SlideShare una empresa de Scribd logo
1 de 117
Game Studies Download 4.0 Ian Bogost, PhD Mia Consalvo, PhD Jane McGonigal, PhD
Today,  right now , YOU will create the official TOP 10 LIST.* * post-GDC Slideshare readers:  skip to final slide for the results
Like a study?  POWER IT UP  the top 10 list!  Send us your answer to this Q: What game title – past, present, or future – might be improved by applying the findings of this study?
Fear of failing: The many meanings of difficulty in video games Jesper Juul, MIT
 
What is the role of failure in video games?
Do players prefer games where they do not feel responsible for failing?
 
[object Object],[object Object],[object Object],[object Object]
Those who failed some liked the game the best
[object Object]
[object Object]
How can you show players the nuances of your game through failing at it?
How can you show players the nuances of your game through failing at it? Friday, 10:30-10:50 AM
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design ,[object Object]
 
Generativity
 
 
10 approaches to  variability in games
1.  Variable tempo 2.  Variable pitch 3.  Variable rhythm/meter 4.  Variable volume/dynamics  5.  Variable DSP/timbres 6.  Variable melodies 7.  Variable harmony  8.  Variable mixing 9.  Variable form (open) 10. Variable form (transitional)
 
How can you use musical dynamism to construct ambience through audio?
Relating the pleasures of  violent game texts Gareth Schott, U of Waikato, New Zealand
 
[object Object],[object Object],[object Object],[object Object]
 
[object Object],[object Object]
preservation rather than malice or cruelty
War games the most  preferable way of engaging with violence
Agency and forward movement were primary drivers
How might building in time for reflection change a player’s perception of a gameplay experience?
Video Game Spaces: Image, Play, and Structure in 3D Worlds Michael Nitsche, The Georgia Institute of Technology
 
 
rule-based mediated fictional play social spaces created computationally space on the image plane; cinematic space the space imagined by the player  the space of play itself, including the player and the videogame hardware  the space of interaction with other players/people
rule-based mediated fictional play social spaces created computationally space on the image plane; cinematic space the space imagined by the player  the space of play itself, including the player and the videogame hardware  the space of interaction with other players/people
 
 
 
 
 
 
rule-based mediated fictional play social spaces created computationally space on the image plane; cinematic space the space imagined by the player  the space of play itself, including the player and the videogame hardware  the space of interaction with other players/people
 
How can you design  for the space of play between player and machine/monitor?
Play to win or win to play? The material culture of gaming Charlie Breindahl, IT University-Copenhagen
 
Jonas Heide Smith: Do Players Seek to win?
The basic control scheme of  FIFA  (Xbox) looks like this:   Left Stick: LS -Controls your player’s basic movement. Right Stick: RS -Controls your player’s First Touch Control.   Left Trigger: LT -Secondary input. Calls in another defender when defending.   Right Trigger: RT -Sprint.   X- Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for Low Hard Cross) A- Regular Pass (hold LT and press A for a Manual Pass) B- Shoot (hold LT and press B for a Chip Shot) Y- Through Pass (hold LT and press Y for a Lobbed Through Pass)
The gaming circle The interface The game circle
So was the question wrong?  Or the approach?
Hypothesis: the motivation for participating transcends the players’ in-game goal of winning
[object Object],[object Object],[object Object],[object Object]
 
Material car culture
Players race to win    to earn credits    to modify their cars    to stand out.  Rather than playing to win, they win to play.
How can you broaden the ways players can differentiate themselves in your game?
Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games ,[object Object]
 
 
Students are less able to talk about videogames critically
Recontextualizing
Game journaling Explicit theoretical frameworks  Writing about the same game more than once
 
Players may not have the tools necessary to experience games critically, without assistance.
But perhaps we haven't given players the tools or invitations to grasp them at deeper levels. “ Andy, I saw your mail a while back and have not ignored it, just been trying to find the time to answer it. I've avoided getting too deep into Rand in interviews, because PC Gamer isn't exactly the best forum for an Objectivist discussion...” — Ken Levine,  responding to an Objectivist Center forum member
 
