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Emergent Media,
Shifting Paradigms
& Next Gen Thinking
Ann DeMarle
Director Emergent Media Center,
Champlain College
email: demarle@champlain.edu
twitter: @anndemarle
Ann DeMarle
Director Emergent Media Center,
Champlain College
email: demarle@champlain.edu
twitter: @anndemarle
Emergent




 http://www.youtube.com/watch?v=WnCqVjA_hBk&list=PL663B02CA575F119E&index=2
Emergent




                                                      e•mer•gent — adj.
                                                      arising or developing
                                                          into new shapes &
                                                          patterns from
                                                          previous, more basic
                                                          parts.




     http://bbcearth.com/videos/stunning-snowflake-formation-sequence
Emergent Media
Networked, interactive, participatory communications.
•   Procedural,
•   Networked,
•   Encyclopedic,
•   Interactive,
•   Participatory,
•   Personal expression.
Emergent Media
Networked, interactive, participatory communications.
•   Interactive,
•   Procedural,
•   Networked,
•   Encyclopedic,
•   Participatory,
•   Personal expression.




http://en.wikipedia.org/wiki/File:CDC_6600.jc.jpg
Moore’s Law
Scale &
Processing
Power                                                                             Nanometre-scale      computation
                                                                                  cascades of molecular motion
                                                                                                                          by

                                                                                  C.P. Lutz, A.J. Heinrich, D.M. Eigler
                                                                                  IBM Research        Division,    Almaden
                                                                                  Research Center
                                                                                  Animation – Ann DeMarle




http://en.wikipedia.org/wiki/File:Transistor_Count_and_Moore%27s_Law_-_2011.svg
Moore’s Law                         “the Fifth Paradigm“
                                                   —speed doubles every year




Speed

www.kurzweilai.net/articles/art0134.html
Moore’s Law                         “the Fifth Paradigm“
                                           —internet growth doubles every 10-11 months
“...nothing was
happening until the
mid ‘90s when
seemingly out of
nowhere, the world
wide web & email
exploded into view.”




Connectivity

www.kurzweilai.net/articles/art0134.html
Moore’s Law




Mobility
Moore’s Law
“The eventual total
cost of the
commercial was
$250,000
an unheard of price in
1971 for an
advertisement.”
(approximately
$2 million in
today’s dollar)
Low costs

                         http://en.wikipedia.org/wiki/I'd_Like_to_Teach_the_World_to_Sing_
                         cite_note-coke_hilltop-0
The Law of Accelerating Returns



                                                       ?
Speed
Connectivity
Mobility
Low Costs
“...we won't experience 100 years of progress in the 21st century — it will be
more like 20,000 years of progress...”
Shifting technology paradigms impact our media

Changing how we:
Communicate, Learn, Think, Create, Work...
Emergent Media: Shifting Paradigms

Broadcast Media + Social Media = Personal Media
  Encyclopedias + online research = Wikipedia
              Music + MP3s = iTunes
            Radio + iPods = Podcasting
           Newspapers + email = Blogs
 Television + digital video recording = YouTube
        Serial TV + websites = webisodes
        Books + mobile devices = ebooks
  Storytelling + multiple platforms = transmedia
       Disney Land + code = Video Games
Emergent Media: Shifting Paradigms

                          Broadcast Media    Personal Media
  Main Info Source              TV                Web

      Location              Living room         Anywhere
Main Entertainment Form       Movies         Youtube, games
      Location               Theater            Anywhere
    Experience            Watch, consume    Participate, create
     Producers            Few—power—$$$     Many individuals
 Delivery method               Push                Pull
Next Gen Thinking

For the first time there is an
entirely digital generation.

Demographics & expectations
have changed...
so has their way of thinking and
working.
Image: http://images.businessweek.com/mz/07/24/0724_6insiid_a.gif
Next Gen Thinking:

• Tech savvy,
• Expressive,
• Level playing floor,
• Relevance & meaning
  equals hardworking,
• Cooperative — peer
  production,
• Information is everywhere:
  • Critical thinking vs.
     stored knowledge,
• So are answers:
  • Every hallway has
     multiple doors
On the Horizon
   1. Visualization will help solve challenges of big data,
   2. Researchers will develop new approaches to cybersecurity,
   3. Concern will increase over Internet censorship and control,
   4. Reliability will become the biggest design challenge,
   5. Enterprises will deploy hybrid clouds and consumers will embrace personal
      clouds,
   6. Mobile computing will meet the cloud,
   7. The need will grow for next-gen mobile computing,
   8. The Internet of Things will change how consumers and enterprises use
      technology,
   9. Public interactive displays will become more common,
   10.New multimedia applications will emerge for 3D printing,
   11.Haptics will become more useful for rehabilitation.


