
knowledge to include a strong emphasis
on 21st century skills.
WHAT ENGINEERING STUDENTS NEED TO
LEARN TODAY?
Engineering education that not only requires
students to grasp traditional engineering
fundamentals: such as mechanics, dynamics,
mathematics and technology, but to also
develop the skills associated with learning to
imbed this knowledge in real-world situations.
This not only demands skills of creativity,
team work and design, but in global
collaboration, communication, management,
economics and ethics. Furthermore, the rapid
pace of change of technology seems fated to
continue for many decades to come. This will
require the engineers we are training today to
learn to be lifelong learners and to learn to
develop adaptive expertise.
One model is the "Three curricular pillars"
developed at Purdue University for guiding
their curricular reforms.
21st CENTURY SKILLS
The Partnership for 21st Century Skills
has developed a vision for 21st Century
student success in the new global
economy.
21ST CENTURY SKILLS STUDENT OUTCOMES AND SUPPORT SYSTEMS
“21ST Century student outcomes”
(represented by the rainbow) are the skills,
knowledge and expertise students should
master to succeed in work and life in the
21st century.
We believe schools must move beyond a focus on
basic competency in core subjects to promoting
understanding of academic content at much higher
levels by weaving 21st century Interdisciplinary
themes into core subjects :
Global Awareness
Financial, Economic, Business and
Entrepreneurial Literacy
Civic Literacy
Health Literacy
Core Subjects and 21st Century Themes
Mastery of core subjects and 21st century
themes is essential for students in the 21st
century. Core subjects include English, reading
or language arts, world languages, arts,
mathematics, economics, science, geography,
history, government and civics.
Learning and innovation skills are what
separate students who are prepared for
increasingly complex life and work
environments in the 21st century and
those who are not. They include:
Creativity and Innovation
Critical Thinking and Problem Solving
Communication and Collaboration
Learning and innovation skills
Information, Media and Technology Skills
People in the 21st century live in a technology
and media-driven environment, marked by
access to an abundance of information, rapid
changes in technology tools and the ability to
collaborate and make individual contributions on
an unprecedented scale. To be effective in the
21st century, citizens and workers must be able
to exhibit a range of functional and critical
thinking skills, such as :
Information Literacy
Media Literacy
ICT (Information, Communication and
Technology) Literacy
Life and Career Skills
Today's life and work environments require
for more than thinking skills and content
knowledge. The ability to navigate the
complex life and work environments in the
globally competitive information age requires
students to pay rigorous attention to
developing adequate life and career skills,
such as :
Flexibility and Adaptability
Initiative and Self-Direction
Social and Cross-Cultural Skills
Productivity and Accountability
Leadership and Responsibility
21ST CENTURY SUPPORT SYSTEMS
Developing a comprehensive framework for 21st
century learning requires more than identifying
specific skills, content knowledge, expertise and
literacies. An innovative support system must be
created to help students master the multi-
dimensional abilities required of them in the 21st
century. The Partnership has identified five critical
support systems that ensure student mastery of
21st century skills.
21st Century Standards
Assessments of 21st Century Skills
21st Century Curriculum and Instruction
21st Century Professional Development
21st Century Learning Environments
Purdue's Future Engineer
Vision : Purdue Engineers will be prepared for leadership roles in responding to
to global technological, economic, and societal challenges of the 21st century.
Strategy: We will provide educational experiences that develop student’s knowledge
areas, abilities, and qualities to enable them to identify needs and construct effective
solutions in an economically, socially, and culturally relevant manner.
Abilities
Leadership
Teamwork
Communication
Decision-making
Recognize & manage change
Work effectively in diverse &
multicultural environments
Work effectively in the global
engineering profession
Synthesize engineering,
business,and societal
perspectives.
Knowledge Areas
Science & math
Engineering fundamentals
Analytical skills
Open-ended design &
problem solving skills
multidisciplinarity within
and beyond engineering
Integration of analytical,
problem solving, and
design skills
Qualities
Innovative
Strong work ethic
Ethically responsible in a
global, social, intellectual, and
technological context
adaptable in a changing
environment
Entrepreneurial and
intrapreneurial
curious and persistent
continuous learners
The Three Pillars of the Purdue Engineering Undergraduate Education
There are many possible teaching strategies that
are debated in education circles. Fig. depicts them
in the diagram format: Lecture based, text based,
inquiry based teaching, etc.