The industry benefits from people able to talk about  how games matter.
The introduction of background information and (perhaps more importantly) its repetition.
How can you introduce players to the subject matter of your game  to help them reflect  on it effectively?
‘ Because it just looks cool!’ Fashion as character performance—the case of WoW Susana Tosca & Lisbeth Klastrup, IT University-Copenhagen
 
 
[object Object],[object Object]
Survey Questions
Status awareness and anxiety
Channel for playful personal expression
Inspirational fashion
[object Object],[object Object],[object Object]
How can you be more intentional about developing a fashion culture in your game?
How’s the Weather: Simulating Weather in Virtual Environments ,[object Object]
ambiance
decoration
most games don’t depict weather's effects on the world and objects in it.
 
 
Weather = slippery
Weather is a force humans  can't control  = opportunity to offer realism beyond graphical verisimilitude  offering instead a less predictable and more textured set of everyday experiences
How can you use weather as a tool for immersion and interest?
(Play) Ground rules: The social contract and the magic circle Stewart Woods, Curtin U, Australia
 
[object Object],[object Object]
“Victory is tertiary to socializing”
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How could you make winning one of several goals of your game?
Learning in Context: Digital Games and Young Black Men ,[object Object],[object Object]
cultural context for young black men playing games in economically disadvantaged inner-city neighborhoods
 
(how differences in game play affect interest in science technology, engineering math)
offline social aspect
Game Talk Instructional, casual But especially competitive:  “ smart talk” or “trash talk” was the most prevalent kind of talk
Trash talk grew more important as gamers grew older
How could you add layers of player talk to enhance the social interaction among players?
[object Object],[object Object]
[object Object],[object Object]
10.  “(Play)Ground Rules: The social contract and the magic circle”  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
9.  "Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
8.  Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
7.  “Play to win or win to play: The material culture of gaming”  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6.  “Language-GAME-Players: Relating the pleasures of ‘violent’ game texts” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5.  “Fear of failing: The many meanings of difficulty in video games,”  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
4.  "How’s the Weather: Simulating Weather in Virtual Environments" ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3.  "Learning in Context: Digital Games and Young Black Men"  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2.  Video Game Spaces: Image, Play, and Structure in 3D Worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
1. “Because it just looks cool!” - Fashion as character performance: The Case of WoW.” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2009 Top 10 Game Studies Research Findings ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Más contenido relacionado

La actualidad más candente

Narrative theory and games
Narrative theory and gamesNarrative theory and games
Narrative theory and gamesShiralee Saul
 
Cultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of GamificationCultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of GamificationSebastian Deterding
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for StorytellersPietro Polsinelli
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!Yannis Kotsanis
 
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Cynthia Calongne
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsSebastian Deterding
 
Mad Skillz in WoW (workshop)
Mad Skillz in WoW (workshop)Mad Skillz in WoW (workshop)
Mad Skillz in WoW (workshop)Liz Danforth
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Sebastian Deterding
 
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Flavia Stoian
 
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Felipe Barcellos
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentationcwang36
 

La actualidad más candente (20)

Narrative theory and games
Narrative theory and gamesNarrative theory and games
Narrative theory and games
 
Cultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of GamificationCultivating Ludus: The Rhetorics of Gamification
Cultivating Ludus: The Rhetorics of Gamification
 
Game Design for Storytellers
Game Design for StorytellersGame Design for Storytellers
Game Design for Storytellers
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!
 
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014Games Workshop for the CTU Doctoral Symposium by Calongne 2014
Games Workshop for the CTU Doctoral Symposium by Calongne 2014
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
Games People Play
Games People PlayGames People Play
Games People Play
 
Games They Play
Games They PlayGames They Play
Games They Play
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its Discontents
 
Mad Skillz in WoW (workshop)
Mad Skillz in WoW (workshop)Mad Skillz in WoW (workshop)
Mad Skillz in WoW (workshop)
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.Meaningful Play. Getting »Gamification« Right.
Meaningful Play. Getting »Gamification« Right.
 