http://www.computer.org/portal/web/pressroom/IEEE-Computer-Society-Announces-13-Technology-Trends-for-2013
•   Artist                      Emergent Career Paths
     3D artist
     2D & 3D Animator
     Technical artist
     Procedural artist
     Digital video editor
     Transmedia designer
 •   Experience designer
     Interaction designer
     Game designer
     Mobile media designer
 •   Business
 • Entreprenuer
 • Innovator
     Interaction manager
     Online communities & news
     Project manager


New world of work
New world of work
     Marketing
“It’s code dude, we can do anything.”

                                                —Clint Hocking



Magic happens

Code: provides the possibilities
Content: evokes the emotional & intellectual experience
Connections Supersede Distance
Connections Supersede Distance
Past Becomes Present
Past Becomes Present
Art Moves Beyond the Gallery
Art Moves Beyond the Gallery
Creativity Meets Mobile
Creativity Meets Mobile
Play meets the Crowd
Play meets the Crowd   http://eterna.cmu.edu/web/
Crowdsourcing Research
Crowdsourcing Research
        http://www.uvm.edu/research/?Page=news&storyID=12986&category=uvmresearch
New world of work: Christina Rosalie
New world of work: Christina Rosalie
               http://www.mytopography.com/2012/03/28/small-rituals-holding-steady/
Community: Bernie Sanders, Coby Brownell,
Community: Bernie Sanders, Coby Brownell,
Activism: Arab Spring, SOPA
Activism: Arab Spring, SOPA
        http://www.guardian.co.uk/world/2011/jan/14/tunisian-president-flees-country-protests
                                                                        http://sopastrike.com/
“It has shown me that it is not about how good your soccer skills
              are. It is about attitude, teamwork and determination. What you do
              when you are not on the pitch is important as well.”
                                                       —Foluso, age 13, England




Global Citizenship: EMC, PMC, UNFPA
Global Citizenship: EMC, PMC, UNFPA
Global Citizenship: Ronny Edrie
 Global Citizenship: Ronny Edrie
http://www.middleeastvoices.com/2012/03/israelis-iranians-on-facebook-make-peace-not-war-80285/
Global Citizenship: Ronny Edrie
Global Citizenship: Ronny Edrie
           http://www.youtube.com/watch?feature=player_embedded&v=mYjuUoEivbE
which do not seem credible. We select, we filter, we remember, and we are ready to
                             swap the learned information for a new, better one, when it comes along.

                             To us, the Web is a sort of shared external memory. We do not have to remember
                             unnecessary details: dates, sums, formulas, clauses, street names, detailed

  Participating in cultural life is not something out of ordinary
                             definitions. It is enough for us to have an abstract, the essence that is needed to
                             process the information and relate it to others. Should we need the details, we can
                             look them up within seconds. Similarly, we do not have to be experts in everything,

  to us: global culture is the fundamental building block of
                             because we know where to find people who specialise in what we ourselves do not
                             know, and whom we can trust. People who will share their expertise with us not for
                             profit, but because of our shared belief that information exists in motion, that it

  our identity, more important for defining ourselves than
                             wants to be free, that we all benefit from the exchange of information. Every day:
                             studying, working, solving everyday issues, pursuing interests. We know how to
                             compete and we like to do it, but our competition, our desire to be different, is built
  traditions, historical narratives, social status, ancestry, or
                             on knowledge, on the ability to interpret and process information, and not on
                             monopolising it.

  even the language that we use.
                             2. Participating in cultural life is not something out of ordinary to us: global culture
                             is the fundamental building block of our identity, more important for defining
                             ourselves than traditions, historical narratives, social status, ancestry, or even the
                             language that we use. From the ocean of cultural events we pick the ones that suit
                             us the most; we interact with them, we review them, we save our reviews on

