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The 7Cs of Learning Design Workshop
Gráinne Conole
National
Teaching
Fellow 2012 Ascilite fellow 2012
EDEN fellow 2013
Outline
• Transformative technologies
• An overview of learning design
• Activities
– A1: How to ruin a course
– A2: Course features
– A3: Personas
– A4: Forums, blogs and wikis
– A5: Resource audit
– A6: Course map
– A7: Activity profile
– A8: Story board
– A9: Evaluation
Transformative technologies
• What do you think are some
of the key transformative
technologies of the last 30
years?
• What has been their impact
on learning and teaching?
5 transformative technologies
• The web/WiFi
• Learning Management
Systems (LMSs)
• Mobile devices
• OER/MOOCs
• Social media
Transformative characteristics
• Access to rich interactive
resources
• Many ways to communicate
and collaborate
• Instant access to knowledge
• Enable open practices
• Portable across devices and
locations
Challenges
• Web/Wifi
– Lack of connectivity
– Online 24/7
• LMS
– Institutionally focused
– Not transferable post
course
• Mobile devices
– Battery life
– Fragile
– Web pages not rendered
properly
Challenges
• OER/MOOCs
– Finding relevant resources
– Evaluating quality and
relevance
– Lack of support
– High drop out rates
– No formal recognition
• Social media
– Confusing
– Balance between white
noise/relevance
http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.html
Peering into the future….
• Artificial intelligence
• Cloud computing
• Augmented and virtual reality
• Learning Analytics and
adaptive learning
• Affective computing Learning
through social media
• Productive failure
• Learning from the crowd
• Learning through video games
• Formative analytics
• Learning for the future
Promise and reality
Social media offer new
ways to communicate and
collaborate. Wealth of free
resources and tools
Not fully exploited
Replicating bad pedagogy
Lack the time and skills
https://www.alt.ac.uk/sites/alt.ac.uk/files/public/ALTsurvey%20for%20ETAG%202014.pdf
Learning Design
• A pedagogically
informed approach to
design that makes
appropriate use of
technologies
What is learning design? (1)
Guidance
https://www.flickr.com/photos/anonymouscollective/1899303123
What is learning design? (2)
https://www.flickr.com/photos/frawemedia/5187769740
What is learning design? (3)
https://www.flickr.com/photos/10075621@N06/3810402230
Sharing
http://www.larnacadeclaration.org/
http://gti.upf.edu/metis-meeting-teachers-co-design-needs-by-
means-of-integrated-learning-environments/
Learning Design
Shift from belief-based, implicit
approaches to design-based,
explicit approaches
Encourages reflective, scholarly
practices
Promotes sharing and discussion
Learning Design
A design-based approach to
creation and support of
courses
http://olds.ac.uk
The 7Cs of Learning Design
Conceptualise
Vision
Communicate
Create Consider
Collaborate
Activities
Combine
Synthesis
Consolidate
Implementation
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
Conceptualise
• Vision for the course,
including:
– Why, who and what you want to
design
– The key principles and
pedagogical approaches
– The nature of the learners
Conceptualise
Course Features
Personas
Course features
• Pedagogical approaches
• Principles
• Guidance and support
• Content and activities
• Reflection and demonstration
• Communication and collaboration
http://cloudworks.ac.uk/cloud/view/5950
Principles
Theory based Practice based Cultural
Aesthetics
Political
International Serendipitous Community based
Sustainable
Professional
Pedagogical
approaches
Inquiry based Problem based Case based
Dialogic
Situative
Vicarious Didactic Authentic
Constructivist
Collaborative
Guidance &
Support
Learning pathway Mentoring Peer support
Scaffolded
Study skills
Tutor directed Help desk Remedial support
Library support
Step by step
Content &
Activities
Brainstorming Concept mapping Annotation
Assimilative
Jigsaw
Aggregating
resources
Learner generated
content
Information
handling
Pyramid
Modeling
Reflection &
Demonstration
Diagnostic E-Assessment E-Portfolio
Formative
Summative
Peer feedback Vicarious Presentation
Reflective
Feed forward
Communication &
Collaboration
Structured debate Flash debate Group project
Group
aggregation
Group
presentation
Pair debate For/Against debate
Question &
Answer
Group project
Peer critique
Create
• Finding and creating
interactive materials
– Undertaking a resource audit of
existing OER
– Planning for creation of
additional multimedia such as
interactive materials, podcasts
and videos
– Mechanism for enabling
learners to create their own
content
Create
Resource Audit
Learner Generate
Content
Communicate
• Designing activities that foster
communication, such as:
– Looking at the affordances of
the use of different tools to
promote communication
– Designing for effective online
moderating
Communicate
Affordances
E-moderating
Collaborate
• Designing activities that foster
collaboration, such as:
– Looking at the affordances of
the use of different tools to
promote collaboration
– Using CSCL (collaborative)
Pedagogical Patterns such as
JIGSAW, Pyramid, etc.
