1. 21st Century Learning/ Skills Aims
Questions
Gift Creation Digital…..
Learning Spaces Creativity….
Enquiring Minds
Information Revolution
Web Tools
The Future?
4. Aims
• Revise the current use of ICT in the classroom.
• Consider educational pedagogies that support
technology in the classroom
• Investigate new technologies and their application
within education.
• Discuss current and future technologies.
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5. Questions
What skills are necessary for students to thrive in the 21st
century?
What is the place of Technology in the 21st Century
curriculum?
What will future classrooms look like?
What will be the major ICT advances in the next decade?
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9. Relevant and Applied
Curriculum
Students should be engaged in relevant and
contextual problem- and project-based learning
designed to develop 21st century skills and provided
using a multi-disciplinary approach. Curriculum
should apply to students' current and future lives and
leverage the power of Web 2.0 and ubiquitous
technologies
10.
11. Informative Assessments
Consider the student as gamer. She is
motivated to play because she gets feedback
every few seconds. That feedback entices and
enables her to "stay in the game," provided she
has learned from prior experiences, monitors
the current situation, pays attention to the
constant feedback, and reacts quickly enough.
"Failure" simply provides her a quick break
before she gets back into the game-with
renewed effort, new data, and new resolve to
achieve new plateaus.
12. A Culture of Creativity
and Innovation
Those who have successfully created cultures of
innovation and creativity suggest that one key is
to abandon efficiency as a primary working
method and instead embrace participation,
collaboration, networking, and experimentation.
This does not mean that focus, process and
discipline are not important; just that innovation
and creativity require freedom, disagreement,
and perhaps even a little chaos-especially at the
beginning.
13. 24/7 Access to Tools
and Resources
Students and educators need 24 by 7 access to
information, resources, and technologies that
engage and empower them to do background
research, information and resource gathering, and
data analysis, to publish with multiple media types
to wide and varied audiences, to communicate with
peers and experts, and to gain experience and
expertise in collaborative work.
16. Because of today’s digital technology,
students live a media rich, connected, and
mobile lifestyle, and they are just as often
producers of content as they are consumers.
Web 2.0 technologies, including social
networks and participatory sites such as
YouTube, MySpace, Second Life, and World
of Warcraft, provide them with engaging
opportunities for interaction and informal
learning, and create new opportunities to
leverage this informal learning by integrating
it purposefully into the fabric of formal
learning.
22. Gifted and Talented
• How are gifts identified and nurtured?
‘Life isn’t about finding
Gift
yourself. Life is about
Creation creating yourself.’
George Bernard Shaw
24. abstract thinking, verbal and numerical reasoning, plays
Interact and co-operate effectively with others
spatial relationships, memory and word fluency
Mediate between people
have strong Original thought Have a good memory for names, places, dates, poetry, lyrics, trivia
experiments
views and rapid, accurate Asks questions
connects openness receptivity
opinions self confidence-
explains notices sorts
thoughtful Role plays Mimics easily
Self directed adaptable diligent See patterns easily
curiosity, speculative expressive
thinking,
adventurousness and capacity for high levels of interest, enthusiasm,
willingness to take risks in
thought and action fascination and involvement inventive
Tell jokes, riddles or puns
a good reader Problem solving spontaneous
Is adept with objects and activities involving fine or gross motor
Self aware Initiates skills
organised Listen well to others
Enjoy playing social games
helpful empathetic constructs
the capacity to sort relevant from irrelevant information
expanded vocabulary
have a lively and original
a strong sense of leadership
imagination / sense of humour
the capacity for perseverance, endurance, determination, hard work and
dedicated practice
ability to identify specific problems very articulate
34. What is the role of new digital technologies in the
creation of new learning environments?
Radical
Creative
Conventional
Social
Classroom without walls
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41. Creativity
The principle goal of education is to create men who are
capable of doing new things, not simply of repeating what
other generations have done – men who are creative,
inventive and discoverers.”
Jean Piaget
42. Creativity
"It is not the strongest of the species that
survive, nor the most intelligent, but the one
most responsive to change."
Charles Darwin