Are some of these teaching techniques better than
others ?
Is lecturing a poor way to teach ?
Is cooperative learning effective ?
Asking which teaching technique is best is
analogous to asking which tool is best – a
hammer, a screwdriver, a knife or pliers. In
teaching as in carpentry, the selection of tools
depends on the task at hand and the materials one
is working with. Books and lectures can be
wonderfully efficient modes of transmitting new
information for learning.
There is no universal best teaching practice!
Focusing on how people learn also will help
teachers move beyond either or dichotomies that
have plagued the field of education. One such
issue is whether educational institutions should
emphasize 'the basics' or teach thinking and
problem-solving skills. Both are necessary!
Student's abilities to acquire organized sets of
facts and skills are actually enhanced when they
are connected to meaningful problem-solving
activities and when students are helped to
understand why, when, and how those facts and
skills are relevant. Attempts to tech thinking skills
without a strong base of factual knowledge do not
promote problem-solving ability or support
transfer to new situations.
B. THE PARADIGM SHIFT
Teachers use discovery
approach based on a
process of inquiry
Facts and information are
"spoon-fed" by teachers to
students
Goal is to learn skills
(access, analyze, evaluate,
create, participate) to solve
problems
Goal is to master content
knowledge
(literature, history, science,
etc)
Emphasis on process skills
for lifelong learning
Emphasis on learning
content knowledge that may
or may not be used in life
Infinite access to knowledge
and information (content)
through Internet
Limited access to
knowledge and information
(i.e. 'content') primarily
through print
21st Century Learning :
Process Skills
20th Century Learning :
Content Mastery
Flexible individualized
exposure to content knowledge
and process skills
"Lock-step" age-based
exposure to content
knowledge
Project-based learning on team
basis
Conceptual learning on
individual basis
Real-world, real-time learning
from multiple sources, using
technology tools
Textbook learning from
one source, primarily print-
based media
World-wide learning and
connecting, with ability to team
up world-wide
Classroom-limited learning
and dissemination with
little collaboration
Powerful multi-media
technology tools for
expression, circulation and
dissemination
Pencil/pen and paper or
word processing for
expression
Multi-media analysis and
collaboration using technology
tools
Print-based information
analysis with pen and-ink
tools
Teacher framing and guidingTeacher selecting and
lecturing
Students active participants
and contributors
Students passive vessels
Teaching to state education
standards with testing for
accountability
Teaching with state-
adopted textbooks for
subject area with little
accountability for teaching
Students learn to set criteria
and to evaluate own work
Teacher evaluates and
assesses work and assigns
grade
Mastery demonstrated
through multi-media
Mastery demonstrated
through papers and tests
Integration of
21st Century
Skills into
Subject Matter
Mastery
Subject
Matter
Mastery
Assessment
Model
Integration of
21st Century
Skills into
Subject Matter
Mastery
Subject
Matter
Mastery
Teaching
Model
Flexibility
And
Adaptability
Mastery
of
One Field
Job Skill
10-15 Jobs1-2 Jobs# of Jobs
21st Century20th Century
4. LEARNING SPACES & TECHNOLOGY
A. Learning Spaces
Learning is the central activity of colleges and
universities. Sometimes that learning occurs in
classrooms (formal learning); other times it results
from serendipitous interactions among individuals
(informal learning). Space whether physical or
virtual – can have an impact on learning. It can
bring people together; it can encourage
exploration, collaboration and discussions. Or,
space can carry unspoken message of silence and
disconnectedness. More and more we see the
power of built pedagogy (the ability of space to
define how one teaches) in colleges and
universities.
Facets of learning space design: learner
expectations, the principles and activities
that facilitate learning, and the role of
technology.
Many of today's learners (Net Gen Students)
favour active, participatory, experiential
learning.
IT has highly integrated into all aspects of
learning spaces.
SEVEN-FOOT DIAMETER TABLE
SEATING THREE TEAMS OF THREE STUDENTS
Computer with an Internet
Connection, a video projector, a
VCR, a telephone, a sound
system and an external Laptop
ports all controlled by single
touchscreen switching panel.