Collaborate
Affordances
CSCL Ped.
Patterns
Consider
• Designing activities that foster
reflection
• Mapping Learning Outcomes
(LOs) to assessment
• Designing assessment
activities, including
– Diagnostic, formative,
summative assessment and
peer assessment
Collaborate
LOs/Assessment
Assessment
Ped. Patterns
Combine
• Combining the learning activities
into the following:
– Course View which provides a
holistic overview of the nature of
the course
– Activity profile showing the
amount of time learners are
spending on different types of
activities
– Storyboard: a temporal sequence
of activities mapped to resources
and tools
– Learning pathway: a temporal
sequence of the learning designs
Combine
Course View
Activity Profile
Storyboard
Learning Pathway
Consolidate
• Putting the completed design
into practice
– Implementation: in the classroom,
through a VLE or using a
specialised Learning Design tool
– Evaluation of the effectiveness of
the design
– Refinement based on the
evaluation findings
– Sharing with peers through social
media and specialised sites like
Cloudworks
Combine
Implementation
evaluation
Refinement
Sharing
A1: How to ruin a course
• List the ten ways in which technologies can
ruin a course
• Consider strategies to avoid these issues
Purpose: To consider the ways in which technologies can ruin a course
and creation of strategies to avoid these problems
E-tivity Rubric: hhttp://tinyurl.com/m3x32se
A2: Course Features
E-tivity Rubric: http://goo.gl/CRpc5
Purpose: To consider the features you want to include in your
module/course, which will determine not only the look and feel of the
course, but also the nature of the learners’ experience.
A3: Persona
http://www.ld-grid.org/resources/representations-and-languages/personas
Purpose: To envision the types of learners who will take the course
A4: Forums, blogs and wikis
Purpose: To consider the use of three central, LMS-based tools for interaction
Discussion Forums Blogs Wikis
Reflection
Collaboration
Feedback
Problem solving
Encouraging participation
Ice breaker
Observation opportunity
Idea generation
Are they really good for
all? Diversity of students
Expression
Communicating successes
and pitfalls
Dissemination of
information
Facilitates in the moment
thought!
Audience and affirmation
and reaction
Collaboration
Idea development
Project collaboration
Students and self esteem
Using existing wikis as a
critical resource
A5: Resource audit
• E-tivity Rubric: http://goo.gl/C31yv
Purpose: To identify which free resources (Open Educational Resources) to
include in your course/module, how much they need adapting and which
new resources you need to create.
A6: Course Map
E-tivity Rubric:http://goo.gl/Z5eu7
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.
A7: Activity Profile
• E-tivity Rubric: http://goo.gl/WMIzu
Purpose: To consider the balance of activity types that will be
included in your module/course.
Activity Profile Flash Widget
Start End
Learning
Outcomes
LO1
LO2
LO3
LO4
Assessment LO1
LO2 LO3 LO4
Week 1
Topic 1
Week 2
Topic 2
Week 3
Topic 3
Week 4
Topic 4
A8: Storyboard
E-tivity Rubric: http://goo.gl/z1VON
Purpose: To develop a storyboard for your module/course in which
the learning outcomes are aligned with the assessment events, topics
(contents) and e-tivities.
A9: Rubrics for evaluation
Purpose: To devise a set of criteria for evaluating the success of the
design in a real learning context
• Brainstorming some criteria to evaluate the
success of the design in a real learning context
• Try and focus on measurable/observable things
• Think about what data collection you might use –
classroom observation, surveys, interviews, use
of post its (Things I liked, room for improvement,
etc.)
