Graphic design is an important part of creating appealing and usable mobile applications. Good graphic design can make an app aesthetically pleasing, clearly communicate its purpose and functions, and guide users' eyes on the screen. While there are universal design rules to consider, graphic design should support the overall user experience. Key elements of graphic design include layout, color, typography, icons, and other visual elements. Color and icons especially need to effectively convey meaning within space constraints. Graphic design, when done well, enhances usability while creating an engaging experience for users.
2. Index
1. Benefits of good Graphic Design
2. About Graphic Design
3. Universal design rules apply!
4. Layout
5. Colors
6. Color wheel
7. Does typography matter?
8. Icon Design
9. Elements of Graphic Design
10. Checklist
11. Exercise: Draft Icon set
3. Benefits of good Graphic UI Design
• It makes the application aesthetically appealing
• It does not hurt to look cool
• “Good looks” can make your application more desirable
• Communicates visually
• Purpose of the product
• Content
• The available interaction controls
• Interaction feedback
• Guides the users eye where you want it to be
• Highlighting critical elements on the screen
• Capable of communicating emotions, not only information
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4. About Graphical Design
• Can be considered a form of art in itself
• Is a creative process
• You cannot completely learn and master graphic design from
reading a document or completing a course
• You ultimately learn it best by
• Doing and experimenting
• Proper training and experience help
• It should support and complete the whole user experience of
the mobile application
• In the perfect mobile application interaction, usability, and
graphic design are intertwined and support one another
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5. Universal design rules apply!
• Graphical design has a long history
• The universal graphical design rules apply also for mobile device UIs
• There are no revolutions to be expected
• Consider carefully what metaphors or other design details can and should be
adopted from the desktop designs
• Limited display space requires tough prioritization on what to present, and how
• Don’t overdo ”wow”
• Have respect for guidelines – they exist for a reason
• Following guidelines helps to retain a consistent user experience
• The most important official Maemo 5 UI documentation is available publicly in
Forum Nokia
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6. Layout
• Layout is the arrangement of the UI elements in a graphical user
interface
• In mobile context it is important not to crowd the screen with
UI elements
• With touch devices size does matter
Grid layout • Think about your fingertip – touchable elements should be
approximately that size
• Modern high resolution screens provide new opportunities as
well as challenges for Graphical Design
• You might be tempted to apply desktop UI Design conventions
• With high resolution screens a decent sized drawing can appear
surprisingly small
List layout
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7. Colors
• Color is a wide topic. It can cover aspects of science, art
and psychology
• Not only an aesthetic or emotional issue
• Good color design supports usability
• Color provokes emotion
• Color choice can make or break applications look and feel
• Wireframes are often black-and-white by purpose
• Colors can steal attention from the interaction design
• A rule of thumb for mobile devices is to keep it simple
Images from www.subtractions.com and www.iaaf.org
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9. Does typography matter?
Typefaces alone
can have an
both emotional
• Text is not the opposite to Graphical Design, it is a part of it and practical
impacts on the
reader.
• In mobile devices keep focus on readability
• Avoid highly decorative fonts and make sure that text is large enough to read
• Use of system default can be a good choice
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10. Icon Design
• Icons are small pictures or symbols that
represent an object or a program
• Icon design requires a deep understanding
about metaphors
• What does the symbol stand for
• How is it understood by the users in different
countries
• There’s no need to reinvent the wheel
• If you feel unsure, ask
• Be Precise
• Issues to consider
• Different icon sizes
• Cultural aspects
• Brand issues
• Differentiation between icons
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11. Elements of Graphical Design
Layout Colors Typography Graphics
Composition, Hues, shades, Fonts, typefaces,… Icons, images,
grids, spaces, … tones,… frames, borders,…
User‘s and
service
Contents provider’s
data
UI’s
visual
Menus,
UI Controls buttons, appearance
scroll bars, …
Ornamental
Decoration UI elements…
Transitions
Graphical and Visual Style
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12. Checklist
Check the desired company / product brand
Check what are the UX goals: will “standard” design be enough or is a “wow”
desired
• You can break the graphical design practices - but only if you know them
Check the target mobile UI platform: look, feel and components
Do close co-operation with interaction design
Check the display technology where the application will be used
Test the design as early as possible with all the target display technologies
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13. Creative Commons - disclaimer
UX Driven Development For Mobile SW Developers
by Forum Nokia
is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0
United States License
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