  ...This is why we feel that culture is becoming
                             websites created for that purpose, which also give us suggestions of other albums,
                             films or games that we might like. Some films, series or videos we watch together
                             with colleagues or with friends from around the world; our appreciation of some is

  simultaneously global and individual. This is why we need
                             only shared by a small group of people that perhaps we will never meet face to face.
                             This is why we feel that culture is becoming simultaneously global and individual.
                             This is why we need free access to it.
  free access to it.         This does not mean that we demand that all products of culture be available to us
                             without charge, although when we create something, we usually just give it back for
                             circulation. We understand that, despite the increasing accessibility of technologies
                             which make the quality of movie or sound files so far reserved for professionals
                             available to everyone, creativity requires effort and investment. We are prepared to
                             pay, but the giant commission that distributors ask for seems to us to be obviously
                             overestimated. Why should we pay for the distribution of information that can be
                             easily and perfectly copied without any loss of the original quality? If we are only
                             getting the information alone, we want the price to be proportional to it. We are
                             willing to pay more, but then we expect to receive some added value: an interesting
                             packaging, a gadget, a higher quality, the option of watching here and now, without
                             waiting for the file to download. We are capable of showing appreciation and we do
                             want to reward the artist (since money stopped being paper notes and became a

Global Citizenship: Piotr Czerski
Global Citizenship: Piotr Czerski
                             string of numbers on the screen, paying has become a somewhat symbolic act of
                             exchange that is supposed to benefit both parties), but the sales goals of
                             corporations are of no interest to us whatsoever. It is not our fault that their
                             business has ceased to make sense in its traditional form, and that instead of
                             accepting the challenge and trying to reach us with something more than we can get
          http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/
                             for free they have decided to defend their obsolete ways.
“The only constant is change”

                                       —Heraclitus
                                          c.535-475BC




Ann DeMarle
email: demarle@champlain.edu   http://www.youtube.com/watch?v=X6BK08fhCtA
twitter: @anndemarle

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Emergent MEDIA, NEXT GEN THINKING

