SlideShare una empresa de Scribd logo
1 de 13
Biological or Environmental: Is it
the Parents or the Video Games?
           Brandy Felmlee
          Argosy University
There has been a long standing debate over whether violent video
            games cause violence in children or not

• Some believe that exposure to violence will cause a child to become violent
  (Anderson, Gentile & Buckley, 2007).
• Others believe that it is the responsibility of the parent/guardian to ensure
  that the children know the difference between fantasy (video games) and
  reality (real life). Furthermore, a child who is old enough to play violent
  video games should be able to grasp the concept of fantasy and know that
  the behavior in such a fantasy is both inappropriate and unacceptable to
  demonstrate in reality.
• There have been a profound number of studies relating to the effects of
  violent video games on children. However, those studies may differ in what
  exactly they are studying (i.e. short term effects, long term effects, and
  amount of exposure vs. amount of violence exhibited).
Assessing Previous Studies


• Studies have been conducted that compare the aggression in children
  decades ago and the aggression in children currently. The studies conducted
  comparing the two periods in time does show that aggression in children is
  much higher than it was then (Kirsh, 2012). However, that is not the only
  factor that should be considered when comparing the two.
    – It is also known that there are many more households that have video game systems as
      compared to the era when Nintendo’s and Atari’s were most popular.
    – It was uncommon to have such a gaming system in the home then. Now it is uncommon
      to not have these systems in the home. Therefore, it is safe to assume that children are
      being exposed to the violence within those video games at a higher rate (Kirsh, 2012).
    – It would also be fair to say that since more homes have these systems, children have
      more time to play these games and the more time they spend playing games, the less time
      they are spending with their family. When they are playing games in their rooms they are
      isolated from others and that gives them the opportunity to become engrossed in the
      game. It is about getting into the same mind set as needed to perform at the maximum
      potential and get the results they desire at the end of the game.
Assessing Previous Studies

• Other studies have been conducted that measures responses directly after a
  person is exposed to video game violence.
• This, also, is not valid in testing the long term effects of video game
  violence in children.
    – A particular study was conducted on college students who were split into two groups.
      One group played a violent video game while the other played a nonviolent one. After
      twenty minutes of playing, the students were given a questionnaire that they believed to
      be unrelated to the games. The questions asked that they finish the story. For
      example, one was about a man who was just rear ended in an accident. It asked that the
      students write what they think may have happened next. Those who played the violent
      game gave violent-type answers while the others were mainly nonviolent responses
      (Argosy University, n.d.).
    – The study was listed as studying violent video games and the after effects of being
      exposed to them. However, it asked only about their thoughts in the minutes after playing
      violent video games. It didn’t measure their violent behavior. Furthermore, the study did
      not follow these students for years or even months after the exposure to measure the
      levels of aggression (Argosy University, n.d.).
Assessing Previous Studies


• Other studies have shown a great link between aggression and violent video
  games.
    – Many of them use only two games and two groups of participants.
    – For the most part, the participants are not fully screened (i.e. exposure to other types of
      violence, violent behavior already documented) and the sample sizes are extremely small
      (Anderson, Gentile & Buckley, 2007).
    – The variables are not considered and the sample size is far too small to be able to
      generalize them (Egenfeldt-Nielsen, Smith, & Tosca, 2008).


     It is these types of studies that are misconstrued and believed to show
      violent video games cause violence.
Parental Support and Involvement


• Being that children need parental support to develop, having a lack of
  support from their parents may cause the child to become defensive to the
  world around them. Inappropriate behavior may be subsequent to that
  reaction to the world (Lampinen & Sexton-Radek, 2010).
• Parental outlook and knowing their children prior to purchasing and/or
  allowing them to play certain video games is crucial.
    – Parents should be aware of what games their children are playing and how they are
      reacting to such games is crucial to preventing any possible problems that may arise
      (Egenfeldt-Nielsen, Smith, & Tosca, 2008).
    – There is also a strong need for parents to have zero tolerance on violence in their
      children. They must understand that there is a difference between what they are doing in
      the video game and how they act and react to situations in real life.
Being Abused/Seeing Violence in the Home


