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Begoña	Pino	2006																																																																																														begonapino.com	
	
Computers	 As	 An	 Environment	 For	 Facilitating	 Social	
Interaction	In	Children	With	Autistic	Spectrum	Disorders	
	
PHD	Thesis	-	Edinburgh	University	-	2006		
Begoña	Pino	
	
1.3	Play	
Defining	 play	 beyond	 a	 general	 ‘fun	 and	 entertaining’	 activity	 is	 difficult,	 and	 it	 is		
better	achieved	by	describing	its	characteristics.	One	of	the	earliest	definitions	of	play	
was	given	by	Huizinga	(1938):	
	
“[Play	 is]	 a	 free	 activity	 standing	 quite	 consciously	 outside	 ”ordinary”	 life	 as	
being	”not	serious”,	but	at	the	same	time	absorbing	the	player	intensely	and	
utterly.	It	is	an	activity	connected	with	no	material	interest,	and	no	profit	can	be	
gained	by	it.	It	proceeds	within	its	own	proper	boundaries	of	time	and	space	
according	to	fixed	rules	and	in	an	orderly	manner.	It	promotes	the	formation	of	
social	groupings	which	tend	to	surround	themselves	with	secrecy	and	to	stress	
their	difference	from	the	common	world	by	disguise	or	other	means.”	(p.	13).		
	
In	 summary,	 Huizinga	 stated	 that	 play	 is	 free,	 absorbing,	 unprofitable,	 within	
boundaries	 and	 promotes	 social	 groupings.	 Caillois	 (1958)	 modified	 this	 definition	
slightly	to	describe	play	as	free	(not	obligatory),	separate	(circumscribed	to	certain	pre-
set	limits	of	time	and	space),	uncertain	(unknown	outcome),	unproductive,	governed	
by	rules,	and	make-believe	“accompanied	by	a	special	awareness	of	a	second	reality	or	
of	a	free	unreality,	as	against	real	life”	(p.10).	Garvey	(1977)	also	referred	to	a	number	
of	these	characteristics,	such	as	it	being	pleasurable	and	enjoyable,	being	without	a	
goal	imposed	from	the	outside,	spontaneous	and	voluntary,	and	involving	some	active	
engagement	on	the	part	of	the	player.	Roeyer	and	Van	Berckelaer-Onnes	(1994)	added	
that	play	should	be	flexible	and	engaging,	with	a	non-literal	orientation,	and	that	it	
should	prioritise	the	means	over	the	end	product,	which	is	to	say	that	it	is	the	process	
rather	than	the	outcome	that	is	important.		
	
The	importance	of	play	lies	in	allowing	children	to	learn	new	skills	and	practise	them	in	
a	 safe	 environment	 (Boucher,	 1999).	 Crawford	 (1982)	 explains	 that	 games	 allow	
children	to	experience	conflict	and	danger	without	having	to	endure	the	consequences	
of	 their	 physical	 realisations,	 which,	 as	 in	 the	 case	 of	 some	 video	 games	 and	
simulations	e.g.:	flight	simulators,	might	be	serious	damage	or	death	(Griffiths,	1997).	
More	 specifically,	 social	 play	 also	 allows	 children	 to	 experiment	 with	 roles	 and	
interaction,	which	is	the	basis	of	developing	friendship	skills	such	as	intimacy,	trust,	
negotiation	and	compromise	(Restal	and	Magill-Evans,	1994),	but	without	the	anxiety	
that	a	real	life	situation	may	generate,	especially	in	children	with	ASD	who	find	these	
social	contexts	more	challenging.	Learning	about	social	skills	in	the	context	of	play	has	
an	important	effect	in	the	proxemics	of	the	interaction:	children	may	allow	others	to	
breach	their	normal	zone	of	comfortable	distance	without	feeling	threatened,	and	this	
may	help	to	enlarge	both	the	zone	of	personal	space	within	which	interactions	can	be	
attempted	 or	 the	 range	 of	 people	 accepted	 in	 that	 zone	 (Restal	 and	 Magill-	 Evans,
Begoña	Pino	2006																																																																																														begonapino.com	
	
1994).	This	is	even	more	important	when	dealing	with	children	with	ASD	who	often	
find	the	usual	social	settings	of	childhood	typically	too	stressful	to	engage	in.		
		