  • 1. Emergent Media, Shifting Paradigms & Next Gen Thinking Ann DeMarle Director Emergent Media Center, Champlain College email: demarle@champlain.edu twitter: @anndemarle
  • 2. Ann DeMarle Director Emergent Media Center, Champlain College email: demarle@champlain.edu twitter: @anndemarle
  • 4. Emergent e•mer•gent — adj. arising or developing into new shapes & patterns from previous, more basic parts. http://bbcearth.com/videos/stunning-snowflake-formation-sequence
  • 5. Emergent Media Networked, interactive, participatory communications. • Procedural, • Networked, • Encyclopedic, • Interactive, • Participatory, • Personal expression.
  • 6. Emergent Media Networked, interactive, participatory communications. • Interactive, • Procedural, • Networked, • Encyclopedic, • Participatory, • Personal expression. http://en.wikipedia.org/wiki/File:CDC_6600.jc.jpg
  • 7. Moore’s Law Scale & Processing Power Nanometre-scale computation cascades of molecular motion by C.P. Lutz, A.J. Heinrich, D.M. Eigler IBM Research Division, Almaden Research Center Animation – Ann DeMarle http://en.wikipedia.org/wiki/File:Transistor_Count_and_Moore%27s_Law_-_2011.svg
  • 8. Moore’s Law “the Fifth Paradigm“ —speed doubles every year Speed www.kurzweilai.net/articles/art0134.html
  • 9. Moore’s Law “the Fifth Paradigm“ —internet growth doubles every 10-11 months “...nothing was happening until the mid ‘90s when seemingly out of nowhere, the world wide web & email exploded into view.” Connectivity www.kurzweilai.net/articles/art0134.html
  • 11. Moore’s Law “The eventual total cost of the commercial was $250,000 an unheard of price in 1971 for an advertisement.” (approximately $2 million in today’s dollar) Low costs http://en.wikipedia.org/wiki/I'd_Like_to_Teach_the_World_to_Sing_ cite_note-coke_hilltop-0
  • 12. The Law of Accelerating Returns ? Speed Connectivity Mobility Low Costs “...we won't experience 100 years of progress in the 21st century — it will be more like 20,000 years of progress...”
  • 13. Shifting technology paradigms impact our media Changing how we: Communicate, Learn, Think, Create, Work...
  • 14. Emergent Media: Shifting Paradigms Broadcast Media + Social Media = Personal Media Encyclopedias + online research = Wikipedia Music + MP3s = iTunes Radio + iPods = Podcasting Newspapers + email = Blogs Television + digital video recording = YouTube Serial TV + websites = webisodes Books + mobile devices = ebooks Storytelling + multiple platforms = transmedia Disney Land + code = Video Games
  • 15. Emergent Media: Shifting Paradigms Broadcast Media Personal Media Main Info Source TV Web Location Living room Anywhere Main Entertainment Form Movies Youtube, games Location Theater Anywhere Experience Watch, consume Participate, create Producers Few—power—$$$ Many individuals Delivery method Push Pull
  • 16. Next Gen Thinking For the first time there is an entirely digital generation. Demographics & expectations have changed... so has their way of thinking and working.
  • 18. Next Gen Thinking: • Tech savvy, • Expressive, • Level playing floor, • Relevance & meaning equals hardworking, • Cooperative — peer production, • Information is everywhere: • Critical thinking vs. stored knowledge, • So are answers: • Every hallway has multiple doors
  • 19. On the Horizon 1. Visualization will help solve challenges of big data, 2. Researchers will develop new approaches to cybersecurity, 3. Concern will increase over Internet censorship and control, 4. Reliability will become the biggest design challenge, 5. Enterprises will deploy hybrid clouds and consumers will embrace personal clouds, 6. Mobile computing will meet the cloud, 7. The need will grow for next-gen mobile computing, 8. The Internet of Things will change how consumers and enterprises use technology, 9. Public interactive displays will become more common, 10.New multimedia applications will emerge for 3D printing, 11.Haptics will become more useful for rehabilitation. http://www.computer.org/portal/web/pressroom/IEEE-Computer-Society-Announces-13-Technology-Trends-for-2013
  • 20. Artist Emergent Career Paths 3D artist 2D & 3D Animator Technical artist Procedural artist Digital video editor Transmedia designer • Experience designer Interaction designer Game designer Mobile media designer • Business • Entreprenuer • Innovator Interaction manager Online communities & news Project manager New world of work New world of work Marketing
  • 21. “It’s code dude, we can do anything.” —Clint Hocking Magic happens Code: provides the possibilities Content: evokes the emotional & intellectual experience
  • 23. Past Becomes Present Past Becomes Present
  • 24. Art Moves Beyond the Gallery Art Moves Beyond the Gallery
  • 26. Play meets the Crowd Play meets the Crowd http://eterna.cmu.edu/web/
  • 27. Crowdsourcing Research Crowdsourcing Research http://www.uvm.edu/research/?Page=news&storyID=12986&category=uvmresearch
  • 28. New world of work: Christina Rosalie New world of work: Christina Rosalie http://www.mytopography.com/2012/03/28/small-rituals-holding-steady/