Finalized Dissertation
Finalized DissertationFinalized Dissertation
Finalized Dissertation
 
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
 
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentation
 
Ppt.online games
Ppt.online gamesPpt.online games
Ppt.online games
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
 

Similar a Game Studies Download 2009 - Top 10 Research Findings

Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryBeth Gallaway
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationBeth Gallaway
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library SystemBeth Gallaway
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Edwin Mijnsbergen
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!Beth Gallaway
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...Sherry Jones
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPaul Pivec
 
Online gaming culture 2
Online gaming culture 2Online gaming culture 2
Online gaming culture 2Anton367594
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Educationguestf7e7c
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In EducationDoug Adams
 
Help! My Library is Turning Into a Arcade
Help! My Library is Turning Into a ArcadeHelp! My Library is Turning Into a Arcade
Help! My Library is Turning Into a ArcadeBeth Gallaway
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game designChristina Hsu
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme VectorEdelman
 

Similar a Game Studies Download 2009 - Top 10 Research Findings (20)

Get Your Game On: Gaming at the Library
Get Your Game On: Gaming at the LibraryGet Your Game On: Gaming at the Library
Get Your Game On: Gaming at the Library
 
INCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentationINCOLSA Get Your Game On presentation
INCOLSA Get Your Game On presentation
 
Game Ethology 2
Game Ethology 2Game Ethology 2
Game Ethology 2
 
Central AR Library System
Central AR Library SystemCentral AR Library System
Central AR Library System
 
Learning through Play
Learning through PlayLearning through Play
Learning through Play
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)
 
Metro Oct 2007
Metro  Oct 2007Metro  Oct 2007
Metro Oct 2007
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
Swfln Get Your Game On!
Swfln Get Your Game On!Swfln Get Your Game On!
Swfln Get Your Game On!
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 
Play to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja PivecPlay to Learn : Keynote by Professor Maja Pivec
Play to Learn : Keynote by Professor Maja Pivec
 
Online gaming culture 2
Online gaming culture 2Online gaming culture 2
Online gaming culture 2
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 
USD340 Games In Education
USD340 Games In EducationUSD340 Games In Education
USD340 Games In Education
 
Help! My Library is Turning Into a Arcade
Help! My Library is Turning Into a ArcadeHelp! My Library is Turning Into a Arcade
Help! My Library is Turning Into a Arcade
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game design
 
Video Game Report
Video Game ReportVideo Game Report
Video Game Report
 
Just Another Meme Vector
Just Another Meme VectorJust Another Meme Vector
Just Another Meme Vector
 

Más de Jane McGonigal

Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterJane McGonigal
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012Jane McGonigal
 
Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Jane McGonigal
 
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesGames as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesJane McGonigal
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroomJane McGonigal
 
The Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayThe Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayJane McGonigal
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastJane McGonigal
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteJane McGonigal
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationJane McGonigal
 
3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?Jane McGonigal
 
Creating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesCreating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesJane McGonigal
 
An Epic Win for Education
An Epic Win for Education An Epic Win for Education
An Epic Win for Education Jane McGonigal
 
Inspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesInspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesJane McGonigal
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADJane McGonigal
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsJane McGonigal
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaborationJane McGonigal
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureJane McGonigal
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningJane McGonigal
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009Jane McGonigal
 

Más de Jane McGonigal (20)

Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetterGames for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012
 
Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1Learning is an Epic Win - ISAS February 2012 Part 1
Learning is an Epic Win - ISAS February 2012 Part 1
 
Games as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment SeriesGames as a Platform for Innovation - Financial Times Global Investment Series
Games as a Platform for Innovation - Financial Times Global Investment Series
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
The Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplayThe Power of Resilience - and how to get it through gameplay
The Power of Resilience - and how to get it through gameplay
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
 
We don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamificationWe don't need no stinkin' badges: How to re-invent reality without gamification
We don't need no stinkin' badges: How to re-invent reality without gamification
 
3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?3 billion hours gaming a week: Is it worth it?
3 billion hours gaming a week: Is it worth it?
 