• It is a fact that being abused or witnessing violence within the home will
  lead to violence in a child (Argosy University, n.d.).
• The more children see violence in the home, the more likely they are to use
  it when they deem it necessary (Lampinen & Sexton-Radek, 2010).
• It is also a fact that those exposed to violence in the home and those who
  are physically abused have higher levels of aggression than those not
  abused or not exposed to violence within the family unit (Argosy
  University, n.d.).
• If a parent is doubtful about whether or not the child has the mental
  capabilities to handle the violence, then the game should not be allowed.
  Any shred of doubt should be all that is needed to come to a decision.
Peer and Other Influences


• Violence in other types of media, peer influences, inner-city living, and
  personality types are some of the other factors that can increase or cause
  aggression and violence in children (Ferguson, 2009).
• There is also violence in most cartoons and television shows. A majority of
  children have access to televisions that broadcast these cartoons and shows.
  Some cartoons show violence only towards the ‘bad guys’ and those using
  violence against them are only trying to stop them from doing bad things.
  This could tell kids that violence in some situations is not only alright but
  expected. In all actuality, ‘good’ violence is violence nonetheless.
• Many children just want to fit in with their peers and will do most anything
  to gain their respect and acceptance. If that means using violence on others
  then they will do just that.
Peer and Other Influences


• Children who grow up in inner-cities are exposed to more violence
  (Ferguson, 2009). Therefore, they learn that violence is the problem solver
  and are not as hesitant to use it when they deem it necessary.
• It is also important to note that some children’s personalities are more
  violent than others (Power, 2000).
• This is an important aspect of violence in children that should be taken into
  consideration when doing studies that measure violence in children and any
  potential causes of it.
Predisposed Violent Tendencies


• There are many other valid, influential factors of a child’s life that may lead
  to or cause violence in children, not just video games.
    – Children who have violent type personalities will demonstrate violence more often than
      others.
    – Lampinen and Sexton-Radek (2010) discuss the possibility that certain types of children
      may seek out these types of games. For example, a child who has underlying issues may
      desire to play the games that are teen or mature rated.
    – Fruedian view can also be applied to this topic. Children who play these types of games
      may just be trying to release some anger (Russell & Jarvis, 2003). It would make sense
      that they would want to play the violent type games rather than the educational or Mario-
      genre games.
Summary


          In summary, there are a number of different factors that can lead to
violence and/or aggression in children. It is not simply just a video game that
they play. Many times it is much more than that. There is a wealth of research
that shows a positive link between video game violence and violence in
children. However, that is not to mean that the studies were conducted by
qualified professionals and all variables were considered and addressed in an
appropriate manner within the study.
          There are numerous other factors that could play a role in aggression.
In children, it is hard to see all of these on the outside without questioning or
probing of some kind. Some children are better than most adults at hiding their
true feelings and looking like a normal, well adjusted child to others. One
cannot assume that any child in these studies do not have any predisposed
violent tendencies. Otherwise the blame will be placed on the video game
usage rather than finding out what is really behind it.
There have been numerous studies done, but that does not imply
that the majority of those studies are correct. Every aspect
possible including those mentioned in this literature review need
to be considered prior to reaching a valid verdict. Also, more
focus should be on the long term effects of video game violence
rather than the short term effects. Just one valid study that
considers all variable of a child’s life that could impact those
results could supersede previous studies done to date. It is all
about the validity of a study, not just having the majority of
people agree the results.
References
• Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video
  game effects on children and adolescents: Theory, research, and public
  policy. New York, NY: Oxford
• Argosy University. (n.d.). An overview of psychology: It’s past &
  present, your future (Custom edition). New York, NY: Custom
• Dowd, N., Singer, D., & Fretwell-Wilson, R. (2006). Handbook of
  children, culture and violence. Thousand Oaks, CA: Sage
• Egenfeldt-Nielsen, S., Smith J. H., & Tosca, S. P. (2008). Understanding
  video games: The essential introduction. New York, NY: Routledge
• Ferguson, C. J. (2009). Violent crime: Clinical and social implications.
  Sage: Thousand Oaks, CA
• Kirsh, S. (2012). Children, Adolescents, and media violence: A critical look
  at the research (2nd ed.). Thousand Oaks, CA: Sage
• Lampinen, J. M. & Sexton-Radek, K. (2010). Protecting children from
  violence: Evidence-based interventions. New York, NY: Psychology Press
• Power, G. T. (2000). Play and exploration in children and animals.
  Mahwah, NJ: Lawrence Erlbaum Associates, Inc
• Russell, J. & Jarvis, M. (2003). Angels on applied psychology. UK: Nelson
  Thomas Ltd