1.3.1	Autistic	Play		
All	children	play,	and	children	with	ASD	are	no	exception.	It	is	easy	to	assume	that	
individuals	with	ASD	do	not	play	as	they	might	not	engage	in	play	in	a	conventionally	
recognized	way	(Donnelly	&	Bovee,	2003).	This	is	why	observing	social	play	is	essential	
in	 identifying	 and	 diagnosing	 autistic	 spectrum	 disorders	 (Jordan,	 2003).	 There	 are	
specific	forms	of	play,	such	as	chasing	and	‘rough	and	tumble’	play,	where	children	
with	autism	display	social	skills	rarely	seen	in	other	contexts,	for	instance	(Beiberich	
and	Morgan,	1998).		
		
In	general	terms,	children	with	autism	tend	to	be	more	preoccupied	with	objects	than	
with	 people.	 This	 prevents	 them	 from	 engaging	 more	 in	 interactive	 play	 when	
compared	to	their	peers.	They	also	seem	to	restrict	their	play	to	simple	manipulation	
rather	than	to	engage	in	pretend	play:	for	example,	given	a	toy	car,	a	child	with	autism	
may	spin	the	wheels	instead	of	pretending	to	drive	or	race	with	it	(Deudney,	2005).	
Nevertheless,	children	with	ASD	can	engage	in	pretend	play	when	it	is	elicited	and	very	
structured,	but	their	main	difficulty	is	in	the	initiation	of	this	type	of	play	(Wolfberg,	
1999).	 It	 is	 possible	 that	 the	 difficulties	 experienced	 when	 previously	 attempting	 to	
engage	in	social	play	may	have	resulted	in	repeated	failure	and	frustration,	with	this	in	
turn	destroying	their	motivation	to	engage	in	any	kind	of	play	(Stahmer,	1999).		
		
The	problem	is	that	not	engaging	in	play	with	others	can	cause	social	isolation	and	can	
prevent	children	with	autism	from	developing	and	practising	new	social	skills	(Boucher,	
1999).	In	addition,	the	type	of	play	preferred	by	children	with	autism	does	not	seem	to	
attract	the	interest	of	their	peers,	who	typically	do	not	engage	with	them	(Williams	et	
al.,	 2001).	 This	 generates	 a	 no-win	 context	 in	 which	 children	 with	 autism	 do	 not	
engage	in	the	play	of	their	peers	and	viceversa,	both	missing	out	on	interactive	play.		
		
If	general	learning	takes	place	in	a	social	context,	as	detailed	in	previous	sections,	a	
lack	 of	 involvement	 in	 all	 forms	 of	 social	 interaction	 is	 clearly	 an	 obstacle	 in	 the	
learning	process.	If	key	skills	are	learned	through	play,	and	if	children	with	autism	do	
not	have	the	social	skills	to	engage	in	the	necessary	play,	then	it	seems	reasonable	to	
hypothesise	 that	 learning	 to	 play	 might	 unlock	 their	 social	 learning.	 In	 addition,	
teaching	 children	 with	 autism	 to	 play	 could	 provide	 them	 with	 an	 opportunity	 to	
experience	 mastery	 which	 in	 turn	 could	 increase	 their	 motivation	 to	 play	 (Boucher,	
1999).		
		
