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Real-Time Volumetric Tests Using Layered Depth Images Hasso-Plattner Institute, University of Potsdam, Germany Matthias Trapp , Jürgen Döllner
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Real-Time Volumetric Tests ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Layer Depth Images on GPU ,[object Object],[object Object],[object Object],[object Object],[object Object]
LDI Example
Depth-Peeling to 3D Texture ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],GLSL fragment shader for 2 nd  depth test (SM4)
Volumetric Parity Test (VPT) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ray-Marching in LDI Texture Space ,[object Object],[object Object],[object Object]
Efficient Shader Implementation
Discussion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusion & Future Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Main References ,[object Object],[object Object],[object Object],[object Object],[object Object]

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