– Use the LTDI Evaluation Cookbook to get ideas
– http://www.icbl.hw.ac.uk/ltdi/cookbook/
Evaluation and Action Plan
• 7C of Learning Design resources
– http://www2.le.ac.uk/projects/oer/oers/beyond-
distance-research-alliance/7cs-workshop-
resources
• Cloudworks site for sharing and discussing learning
and teaching ideas
– http://cloudworks.ac.uk/
• e4innovation.com blog
Useful sites and resources
g.conole@gmail.com
Blog: http://e4innovation.co.uk
Twitter: @gconole
http://www.slideshare.net/GrainneConole

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2021_03_26 "The 7Cs of Learning Design" - Gráinne Conole

  • 1. The 7Cs of Learning Design Workshop Gráinne Conole National Teaching Fellow 2012 Ascilite fellow 2012 EDEN fellow 2013
  • 2.
  • 3. Outline • Transformative technologies • An overview of learning design • Activities – A1: How to ruin a course – A2: Course features – A3: Personas – A4: Forums, blogs and wikis – A5: Resource audit – A6: Course map – A7: Activity profile – A8: Story board – A9: Evaluation
  • 4. Transformative technologies • What do you think are some of the key transformative technologies of the last 30 years? • What has been their impact on learning and teaching?
  • 5. 5 transformative technologies • The web/WiFi • Learning Management Systems (LMSs) • Mobile devices • OER/MOOCs • Social media
  • 6. Transformative characteristics • Access to rich interactive resources • Many ways to communicate and collaborate • Instant access to knowledge • Enable open practices • Portable across devices and locations
  • 7. Challenges • Web/Wifi – Lack of connectivity – Online 24/7 • LMS – Institutionally focused – Not transferable post course • Mobile devices – Battery life – Fragile – Web pages not rendered properly
  • 8. Challenges • OER/MOOCs – Finding relevant resources – Evaluating quality and relevance – Lack of support – High drop out rates – No formal recognition • Social media – Confusing – Balance between white noise/relevance
  • 10. Peering into the future…. • Artificial intelligence • Cloud computing • Augmented and virtual reality • Learning Analytics and adaptive learning • Affective computing Learning through social media • Productive failure • Learning from the crowd • Learning through video games • Formative analytics • Learning for the future
  • 11. Promise and reality Social media offer new ways to communicate and collaborate. Wealth of free resources and tools Not fully exploited Replicating bad pedagogy Lack the time and skills https://www.alt.ac.uk/sites/alt.ac.uk/files/public/ALTsurvey%20for%20ETAG%202014.pdf
  • 12. Learning Design • A pedagogically informed approach to design that makes appropriate use of technologies
  • 13. What is learning design? (1) Guidance https://www.flickr.com/photos/anonymouscollective/1899303123
  • 14. What is learning design? (2) https://www.flickr.com/photos/frawemedia/5187769740
  • 15. What is learning design? (3) https://www.flickr.com/photos/10075621@N06/3810402230 Sharing
  • 17. Learning Design Shift from belief-based, implicit approaches to design-based, explicit approaches Encourages reflective, scholarly practices Promotes sharing and discussion Learning Design A design-based approach to creation and support of courses http://olds.ac.uk
  • 18. The 7Cs of Learning Design Conceptualise Vision Communicate Create Consider Collaborate Activities Combine Synthesis Consolidate Implementation http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
  • 19. Conceptualise • Vision for the course, including: – Why, who and what you want to design – The key principles and pedagogical approaches – The nature of the learners Conceptualise Course Features Personas
  • 20. Course features • Pedagogical approaches • Principles • Guidance and support • Content and activities • Reflection and demonstration • Communication and collaboration http://cloudworks.ac.uk/cloud/view/5950
  • 21. Principles Theory based Practice based Cultural Aesthetics Political International Serendipitous Community based Sustainable Professional
  • 22. Pedagogical approaches Inquiry based Problem based Case based Dialogic Situative Vicarious Didactic Authentic Constructivist Collaborative
  • 23. Guidance & Support Learning pathway Mentoring Peer support Scaffolded Study skills Tutor directed Help desk Remedial support Library support Step by step
  • 24. Content & Activities Brainstorming Concept mapping Annotation Assimilative Jigsaw Aggregating resources Learner generated content Information handling Pyramid Modeling
  • 25. Reflection & Demonstration Diagnostic E-Assessment E-Portfolio Formative Summative Peer feedback Vicarious Presentation Reflective Feed forward
