2. EnhanceInteractivity “The best iPadapplicationsgivepeople innovative ways to interactwithcontentwhiletheyperform a clearlydefined, finite task. Resistthetemptation to fillthe large screenwithfeaturesthatarenotdirectlyrelated to themaintask.” iPad Human Interface Guidelines p.19 10-2010 Mobile. Create. Basics.
4. Stayconsistent “Themoreusers’ expectationsprove right, themorethey will feel in control of thesystem and themorethey will like it.” Ten UsabilityHeuristicsby Jakob Nielsen Mobile. Create. Basics. 10-2010
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6. Simplicityispowerful Simplicityfuelsmanyelements of good design, includingease of use, speed, visualappeal, and accessibility. Butsimplicitystartswiththedesign of a product‘s fundamental functions. Googleyuserexperience Mobile. Create. Basics. 10-2010
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9. Makeitself-explanatory Good designmakes a productunderstandable. Itclarifiestheproduct’sstructure. Better still, itcanmaketheproducttalk. At best, itisself-explanatory. Dieter Rams: ten principlesfor good design. Mobile. Create. Basics. 10-2010
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12. Payattention to patterns Users spend themajority of their time on interfacesotherthanyourown. Thereis no need to reinventthewheel. Thoseinterfacesmaysolvesome of thesameproblemsthatusersperceivewithintheoneyouarecreating. Byusingfamiliar UI patterns, you will helpyourusersfeel at home. Think Vitamin – 10 User Interface Guidelines Mobile. Create. Basics. 10-2010
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14. «Users shouldnothave to wonderwhether different words, situations, oractionsmeanthesamething. Followplatformconventions.» Jacob Nielsen copyright
15. Delight People “Delight People withStunning Graphics – One way to increasetheperceivedvalue of yourapplicationis to replicatethelook of high- qualityorpreciousmaterials. For example, iftheeffect of wood, leather, or metal isappropriate in yourapplication, takethe time to makesurethe material looksrealistic and valuable.” iPad Human Interface Guidelines p.24 Mobile. Create. Basics. 10-2010
21. Allowmistakes Your UI shouldallowfor and tolerateusererror. Design waysforusers to undoactions, and beforgivingwithvariedinputs. Think Vitamin – 10 User Interface Guidelines Mobile. Create. Basics. 10-2010
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23. Every detail counts Good designisthorough, down to the last detail. Nothingmustbearbitraryorleft to chance. Care and accuracy in thedesignprocessshowrespecttowardstheconsumer. Dieter Rams: ten principlesfor good design. Mobile. Create. Basics. 10-2010
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25. Design. Usability. Prinzipien. iPad User Experience Guidelines (Apple) http://www.lukew.com/ff/entry.asp?995 10 User Interface Design Fundamentals (Think Vitamin) http://thinkvitamin.com/design/10-user-interface-design-fundamentals/ 10 Heuristicsfor User Interface Design (Jakob Nielsen) http://www.useit.com/papers/heuristic/heuristic_list.html TheGoogley User Experience Principles (Google) http://www.google.com/corporate/ux.html Ten Principles of Good Design (Dieter Rams) http://www.vitsoe.com/en/re/about/dieterrams/gooddesign Design PrinciplesGlossary http://www.usabilityfirst.com/glossary/design-principles/ Quellen 10-2010 Mobile. Create. Basics.