B. TECHNOLOGY
1. POWER ELECTRONICS
Interactive Power Electronics Seminar
(iPES)-www.ipes.ethz.ch
The following Java applets are part of the
Introductory Course on Power Electronics
taught by Prof. Kolar at the ETH Zurich. The
interactive and animated applets are used as
aid for teaching in the classroom and are
displayed using a laptop and a beamer.
Furthermore, the applets do provide an
opportunity for the students to experiment
and learn at home more efficiently.
2. MODEL-BASED DESIGN
3. NANO TECHNOLOGY
Learning in an Emergent, Model-Based Environment
Created by Cyberinfrastructure and Community – nanoHUB.org
Vision :
•Foster a transformation of engineering
education in both instructional materials
and devices for the delivery of instruction.
•Pioneer development of a pedagogy of
cyber-education
Goals :
•Promote effective use of simulation in
education
•Explore application of nanoHUB.org to
outreach and efforts to increase diversity.
•Be a resource for education in
nanotechnology and for cross-disciplinary
and continuing education by self-learners
REVIEWING CURRENT PEDAGOGICAL
APPROACHES :
•Noticing with simulations and models
Construct models (physical or mathematical) of
phenomena at the nanoscale level
Define relationships through systematic inquiry
of a model as a black box
What does it predict ?
Instruction can make the black box transparent
•What theories define the models?
•What principles govern the behavior of the
system?
The illiterate of the future are
not those who cannot read or
write, but those who cannot
learn, unlearn and relearn.
Alvin Toffler.
5. REFERENCES
University – MIT, PURDUE, ETM-
ZURICH, American Society for
Engineering Education.
Industry – Mathworks, Partnership
21st Century Skill, IBM, Microsoft,
CISCO.
Books – Engineer 2020, How people
learn, Learning Spaces.

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How to prepare students for 21st century

  • 1. HOW TO PREPARE STUDENTS FOR 21ST CENTURY A.M. Subramanyam E-mail : amsubramanyam@yahoo.com
  • 2. 1. INTRODUCTION Education is the kindling of a flame, not the filling of a vessel - Socrates A. Education - New Era, New Focus -Lifelong learning Education and learning throughout an individual working life-Lifelong learning. Knowledge3 Next 40 years5 to 22 yearsIndustrial2 Next 40 yearsBetween age of 7-14 years Agrarian1 WORKING LIFEEDUCATIONECONOMYSL.N O.
  • 3. B. Learning – New ways TODAY STUDENTS NEED : • To learn how to find what they need to know, when they need to know and the best sources available. • To have higher order thinking skills to analyze and evaluate the information they find. HOW WILL EDUCATION INSTITUTIONS DO THIS ? • Educational institutions and classrooms must be transformed from being storehouses of knowledge to being a place for students to explore, to question, to experiment, to discover.
  • 4. • No longer is it necessary for teacher to deposit information in student’s head. Instead their role is to be a 'Guide on the side' - Encouraging Guiding Mentoring supporting the learning process. Creative classrooms today are ones where everyone is learning from each other, as well as the teacher! • Curriculum and classes must be designed that will engage students in active problem solving and discovery. And today's digital age provides nearly limitless resources for real world learning. Curriculum and instruction are at the heart of any educational endeavor, as they determine what is taught and how.
  • 5. 2. CURRICULUM The curriculum must go beyond content knowledge to include a strong emphasis on 21st century skills. WHAT ENGINEERING STUDENTS NEED TO LEARN TODAY? Engineering education that not only requires students to grasp traditional engineering fundamentals: such as mechanics, dynamics, mathematics and technology, but to also develop the skills associated with learning to imbed this knowledge in real-world situations.
  • 6. This not only demands skills of creativity, team work and design, but in global collaboration, communication, management, economics and ethics. Furthermore, the rapid pace of change of technology seems fated to continue for many decades to come. This will require the engineers we are training today to learn to be lifelong learners and to learn to develop adaptive expertise. One model is the "Three curricular pillars" developed at Purdue University for guiding their curricular reforms.
  • 7. 21st CENTURY SKILLS The Partnership for 21st Century Skills has developed a vision for 21st Century student success in the new global economy.
  • 8. 21ST CENTURY SKILLS STUDENT OUTCOMES AND SUPPORT SYSTEMS
  • 9. “21ST Century student outcomes” (represented by the rainbow) are the skills, knowledge and expertise students should master to succeed in work and life in the 21st century.