If	 the	 relevance	 of	 teaching	 play	 skills	 is	 accepted,	 it	 is	 important	 to	 point	 out	 that	
peers	 provide	 a	 highly	 eliciting	 situation	 for	 pretend	 play	 and	 for	 social	 interaction	
(Wolfberg,	1999).	On	the	other	hand,	Dunlop	et	al.	(2002)	have	emphasised	the	need	
for	real	life	activities	and	for	a	natural	setting	in	which	to	practise	those	skills.	Play	is	a	
real	life	activity,	and	peers	are	real	life	social	partners	who	have	the	potential	to	be	
ideal	 teachers	 for	 children	 with	 autism.	 In	 fact,	 	 children	 with	 autism	 seem	 more	
responsive	to	their	siblings	than	their	parents	where	play	initiations	are	concerned	(El-
Ghoroury	 and	 Romanczyk,	 1999).	 Whether	 this	 is	 the	 consequence	 of	 children	 with
Begoña	Pino	2006																																																																																														begonapino.com	
	
autism	being	more	responsive	to	other	children,	or	other	children	(their	siblings	in	this	
case)	being	more	naturally	in	tune	with	other	children,	including	those	with	ASD,	is	not	
known.	 The	 point	 is	 that	 peers	 might	 be	 better	 ‘therapists’	 than	 adults,	 and,	 if	 the	
‘therapy’	is	based	on	playing,	when	interacting	with	a	peer	the	child	with	autism	not	
only	 increases	 his	 age-appropriate	 social	 network	 but	 also	 the	 possibility	 of	 being	
mentored	by	these	peers.	
	
In	summary,	children	with	autism	should	learn	to	play:	it	is	the	way	children	learn	and	
interact	on	a	daily	basis,	it	is	safe,	it	can	cross	interpersonal	barriers	and	ultimately,	it	is	
a	highly	motivating	route	to	knowledge.		
	
References	
• Bieberich, A. A. & Morgan, S. B. (1998). Brief Report: Affective Expression in
Children with Autism or Down syndrome. Journal of Autism and
Developmental Disorders, 28 (4), 333-338.
• Boucher J. (1999). Editorial: interventions with children with autism methods
based on play. Child Language Teaching and Therapy, 15(1) 234-254.
• Caillois, R. (1958). Man, play and games. The Free Press, Glencoe, New York,
1961.
• Crawford, C. (1982). The Art of Computer Game Design. Available at:
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html (Ref
Date: Sep. 2006).
• Deudney, C. (2005). Play and Autism. London: National Autistic Society. Web
publication: http://www.nas.org.uk/nas/jsp/polopoly.jsp?d=306&a=3353 (Ref
Date: Sep. 2006).
• Donnelly J., & Bovee, J-P. (2003). Reflections on Play: Recollections from a
Mother and her Son with Asperger Syndrome. Autism, 7(5), 471-476.
• Dunlop, A.W., Knott, F., & MacKay, T. (2002). Developing Social Interaction
and Understanding in Individuals with Autism. The National Autistic Society.
• El-Ghoroury, N. H. & Romanczyk, R.G. (1999). Play Interactions of Family
Members Towards Children with Autism. Journal of Autism and Developmental
Disabilities, 29(3), 249-58.
• Garvey, C. (1977). Play. London: Fontana.
• Griffiths, M. (1997). Video games: the good news. Education and Health, 15(1),
10-12.
• Huizinga, J. (1938). Homo Ludens. Boston: Beacon Press.
• Jordan, R.R. (2003). Social Play and Autistic Spectrum Disorders: a perspective
on theory, implications and educational approaches. Autism: the International
Journal of Research & Practice, 7, 347-360.
• Restall G. & Magill-Evans J. (1994). Play and preschool children with autism.
The American Journal of Occupational Therapy, 48(2), 113-120.
• Roeyers H. & van Berckelaer-Onnes I.A. (1994). Play in autistic children.
Communication and Cognition, 27 (3), 349-360.
• Stahmer, A.C. (1999). Using pivotal response training to facilitate appropriate
play in children with autistic spectrum disorders. Child Language Teaching and
Therapy, 15(1), 29-40
• Williams E., Reddy V. & Costall A. (2001). Taking a closer look at functional
play in children with autism. Journal of Autism and Developmental Disorders,
Begoña	Pino	2006																																																																																														begonapino.com	
	
31(1), 67-77.
• Wolfberg, P. J. (1999). Play and imagination in children with autism. New
York: Teachers College Press (Ref by NAS).

