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welcome to
USER INTERACTION DESIGN




                                     USER RESEARCH & SCENARIOS
Lecturer
  Itamar Medeiros (Brazil)
  BA in Industrial Design;
  PgDip in Information Design;
                                    1 /46




                                    USER INTERACTION DESIGN
Expertise
  Multimedia/Web Design,
  Photography, Information Design
  and Human-Computer Interaction.
CLASSROOM RULES
itamar medeiros




                                               USER RESEARCH & SCENARIOS
Answer to commands promptly;

No food, no drinks, no games in class;

Always keep your mobile in silent mode;
                                              2 /46


No electronic devices during class-time;




                                              USER INTERACTION DESIGN
Bring only class related material to class;
LESSON 03:
USER RESEARCH & SCENARIOS
learning outcome




                                               USER RESEARCH & SCENARIOS
Students will learn about the importance of
   developing a clear understanding of the
   characteristics of an interaction design   3 /46

   product:




                                              USER INTERACTION DESIGN
-Understand their users;

-The tasks users perform;

-The user requirement document.
LESSON 03:
USER RESEARCH & SCENARIOS
content




                                            USER RESEARCH & SCENARIOS
An introduction on the procedure of
  conducting user research;
                                           4 /46
A tutorial on writing scenarios;




                                           USER INTERACTION DESIGN
An overview on the process of writing an
  USER REQUIREMENTS DOCUMENT;
USER RESEARCH & SCENARIOS
scenarios | 特定情节




                                             USER RESEARCH & SCENARIOS
A scenario is a description of a person's
   interaction with a system.

个人与系统或产品之间的互动描
  述。
                                            5 /46




                                            USER INTERACTION DESIGN
USER RESEARCH & SCENARIOS
scenarios | 特定情节




                                        USER RESEARCH & SCENARIOS
A scenario is used to communicate an
   idea for a product or experience
   involving interactivity.

用于沟通互动活动产品或体验的一                        6 /46



  个理念。




                                       USER INTERACTION DESIGN
SCENARIOS
understanding what users do




                                           USER RESEARCH & SCENARIOS
To write a scenario, you need a basic
   understanding of the tasks* to be
   supported by the system. You also
   need to have an understanding of the
   users and the context of use.          7 /46




                                          USER INTERACTION DESIGN
In order to have this understanding of
   the tasks to be supported by the
   system, one must perform a task
   analysis* before designing that
   system.
SCENARIOS
task | 任务




                                         USER RESEARCH & SCENARIOS
The smallest essential part of a job.
  A unit of work activity that is a
  logical and necessary action in the
  performance of a job.
                                        8 /46

工作中最小的基本部分。工作执行




                                        USER INTERACTION DESIGN
进程中具有逻辑性和必要性的工作
活动单元。
SCENARIOS
task | 任务




                                              USER RESEARCH & SCENARIOS
In terms of user interaction, involves the
   steps that users take while they are
   interacting with a system/product.

就用户交互性而言,任务指用户与                              9 /46



系统或产品互动时所涉及的各项步




                                             USER INTERACTION DESIGN
骤。
SCENARIOS
task analysis | 任务分析




                                           USER RESEARCH & SCENARIOS
The process of investigating a problem
  by breaking down the tasks that
  potential users of a system would
  do.
                                         10/46

指通过分析有             系统的潜在用户




                                          USER INTERACTION DESIGN
  所执行的各项任务来调查某一
  问题的过程
SCENARIOS
task analysis | 任务分析




                                          USER RESEARCH & SCENARIOS
This provides information about
  improving the design of tools or
  procedures that aid in performing
  the task and how features should be
  provided.                             11/46




                                         USER INTERACTION DESIGN
提供改善相          工具设计或步骤的
  信息,有助于执行任务和如何
  提供必要的功能或特征
TASK ANALYSIS




                                          USER RESEARCH & SCENARIOS
Once designers have an understanding
  of the tasks to be supported by the
  system, they must concentrate on
  how to make those task easy to
  perform.                              12/46




                                         USER INTERACTION DESIGN
Designers must ensure the system/
  product have a high level of
  usability*.
TASK ANALYSIS
usability | 用户可用性




                                              USER RESEARCH & SCENARIOS
According to the ISO 9241, usability
  measures the effectiveness*, efficiency*,
  and satisfaction* with which specified
  users can achieve specified goals in a
  particular environment. Synonymous with   13/46

  "ease of use".