Más contenido relacionado

La actualidad más candente

The Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesThe Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesSandra Knecht
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857Lex Pit
 
Effects of media violence on children
Effects of media violence on childrenEffects of media violence on children
Effects of media violence on childrenStephanos Nader
 
Mc cormick -_violent_video_games
Mc cormick -_violent_video_gamesMc cormick -_violent_video_games
Mc cormick -_violent_video_gamesMia Eaker
 
Childhood Violence
Childhood ViolenceChildhood Violence
Childhood Violencehiphopworm
 
Video games and how they effect the player
Video games and how they effect the playerVideo games and how they effect the player
Video games and how they effect the playercodyg1
 
Cause of violence
Cause of violenceCause of violence
Cause of violenceTelecomm10
 
Violence in video games
Violence in video gamesViolence in video games
Violence in video gamesMarko Crnila
 
Discipline Ppp
Discipline PppDiscipline Ppp
Discipline Ppptwills27
 
Media Violence Desensitization of Ages 5 - 10 Children to Real Life Violence
Media Violence Desensitization of Ages  5 - 10 Children to Real Life Violence Media Violence Desensitization of Ages  5 - 10 Children to Real Life Violence
Media Violence Desensitization of Ages 5 - 10 Children to Real Life Violence Nica Vanissa Bitang
 
Media Violence And Aggression
Media Violence And AggressionMedia Violence And Aggression
Media Violence And Aggressioncleopatra77
 

La actualidad más candente (15)

The Psychology of Aggression and Video Games
The Psychology of Aggression and Video GamesThe Psychology of Aggression and Video Games
The Psychology of Aggression and Video Games
 
Violent Video Games
Violent Video GamesViolent Video Games
Violent Video Games
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857
 
Effects of media violence on children
Effects of media violence on childrenEffects of media violence on children
Effects of media violence on children
 
Mc cormick -_violent_video_games
Mc cormick -_violent_video_gamesMc cormick -_violent_video_games
Mc cormick -_violent_video_games
 
tv violence
tv violencetv violence
tv violence
 
Childhood Violence
Childhood ViolenceChildhood Violence
Childhood Violence
 
Communication Ethics - Media violence
Communication Ethics - Media violenceCommunication Ethics - Media violence
Communication Ethics - Media violence
 
Video games and how they effect the player
Video games and how they effect the playerVideo games and how they effect the player
Video games and how they effect the player
 
Cause of violence
Cause of violenceCause of violence
Cause of violence
 
Essay research
Essay researchEssay research
Essay research
 
Violence in video games
Violence in video gamesViolence in video games
Violence in video games
 
Discipline Ppp
Discipline PppDiscipline Ppp
Discipline Ppp
 
Media Violence Desensitization of Ages 5 - 10 Children to Real Life Violence
Media Violence Desensitization of Ages  5 - 10 Children to Real Life Violence Media Violence Desensitization of Ages  5 - 10 Children to Real Life Violence
Media Violence Desensitization of Ages 5 - 10 Children to Real Life Violence
 
Media Violence And Aggression
Media Violence And AggressionMedia Violence And Aggression
Media Violence And Aggression
 

Similar a Is It Nature or Nurture? Factors Behind Youth Violence

Last name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docx
Last name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docxLast name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docx
Last name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docxsmile790243
 
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docx
 Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docxMARRY7
 
Psy492 M7 As2 L Manila
Psy492 M7 As2 L ManilaPsy492 M7 As2 L Manila
Psy492 M7 As2 L Manilalindamanila
 
Model argumentative post
Model argumentative postModel argumentative post
Model argumentative postRebecca Johnson
 
By Name, College affiliation Researchers h.docx
By Name, College affiliation Researchers h.docxBy Name, College affiliation Researchers h.docx
By Name, College affiliation Researchers h.docxhumphrieskalyn
 