  • 29. Community: Bernie Sanders, Coby Brownell, Community: Bernie Sanders, Coby Brownell,
  • 30. Activism: Arab Spring, SOPA Activism: Arab Spring, SOPA http://www.guardian.co.uk/world/2011/jan/14/tunisian-president-flees-country-protests http://sopastrike.com/
  • 31. “It has shown me that it is not about how good your soccer skills are. It is about attitude, teamwork and determination. What you do when you are not on the pitch is important as well.” —Foluso, age 13, England Global Citizenship: EMC, PMC, UNFPA Global Citizenship: EMC, PMC, UNFPA
  • 32. Global Citizenship: Ronny Edrie Global Citizenship: Ronny Edrie http://www.middleeastvoices.com/2012/03/israelis-iranians-on-facebook-make-peace-not-war-80285/
  • 33. Global Citizenship: Ronny Edrie Global Citizenship: Ronny Edrie http://www.youtube.com/watch?feature=player_embedded&v=mYjuUoEivbE
  • 34. which do not seem credible. We select, we filter, we remember, and we are ready to swap the learned information for a new, better one, when it comes along. To us, the Web is a sort of shared external memory. We do not have to remember unnecessary details: dates, sums, formulas, clauses, street names, detailed Participating in cultural life is not something out of ordinary definitions. It is enough for us to have an abstract, the essence that is needed to process the information and relate it to others. Should we need the details, we can look them up within seconds. Similarly, we do not have to be experts in everything, to us: global culture is the fundamental building block of because we know where to find people who specialise in what we ourselves do not know, and whom we can trust. People who will share their expertise with us not for profit, but because of our shared belief that information exists in motion, that it our identity, more important for defining ourselves than wants to be free, that we all benefit from the exchange of information. Every day: studying, working, solving everyday issues, pursuing interests. We know how to compete and we like to do it, but our competition, our desire to be different, is built traditions, historical narratives, social status, ancestry, or on knowledge, on the ability to interpret and process information, and not on monopolising it. even the language that we use. 2. Participating in cultural life is not something out of ordinary to us: global culture is the fundamental building block of our identity, more important for defining ourselves than traditions, historical narratives, social status, ancestry, or even the language that we use. From the ocean of cultural events we pick the ones that suit us the most; we interact with them, we review them, we save our reviews on ...This is why we feel that culture is becoming websites created for that purpose, which also give us suggestions of other albums, films or games that we might like. Some films, series or videos we watch together with colleagues or with friends from around the world; our appreciation of some is simultaneously global and individual. This is why we need only shared by a small group of people that perhaps we will never meet face to face. This is why we feel that culture is becoming simultaneously global and individual. This is why we need free access to it. free access to it. This does not mean that we demand that all products of culture be available to us without charge, although when we create something, we usually just give it back for circulation. We understand that, despite the increasing accessibility of technologies which make the quality of movie or sound files so far reserved for professionals available to everyone, creativity requires effort and investment. We are prepared to pay, but the giant commission that distributors ask for seems to us to be obviously overestimated. Why should we pay for the distribution of information that can be easily and perfectly copied without any loss of the original quality? If we are only getting the information alone, we want the price to be proportional to it. We are willing to pay more, but then we expect to receive some added value: an interesting packaging, a gadget, a higher quality, the option of watching here and now, without waiting for the file to download. We are capable of showing appreciation and we do want to reward the artist (since money stopped being paper notes and became a Global Citizenship: Piotr Czerski Global Citizenship: Piotr Czerski string of numbers on the screen, paying has become a somewhat symbolic act of exchange that is supposed to benefit both parties), but the sales goals of corporations are of no interest to us whatsoever. It is not our fault that their business has ceased to make sense in its traditional form, and that instead of accepting the challenge and trying to reach us with something more than we can get http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/ for free they have decided to defend their obsolete ways.
  • 35. “The only constant is change” —Heraclitus c.535-475BC Ann DeMarle email: demarle@champlain.edu http://www.youtube.com/watch?v=X6BK08fhCtA twitter: @anndemarle