                                             USER INTERACTION DESIGN
即具体用户在某一特点环境中可达到
  的具体目标的有效性,功效性和满
  意度;同义词:“使用的便利性。”
USABILITY
effectiveness | 有效性




                                          USER RESEARCH & SCENARIOS
Ability to achieve stated goals or
  objectives, judged in terms of both
  output and impact.

以输出和影响为标准来判断达到各项                        14/46



  既定目标或目的的能力。




                                         USER INTERACTION DESIGN
USABILITY
efficiency | 功效度




                                             USER RESEARCH & SCENARIOS
Skillfulness in avoiding wasted time and
  effort; "she did the work with great
  efficiency".

避免浪费时间和精力的技能;例如:                           15/46



     做事十分具有效率。




                                            USER INTERACTION DESIGN
USABILITY
satisfaction | 满意度




                                            USER RESEARCH & SCENARIOS
The human experience of being filled and
  enriched by their experience.

人类在体验过程中所获得收获和满足
  感的程度。
                                          16/46




                                           USER INTERACTION DESIGN
USABILITY MEASURES
iso 9241




                              USER RESEARCH & SCENARIOS
For practical evaluation:

Time to learn;

Speed of performance;
                            17/46


Rate of errors by users;




                             USER INTERACTION DESIGN
Retention over time;

Subjective satisfaction.
USABILITY MEASURES
time to learn




                                                  USER RESEARCH & SCENARIOS
How long does it take for typical members
  of the user community to learn how to
  use the actions relevant to a set of tasks?

                                                18/46




                                                 USER INTERACTION DESIGN
USABILITY MEASURES
speed of performance




                                           USER RESEARCH & SCENARIOS
How long does it take to carry out the
  benchmark* tasks?


                                         19/46




                                          USER INTERACTION DESIGN
USABILITY MEASURES
benchmark | 基准




                                                USER RESEARCH & SCENARIOS
A standard set by the best existing
   practice, product or service. A standard
   by which something can be measured
   or judged.
                                              20/46
由最好的现行做法、产品或服务而设




                                               USER INTERACTION DESIGN
 定的某一标准。标准可用来衡量或
  判断某项事物。
USABILITY MEASURES
benchmark | 基准




                                             USER RESEARCH & SCENARIOS
Benchmarking is the process of comparing
  performance against that of others in
  an effort to identify areas for
  improvement.
                                           21/46
基准衡量是一个对于不同性能进行比




                                            USER INTERACTION DESIGN
 较的过程,以 定出可以进行改善
  的方方面面。
USABILITY MEASURES
rate of errors by users




                                          USER RESEARCH & SCENARIOS
How many and what kinds of errors* do
  people make in carrying out the
  benchmark tasks?

                                        22/46




                                         USER INTERACTION DESIGN
USABILITY MEASURES
error | 过失




                                              USER RESEARCH & SCENARIOS
Failure of a planned action to be
  completed as intended or use of a wrong
  plan to achieve an aim;

某项举措没有按照计 来完成或采用                            23/46


 一个错误的计 来完成某一目标;




                                             USER INTERACTION DESIGN
USABILITY MEASURES
retention over time




                                             USER RESEARCH & SCENARIOS
How long after users perform a task they
  can still remember how to do them?
  One hour? One day? One week?

                                           24/46




                                            USER INTERACTION DESIGN
USABILITY MEASURES
subjective satisfaction




                                            USER RESEARCH & SCENARIOS
How much does the user enjoys using the
  various aspects of the system?