  • 10. We believe schools must move beyond a focus on basic competency in core subjects to promoting understanding of academic content at much higher levels by weaving 21st century Interdisciplinary themes into core subjects : Global Awareness Financial, Economic, Business and Entrepreneurial Literacy Civic Literacy Health Literacy Core Subjects and 21st Century Themes Mastery of core subjects and 21st century themes is essential for students in the 21st century. Core subjects include English, reading or language arts, world languages, arts, mathematics, economics, science, geography, history, government and civics.
  • 11. Learning and innovation skills are what separate students who are prepared for increasingly complex life and work environments in the 21st century and those who are not. They include: Creativity and Innovation Critical Thinking and Problem Solving Communication and Collaboration Learning and innovation skills
  • 12. Information, Media and Technology Skills People in the 21st century live in a technology and media-driven environment, marked by access to an abundance of information, rapid changes in technology tools and the ability to collaborate and make individual contributions on an unprecedented scale. To be effective in the 21st century, citizens and workers must be able to exhibit a range of functional and critical thinking skills, such as : Information Literacy Media Literacy ICT (Information, Communication and Technology) Literacy
  • 13. Life and Career Skills Today's life and work environments require for more than thinking skills and content knowledge. The ability to navigate the complex life and work environments in the globally competitive information age requires students to pay rigorous attention to developing adequate life and career skills, such as : Flexibility and Adaptability Initiative and Self-Direction Social and Cross-Cultural Skills Productivity and Accountability Leadership and Responsibility
  • 14. 21ST CENTURY SUPPORT SYSTEMS Developing a comprehensive framework for 21st century learning requires more than identifying specific skills, content knowledge, expertise and literacies. An innovative support system must be created to help students master the multi- dimensional abilities required of them in the 21st century. The Partnership has identified five critical support systems that ensure student mastery of 21st century skills. 21st Century Standards Assessments of 21st Century Skills 21st Century Curriculum and Instruction 21st Century Professional Development 21st Century Learning Environments
  • 15. Purdue's Future Engineer Vision : Purdue Engineers will be prepared for leadership roles in responding to to global technological, economic, and societal challenges of the 21st century. Strategy: We will provide educational experiences that develop student’s knowledge areas, abilities, and qualities to enable them to identify needs and construct effective solutions in an economically, socially, and culturally relevant manner. Abilities Leadership Teamwork Communication Decision-making Recognize & manage change Work effectively in diverse & multicultural environments Work effectively in the global engineering profession Synthesize engineering, business,and societal perspectives. Knowledge Areas Science & math Engineering fundamentals Analytical skills Open-ended design & problem solving skills multidisciplinarity within and beyond engineering Integration of analytical, problem solving, and design skills Qualities Innovative Strong work ethic Ethically responsible in a global, social, intellectual, and technological context adaptable in a changing environment Entrepreneurial and intrapreneurial curious and persistent continuous learners The Three Pillars of the Purdue Engineering Undergraduate Education
  • 16.
  • 17. There are many possible teaching strategies that are debated in education circles. Fig. depicts them in the diagram format: Lecture based, text based, inquiry based teaching, etc. Are some of these teaching techniques better than others ? Is lecturing a poor way to teach ? Is cooperative learning effective ? Asking which teaching technique is best is analogous to asking which tool is best – a hammer, a screwdriver, a knife or pliers. In teaching as in carpentry, the selection of tools depends on the task at hand and the materials one is working with. Books and lectures can be wonderfully efficient modes of transmitting new information for learning. There is no universal best teaching practice!
  • 18. Focusing on how people learn also will help teachers move beyond either or dichotomies that have plagued the field of education. One such issue is whether educational institutions should emphasize 'the basics' or teach thinking and problem-solving skills. Both are necessary! Student's abilities to acquire organized sets of facts and skills are actually enhanced when they are connected to meaningful problem-solving activities and when students are helped to understand why, when, and how those facts and skills are relevant. Attempts to tech thinking skills without a strong base of factual knowledge do not promote problem-solving ability or support transfer to new situations.