Notas del editor

  1. Thank you all for the honor of presenting today. Its especially poignant as this is the mountain where I have my own personal emergent story - its here that I first fell in love with my husband & as they say - that made all the difference in my world to....
  2. ...include founding Champlain College ’ s Emergent Media Center and its MFA program in Emergent Media. At the time we were one of the first academic institutions to have degree programs in Emergent Media but now a host of other universities do to include Boston University, the University of Denver and the University of Texas at Dallas.
  3. When we first started the Emergent Media Center in 2006, some people were confused by the name Emergent and thought we were talking about emergency. Ambulance
  4. However what I was really referring to was the concept of new forms rising out of older, more basic parts elegantly captured in this video on the birth of snowflakes.Today we are going to take a peek at the emergence of technologies and how they are causing a re-creation of older communication forms thereby causing a paradigm shift within cultures.
  5. Emergent Media-Interactive, procedural, networked,particatory, personal expression.
  6. So how did we get here? We need to look back to 1965 to understand the exponential growth of computing technologies.
  7. Gordon Moore ’ s a co-founder of Intel is credited with making the observation in 1965 that over the history of computing hardware, the number of transistors on integrated circuits follows an exponential curve and doubles approximately every two years.
  8. SPEED: Computer speed now doubling every year KURZEIL: Moore's Law is the 5th paradigm to provide accelerating price-performance. Computing devices have been multiplying in power from the mechanical calculating devices used in the 1890 U.S. Census...to the CBS vacuum tube computer that predicted the election of Eisenhower, to our personal computers. Computer speed (per unit cost) doubled every three years between 1910 and 1950, doubled every two years between 1950 and 1966, and is now doubling every year.
  9. CONNECTIVITY: But the emergence of the Internet into a worldwide phenomenon was readily predictable much earlier by examining the exponential trend data. So from the perspective of most observers, nothing was happening until the mid 1990s when seemingly out of nowhere, the world wide web and email exploded into view.
  10. MO BILITY: flexible or wearable computers, large-area high-resolution displays and electronic paper) and lower-cost device fabrication
  11. Low Costs: “ The eventual total cost of the commercial was $250,000 an unheard of price in 1971 for an advertisement. ” (approximately $2 million in today ’ s dollar) - compare to Youtube
  12. “ ...the history of technology shows that technological change is exponential... So we won't experience 100 years of progress in the 21st century—it will be more like 20,000 years of progress (at today's rate). The "returns," such as chip speed and cost-effectiveness, also increase exponentially. Even faster computing, refined visualization, smaller devices, ubiquitous computing & networking integration. Changing the nature of how we work and play and learn
  13. We do know that shifting technology paradigms impact our media and ourselves - They change how we communicate, learn, think , create and work.
  14. Due to speed, connectivity, mobilty, low cost have moved from an era of MAss Comm into one of Personal Media.
  15. When we examine the online space we see that In 2010 Americans spent on average 32 hours a month online - roughly an hour a day. ( http://www.comscoredatamine.com/2011/01/average-time-spent-online-per-u-s-visitor-in-2010/ ). As more and more organizations utilize social media for mass media purposes, truly participatory and collaborative media are becoming the holy grail of engagement. How are people behaving on line, how do they participate and collaborate? This Business Week chart of data from Forester Research illustrates key online behaviors for differing age groups. What becomes apparent is that the generations that grew up with technology - the digital natives are very active - joining, sharing, creating, reviewing, tagging, and observing. Their efforts influence one another and extend beyond their age groups spilling into older demographics. Non-digital native generations - the digital adopters or TV generation - tend more toward consumptive behavior - following information shared by others but also comment on online content. http://images.businessweek.com/mz/07/24/0724_6insiid_a.gif
  16. Tech savvy, Expressive, Level playing floor, Relevance & meaning equals hardworking, Cooperative — peer production, Information is everywhere: Critical thinking vs. stored knowledge, So are answers: Every hallway has multiple doors
  17. 1.big data —make timely decisions based on data is crucial. As all fields confront the big data problem in 2013, visualization will become an increasingly effective tool for presenting information and driving complex analyses. 2.cybersecurity— With enterprises, governments, and consumers all depending on digital connections to function,. 3.censorship and control— Invented as a way to spread innovation and new ideas, the Internet has become a battleground for technical, social, and political control. 4. clouds and personal clouds— With the growth of services exceeding predictions, cloud computing will gravitate even further into the enterprise with hybrid clouds. Consumers, meanwhile, will embrace personal clouds . 5.Mobil cloud— integration into consumer products such as cars and home appliances, have brought these technologies into the mainstream. 6.The need will grow for next-generation mobile computing —DISASTER response and business continuity to simple communication. Yet many of these systems operate within degraded network, power, or computing environments.   7.The Internet of Things will change how consumers and enterprises use technology: Promising to be the most disruptive technology since the World Wide Web, the Internet of Things is expected to result in up to 100 billion Internet-connected objects by 2020 8.Public interactive displays will become more common— With their prominent visibility and interactive features, interactive public displays offer new opportunities to enrich user experiences in public facilities such as museums, libraries, public plazas, or architectural facades. 9.New multimedia applications will emerge for 3D printing— From architecture to entertainment and manufacturing to security, 3D printing and multimedia has become increasingly incorporated into real-world applications. The extraction of 3D information has been studied in the field of computer vision for more than three decades, but remains challenging. 
  18. We have an MFA in Emergent Media at Champlain that is preparing our students for some of the shifts in media and the new world of work.
  19. And when the New Gen-ers work together, they discover MAGIC HAPPENS And it comes down to a simple formula code plus content.
  20. Fold IT - Eterna By playing EteRNA, Players create the first large-scale library of synthetic RNA designs to reveal new principles for designing RNA-based switches that can be used to combat disease-causing viruses. Thousands of players are learning and experimenting together causing a global virtual laboratory!
  21. UVM researcher Peter Dobbs Twitter crowdsourcing happiness
  22. Community:
  23. Activism Arab Spring, SOPA - twitter, FB feeds - new channels to communicate
  24. Global Citizenship BREAKAWAY
  25. Global Citizenship: Ronny Edrie
  26. Piotr Czerski- ” Participating in cultural life is not something out of ordinary to us: global culture is the fundamental building block of our identity, more important for defining ourselves than traditions, historical narratives, social status, ancestry, or even the language that we use. ...This is why we feel that culture is becoming simultaneously global and individual. This is why we need free access to it. ”