                                          25/46




                                           USER INTERACTION DESIGN
USABILITY MOTIVATIONS




                                               USER RESEARCH & SCENARIOS
As designers, we must always be aware of
   the users needs and wants for any given
   system: different users might have
   different expectations* regarding a
   particular system;                        26/46




                                              USER INTERACTION DESIGN
Different systems might have different
  uses, therefore, users might have
  different motivations* for using them.
USABILITY MOTIVATIONS
expectations | 期望值




                                             USER RESEARCH & SCENARIOS
Belief about (or mental models of ) the
  functioning and feedback of a system/
  product which the users consciously or
  unconsciously expects to see.
                                           27/46

对于用户有意识或无意识地所期望看




                                            USER INTERACTION DESIGN
  到的对于某一系统或产品具有的功
  能和反馈(或者智力模式)的信
  心。
USABILITY MOTIVATIONS
motivations | 动机




                                               USER RESEARCH & SCENARIOS
The reason(s) behind the users' actions
  which causes them to react or act in the
  way they do.

导致用户以某             方式反应或行动的背                 28/46



  后动因。




                                              USER INTERACTION DESIGN
USABILITY MOTIVATIONS
Life-Critical systems




                                                   USER RESEARCH & SCENARIOS
Applications
  air traffic, nuclear reactors, military,
  emergency dispatch

Requirements/Needs
                                                 29/46
  reliability and effective (even under stress)




                                                  USER INTERACTION DESIGN
Not as important
  cost, long training, satisfaction, retention
USABILITY MOTIVATIONS
Industrial and Commercial Use




                                            USER RESEARCH & SCENARIOS
Applications
  banking, insurance, inventory,
  reservations.

Requirements/Needs                        31/46

  short training, ease of use/learning,




                                           USER INTERACTION DESIGN
  multiple languages, adapt to local
  cultures, multiplatform, speed.
USABILITY MOTIVATIONS
Office, Home, and Entertainment




                                                   USER RESEARCH & SCENARIOS
Applications
  E-mail, games, education, search engines,
  cell phones/PDA

Requirements/Needs                               33/46

  Ease of learning/use/retention, error rates,




                                                  USER INTERACTION DESIGN
  satisfaction

Difficulties
  cost, size.
ACTIVITY #4
usability motivations




                                              USER RESEARCH & SCENARIOS
1. Each group must analyze their own
      product and identify which
      category does it fit in:
      life-critical system;
      industrial/commercial use;            35/46

      office, home & entertainment.




                                             USER INTERACTION DESIGN
2. According to the personas created last
      week, identify the users’
      expectations and motivations.
SCENARIOS
how to write one?




                                             USER RESEARCH & SCENARIOS
The designer shows and/or tells an
  engaging short story, about a
  fictitious person using the interactive
  product or interacting with the
  "smart" architectural space, artwork,    36/46

  or virtual environment (from a web




                                            USER INTERACTION DESIGN
  page to immersive virtual reality
  experience).
SCENARIOS
how to write one?




                                            USER RESEARCH & SCENARIOS
To write a scenario, describe in simple
   language the interaction that needs
   to take place.

It is important to avoid references to    37/46

    technology, except where it




                                           USER INTERACTION DESIGN
    represents a design constraint that
    must be acknowledged.
SCENARIOS
example
scenario

It's Friday afternoon; Joe is in Shanghai and he
     is flying back to Sydney. He doesn't have
     enough money for a taxi to the airport, and
     he's running late.

He goes to the nearest ATM to withdraw
   money, so that he can pay the taxi.
SCENARIOS
example
scenario                                           needs

It's Friday afternoon; Joe is in Shanghai and he   ease of use
     is flying back to Sydney. He doesn't have
     enough money for a taxi to the airport, and   multiple
     he's running late.
                                                   languages
He goes to the nearest ATM to withdraw
   money, so that he can pay the taxi.             speed
SCENARIOS
example
behavior

Joe goes to the nearest ATM and inserts his bank
   card; the machine asks what language he
   wishes to get served with (English/Chinese)

He identifies himself, by typing his password.

