4. Learning Outcome related questions
• Start with a specific, measurable, time-bound
learning outcome.
• Example: After unit 3, students will be able to
list the 4 fun keys to create important
emotions.
5. Learning Outcome related questions
• Example: After unit 3, students will be able to
list the 4 fun keys to create important
emotions.
7. 1. Hard Fun: Fiero - in the moment personal
triumph over adversity
2. Easy Fun: Curiosity
3. Serious Fun: Relaxation and excitement
4. People Fun: Amusement
8. Traditional methods for data
collection:
• Exams, online or in class
• Quizzes, online or in class
• Use grading rubrics
9. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
11. • Do our processes work well? Could they work
better?
• Do our policies help or hinder student
success?
• To what extend is our program being
implemented according to plan?
• Do we have the resources we need?
12. • What are the barriers or challenges to
implementing our processes?
• How well did students understand our
process?
• Are faculty/instructors sufficiently trained?
• Are the directions clear?
13. Traditional methods for data
collection:
• Follow-up survey
• Point-of-service interview (catch student right
after they created an account on the game
site…ask for their experiences)
• Secret shopper (have a neutral third party go
through the process and give you feedback)
14. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
16. • What is the effect of completing 30-credits
online at FRCC?
• Can the net effects be attributed to the course
games versus maturation?
17. Traditional methods for data
collection:
• Longitudinal tracking systems
• Set up experiments or quasi-experiments
• Ex post facto (after the fact)/post-experience surveys
18. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
19. Goal Based questions
These are based on S.M.A.R.T.
(Specific, Measurable, Attainable,
Realistic, Time-bound) goals.
20. Example question(s):
• Did we meet or exceed our goal?
• If not, what could we have done differently?
• Why weren’t people signing up?
• Were we being unrealistic?
21. Traditional methods for data
collection:
• Institutional Research
• Tracking systems you have purchased or
developed (count the number of students who
signed up)
• Further qualitative methods (surveys,
interviews, focus groups, etc.) to understand
the reasons why or why not.
22. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
24. Examples:
• Do students who played Game A perform
better on the final exam than those who
played Game B?
• How much would students practice if they
practiced on the game FreeRice versus a quiz
for points?
25. Traditional methods for data
collection:
Quasi-experimental or Ex Post Facto
research methods
26. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
33. Traditional methods for data
collection:
• Focus groups
• Interviews
• Surveys
– Paper-pencil
– Electronic
– Smart phones (surveys can now be done via smart phone)
34. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
36. Examples:
• What do students view as engaging in an
online course?
• HOW did the game help students learn?
• What is it about the game that enhanced
learning?
37. Traditional methods for data
collection:
• Think-alouds (sit with a student while he/she
is working a problem or playing a game, have
the student talk aloud while going through the
process)
38. Discussion Question: How could you
collect this information using games
or other non-traditional methods?
42. MAJOR DISCUSSION QUESTION
• How would YOU evaluate this MOOC?
• What different types of questions would you
ask?
• How would you collect data to help answer
each question?