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Pino phd computers_autism-1.3.play

  • 1. Begoña Pino 2006 begonapino.com Computers As An Environment For Facilitating Social Interaction In Children With Autistic Spectrum Disorders PHD Thesis - Edinburgh University - 2006 Begoña Pino 1.3 Play Defining play beyond a general ‘fun and entertaining’ activity is difficult, and it is better achieved by describing its characteristics. One of the earliest definitions of play was given by Huizinga (1938): “[Play is] a free activity standing quite consciously outside ”ordinary” life as being ”not serious”, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings which tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means.” (p. 13). In summary, Huizinga stated that play is free, absorbing, unprofitable, within boundaries and promotes social groupings. Caillois (1958) modified this definition slightly to describe play as free (not obligatory), separate (circumscribed to certain pre- set limits of time and space), uncertain (unknown outcome), unproductive, governed by rules, and make-believe “accompanied by a special awareness of a second reality or of a free unreality, as against real life” (p.10). Garvey (1977) also referred to a number of these characteristics, such as it being pleasurable and enjoyable, being without a goal imposed from the outside, spontaneous and voluntary, and involving some active engagement on the part of the player. Roeyer and Van Berckelaer-Onnes (1994) added that play should be flexible and engaging, with a non-literal orientation, and that it should prioritise the means over the end product, which is to say that it is the process rather than the outcome that is important. The importance of play lies in allowing children to learn new skills and practise them in a safe environment (Boucher, 1999). Crawford (1982) explains that games allow children to experience conflict and danger without having to endure the consequences of their physical realisations, which, as in the case of some video games and simulations e.g.: flight simulators, might be serious damage or death (Griffiths, 1997). More specifically, social play also allows children to experiment with roles and interaction, which is the basis of developing friendship skills such as intimacy, trust, negotiation and compromise (Restal and Magill-Evans, 1994), but without the anxiety that a real life situation may generate, especially in children with ASD who find these social contexts more challenging. Learning about social skills in the context of play has an important effect in the proxemics of the interaction: children may allow others to breach their normal zone of comfortable distance without feeling threatened, and this may help to enlarge both the zone of personal space within which interactions can be attempted or the range of people accepted in that zone (Restal and Magill- Evans,
  • 2. Begoña Pino 2006 begonapino.com 1994). This is even more important when dealing with children with ASD who often find the usual social settings of childhood typically too stressful to engage in. 1.3.1 Autistic Play All children play, and children with ASD are no exception. It is easy to assume that individuals with ASD do not play as they might not engage in play in a conventionally recognized way (Donnelly & Bovee, 2003). This is why observing social play is essential in identifying and diagnosing autistic spectrum disorders (Jordan, 2003). There are specific forms of play, such as chasing and ‘rough and tumble’ play, where children with autism display social skills rarely seen in other contexts, for instance (Beiberich and Morgan, 1998). In general terms, children with autism tend to be more preoccupied with objects than with people. This prevents them from engaging more in interactive play when compared to their peers. They also seem to restrict their play to simple manipulation rather than to engage in pretend play: for example, given a toy car, a child with autism may spin the wheels instead of pretending to drive or race with it (Deudney, 2005). Nevertheless, children with ASD can engage in pretend play when it is elicited and very structured, but their main difficulty is in the initiation of this type of play (Wolfberg, 1999). It is possible that the difficulties experienced when previously attempting to engage in social play may have resulted in repeated failure and frustration, with this in turn destroying their motivation to engage in any kind of play (Stahmer, 1999). The problem is that not engaging in play with others can cause social isolation and can prevent children with autism from developing and practising new social skills (Boucher, 1999). In addition, the