He specifies that he wants $100 from his savings
   account. He'd like the money in $20 notes so
   that he can give the taxi driver the correct
   change.

He doesn't want a printed receipt, as he doesn't
   bother keeping track of transactions in this
   account.
SCENARIOS
example
behavior                                           features

Joe goes to the nearest ATM and inserts his bank
   card; the machine asks what language he         select language
   wishes to get served with (English/Chinese)

He identifies himself, by typing his password.      input password

He specifies that he wants $100 from his savings    withdraw
   account. He'd like the money in $20 notes so    select account
   that he can give the taxi driver the correct    specify change
   change.

He doesn't want a printed receipt, as he doesn't
   bother keeping track of transactions in this    print receipt
   account.
ACTIVITY #5
scenarios




                                           USER RESEARCH & SCENARIOS
Create 3 (three) scenarios -- one for
   each persona you’ve created--
   according to the template handed in
   class;
                                         42/46

The Scenarios must include:




                                          USER INTERACTION DESIGN
   -Scenario description;
   -User needs;
   -System/product features;
   -User behavior.
LESSON 03:
USER RESEARCH & SCENARIOS
summary




                                     USER RESEARCH & SCENARIOS
In today’s class, we’ve covered:

Conducting user research:
  -Tasks & Task Analysis;
                                   43/46
Usability:




                                    USER INTERACTION DESIGN
  Definition, Measures,
  Motivations and Expectations;

Scenarios:
  -How to write one;
HOMEWORK [ GROUPS ]
interactive products




                                                      USER RESEARCH & SCENARIOS
1. In your groups, write -- at least -- 3 (three)
   scenarios for each persona created last
   week: 9 (nine) scenarios.

2. Each scenario must include -- at least --        44/46

   1 (one) different feature:




                                                     USER INTERACTION DESIGN
   9 (nine) features.
HOMEWORK [ INDIVIDUAL ]
sketchbook




                                                        USER RESEARCH & SCENARIOS
1. Choose 5 (five) words marked with asterisks
   (*) you’ve seen in this class and create 5 (five)
   posters -- one for each word -- on separate
   pages of your sketchbook;
                                                      45/46

2. Each poster must include:




                                                       USER INTERACTION DESIGN
   -The word chosen, with its English definition;
   -3 (three) pictures;
   -2 (two) websites;
   -Your comments/impressions of the definition.
tags
                                                              HOMEWORK [ INDIVIDUAL ]