Creating City-Scale Collaboration with Games
Creating City-Scale Collaboration with GamesCreating City-Scale Collaboration with Games
Creating City-Scale Collaboration with Games
 
An Epic Win for Education
An Epic Win for Education An Epic Win for Education
An Epic Win for Education
 
Inspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with GamesInspiring World-Changing Creativity with Games
Inspiring World-Changing Creativity with Games
 
SuperBetter Health
SuperBetter HealthSuperBetter Health
SuperBetter Health
 
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 ADBorn to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
Born to Play Games - a talk by Jane McGonigal about human destiny circa 2020 AD
 
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest ProblemsDesign Intersections: How Games Can Help Us Solve the World's Biggest Problems
Design Intersections: How Games Can Help Us Solve the World's Biggest Problems
 
Games as a platform for city-scale collaboration
Games as a platform for city-scale collaborationGames as a platform for city-scale collaboration
Games as a platform for city-scale collaboration
 
V Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the futureV Congreso Internacional de Educared - Games to make the future
V Congreso Internacional de Educared - Games to make the future
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
Learning to Make Your Own Reality - IGDA Education Keynote 2009
Learning to Make Your Own Reality  - IGDA Education Keynote 2009Learning to Make Your Own Reality  - IGDA Education Keynote 2009
Learning to Make Your Own Reality - IGDA Education Keynote 2009
 

Último

Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brandgvaughan
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 

Último (20)

Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your BrandWordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 