type of play preferred by children with autism does not seem to attract the interest of their peers, who typically do not engage with them (Williams et al., 2001). This generates a no-win context in which children with autism do not engage in the play of their peers and viceversa, both missing out on interactive play. If general learning takes place in a social context, as detailed in previous sections, a lack of involvement in all forms of social interaction is clearly an obstacle in the learning process. If key skills are learned through play, and if children with autism do not have the social skills to engage in the necessary play, then it seems reasonable to hypothesise that learning to play might unlock their social learning. In addition, teaching children with autism to play could provide them with an opportunity to experience mastery which in turn could increase their motivation to play (Boucher, 1999). If the relevance of teaching play skills is accepted, it is important to point out that peers provide a highly eliciting situation for pretend play and for social interaction (Wolfberg, 1999). On the other hand, Dunlop et al. (2002) have emphasised the need for real life activities and for a natural setting in which to practise those skills. Play is a real life activity, and peers are real life social partners who have the potential to be ideal teachers for children with autism. In fact, children with autism seem more responsive to their siblings than their parents where play initiations are concerned (El- Ghoroury and Romanczyk, 1999). Whether this is the consequence of children with
  • 3. Begoña Pino 2006 begonapino.com autism being more responsive to other children, or other children (their siblings in this case) being more naturally in tune with other children, including those with ASD, is not known. The point is that peers might be better ‘therapists’ than adults, and, if the ‘therapy’ is based on playing, when interacting with a peer the child with autism not only increases his age-appropriate social network but also the possibility of being mentored by these peers. In summary, children with autism should learn to play: it is the way children learn and interact on a daily basis, it is safe, it can cross interpersonal barriers and ultimately, it is a highly motivating route to knowledge. References • Bieberich, A. A. & Morgan, S. B. (1998). Brief Report: Affective Expression in Children with Autism or Down syndrome. Journal of Autism and Developmental Disorders, 28 (4), 333-338. • Boucher J. (1999). Editorial: interventions with children with autism methods based on play. Child Language Teaching and Therapy, 15(1) 234-254. • Caillois, R. (1958). Man, play and games. The Free Press, Glencoe, New York, 1961. • Crawford, C. (1982). The Art of Computer Game Design. Available at: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html (Ref Date: Sep. 2006). • Deudney, C. (2005). Play and Autism. London: National Autistic Society. Web publication: http://www.nas.org.uk/nas/jsp/polopoly.jsp?d=306&a=3353 (Ref Date: Sep. 2006). • Donnelly J., & Bovee, J-P. (2003). Reflections on Play: Recollections from a Mother and her Son with Asperger Syndrome. Autism, 7(5), 471-476. • Dunlop, A.W., Knott, F., & MacKay, T. (2002). Developing Social Interaction and Understanding in Individuals with Autism. The National Autistic Society. • El-Ghoroury, N. H. & Romanczyk, R.G. (1999). Play Interactions of Family Members Towards Children with Autism. Journal of Autism and Developmental Disabilities, 29(3), 249-58. • Garvey, C. (1977). Play. London: Fontana. • Griffiths, M. (1997). Video games: the good news. Education and Health, 15(1), 10-12. • Huizinga, J. (1938). Homo Ludens. Boston: Beacon Press. • Jordan, R.R. (2003). Social Play and Autistic Spectrum Disorders: a perspective on theory, implications and educational approaches. Autism: the International Journal of Research & Practice, 7, 347-360. • Restall G. & Magill-Evans J. (1994). Play and preschool children with autism. The American Journal of Occupational Therapy, 48(2), 113-120. • Roeyers H. & van Berckelaer-Onnes I.A. (1994). Play in autistic children. Communication and Cognition, 27 (3), 349-360. • Stahmer, A.C. (1999). Using pivotal response training to facilitate appropriate play in children with autistic spectrum disorders. Child Language Teaching and Therapy, 15(1), 29-40 • Williams E., Reddy V. & Costall A. (2001). Taking a closer look at functional play in children with autism. Journal of Autism and Developmental Disorders,
  • 4. Begoña Pino 2006 begonapino.com 31(1), 67-77. • Wolfberg, P. J. (1999). Play and imagination in children with autism. New York: Teachers College Press (Ref by NAS).