USER INTERACTION DESIGN           USER RESEARCH & SCENARIOS
                          46/46

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User Research and Scenarios

  • 1. welcome to USER INTERACTION DESIGN USER RESEARCH & SCENARIOS Lecturer Itamar Medeiros (Brazil) BA in Industrial Design; PgDip in Information Design; 1 /46 USER INTERACTION DESIGN Expertise Multimedia/Web Design, Photography, Information Design and Human-Computer Interaction.
  • 2. CLASSROOM RULES itamar medeiros USER RESEARCH & SCENARIOS Answer to commands promptly; No food, no drinks, no games in class; Always keep your mobile in silent mode; 2 /46 No electronic devices during class-time; USER INTERACTION DESIGN Bring only class related material to class;
  • 3. LESSON 03: USER RESEARCH & SCENARIOS learning outcome USER RESEARCH & SCENARIOS Students will learn about the importance of developing a clear understanding of the characteristics of an interaction design 3 /46 product: USER INTERACTION DESIGN -Understand their users; -The tasks users perform; -The user requirement document.
  • 4. LESSON 03: USER RESEARCH & SCENARIOS content USER RESEARCH & SCENARIOS An introduction on the procedure of conducting user research; 4 /46 A tutorial on writing scenarios; USER INTERACTION DESIGN An overview on the process of writing an USER REQUIREMENTS DOCUMENT;
  • 5. USER RESEARCH & SCENARIOS scenarios | 特定情节 USER RESEARCH & SCENARIOS A scenario is a description of a person's interaction with a system. 个人与系统或产品之间的互动描 述。 5 /46 USER INTERACTION DESIGN
  • 6. USER RESEARCH & SCENARIOS scenarios | 特定情节 USER RESEARCH & SCENARIOS A scenario is used to communicate an idea for a product or experience involving interactivity. 用于沟通互动活动产品或体验的一 6 /46 个理念。 USER INTERACTION DESIGN
  • 7. SCENARIOS understanding what users do USER RESEARCH & SCENARIOS To write a scenario, you need a basic understanding of the tasks* to be supported by the system. You also need to have an understanding of the users and the context of use. 7 /46 USER INTERACTION DESIGN In order to have this understanding of the tasks to be supported by the system, one must perform a task analysis* before designing that system.
  • 8. SCENARIOS task | 任务 USER RESEARCH & SCENARIOS The smallest essential part of a job. A unit of work activity that is a logical and necessary action in the performance of a job. 8 /46 工作中最小的基本部分。工作执行 USER INTERACTION DESIGN 进程中具有逻辑性和必要性的工作 活动单元。
  • 9. SCENARIOS task | 任务 USER RESEARCH & SCENARIOS In terms of user interaction, involves the steps that users take while they are interacting with a system/product. 就用户交互性而言,任务指用户与 9 /46 系统或产品互动时所涉及的各项步 USER INTERACTION DESIGN 骤。
  • 10. SCENARIOS task analysis | 任务分析 USER RESEARCH & SCENARIOS The process of investigating a problem by breaking down the tasks that potential users of a system would do. 10/46 指通过分析有 系统的潜在用户 USER INTERACTION DESIGN 所执行的各项任务来调查某一 问题的过程
  • 11. SCENARIOS task analysis | 任务分析 USER RESEARCH & SCENARIOS This provides information about improving the design of tools or procedures that aid in performing the task and how features should be provided. 11/46 USER INTERACTION DESIGN 提供改善相 工具设计或步骤的 信息,有助于执行任务和如何 提供必要的功能或特征
  • 12. TASK ANALYSIS USER RESEARCH & SCENARIOS Once designers have an understanding of the tasks to be supported by the system, they must concentrate on how to make those task easy to perform. 12/46 USER INTERACTION DESIGN Designers must ensure the system/ product have a high level of usability*.
  • 13. TASK ANALYSIS usability | 用户可用性 USER RESEARCH & SCENARIOS According to the ISO 9241, usability measures the effectiveness*, efficiency*, and satisfaction* with which specified users can achieve specified goals in a particular environment. Synonymous with 13/46 "ease of use". USER INTERACTION DESIGN 即具体用户在某一特点环境中可达到 的具体目标的有效性,功效性和满 意度;同义词:“使用的便利性。”
  • 14. USABILITY effectiveness | 有效性 USER RESEARCH & SCENARIOS Ability to achieve stated goals or objectives, judged in terms of both output and impact. 以输出和影响为标准来判断达到各项 14/46 既定目标或目的的能力。 USER INTERACTION DESIGN