Dean R Berry Close Reading Skills: Violence and Video Games by dean berry
Dean R Berry Close Reading Skills:  Violence  and Video Games by dean berryDean R Berry Close Reading Skills:  Violence  and Video Games by dean berry
Dean R Berry Close Reading Skills: Violence and Video Games by dean berryRiverside County Office of Education
 
Communication Research Final
Communication Research FinalCommunication Research Final
Communication Research FinalJoshKane17
 
Cause of violence
Cause of violenceCause of violence
Cause of violenceTelecomm10
 
Cause of violence
Cause of violenceCause of violence
Cause of violenceTelecomm10
 
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docxINTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docxmariuse18nolet
 
INTERVENTION PLAN FOR AGGRES.docx
INTERVENTION PLAN FOR AGGRES.docxINTERVENTION PLAN FOR AGGRES.docx
INTERVENTION PLAN FOR AGGRES.docxmariuse18nolet
 
Media Bias Public Vs Media
Media Bias Public Vs MediaMedia Bias Public Vs Media
Media Bias Public Vs MediaApril Charlton
 
Media Violence And Its Effect On Children Essay
Media Violence And Its Effect On Children EssayMedia Violence And Its Effect On Children Essay
Media Violence And Its Effect On Children EssayChristina Berger
 
Final Submission (5)
Final Submission (5)Final Submission (5)
Final Submission (5)Shaun Watson
 

Similar a Is It Nature or Nurture? Factors Behind Youth Violence (15)

Last name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docx
Last name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docxLast name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docx
Last name page number EFFECTS OF WATCHING VIDEO GAMES ON ESCALAT.docx
 
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docx
 Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docx
 
Psy492 M7 As2 L Manila
Psy492 M7 As2 L ManilaPsy492 M7 As2 L Manila
Psy492 M7 As2 L Manila
 
Model argumentative post
Model argumentative postModel argumentative post
Model argumentative post
 
By Name, College affiliation Researchers h.docx
By Name, College affiliation Researchers h.docxBy Name, College affiliation Researchers h.docx
By Name, College affiliation Researchers h.docx
 
Dean R Berry Close Reading Skills: Violence and Video Games by dean berry
Dean R Berry Close Reading Skills:  Violence  and Video Games by dean berryDean R Berry Close Reading Skills:  Violence  and Video Games by dean berry
Dean R Berry Close Reading Skills: Violence and Video Games by dean berry
 
Communication Research Final
Communication Research FinalCommunication Research Final
Communication Research Final
 
Cause of violence
Cause of violenceCause of violence
Cause of violence
 
Cause of violence
Cause of violenceCause of violence
Cause of violence
 
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docxINTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
 
INTERVENTION PLAN FOR AGGRES.docx
INTERVENTION PLAN FOR AGGRES.docxINTERVENTION PLAN FOR AGGRES.docx
INTERVENTION PLAN FOR AGGRES.docx
 
Media Bias Public Vs Media
Media Bias Public Vs MediaMedia Bias Public Vs Media
Media Bias Public Vs Media
 
Media Violence And Its Effect On Children Essay
Media Violence And Its Effect On Children EssayMedia Violence And Its Effect On Children Essay
Media Violence And Its Effect On Children Essay
 
Essay On Media Violence
Essay On Media ViolenceEssay On Media Violence
Essay On Media Violence
 
Final Submission (5)
Final Submission (5)Final Submission (5)
Final Submission (5)
 