Game Studies Download 2009 - Top 10 Research Findings

  • 1. Game Studies Download 4.0 Ian Bogost, PhD Mia Consalvo, PhD Jane McGonigal, PhD
  • 2. Today, right now , YOU will create the official TOP 10 LIST.* * post-GDC Slideshare readers: skip to final slide for the results
  • 3. Like a study? POWER IT UP the top 10 list! Send us your answer to this Q: What game title – past, present, or future – might be improved by applying the findings of this study?
  • 4. Fear of failing: The many meanings of difficulty in video games Jesper Juul, MIT
  • 5.  
  • 6. What is the role of failure in video games?
  • 7. Do players prefer games where they do not feel responsible for failing?
  • 8.  
  • 9.
  • 10. Those who failed some liked the game the best
  • 11.
  • 12.
  • 13. How can you show players the nuances of your game through failing at it?
  • 14. How can you show players the nuances of your game through failing at it? Friday, 10:30-10:50 AM
  • 15.
  • 16.  
  • 18.  
  • 19.  
  • 20. 10 approaches to variability in games
  • 21. 1. Variable tempo 2. Variable pitch 3. Variable rhythm/meter 4. Variable volume/dynamics 5. Variable DSP/timbres 6. Variable melodies 7. Variable harmony 8. Variable mixing 9. Variable form (open) 10. Variable form (transitional)
  • 22.  
  • 23. How can you use musical dynamism to construct ambience through audio?
  • 24. Relating the pleasures of violent game texts Gareth Schott, U of Waikato, New Zealand
  • 25.  
  • 26.
  • 27.  
  • 28.
  • 29. preservation rather than malice or cruelty
  • 30. War games the most preferable way of engaging with violence
  • 31. Agency and forward movement were primary drivers
  • 32. How might building in time for reflection change a player’s perception of a gameplay experience?
  • 33. Video Game Spaces: Image, Play, and Structure in 3D Worlds Michael Nitsche, The Georgia Institute of Technology
  • 34.  
  • 35.  
  • 36. rule-based mediated fictional play social spaces created computationally space on the image plane; cinematic space the space imagined by the player the space of play itself, including the player and the videogame hardware the space of interaction with other players/people
  • 37. rule-based mediated fictional play social spaces created computationally space on the image plane; cinematic space the space imagined by the player the space of play itself, including the player and the videogame hardware the space of interaction with other players/people
  • 38.  
  • 39.  
  • 40.  
  • 41.  
  • 42.  
  • 43.  
  • 44. rule-based mediated fictional play social spaces created computationally space on the image plane; cinematic space the space imagined by the player the space of play itself, including the player and the videogame hardware the space of interaction with other players/people
  • 45.  
  • 46. How can you design for the space of play between player and machine/monitor?
  • 47. Play to win or win to play? The material culture of gaming Charlie Breindahl, IT University-Copenhagen
  • 48.  
  • 49. Jonas Heide Smith: Do Players Seek to win?
  • 50. The basic control scheme of FIFA (Xbox) looks like this:   Left Stick: LS -Controls your player’s basic movement. Right Stick: RS -Controls your player’s First Touch Control.   Left Trigger: LT -Secondary input. Calls in another defender when defending.   Right Trigger: RT -Sprint.   X- Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for Low Hard Cross) A- Regular Pass (hold LT and press A for a Manual Pass) B- Shoot (hold LT and press B for a Chip Shot) Y- Through Pass (hold LT and press Y for a Lobbed Through Pass)
  • 51. The gaming circle The interface The game circle
  • 52. So was the question wrong? Or the approach?
  • 53. Hypothesis: the motivation for participating transcends the players’ in-game goal of winning
  • 54.
  • 55.  
  • 57. Players race to win  to earn credits  to modify their cars  to stand out. Rather than playing to win, they win to play.
  • 58. How can you broaden the ways players can differentiate themselves in your game?
  • 59.
  • 60.  
  • 61.  
  • 62. Students are less able to talk about videogames critically
  • 64. Game journaling Explicit theoretical frameworks Writing about the same game more than once
  • 65.  
  • 66. Players may not have the tools necessary to experience games critically, without assistance.
  • 67. But perhaps we haven't given players the tools or invitations to grasp them at deeper levels. “ Andy, I saw your mail a while back and have not ignored it, just been trying to find the time to answer it. I've avoided getting too deep into Rand in interviews, because PC Gamer isn't exactly the best forum for an Objectivist discussion...” — Ken Levine, responding to an Objectivist Center forum member
  • 68.  
  • 69. The industry benefits from people able to talk about how games matter.
  • 70. The introduction of background information and (perhaps more importantly) its repetition.
  • 71. How can you introduce players to the subject matter of your game to help them reflect on it effectively?
  • 72. ‘ Because it just looks cool!’ Fashion as character performance—the case of WoW Susana Tosca & Lisbeth Klastrup, IT University-Copenhagen
  • 73.  
  • 74.  
  • 75.
  • 78. Channel for playful personal expression
  • 80.
  • 81. How can you be more intentional about developing a fashion culture in your game?
  • 82.
  • 85. most games don’t depict weather's effects on the world and objects in it.
  • 86.  
  • 87.  
  • 89. Weather is a force humans can't control = opportunity to offer realism beyond graphical verisimilitude offering instead a less predictable and more textured set of everyday experiences
  • 90. How can you use weather as a tool for immersion and interest?
  • 91. (Play) Ground rules: The social contract and the magic circle Stewart Woods, Curtin U, Australia
  • 92.  
  • 93.
  • 94. “Victory is tertiary to socializing”
  • 95.
  • 96. How could you make winning one of several goals of your game?
  • 97.
  • 98. cultural context for young black men playing games in economically disadvantaged inner-city neighborhoods
  • 99.  
  • 100. (how differences in game play affect interest in science technology, engineering math)
  • 102. Game Talk Instructional, casual But especially competitive: “ smart talk” or “trash talk” was the most prevalent kind of talk
  • 103. Trash talk grew more important as gamers grew older
  • 104. How could you add layers of player talk to enhance the social interaction among players?
  • 105.
  • 106.
  • 107.
  • 108.
  • 109.
  • 110.
  • 111.
  • 112.
  • 113.
  • 114.
  • 115.
  • 116.
  • 117.