  • 26. Communication & Collaboration Structured debate Flash debate Group project Group aggregation Group presentation Pair debate For/Against debate Question & Answer Group project Peer critique
  • 27. Create • Finding and creating interactive materials – Undertaking a resource audit of existing OER – Planning for creation of additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content Create Resource Audit Learner Generate Content
  • 28. Communicate • Designing activities that foster communication, such as: – Looking at the affordances of the use of different tools to promote communication – Designing for effective online moderating Communicate Affordances E-moderating
  • 29. Collaborate • Designing activities that foster collaboration, such as: – Looking at the affordances of the use of different tools to promote collaboration – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc. Collaborate Affordances CSCL Ped. Patterns
  • 30. Consider • Designing activities that foster reflection • Mapping Learning Outcomes (LOs) to assessment • Designing assessment activities, including – Diagnostic, formative, summative assessment and peer assessment Collaborate LOs/Assessment Assessment Ped. Patterns
  • 31. Combine • Combining the learning activities into the following: – Course View which provides a holistic overview of the nature of the course – Activity profile showing the amount of time learners are spending on different types of activities – Storyboard: a temporal sequence of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs Combine Course View Activity Profile Storyboard Learning Pathway
  • 32. Consolidate • Putting the completed design into practice – Implementation: in the classroom, through a VLE or using a specialised Learning Design tool – Evaluation of the effectiveness of the design – Refinement based on the evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks Combine Implementation evaluation Refinement Sharing
  • 33. A1: How to ruin a course • List the ten ways in which technologies can ruin a course • Consider strategies to avoid these issues Purpose: To consider the ways in which technologies can ruin a course and creation of strategies to avoid these problems E-tivity Rubric: hhttp://tinyurl.com/m3x32se
  • 34. A2: Course Features E-tivity Rubric: http://goo.gl/CRpc5 Purpose: To consider the features you want to include in your module/course, which will determine not only the look and feel of the course, but also the nature of the learners’ experience.
  • 36. A4: Forums, blogs and wikis Purpose: To consider the use of three central, LMS-based tools for interaction Discussion Forums Blogs Wikis Reflection Collaboration Feedback Problem solving Encouraging participation Ice breaker Observation opportunity Idea generation Are they really good for all? Diversity of students Expression Communicating successes and pitfalls Dissemination of information Facilitates in the moment thought! Audience and affirmation and reaction Collaboration Idea development Project collaboration Students and self esteem Using existing wikis as a critical resource
  • 37. A5: Resource audit • E-tivity Rubric: http://goo.gl/C31yv Purpose: To identify which free resources (Open Educational Resources) to include in your course/module, how much they need adapting and which new resources you need to create.
  • 38. A6: Course Map E-tivity Rubric:http://goo.gl/Z5eu7 Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.
  • 39. A7: Activity Profile • E-tivity Rubric: http://goo.gl/WMIzu Purpose: To consider the balance of activity types that will be included in your module/course. Activity Profile Flash Widget
  • 40. Start End Learning Outcomes LO1 LO2 LO3 LO4 Assessment LO1 LO2 LO3 LO4 Week 1 Topic 1 Week 2 Topic 2 Week 3 Topic 3 Week 4 Topic 4
  • 41. A8: Storyboard E-tivity Rubric: http://goo.gl/z1VON Purpose: To develop a storyboard for your module/course in which the learning outcomes are aligned with the assessment events, topics (contents) and e-tivities.
  • 42. A9: Rubrics for evaluation Purpose: To devise a set of criteria for evaluating the success of the design in a real learning context • Brainstorming some criteria to evaluate the success of the design in a real learning context • Try and focus on measurable/observable things • Think about what data collection you might use – classroom observation, surveys, interviews, use of post its (Things I liked, room for improvement, etc.) – Use the LTDI Evaluation Cookbook to get ideas – http://www.icbl.hw.ac.uk/ltdi/cookbook/
  • 44. • 7C of Learning Design resources – http://www2.le.ac.uk/projects/oer/oers/beyond- distance-research-alliance/7cs-workshop- resources • Cloudworks site for sharing and discussing learning and teaching ideas – http://cloudworks.ac.uk/ • e4innovation.com blog Useful sites and resources