Is It Nature or Nurture? Factors Behind Youth Violence

  • 1. Biological or Environmental: Is it the Parents or the Video Games? Brandy Felmlee Argosy University
  • 2. There has been a long standing debate over whether violent video games cause violence in children or not • Some believe that exposure to violence will cause a child to become violent (Anderson, Gentile & Buckley, 2007). • Others believe that it is the responsibility of the parent/guardian to ensure that the children know the difference between fantasy (video games) and reality (real life). Furthermore, a child who is old enough to play violent video games should be able to grasp the concept of fantasy and know that the behavior in such a fantasy is both inappropriate and unacceptable to demonstrate in reality. • There have been a profound number of studies relating to the effects of violent video games on children. However, those studies may differ in what exactly they are studying (i.e. short term effects, long term effects, and amount of exposure vs. amount of violence exhibited).
  • 3. Assessing Previous Studies • Studies have been conducted that compare the aggression in children decades ago and the aggression in children currently. The studies conducted comparing the two periods in time does show that aggression in children is much higher than it was then (Kirsh, 2012). However, that is not the only factor that should be considered when comparing the two. – It is also known that there are many more households that have video game systems as compared to the era when Nintendo’s and Atari’s were most popular. – It was uncommon to have such a gaming system in the home then. Now it is uncommon to not have these systems in the home. Therefore, it is safe to assume that children are being exposed to the violence within those video games at a higher rate (Kirsh, 2012). – It would also be fair to say that since more homes have these systems, children have more time to play these games and the more time they spend playing games, the less time they are spending with their family. When they are playing games in their rooms they are isolated from others and that gives them the opportunity to become engrossed in the game. It is about getting into the same mind set as needed to perform at the maximum potential and get the results they desire at the end of the game.
  • 4. Assessing Previous Studies • Other studies have been conducted that measures responses directly after a person is exposed to video game violence. • This, also, is not valid in testing the long term effects of video game violence in children. – A particular study was conducted on college students who were split into two groups. One group played a violent video game while the other played a nonviolent one. After twenty minutes of playing, the students were given a questionnaire that they believed to be unrelated to the games. The questions asked that they finish the story. For example, one was about a man who was just rear ended in an accident. It asked that the students write what they think may have happened next. Those who played the violent game gave violent-type answers while the others were mainly nonviolent responses (Argosy University, n.d.). – The study was listed as studying violent video games and the after effects of being exposed to them. However, it asked only about their thoughts in the minutes after playing violent video games. It didn’t measure their violent behavior. Furthermore, the study did not follow these students for years or even months after the exposure to measure the levels of aggression (Argosy University, n.d.).
  • 5. Assessing Previous Studies • Other studies have shown a great link between aggression and violent video games. – Many of them use only two games and two groups of participants. – For the most part, the participants are not fully screened (i.e. exposure to other types of violence, violent behavior already documented) and the sample sizes are extremely small (Anderson, Gentile & Buckley, 2007). – The variables are not considered and the sample size is far too small to be able to generalize them (Egenfeldt-Nielsen, Smith, & Tosca, 2008).  It is these types of studies that are misconstrued and believed to show violent video games cause violence.
  • 6. Parental Support and Involvement • Being that children need parental support to develop, having a lack of support from their parents may cause the child to become defensive to the world around them. Inappropriate behavior may be subsequent to that reaction to the world (Lampinen & Sexton-Radek, 2010). • Parental outlook and knowing their children prior to purchasing and/or allowing them to play certain video games is crucial. – Parents should be aware of what games their children are playing and how they are reacting to such games is crucial to preventing any possible problems that may arise (Egenfeldt-Nielsen, Smith, & Tosca, 2008). – There is also a strong need for parents to have zero tolerance on violence in their children. They must understand that there is a difference between what they are doing in the video game and how they act and react to situations in real life.
  • 7. Being Abused/Seeing Violence in the Home • It is a fact that being abused or witnessing violence within the home will lead to violence in a child (Argosy University, n.d.). • The more children see violence in the home, the more likely they are to use it when they deem it necessary (Lampinen & Sexton-Radek, 2010). • It is also a fact that those exposed to violence in the home and those who are physically abused have higher levels of aggression than those not abused or not exposed to violence within the family unit (Argosy University, n.d.). • If a parent is doubtful about whether or not the child has the mental capabilities to handle the violence, then the game should not be allowed. Any shred of doubt should be all that is needed to come to a decision.