  • 15. USABILITY efficiency | 功效度 USER RESEARCH & SCENARIOS Skillfulness in avoiding wasted time and effort; "she did the work with great efficiency". 避免浪费时间和精力的技能;例如: 15/46 做事十分具有效率。 USER INTERACTION DESIGN
  • 16. USABILITY satisfaction | 满意度 USER RESEARCH & SCENARIOS The human experience of being filled and enriched by their experience. 人类在体验过程中所获得收获和满足 感的程度。 16/46 USER INTERACTION DESIGN
  • 17. USABILITY MEASURES iso 9241 USER RESEARCH & SCENARIOS For practical evaluation: Time to learn; Speed of performance; 17/46 Rate of errors by users; USER INTERACTION DESIGN Retention over time; Subjective satisfaction.
  • 18. USABILITY MEASURES time to learn USER RESEARCH & SCENARIOS How long does it take for typical members of the user community to learn how to use the actions relevant to a set of tasks? 18/46 USER INTERACTION DESIGN
  • 19. USABILITY MEASURES speed of performance USER RESEARCH & SCENARIOS How long does it take to carry out the benchmark* tasks? 19/46 USER INTERACTION DESIGN
  • 20. USABILITY MEASURES benchmark | 基准 USER RESEARCH & SCENARIOS A standard set by the best existing practice, product or service. A standard by which something can be measured or judged. 20/46 由最好的现行做法、产品或服务而设 USER INTERACTION DESIGN 定的某一标准。标准可用来衡量或 判断某项事物。
  • 21. USABILITY MEASURES benchmark | 基准 USER RESEARCH & SCENARIOS Benchmarking is the process of comparing performance against that of others in an effort to identify areas for improvement. 21/46 基准衡量是一个对于不同性能进行比 USER INTERACTION DESIGN 较的过程,以 定出可以进行改善 的方方面面。
  • 22. USABILITY MEASURES rate of errors by users USER RESEARCH & SCENARIOS How many and what kinds of errors* do people make in carrying out the benchmark tasks? 22/46 USER INTERACTION DESIGN
  • 23. USABILITY MEASURES error | 过失 USER RESEARCH & SCENARIOS Failure of a planned action to be completed as intended or use of a wrong plan to achieve an aim; 某项举措没有按照计 来完成或采用 23/46 一个错误的计 来完成某一目标; USER INTERACTION DESIGN
  • 24. USABILITY MEASURES retention over time USER RESEARCH & SCENARIOS How long after users perform a task they can still remember how to do them? One hour? One day? One week? 24/46 USER INTERACTION DESIGN
  • 25. USABILITY MEASURES subjective satisfaction USER RESEARCH & SCENARIOS How much does the user enjoys using the various aspects of the system? 25/46 USER INTERACTION DESIGN
  • 26. USABILITY MOTIVATIONS USER RESEARCH & SCENARIOS As designers, we must always be aware of the users needs and wants for any given system: different users might have different expectations* regarding a particular system; 26/46 USER INTERACTION DESIGN Different systems might have different uses, therefore, users might have different motivations* for using them.
  • 27. USABILITY MOTIVATIONS expectations | 期望值 USER RESEARCH & SCENARIOS Belief about (or mental models of ) the functioning and feedback of a system/ product which the users consciously or unconsciously expects to see. 27/46 对于用户有意识或无意识地所期望看 USER INTERACTION DESIGN 到的对于某一系统或产品具有的功 能和反馈(或者智力模式)的信 心。
  • 28. USABILITY MOTIVATIONS motivations | 动机 USER RESEARCH & SCENARIOS The reason(s) behind the users' actions which causes them to react or act in the way they do. 导致用户以某 方式反应或行动的背 28/46 后动因。 USER INTERACTION DESIGN
  • 29. USABILITY MOTIVATIONS Life-Critical systems USER RESEARCH & SCENARIOS Applications air traffic, nuclear reactors, military, emergency dispatch Requirements/Needs 29/46 reliability and effective (even under stress) USER INTERACTION DESIGN Not as important cost, long training, satisfaction, retention
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  • 31. USABILITY MOTIVATIONS Industrial and Commercial Use USER RESEARCH & SCENARIOS Applications banking, insurance, inventory, reservations. Requirements/Needs 31/46 short training, ease of use/learning, USER INTERACTION DESIGN multiple languages, adapt to local cultures, multiplatform, speed.
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  • 33. USABILITY MOTIVATIONS Office, Home, and Entertainment USER RESEARCH & SCENARIOS Applications E-mail, games, education, search engines, cell phones/PDA Requirements/Needs 33/46 Ease of learning/use/retention, error rates, USER INTERACTION DESIGN satisfaction Difficulties cost, size.