  • 19. B. THE PARADIGM SHIFT Teachers use discovery approach based on a process of inquiry Facts and information are "spoon-fed" by teachers to students Goal is to learn skills (access, analyze, evaluate, create, participate) to solve problems Goal is to master content knowledge (literature, history, science, etc) Emphasis on process skills for lifelong learning Emphasis on learning content knowledge that may or may not be used in life Infinite access to knowledge and information (content) through Internet Limited access to knowledge and information (i.e. 'content') primarily through print 21st Century Learning : Process Skills 20th Century Learning : Content Mastery
  • 20. Flexible individualized exposure to content knowledge and process skills "Lock-step" age-based exposure to content knowledge Project-based learning on team basis Conceptual learning on individual basis Real-world, real-time learning from multiple sources, using technology tools Textbook learning from one source, primarily print- based media World-wide learning and connecting, with ability to team up world-wide Classroom-limited learning and dissemination with little collaboration Powerful multi-media technology tools for expression, circulation and dissemination Pencil/pen and paper or word processing for expression Multi-media analysis and collaboration using technology tools Print-based information analysis with pen and-ink tools
  • 21. Teacher framing and guidingTeacher selecting and lecturing Students active participants and contributors Students passive vessels Teaching to state education standards with testing for accountability Teaching with state- adopted textbooks for subject area with little accountability for teaching Students learn to set criteria and to evaluate own work Teacher evaluates and assesses work and assigns grade Mastery demonstrated through multi-media Mastery demonstrated through papers and tests
  • 22. Integration of 21st Century Skills into Subject Matter Mastery Subject Matter Mastery Assessment Model Integration of 21st Century Skills into Subject Matter Mastery Subject Matter Mastery Teaching Model Flexibility And Adaptability Mastery of One Field Job Skill 10-15 Jobs1-2 Jobs# of Jobs 21st Century20th Century
  • 23.
  • 24. 4. LEARNING SPACES & TECHNOLOGY A. Learning Spaces Learning is the central activity of colleges and universities. Sometimes that learning occurs in classrooms (formal learning); other times it results from serendipitous interactions among individuals (informal learning). Space whether physical or virtual – can have an impact on learning. It can bring people together; it can encourage exploration, collaboration and discussions. Or, space can carry unspoken message of silence and disconnectedness. More and more we see the power of built pedagogy (the ability of space to define how one teaches) in colleges and universities.
  • 25. Facets of learning space design: learner expectations, the principles and activities that facilitate learning, and the role of technology. Many of today's learners (Net Gen Students) favour active, participatory, experiential learning. IT has highly integrated into all aspects of learning spaces.
  • 27. SEATING THREE TEAMS OF THREE STUDENTS
  • 28. Computer with an Internet Connection, a video projector, a VCR, a telephone, a sound system and an external Laptop ports all controlled by single touchscreen switching panel.
  • 29. B. TECHNOLOGY 1. POWER ELECTRONICS Interactive Power Electronics Seminar (iPES)-www.ipes.ethz.ch The following Java applets are part of the Introductory Course on Power Electronics taught by Prof. Kolar at the ETH Zurich. The interactive and animated applets are used as aid for teaching in the classroom and are displayed using a laptop and a beamer. Furthermore, the applets do provide an opportunity for the students to experiment and learn at home more efficiently.
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  • 33. 3. NANO TECHNOLOGY Learning in an Emergent, Model-Based Environment Created by Cyberinfrastructure and Community – nanoHUB.org
  • 34. Vision : •Foster a transformation of engineering education in both instructional materials and devices for the delivery of instruction. •Pioneer development of a pedagogy of cyber-education Goals : •Promote effective use of simulation in education •Explore application of nanoHUB.org to outreach and efforts to increase diversity. •Be a resource for education in nanotechnology and for cross-disciplinary and continuing education by self-learners
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  • 36. REVIEWING CURRENT PEDAGOGICAL APPROACHES : •Noticing with simulations and models Construct models (physical or mathematical) of phenomena at the nanoscale level Define relationships through systematic inquiry of a model as a black box What does it predict ? Instruction can make the black box transparent •What theories define the models? •What principles govern the behavior of the system?
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  • 39. The illiterate of the future are not those who cannot read or write, but those who cannot learn, unlearn and relearn. Alvin Toffler.
  • 40. 5. REFERENCES University – MIT, PURDUE, ETM- ZURICH, American Society for Engineering Education. Industry – Mathworks, Partnership 21st Century Skill, IBM, Microsoft, CISCO. Books – Engineer 2020, How people learn, Learning Spaces.