  • 8. Peer and Other Influences • Violence in other types of media, peer influences, inner-city living, and personality types are some of the other factors that can increase or cause aggression and violence in children (Ferguson, 2009). • There is also violence in most cartoons and television shows. A majority of children have access to televisions that broadcast these cartoons and shows. Some cartoons show violence only towards the ‘bad guys’ and those using violence against them are only trying to stop them from doing bad things. This could tell kids that violence in some situations is not only alright but expected. In all actuality, ‘good’ violence is violence nonetheless. • Many children just want to fit in with their peers and will do most anything to gain their respect and acceptance. If that means using violence on others then they will do just that.
  • 9. Peer and Other Influences • Children who grow up in inner-cities are exposed to more violence (Ferguson, 2009). Therefore, they learn that violence is the problem solver and are not as hesitant to use it when they deem it necessary. • It is also important to note that some children’s personalities are more violent than others (Power, 2000). • This is an important aspect of violence in children that should be taken into consideration when doing studies that measure violence in children and any potential causes of it.
  • 10. Predisposed Violent Tendencies • There are many other valid, influential factors of a child’s life that may lead to or cause violence in children, not just video games. – Children who have violent type personalities will demonstrate violence more often than others. – Lampinen and Sexton-Radek (2010) discuss the possibility that certain types of children may seek out these types of games. For example, a child who has underlying issues may desire to play the games that are teen or mature rated. – Fruedian view can also be applied to this topic. Children who play these types of games may just be trying to release some anger (Russell & Jarvis, 2003). It would make sense that they would want to play the violent type games rather than the educational or Mario- genre games.
  • 11. Summary In summary, there are a number of different factors that can lead to violence and/or aggression in children. It is not simply just a video game that they play. Many times it is much more than that. There is a wealth of research that shows a positive link between video game violence and violence in children. However, that is not to mean that the studies were conducted by qualified professionals and all variables were considered and addressed in an appropriate manner within the study. There are numerous other factors that could play a role in aggression. In children, it is hard to see all of these on the outside without questioning or probing of some kind. Some children are better than most adults at hiding their true feelings and looking like a normal, well adjusted child to others. One cannot assume that any child in these studies do not have any predisposed violent tendencies. Otherwise the blame will be placed on the video game usage rather than finding out what is really behind it.
  • 12. There have been numerous studies done, but that does not imply that the majority of those studies are correct. Every aspect possible including those mentioned in this literature review need to be considered prior to reaching a valid verdict. Also, more focus should be on the long term effects of video game violence rather than the short term effects. Just one valid study that considers all variable of a child’s life that could impact those results could supersede previous studies done to date. It is all about the validity of a study, not just having the majority of people agree the results.
  • 13. References • Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent video game effects on children and adolescents: Theory, research, and public policy. New York, NY: Oxford • Argosy University. (n.d.). An overview of psychology: It’s past & present, your future (Custom edition). New York, NY: Custom • Dowd, N., Singer, D., & Fretwell-Wilson, R. (2006). Handbook of children, culture and violence. Thousand Oaks, CA: Sage • Egenfeldt-Nielsen, S., Smith J. H., & Tosca, S. P. (2008). Understanding video games: The essential introduction. New York, NY: Routledge • Ferguson, C. J. (2009). Violent crime: Clinical and social implications. Sage: Thousand Oaks, CA • Kirsh, S. (2012). Children, Adolescents, and media violence: A critical look at the research (2nd ed.). Thousand Oaks, CA: Sage • Lampinen, J. M. & Sexton-Radek, K. (2010). Protecting children from violence: Evidence-based interventions. New York, NY: Psychology Press • Power, G. T. (2000). Play and exploration in children and animals. Mahwah, NJ: Lawrence Erlbaum Associates, Inc • Russell, J. & Jarvis, M. (2003). Angels on applied psychology. UK: Nelson Thomas Ltd

Notas del editor

  1. The debate over the potential consequences of violent video games effects on children continues to be debated. While it is true that there have been numerous studies completed on this topic, it does not mean that all the results are accurate, nor does it mean that the results can be applied to all aspects of aggression and/or violence in children stemming from violent video games. Some of the studies that have done to date will be further assessed. Study components used in those will be considered. From that, more accurate study components will be recommended for current and future studies which will result in more accurate study results. Accurate results can then be generalized and used to form accurate conclusions on this subject.
  2. The purpose of this literature review is to examine the variables that affect violent tendencies in children. This will be done by assessing previous studies and looking into the variables used to determine whether those studies should be the determining factor in putting the blame on video games. The paper will also explore other possible causes or reasons for children to exhibit violent behavior and how those behaviors are the same as the ones found in children who play violent video games (Russell & Jarvis, 2003).
  3. It should be completely unacceptable for the child to demonstrate any violence and the video game should be limited, if not banned, from the child following any outbreaks. Furthermore, these conditions should be clearly stated to the child and understood by the child. If the child is unable to understand the conditions, it is a good indication that they are too young to play the games (Aboujaoude & Koran, 2010).