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  • 35. ACTIVITY #4 usability motivations USER RESEARCH & SCENARIOS 1. Each group must analyze their own product and identify which category does it fit in: life-critical system; industrial/commercial use; 35/46 office, home & entertainment. USER INTERACTION DESIGN 2. According to the personas created last week, identify the users’ expectations and motivations.
  • 36. SCENARIOS how to write one? USER RESEARCH & SCENARIOS The designer shows and/or tells an engaging short story, about a fictitious person using the interactive product or interacting with the "smart" architectural space, artwork, 36/46 or virtual environment (from a web USER INTERACTION DESIGN page to immersive virtual reality experience).
  • 37. SCENARIOS how to write one? USER RESEARCH & SCENARIOS To write a scenario, describe in simple language the interaction that needs to take place. It is important to avoid references to 37/46 technology, except where it USER INTERACTION DESIGN represents a design constraint that must be acknowledged.
  • 38. SCENARIOS example scenario It's Friday afternoon; Joe is in Shanghai and he is flying back to Sydney. He doesn't have enough money for a taxi to the airport, and he's running late. He goes to the nearest ATM to withdraw money, so that he can pay the taxi.
  • 39. SCENARIOS example scenario needs It's Friday afternoon; Joe is in Shanghai and he ease of use is flying back to Sydney. He doesn't have enough money for a taxi to the airport, and multiple he's running late. languages He goes to the nearest ATM to withdraw money, so that he can pay the taxi. speed
  • 40. SCENARIOS example behavior Joe goes to the nearest ATM and inserts his bank card; the machine asks what language he wishes to get served with (English/Chinese) He identifies himself, by typing his password. He specifies that he wants $100 from his savings account. He'd like the money in $20 notes so that he can give the taxi driver the correct change. He doesn't want a printed receipt, as he doesn't bother keeping track of transactions in this account.
  • 41. SCENARIOS example behavior features Joe goes to the nearest ATM and inserts his bank card; the machine asks what language he select language wishes to get served with (English/Chinese) He identifies himself, by typing his password. input password He specifies that he wants $100 from his savings withdraw account. He'd like the money in $20 notes so select account that he can give the taxi driver the correct specify change change. He doesn't want a printed receipt, as he doesn't bother keeping track of transactions in this print receipt account.
  • 42. ACTIVITY #5 scenarios USER RESEARCH & SCENARIOS Create 3 (three) scenarios -- one for each persona you’ve created-- according to the template handed in class; 42/46 The Scenarios must include: USER INTERACTION DESIGN -Scenario description; -User needs; -System/product features; -User behavior.
  • 43. LESSON 03: USER RESEARCH & SCENARIOS summary USER RESEARCH & SCENARIOS In today’s class, we’ve covered: Conducting user research: -Tasks & Task Analysis; 43/46 Usability: USER INTERACTION DESIGN Definition, Measures, Motivations and Expectations; Scenarios: -How to write one;
  • 44. HOMEWORK [ GROUPS ] interactive products USER RESEARCH & SCENARIOS 1. In your groups, write -- at least -- 3 (three) scenarios for each persona created last week: 9 (nine) scenarios. 2. Each scenario must include -- at least -- 44/46 1 (one) different feature: USER INTERACTION DESIGN 9 (nine) features.
  • 45. HOMEWORK [ INDIVIDUAL ] sketchbook USER RESEARCH & SCENARIOS 1. Choose 5 (five) words marked with asterisks (*) you’ve seen in this class and create 5 (five) posters -- one for each word -- on separate pages of your sketchbook; 45/46 2. Each poster must include: USER INTERACTION DESIGN -The word chosen, with its English definition; -3 (three) pictures; -2 (two) websites; -Your comments/impressions of the definition.
  • 46. tags HOMEWORK [ INDIVIDUAL ] USER INTERACTION DESIGN USER RESEARCH & SCENARIOS 46/46